*Ai_Knight { *classname template_paladin *model "players\\Knight\\Knight" *dialogue Dlg_Knight *character Knight *speed_jump 18 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 2 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 15 *ai_standfast 10 *ai_flank 10 *dialogue Dlg_Knight *rpgobject char { *attrib_health 100 *attrib_maxhealth 100 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_crossbow 0.5 *skill_bow 0.5 } } *Ai_Knight_L0 { *classname ai_knight *character Squire *model "players\\Knight\\Knight" *team 0 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 2 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 20 *ai_standfast 25 *ai_flank 10 *rpgobject char { *item0 weapon_sword_lightshort *weapon_dagger_short *attrib_health 100 *attrib_maxhealth 100 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_crossbow 0.5 *skill_bow 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_other 0, All=1 *ai_skill 20 *ai_aimbonus 1 *ai_maxspeed 6.5 *ai_useflags switchweapon //*ai_hitratio 20 } *Ai_Knight_L1 { *classname ai_knight *character Armsman *model "players\\Knight\\Knighta1" *team 0 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 10 *ai_riposte 20 *ai_wait 3 *ai_tauntchance 25 *ai_standfast 15 *ai_flank 10 *rpgobject char { *item0 weapon_sword_long *weapon_dagger_short *attrib_health 150 *attrib_maxhealth 150 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_crossbow 0.7 *skill_bow 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 3 *ai_maxspeed 6.75 *ai_useflags switchweapon //*ai_hitratio 30 } *Ai_Knight_L2 { *classname ai_knight *character Knight *model "players\\Knight\\Knighta2" *team 0 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 10 *ai_riposte 15 *ai_wait 0 *ai_tauntchance 15 *ai_standfast 10 *ai_flank 20 *rpgobject char { *item0 weapon_sword_dwarven *weapon_dagger_long *attrib_health 200 *attrib_maxhealth 200 *skill_sword 0.85 *skill_axe 0.85 *skill_hammer 0.85 *skill_crossbow 0.85 *skill_bow 0.85 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 6 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 40 } *Ai_Knight_L3 { *classname ai_knight *character Champion *model "players\\Knight\\Knighta3" *team 0 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 15 *ai_riposte 5 *ai_wait 0 *ai_tauntchance 5 *ai_standfast 5 *ai_flank 30 *rpgobject char { *item0 weapon_sword_warrior *weapon_dagger_long *item_shield_kite *attrib_health 400 *attrib_maxhealth 400 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 90 *ai_aimbonus 10 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Knight_Commander { *classname ai_knight *character Commander Ehrick *model "players\\Knight\\CaptainEric" *team 0 *ai_evadespeed 9 *ai_maxspeed 9 *ai_charge 30 *ai_dodge 15 *ai_riposte 5 *ai_wait 0 *ai_tauntchance 5 *ai_standfast 5 *ai_flank 30 *rpgobject char { *item0 weapon_sword_warrior *item_shield_magic *attrib_health 500 *attrib_maxhealth 500 *skill_sword 1.3 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 90 *ai_aimbonus 10 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Archer { *classname template_char *model "players\\archer\\Archer" *character Archer *dialogue Dlg_Archer *animlist Anim_Archer *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 15 *ai_riposte 15 *ai_wait 5 *ai_tauntchance 10 *ai_standfast 5 *ai_flank 25 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 0.7 } } *Ai_Archer_L0 { *classname ai_archer *character Elven Archer *model "players\\archer\\Archer" *team 0 *rpgobject char { *item0 weapon_crossbow_light *weapon_dagger_short *attrib_health 60 *attrib_maxhealth 60 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 0.7 *skill_dagger 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 2 *ai_maxspeed 6.75 *ai_useflags switchweapon //*ai_hitratio 40 } *Ai_Archer_L1 { *classname ai_archer *character Elven Marksman *model "players\\archer\\ArcherA1" *team 0 *rpgobject char { *item0 weapon_crossbow_dwarven *weapon_dagger_long *attrib_health 110 *attrib_maxhealth 110 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_bow 0.85 *skill_crossbow 0.85 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 5 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 60 } *Ai_Archer_L2 { *classname ai_archer *character Elven Elite Archer *model "players\\archer\\ArcherA2" *team 0 *rpgobject char { *item0 weapon_bow_long *weapon_dagger_curved *attrib_health 160 *attrib_maxhealth 160 *skill_sword 0.85 *skill_axe 0.85 *skill_hammer 0.85 *skill_bow 1.0 *skill_crossbow 1.0 *skill_dagger 1.25 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 8 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 80 } *Ai_Archer_L3 { *classname ai_archer *character Elven Hunter *model "players\\archer\\ArcherA3" *team 0 *rpgobject char { *item0 weapon_bow_burst *weapon_dagger_curved *attrib_health 320 *attrib_maxhealth 320 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_bow 1.5 *skill_crossbow 1.5 *skill_dagger 1.