1 MISSION_01 } Introducing a killer } MISSION_02 } Honing your skills } MISSION_03 } Chasing ghosts } MISSION_04 } Death in person } MISSION_05 } Dead, but full of life } MISSION_06 } Firing it up } MISSION_07 } The wake up call } MISSION_08 } Floating death } MISSION_09 } Death on wheels } MISSION_10 } The last laugh } MISSION_11 } Clash of two clans } MISSION_12 } Charging the Artifact } MISSION_13 } Waking the dead } MISSION_14 } Reanimating the dead } MISSION_15 } Friends turn to foe } MISSION_16 } The mastermind } MISSION_17 } Manufacturing death } MISSION_18 } Oneway to the morgue } MISSION_19 } Saving the dead } MISSION_20 } Homing in on Tang } MISSION_21 } The Spirit Realms } MISSION_22 } Ashes to ashes } MISSION_23 } To believe in ghosts } MISSION_24 } Saving a soul } MISSION_25 } Becoming the Dragon } MISSION_01_TXT } GOAL Follow the instructions as they appear on screen to complete the tutorial mission. } MISSION_02_TXT } GOAL Defeat the Tang Industries cyborg. } MISSION_03_TXT } GOAL Don't lose track of the Ghost Assassin! Hit the checkpoints before the time's up. HINTS Try to keep up with the Ghost Assassin or risk getting lost, losing valuable time. } MISSION_04_TXT } GOAL Claim 30 souls for the Undying Dragon. HINTS Claim the soul of a slain enemy before it fades. You may have to run up walls and/or "double jump" to reach some of the souls. } MISSION_05_TXT } GOAL Trail the Courier and Artifact. Hit the checkpoints before the time's up. HINTS Shoot the Courier and track the trace of blood. Try to keep up with the Courier or risk getting lost, losing valuable time. } MISSION_06_TXT } GOAL Trail the Courier and Artifact. Hit the checkpoints before the time's up. HINTS Beware of the explosive environment! Try to keep up with the Courier or risk getting lost, losing valuable time. } MISSION_07_TXT } GOAL Locate the Courier and the Artifact. Dispose of anyone that stands in your way and claim their souls for the Undying Dragon. HINT Beware of the lost souls as they'll hurt you! } MISSION_08_TXT } GOAL Make it to the Courier before Tung beats him to death. HINT Some Casino thugs carry digital keycards. } MISSION_09_TXT } GOAL Defeat the bikers protecting the House of the Dreaming Cloud. HINT Shoot the fuel barrels and they'll explode. } MISSION_10_TXT } GOAL Defeat Ossu to pursue Serpent-Eye and Pok at the House of the Dreaming Cloud. HINTS The swirling chains will create an impassable shield that'll stop your bullets. Make use of the environment to beat Ossu. } MISSION_11_TXT } GOAL Locate Serpent-Eye, Pok and the Artifact. Dispose of anyone that stands in your way and claim their souls for the Undying Dragon. } MISSION_12_TXT } GOAL Locate the Artifact and disturb the ritual. } MISSION_13_TXT } GOAL Locate the body of your Master before the Undertakers leave the building. Dispose of anyone that stands in your way and claim their souls for the Undying Dragon. } MISSION_14_TXT } GOAL Locate the body of your Master and wreck the cyborg production plant. HINT Use your slow- and freeze motion abilities to target particulary fast enemies. Missiles can be shot. } MISSION_15_TXT } GOAL Defeat the cyborg to reclaim the body of your master. HINT Missiles can be shot. } MISSION_16_TXT } GOAL Enter Tang Towers through the sewers without activating more than 3 alarms. HINTS Shoot the controlboard for the trains to wreak havoc. Make tactic use of your slow- and freeze motion abilities to avoid the alarms. Run up walls to avoid alarms. } MISSION_17_TXT } GOAL Seek Tang at his office. HINT Use gravity and the force of the fans to your advantage. } MISSION_18_TXT } GOAL Make your way into the Morgue. } MISSION_19_TXT } GOAL Claim the souls of your