//---------------------------------------------------------------------- //- WEAPONS ------------------------------------------------------------ //---------------------------------------------------------------------- *weapon_vatar_normal { *iconsurface gui_icon_undef_right *rpgclass summon *spawn projectile_vatar_normal *model "weapons\\Invisible" *damagetype explosive+fire *skill magic *flags aiming *itemtype 1 *attachangles 0,0.25,0 *reloadtime 1 *summondelay 0.7 *attachpoint 0 *attachrottrack 15 *muzzleattachpoint 2 *attackeffect VatarNormalRelease *anim_stance animlist:112 *anim_attack animlist:134 *sound_cast firebolt1 *ai_type RANGED_MAGICBALL } //---------------------------------------------------------------------- *weapon_vatar_homing { *iconsurface gui_icon_undef_right *rpgclass MultiSpreadSummon *spawn projectile_vatar_homing *model "weapons\\Invisible" *attackeffect VatarNormalRelease *HEADINGSPREAD 180 *PITCHSPREAD 180 *MAXPROJECTILES 5 *MINPROJECTILES 3 *damagetype explosive+fire *skill magic *flags aiming *itemtype 2 *attachangles 0,0.25,0 *reloadtime 4 *summondelay 3.3 *attachpoint 0 *attachrottrack 15 *muzzleattachpoint 2 *anim_stance animlist:112 *anim_attack animlist:133 *sound_cast firebolt1 *ai_type RANGED_MAGICBALL } //---------------------------------------------------------------------- *weapon_vatar_grenade { *rpgclass MultiSpreadSummon *spawn projectile_vatar_grenade *reloadtime 1 *model "weapons\\Invisible" *attackeffect VatarBombRelease *HEADINGSPREAD 70 *PITCHSPREAD 10 *MAXPROJECTILES 5 *MINPROJECTILES 3 *damagetype explosive+fire *skill magic *flags aiming *itemtype 3 *attachangles 0,0.25,0 *summondelay 0.8 *attachpoint 0 *attachrottrack 15 *muzzleattachpoint 2 *anim_stance animlist:112 *anim_attack animlist:134 *sound_cast firebolt1 *ai_type RANGED_MAGICBALL } //---------------------------------------------------------------------- *weapon_vatar_stomp { *itemtype 4 *rpgclass summon *flags aiming *spawn explosion_vatar_stomp *model "weapons\\Invisible" *reloadtime 1.5 *damagetype explosive+fire *skill magic *itemtype 4 *attachpoint 2 *attachrottrack 10 *muzzleattachpoint 0 *attachangles 0,0.25,0 *anim_stance animlist:112 *anim_attack animlist:137 *summondelay 0.8 *ai_type MELEE_VATARSTOMP } //----------------------------------------------------------------------