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 90 *ai_aimbonus 10 *ai_maxspeed 7.75 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Huntress { *classname template_archer *character Huntress *dialogue Dlg_Huntress *model "players\\Huntress\\Huntress" *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 15 *ai_riposte 15 *ai_wait 5 *ai_tauntchance 5 *ai_standfast 5 *ai_flank 25 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 0.7 *skill_dagger 0.7 } } *Ai_Huntress_L0 { *classname ai_archer *character Elven Huntress *dialogue Dlg_Huntress *model "players\\Huntress\\Huntress" *team 0 *rpgobject char { *item0 weapon_bow_short *weapon_dagger_short *attrib_health 60 *attrib_maxhealth 60 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 0.7 *skill_dagger 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 2 *ai_maxspeed 6.75 *ai_useflags switchweapon //*ai_hitratio 40 } *Ai_Huntress_L1 { *classname ai_archer *character Elven Marksman *dialogue Dlg_Huntress *model "players\\huntress\\HuntressA1" *team 0 *rpgobject char { *item0 weapon_crossbow_dwarven *weapon_dagger_long *attrib_health 90 *attrib_maxhealth 90 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_bow 1.0 *skill_crossbow 1.0 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 5 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 60 } *Ai_Huntress_L2 { *classname ai_archer *character Elven Elite Archer *dialogue Dlg_Huntress *model "players\\huntress\\HuntressA2" *team 0 *rpgobject char { *item0 weapon_bow_burst *weapon_dagger_curved *attrib_health 160 *attrib_maxhealth 160 *skill_sword 0.85 *skill_axe 0.85 *skill_hammer 0.85 *skill_bow 1.25 *skill_crossbow 1.25 *skill_dagger 1.25 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 8 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 80 } *Ai_Huntress_L3 { *classname ai_archer *character Elven Elite Huntress *dialogue Dlg_Huntress *model "players\\huntress\\HuntressA3" *team 0 *rpgobject char { *item0 weapon_bow_sniper *weapon_dagger_curved *attrib_health 320 *attrib_maxhealth 320 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_bow 1.5 *skill_crossbow 1.5 *skill_dagger 1.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.1, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.2, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.3, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.4, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Cold+Poison+Explosive+Special=0.5, Fire=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 90 *ai_aimbonus 10 *ai_maxspeed 7.75 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Wizard { *classname template_wizard *model "players\\Wizard\\Wizard" *character Wizard *speed_jump 18 *ai_evadespeed 5 *ai_charge 20 *ai_dodge 10 *ai_riposte 10 *ai_wait 10 *ai_tauntchance 0 *ai_standfast 5 *ai_flank 20 *rpgobject char { *attrib_health 70 *attrib_maxhealth 70 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_dagger 0.6 } *ai_useflags shockwave+magicshield } *Ai_Wizard_L0 { *classname ai_wizard *character Wizard Apprentice *model "players\\Wizard\\Wizard" *team 0 *rpgobject char { *item0 weapon_staff_cold *item1 item_staff_shield *weapon_dagger_short *attrib_health 70 *attrib_maxhealth 70 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_dagger 0.6 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 1 *ai_useflags magicshield *ai_maxspeed 7.0 //*ai_hitratio 20 } *Ai_Wizard_L1 { *classname ai_wizard *character Wizard Journeyman *model "players\\Wizard\\WizardA1" *team 0 *rpgobject char { *item0 weapon_staff_lightning *item1 item_staff_shield *weapon_dagger_long *attrib_health 120 *attrib_maxhealth 120 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.7 *skill_dagger 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 60 *ai_aimbonus 3 *ai_useflags magicshield+summon *ai_maxspeed 7.2 //*ai_hitratio 30 } *Ai_Wizard_L2 { *classname ai_wizard *character Wizard Adept *model "players\\Wizard\\WizardA2" *team 0 *rpgobject char { *item0 weapon_staff_mind *item1 item_staff_shield *weapon_dagger_curved *attrib_health 170 *attrib_maxhealth 170 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 1.0 *skill_dagger 0.8 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 6 *ai_useflags shockwave+magicshield *ai_maxspeed 7.4 //*ai_hitratio 40 } *Ai_Wizard_L3 { *classname ai_wizard *character High Wizard *model "players\\Wizard\\WizardA3" *team 0 *rpgobject char { *item0 weapon_staff_fire *weapon_dagger_curved *attrib_health 340 *attrib_maxhealth 340 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 1.5 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_useflags shockwave+magicshield *ai_maxspeed 7.6 //*ai_hitratio 100 } *Ai_Druid { *classname template_Druid *model "players\\Druid\\Druid" *character Druid *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 10 *ai_riposte 25 *ai_wait 2 *ai_tauntchance 0 *ai_standfast 5 *ai_flank 2 *rpgobject char { *attrib_health 90 *attrib_maxhealth 90 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.3 *skill_summon 0.7 *skill_dagger 0.7 } *ai_useflags shockwave+magicshield+summon } *Ai_Druid_L0 { *classname Ai_Druid *character Druid Novice *model "players\\Druid\\Druid" *team 0 *rpgobject char { *item0 weapon_staff_spirit *item1 item_staff_shield *weapon_dagger_short *attrib_health 90 *attrib_maxhealth 90 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.3 *skill_summon 0.7 *skill_dagger 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Poison+Explosive+Special=0.0, Fire+Cold+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Poison+Explosive+Special=0.2, Fire+Cold+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Poison+Explosive+Special=0.3, Fire+Cold+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Poison+Explosive+Special=0.4, Fire+Cold+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Poison+Explosive+Special=0.5, Fire+Cold+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 1 *ai_useflags magicshield+summon *ai_maxspeed 7.25 //*ai_hitratio 20 } *Ai_Druid_L1 { *classname Ai_Druid *character Druid Protector *model "players\\Druid\\DruidA1" *team 0 *rpgobject char { *item0 weapon_staff_spirit *item1 item_staff_shield *weapon_dagger_long *attrib_health 140 *attrib_maxhealth 140 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_summon 1.0 *skill_dagger 0.8 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Poison+Explosive+Special=0.0, Fire+Cold+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Poison+Explosive+Special=0.2, Fire+Cold+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Poison+Explosive+Special=0.3, Fire+Cold+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Poison+Explosive+Special=0.4, Fire+Cold+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Poison+Explosive+Special=0.5, Fire+Cold+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 60 *ai_aimbonus 3 *ai_useflags magicshield+summon *ai_maxspeed 7.5 //*ai_hitratio 30 } *Ai_Druid_L2 { *classname Ai_Druid *character Druid Guardian *model "players\\Druid\\DruidA2" *team 0 *rpgobject char { *item0 weapon_staff_spirit *item1 item_staff_shield *weapon_dagger_curved *attrib_health 190 *attrib_maxhealth 190 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.7 *skill_summon 1.0 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Poison+Explosive+Special=0.0, Fire+Cold+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Poison+Explosive+Special=0.2, Fire+Cold+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Poison+Explosive+Special=0.3, Fire+Cold+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Poison+Explosive+Special=0.4, Fire+Cold+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Poison+Explosive+Special=0.5, Fire+Cold+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 6 *ai_useflags shockwave+magicshield+summon *ai_maxspeed 7.75 //*ai_hitratio 40 } *Ai_Druid_L3 { *classname Ai_Druid *character Druid Elder *model "players\\Druid\\DruidA3" *team 0 *rpgobject char { *item0 weapon_staff_spirit *item1 item_staff_shield *weapon_dagger_curved *attrib_health 380 *attrib_maxhealth 380 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 1.0 *skill_summon 1.5 *skill_dagger 1.