fellow clan members of the 99 Dragons for the Undying Dragon, there are 6 of them kept in blue in soul tubes. Locate the elevator that leads to the heart of the morgue. } MISSION_20_TXT } GOAL Disturb the opening of permanent Soul Portal. Don't lose track of the Artifact. HINT The portal will open sooner if it is allowed to absorb souls. The Spirit Marshal Envoy will grow stronger with every soul he consumes. } MISSION_21_TXT } GOAL Locate and destroy the Soul Gate Seal to make your way further into the Spirit Realms. HINT Make use of your acrobatic skills to make your way through the Spirit Realms. } MISSION_22_TXT } GOAL Locate and destroy the Soul Gate Seal to make your way further into the Spirit Realms. HINTS Shoot the eyes and they'll close. Destroy cracked bones to pass narrow areas. } MISSION_23_TXT } GOAL Locate the Ghost Assassin and slay him. Don't lose track of the Artifact. HINTS When confronting the Ghost you can seek cover from his attacks behind the pillars. You can only damage the Ghost when using the slow- or freeze motion abilities. } MISSION_24_TXT } GOAL The soul of your Master has been shattered! You must find and collect all 5 blue pieces of your Master's soul. HINTS Fly by equipping the Artifact. Shoot to gain altitude. Don't fly too low. } MISSION_25_TXT } GOAL Slay the Spirit Lord Supreme. HINTS Destroy the bones that cover the walls to reveal the weak spots of the Spirit Lord Supreme. } M1_WELCOME } Welcome to the Kwoon of the 99 Dragons } M1_DOOR1 } This door will remain locked until you complete the mission... } M1_BUTTON } This button is not enabled yet... } M1_TUT1 } Use the controls to move Drake in the Kwoon. (Press “Jump” to start) } M1_TUT2 } Go over to the pair of revolvers and pick them up. } M1_TUT3 } You now have a pair of revolvers in your inventory and a pair of pistols in your hands. Cycle the inventory and select a revolver. Press left or right "fire" to equip it in that hand. Try it out! } M1_TUT3B } When you find a gun, you'll have an unlimited number of that type of gun available. So, when a gun runs out of ammo you'll drop that gun and equip a new one. } M1_TUT4 } Stand next to the button on the wall illuminated in green. Shoot the 4 targets that appear along the opposite wall! } M1_TUT5 } Shoot out all targets! } M1_TUT5B } Well done! You have the ability to jump unnaturally high. First jump and then jump again while airborne to increase the height of the jump. Try it out! } M1_TUT5C } Collect the 5 glowing orbs above you. Try double jumping in different direction by using the Left-, right-, forward- and backward controls. } M1_TUT6 } Well done! Stand next to the button on the wall illuminated in green. The interactive training pillars in the room will soon activate. Avoid the infrared beams. Collect 4 banners to succeed this mission. If you get hit 4 times, you have to restart... } M1_TUT7 } You were hit 4 times, get ready to try again. Come on, get the 4 banners! } M1_TUT8 } Well done! Prepare to engage a Tang cyborg training partner! } M2_BUTTON } This button is not enabled yet... } M2_DOOR1 } This door will remain locked until you complete the mission... } OPTIONS } Options } CONTROLS } Controls } UNABLE_TO_SAVE_GAME } Unable to save game, Press A to continue. } UNABLE_TO_LOAD_GAME } Unable to load save, press A to continue } GAME_SAVED } Game Saved } GAME_LOADED } Game Loaded } YES } Yes } NO } No } OK } Ok } RESUME } Resume } TRY_IT_OUT } Play demo } NEW_GAME_SKIP_TUTORIAL } New Game (No Tutorial) } CONTINUE_TO_THE_NEXT_MISSION } Continue To The Next Mission } BACK } Back } VIBRATION_ON } Vibration: On } VIBRATION_OFF } Vibration: Off } SOUND_EFFECT_VOLUME } Sound Effect Volume } MUSIC_VOLUME } Music Volume } NO_SAVED_GAMES } No saved games } QUIT_CURRENT_GAME } Are you sure you want to quit the current game? This will result in the loss of any unsaved progress. } LOADING } Loading } LOADING_GAME } Loading Game } SAVING_GAME } Saving Game } SAVING_GAME_TO_MEM_UNIT } Saving game to memory unit } NEW_GAME } New Game } SAVE_GAME } Save Game } LOAD_GAME } Load Game } SAVE } Save } LOAD } Load } CHOOSE_MEM_DEVICE_LOAD } Choose memory device to load game } CHOOSE_MEM_DEVICE_SAVE } Choose memory device to save game } OVERWRITE_SAVED_GAME } Overwrite saved game? } DONT_REMOVE_MEMORY_UNITS } Please don't remove memory units or disconnect any controllers. } DONT_TURN_OFF_CONSOLE } Please don't turn off your Xbox console. } DONT_TURN_OFF_COMPUTER } Please don't turn off your computer. } UNUSABLE_XBOX_MU } Unusable Xbox MU } FULL_XBOX_MU } Full Xbox MU } XBOX_HARD_DISK } Xbox Hard Disk } XBOX_MU_1A } Xbox MU 1A } XBOX_MU_1B } Xbox MU 1B } XBOX_MU_2A } Xbox MU 2A } XBOX_MU_2B } Xbox MU 2B } XBOX_MU_3A } Xbox MU 3A } XBOX_MU_3B } Xbox MU 3B } XBOX_MU_4A } Xbox MU 4A } XBOX_MU_4B } Xbox MU 4B } THIS_MU_IS_UNUSABLE } This memory unit is unusable. } THIS_MU_IS_FULL } This memory unit is full. } MU_NOT_ENOUGH_FREE_BLOCKS_FOR_SAVE_GAME } The memory unit does not have enough free blocks for this saved game. } HARD_DISK_NOT_ENOUGH_FREE_BLOCKS_FOR_SAVE_GAME } The hard disk does not have enough free blocks for this saved game. } HARD_DISK_NOT_ENOUGH_FREE_BLOCKS_TO_SAVE_GAMES } Your Xbox doesn't have enough free blocks to save games. Press A to continue without saving or B to free at least 4 blocks. } MEMORY_STATUS } Total blocks %s, Available blocks %s } RECONNECT_THE_CONTROLLER } Please reconnect the controller in controller port %d and press start to continue. } MU_REMOVED_DURING_USE } The Memory unit %s was removed during use. %s Failed. Press A to continue. } FALLOUT } You are re-spawned. Press jump to start! } MISSION_16_TRAPPED } You activated to many alarms! Press jump to restart the mission. } MISSION_18_TRAPPED } You activated to many alarms! Press jump to restart the mission. } GREEN_KEY_CARD } You need a Green Digital Key Card to open this door. } RED_KEY_CARD } You need a Red Digital Key Card to open this door. } BLUE_KEY_CARD } You need a Blue Digital Key Card to open this door. } MISSION_19_SOULSCOLLECTED } You have collected the 6 souls of your clansmen. Find the elevator that leads to the heart of the morgue. } SOULVESSEL_TAKEN } x } BLUE_KEY_CARD_USE } You've used the Blue Digital Key Card to open the door. } RED_KEY_CARD_USE } You've used the Red Digital Key Card to open the door. } GREEN_KEY_CARD_USE } You've used the Green Digital Key Card to open the door. } BLUE_KEY_CARD_PICKUP } You've found the Blue Digital Key Card. } RED_KEY_CARD_PICKUP } You've found the Red Digital Key Card. } GREEN_KEY_CARD_PICKUP } You've found the Green Digital Key Card. } Drake Version } Release 011003 } BLUESOULCOUNT } Blue souls collected } SOULCOUNT } Souls collected } ALARMS } Alarms activated } MISSIONCOMPLETE } Mission complete } ABILITY1 } You now have the supernatural ability to run on walls. To run on a wall, jump up on it from a distance. } ABILITY2 } You now obey supernatural laws of time, and have the ability to go into slow- and freeze motion When your soul power meter is charged. Charge the meter by collecting souls! } ABILITY3 } You now have the supernatural ability to motivate souls to pull towards you when you slay a foe. } ABILITY4 } You now have the supernatural ability to motivate souls to detonate when you slay a foe. } ABILITY5 } You may unleash the wrath of the Undying Dragon when the Tattoo flashes red. } CLOAK } Press jump to