*WINDOW selectclass { *CLASSNAME P3SelectClass *ID status *RGN 160, 100, 320, 240 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS *WINDOW BlackBox { *CLASSNAME P3OptionBox *RGN 0, 0, 320, 240 *COLOR_SHDW 0xaf000000 *COLOR_BG 0xaf000000 *STYLE BEHIND } /* *WINDOW { *CLASSNAME P3Text *RGN 5, 5, 200, 20 *TEXT §Z20§LMENU_TEAM *STYLE BEHIND } *WINDOW OptionBox { *CLASSNAME P3OptionBox *RGN 105, 5, 100, 20 *OPTIONS §Z20§LMENU_TEAMLIGHT,§Z20§LMENU_TEAMDARK *COLOR_SHDW 0xff200c06 *COLOR_BG 0xff808080 *ID Option_Team *STYLE TABSTOP }*/ *WINDOW { *CLASSNAME P3Text *RGN 5, 40, 200, 20 *TEXT §Z20§LMENU_CHARACTER *STYLE BEHIND } *WINDOW { *ID CharacterList *CLASSNAME CharacterList *RGN 5, 60, 200, 150 *STYLE CLIENT_BORDER *CLIENTSTYLE CLIENT_SCROLLY *TEXTCOLOR_BG 0xffffffff *COLOR_CUSTOM0 0xff4f4f4f, 0xff7f7f7f *COLOR_CUSTOM1 0xff0c0c0c, 0xff1c1c1c *COLOR_BG 0xff0f0f0f *STYLE TABSTOP } *WINDOW { *CLASSNAME P3InvObject *RGN 210, 10, 100, 200 *STYLE BEHIND } *WINDOW Button { *CLASSNAME P3Button *RGN 5, 215, 140, 20 *TEXT §Z20§LMENU_SPECTATE *TEXTCOLOR_BG 0xffffffff *SCRIPT_PRESSED "cmd2 spectator, 1; cmd joingame; cl_toggleinv" } *WINDOW Button { *CLASSNAME P3Button *RGN 175, 215, 140, 20 *TEXT §Z20§LMENU_ENTERGAME *TEXTCOLOR_BG 0xffffffff *SCRIPT_PRESSED "cmd2 spectator, 0; cmd joingame; cl_toggleinv" } } *WINDOW status { *CLASSNAME SorcInventory *ID status *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS } *WINDOW cutscene { *CLASSNAME P3Storybook *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS } *WINDOW ingame_cutscene { *CLASSNAME P3Menu *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS *ACCELLERATOR_1 gui_ok,,cmd skipingamecutscene *ACCELLERATOR_2 gui_start,,cmd skipingamecutscene *ABUTTONHELP "§LMENU_CUTSCENEQUIT" *BBUTTONHELP "" } *WINDOW briefing { *CLASSNAME P3Menu *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS *ACCELLERATOR_1 gui_ok,,gui_next 9 *ACCELLERATOR_2 gui_start,,gui_next 9 *WINDOW { *CLASSNAME IconButton *RGN 500, 440, 140, 32 *TEXTCOLOR_BG 0xffffffff *ICONSURFACE GUI_Button_A_32 *ABUTTONHELP "§LMENU_BRIEFINGQUIT" *SCRIPT_PRESSED gui_next 9 } } *WINDOW controller { *CLASSNAME P3Controller *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS *ACCELLERATOR_1 gui_ok,,gui_next 9 } *WINDOW scoreboard { *CLASSNAME P3ScoreBoard *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS // *ACCELLERATOR_1 gui_cancel,,gui_prev 10 // *ACCELLERATOR_2 gui_back,,gui_prev 10 } *WINDOW selectchallenge { *CLASSNAME P3SelectChallenge *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS } *WINDOW equipcharacter { *CLASSNAME P3EquipCharacter *RGN 0, 0, 640, 480 *CLIENTCLASS *CAPTIONCLASS *BORDERCLASS *STYLE HIDDENFOCUS }