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Poison+Explosive+Special=0.0, Fire+Cold+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Poison+Explosive+Special=0.2, Fire+Cold+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Poison+Explosive+Special=0.3, Fire+Cold+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Poison+Explosive+Special=0.4, Fire+Cold+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Poison+Explosive+Special=0.5, Fire+Cold+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_useflags shockwave+magicshield+summon *ai_maxspeed 8.0 //*ai_hitratio 100 } *Ai_Engineer { *classname template_Engineer *character Engineer *model "players\\Engineer\\Engineer" *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 5 *ai_riposte 15 *ai_wait 2 *ai_tauntchance 20 *ai_standfast 25 *ai_flank 15 *rpgobject char { *attrib_health 80 *attrib_maxhealth 80 *skill_sword 0.5 *skill_axe 0.4 *skill_hammer 0.3 *skill_bow 0.5 *skill_crossbow 0.5 *skill_bomb 0.5 } } *Ai_Engineer_L0 { *classname Ai_Engineer *character Gnome Apprentice *model "players\\Engineer\\Engineer" *team 0 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 5 *ai_riposte 15 *ai_wait 2 *ai_standfast 25 *ai_flank 15 *rpgobject char { *item0 weapon_hammer_light *weapon_dagger_short *attrib_health 80 *attrib_maxhealth 80 *skill_sword 0.5 *skill_axe 0.4 *skill_hammer 0.3 *skill_bow 0.5 *skill_crossbow 0.5 *skill_bomb 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.5, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 10 *ai_aimbonus 1 *ai_maxspeed 7.2 *ai_useflags switchweapon //*ai_hitratio 20 } *Ai_Engineer_L1 { *classname Ai_Engineer *character Gnome Engineer *model "players\\Engineer\\EngineerA1" *team 0 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 5 *ai_riposte 15 *ai_wait 1 *ai_tauntchance 30 *ai_standfast 15 *ai_flank 20 *rpgobject char { *item0 weapon_hammer_mace *weapon_dagger_short *attrib_health 130 *attrib_maxhealth 130 *skill_sword 0.7 *skill_axe 0.6 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 0.7 *skill_bomb 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.5, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_other 0, All=1 *ai_skill 40 *ai_aimbonus 3 *ai_maxspeed 7.3 *ai_useflags switchweapon //*ai_hitratio 30 } *Ai_Engineer_L2 { *classname Ai_Engineer *character Gnome Experimentist *model "players\\Engineer\\EngineerA2" *team 0 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 5 *ai_riposte 10 *ai_wait 0 *ai_tauntchance 25 *ai_standfast 10 *ai_flank 25 *rpgobject char { *item0 weapon_hammer_maul *weapon_dagger_long *attrib_health 180 *attrib_maxhealth 180 *skill_sword 0.9 *skill_axe 0.8 *skill_hammer 0.7 *skill_bow 0.8 *skill_crossbow 0.8 *skill_bomb 0.8 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.5, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 *ai_skill 60 *ai_aimbonus 6 *ai_maxspeed 7.4 *ai_useflags switchweapon //*ai_hitratio 30 } *Ai_Engineer_L3 { *classname Ai_Engineer *character Gnome Overseer *model "players\\Engineer\\EngineerA3" *team 0 *ai_evadespeed 6 *ai_charge 30 *ai_dodge 10 *ai_riposte 4 *ai_wait 0 *ai_tauntchance 20 *ai_standfast 8 *ai_flank 25 *rpgobject char { *item0 weapon_hammer_battle *weapon_dagger_long *item_shield_buckler *attrib_health 360 *attrib_maxhealth 360 *skill_sword 1.0 *skill_axe 0.9 *skill_hammer 0.8 *skill_bow 1.0 *skill_crossbow 1.0 *skill_bomb 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.5, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Boarrider { *classname template_Boarrider *character Halfling *dialogue dlg_boarrider *model "players\\Boarrider\\Boarrider" *speed_jump 18 *ai_evadespeed 5 *speed_forward 6 *ai_maxspeed 6 *ai_charge 20 *ai_dodge 10 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 5 *ai_standfast 20 *ai_flank 20 *rpgobject char { *attrib_health 50 *attrib_maxhealth 50 *skill_sword 0.5 *skill_axe 0.4 *skill_hammer 0.3 *skill_bow 0.3 *skill_crossbow 0.3 *skill_dagger 0.5 } } *Ai_Boarrider_L0 { *classname Ai_Boarrider *character Halfling *dialogue dlg_boarrider *model "players\\Boarrider\\Boarrider" *team 0 *ai_charge 20 *ai_dodge 10 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 10 *ai_standfast 20 *ai_flank 20 *rpgobject char { *item0 weapon_axe_short *weapon_dagger_short *attrib_health 50 *attrib_maxhealth 50 *skill_sword 0.5 *skill_axe 0.4 *skill_hammer 0.3 *skill_bow 0.3 *skill_crossbow 0.3 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 5 *ai_aimbonus 1 *ai_maxspeed 6.0 *speed_forward 6.0 *ai_useflags switchweapon //*ai_hitratio 