re-spawn. } MASTERSOULCOUNT } Number of soul pieces collected } MASTERSOULCOLLECTED } You've collected all pieces of the Master's soul in the Artifact! You must find the exit! } M24_WARNING } Warning! You are going to low! } M24_NOENTER } You can't exit until you've collect all pieces of the Master's soul. } M24_NOEXIT } You can't go back! This passage is sealed shut. } GOTONE } You got one! } BUTTONMISSION } Press A button to play! } XXX } XXX } CREDITS_TEXT } IDOL GAME DESIGN LEAD Stefan Ljungqvist ADDITIONAL GAME DESIGN Marcus Thorell Martin Eklund Johan Sjöberg PROGRAMMING LEADS Anders Åkerfeldt Martin Eklund PROGRAMMING Andreas Thorsén Rikard Herlitz GAME PROGRAM SCRIPTING LEAD Marcus Thorell GAME PROGRAM SCRIPTING Tobias Andersson Magnus Johansson Ivar Dahlberg Jörgen Strömbro CHARACTER MODELLING LEADS Joel Sundberg Ville Fredell CHARACTER MODELLING Marcus Thorell Ivar Dahlberg LEVEL DESIGN QUALITY ASSURANCE Henrik Pettersson LEVEL DESIGN & MODELLING Marcus Thorell Tobias Andersson Magnus Johansson Jörgen Strömbro Krystof Rebkowski Ivar Dahlberg Ville Fredell TEXTURE LEADS Johan Egerkrans Joel Sundberg Ville Fredell TEXTURES Ivar Dahlberg Tobias Andersson Marcus Thorell Magnus Johansson Krystof Rebkowski Jörgen Strömbro DRAKE CHARACTER ANIMATION Marcus Thorell Ivar Dahlberg CHARACTER ANIMATION LEADS Kristian Ström Patrick Kling CHARACTER ANIMATION Marcus Thorell Tobias Andersson Ivar Dahlberg Jörgen Strömbro ANIMATION Tobias Andersson Magnus Johansson Marcus Thorell Ivar Dahlberg Jörgen Strömbro Krystof Rebkowski QUALITY ASSURANCE MANAGER Anders Strid CINEMATICS ANIMATION Kristian Ström Patrick Kling CINEMATICS EDITING Tobias Andersson Stefan Ljungqvist CINEMATICS RENDERING LEAD Fredrik Brännbacka CINEMATICS RENDERING Joel Sundberg STORY AND SCREENPLAY Stefan Ljungqvist ADDITIONAL STORY Michael Stenmark SCREENPLAY LANGUAGE EDITING Dale Donovan SOUND & MUSIC Johan Rask Martin Eklund Marcus Thorell Tobias Andersson VOICE RECORDING Pang Studios (Mario) VOICE TALENT OF DRAKE Monte Reid VOICE TALENTS Indy Neidell Tim Earle Roger Howard Helen Arnesen DRAKE CHARACTER CREATED BY Stefan Ljungqvist Johan Egerkrans Marcus Thorell ART DIRECTION Stefan Ljungqvist Marcus Thorell CONCEPT ART Johan Egerkrans Alvaro Tapia PACKAGING & MISSION SCREEN ART Johan Egerkrans DEVELOPMENT TEAM LEADS Marcus Thorell Stefan Ljungqvist PRODUCER Johan Sjöberg ADMINISTRATION Katarina Gustafsson SPECIAL THANKS Peter Olsson Johan Forslind Johan Edfeldt Ulf Andersson Odd Ahlgren Mikaela Edfeldt Families and friends for your support and understanding MAJESCO CREATIVE DIRECTOR Joseph Sutton V.P. OF PRODUCT DEVELOPMENT David Elmekies V.P. OF MARKETING Ken Gold PRODUCT DEVELOPMENT MANAGER Catherine Biebelberg PRODUCT MARKETING MANAGER Mark Rudolph ASSOCIATE PRODUCER Sean Scott MARKETING COORDINATOR Roozbeh Ashtyani PACKAGING Leslie Mills Tavio Castrillo Chris Moryl QA MANAGER John Arvay Jr. LEAD TESTER Kevin Kurdes TESTERS Russell Mock Eric Jezercak Robert Cooper John D'Angelo Nick Verhoski Anthony Mariquit Robert Boone Andrew Bado Steve Macko Scott M. Trager Randall O Green Jr. Lucio Barbarino Erica Claeyssen MANUAL Hanshaw Ink & Image SPECIAL THANKS Morris Sutton Jesse Sutton Joseph Sutton Adam Sutton COPYRIGHT All Drake of the 99 Dragons material is Copyright © 2003 Idol FX AB. All Rights Reserved. Drake of the 99 Dragons, Freeze Motion and all character names and the distinctive likeness(es) thereof are Trademarks ™ of Idol FX AB. Licensed to and Published by Majesco Sales, Inc. Microsoft, Xbox, and the Xbox logos are either Registered Trademarks or Trademarks of Microsoft Corporation in the U.S. and/or other countries and used under license from Microsoft. } XXX } XXX }