20 } *Ai_Boarrider_L1 { *classname Ai_Boarrider *character Halfling Scout *dialogue dlg_boarrider *model "players\\Boarrider\\BoarriderA1" *team 0 *ai_charge 20 *ai_dodge 10 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 5 *ai_standfast 15 *ai_flank 20 *rpgobject char { *item0 weapon_axe_pike *weapon_dagger_short *attrib_health 100 *attrib_maxhealth 100 *skill_sword 0.7 *skill_axe 0.6 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_other 0, All=1 *ai_skill 30 *ai_aimbonus 3 *ai_maxspeed 6.5 *speed_forward 6.5 *ai_useflags switchweapon //*ai_hitratio 50 } *Ai_Boarrider_L2 { *classname Ai_Boarrider *character Halfling Lookout *dialogue dlg_boarrider *model "players\\Boarrider\\BoarriderA2" *team 0 *ai_charge 20 *ai_dodge 10 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 5 *ai_standfast 10 *ai_flank 20 *rpgobject char { *item0 weapon_axe_battle *weapon_dagger_long *attrib_health 150 *attrib_maxhealth 150 *skill_sword 0.9 *skill_axe 0.8 *skill_hammer 0.7 *skill_bow 0.8 *skill_crossbow 0.8 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 6 *ai_maxspeed 7.0 *speed_forward 7.0 *ai_useflags switchweapon //*ai_hitratio 70 } *Ai_Boarrider_L3 { *classname Ai_Boarrider *character Halfling Watcher *dialogue dlg_boarrider *model "players\\Boarrider\\BoarriderA3" *team 0 *ai_charge 20 *ai_dodge 10 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 3 *ai_standfast 5 *ai_flank 20 *rpgobject char { *item0 weapon_axe_war *weapon_dagger_long *item_shield_buckler *attrib_health 300 *attrib_maxhealth 300 *skill_sword 1.0 *skill_axe 0.9 *skill_hammer 0.8 *skill_bow 1.0 *skill_crossbow 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_maxspeed 7.5 *speed_forward 7.5 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Berserker { *classname template_berserker *character Beserker *model "players\\ogre\\Ogre" *speed_jump 18 *ai_evadespeed 5 *ai_charge 30 *ai_dodge 2 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 20 *ai_standfast 30 *ai_flank 10 *rpgobject char { *attrib_health 100 *attrib_maxhealth 100 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.5 *skill_crossbow 0.5 } } *Ai_Berserker_L0 { *classname ai_berserker *character Berserker *model "players\\ogre\\Ogre" *team 1 *ai_charge 30 *ai_dodge 2 *ai_riposte 15 *ai_wait 5 *ai_tauntchance 20 *ai_standfast 30 *ai_flank 10 *rpgobject char { *item0 weapon_hammer_spiked *weapon_dagger_long *attrib_health 100 *attrib_maxhealth 100 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.5 *skill_crossbow 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_other 0, All=1 *ai_skill 20 *ai_aimbonus 1 *ai_maxspeed 6.75 *ai_useflags switchweapon //*ai_hitratio 20 } *Ai_Berserker_L1 { *classname ai_berserker *character Berserker Basher *model "players\\ogre\\OgreA1" *team 1 *ai_charge 30 *ai_dodge 2 *ai_riposte 10 *ai_wait 4 *ai_tauntchance 15 *ai_standfast 20 *ai_flank 15 *rpgobject char { *item0 weapon_hammer_heavyclub *weapon_dagger_long *attrib_health 150 *attrib_maxhealth 150 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_bow 0.7 *skill_crossbow 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 3 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 50 } *Ai_Berserker_L2 { *classname ai_berserker *character Berserker Headsmasher *model "players\\ogre\\OgreA2" *team 1 *ai_charge 30 *ai_dodge 10 *ai_riposte 15 *ai_wait 5 *ai_tauntchance 10 *ai_standfast 15 *ai_flank 20 *rpgobject char { *item0 weapon_axe_great *weapon_dagger_long *attrib_health 200 *attrib_maxhealth 200 *skill_sword 0.85 *skill_axe 0.85 *skill_hammer 0.85 *skill_bow 0.85 *skill_crossbow 0.85 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 6 *ai_maxspeed 7.25 *ai_useflags switchweapon //*ai_hitratio 70 } *Ai_Berserker_L3 { *classname ai_berserker *character Berserker Brute *model "players\\ogre\\OgreA3" *team 1 *ai_charge 30 *ai_dodge 15 *ai_riposte 15 *ai_wait 5 *ai_tauntchance 5 *ai_standfast 10 *ai_flank 30 *rpgobject char { *item0 weapon_axe_shatter *weapon_dagger_long *item_shield_thorn *attrib_health 400 *attrib_maxhealth 400 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_bow 1.0 *skill_crossbow 1.0 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 90 *ai_aimbonus 10 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Berserker_Captain { *classname ai_berserker *character Bor'je *model "players\\ogre\\OgreA1" *team 1 *ai_charge 30 *ai_dodge 2 *ai_riposte 10 *ai_wait 4 *ai_tauntchance 15 *ai_standfast 20 *ai_flank 15 *rpgobject char { *item0 weapon_hammer_heavyclub *item_shield_thorn *attrib_health 150 *attrib_maxhealth 150 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_bow 0.7 *skill_crossbow 0.7 *skill_dagger 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.7, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 3 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 50 } *Ai_Assassin { *classname template_assassin *character Assassin *model "players\\assassin\\Assassin" *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 15 *ai_riposte 15 *ai_wait 5 *ai_tauntchance 15 *ai_standfast 25 *ai_flank 25 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 1.0 *skill_dagger 0.7 } } *Ai_Assassin_L0 { *classname ai_assassin *character Assassin *model "players\\assassin\\Assassin" *team 1 *rpgobject char { *item0 weapon_crossbow_dwarven *weapon_dagger_short *attrib_health 60 *attrib_maxhealth 60 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.7 *skill_crossbow 1.0 *skill_dagger 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Poison=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Poison=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Poison=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Poison=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Poison=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 2 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 50 } *Ai_Assassin_L1 { *classname ai_assassin *character Assassin Sneaker *model "players\\assassin\\AssassinA1" *team 1 *rpgobject char { *item0 weapon_crossbow_heavy *weapon_dagger_long *attrib_health 90 *attrib_maxhealth 90 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_bow 1.0 *skill_crossbow 1.2 *skill_dagger 0.8 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Poison=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Poison=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Poison=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Poison=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Poison=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 4 *ai_maxspeed 7.25 *ai_useflags switchweapon //*ai_hitratio 60 } *Ai_Assassin_L2 { *classname ai_assassin *character Assassin Stalker *model "players\\assassin\\AssassinA2" *team 1 *rpgobject char { *item0 weapon_bow_long *weapon_dagger_curved *attrib_health 160 *attrib_maxhealth 160 *skill_sword 0.85 *skill_axe 0.85 *skill_hammer 0.85 *skill_bow 1.25 *skill_crossbow 1.35 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.1, Poison=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.2, Poison=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.3, Poison=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.4, Poison=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.5, Poison=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 8 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 80 } *Ai_Assassin_L3 { *classname ai_assassin *character Assassin Elite *model "players\\assassin\\AssassinA3" *team 1 *rpgobject char { *item0 weapon_bow_sniper *weapon_dagger_curved *attrib_health 320 *attrib_maxhealth 320 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_bow 1.5 *skill_crossbow 1.5 *skill_dagger 1.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.1, Poison=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.2, Poison=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.3, Poison=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.4, Poison=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.5, Poison=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 90 *ai_aimbonus 10 *ai_maxspeed 7.75 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Sorceress { *classname template_Sorceress *character Sorceress *model "players\\Sorceress\\Sorceress" *speed_jump 18 *ai_evadespeed 5 *ai_charge 20 *ai_dodge 10 *ai_riposte 10 *ai_wait 10 *ai_tauntchance 0 *ai_standfast 20 *ai_flank 20 *rpgobject char { *skill_magic 1.0 *skill_dagger 1.0 } *ai_useflags shockwave+magicshield } *Ai_Sorceress_L0 { *classname ai_Sorceress *character Sorceress Novice *model "players\\Sorceress\\Sorceress" *team 1 *rpgobject char { *item0 weapon_staff_poison *item1 item_staff_shield *weapon_dagger_short *attrib_health 70 *attrib_maxhealth 70 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 2 *ai_maxspeed 7.0 *ai_useflags magicshield //*ai_hitratio 50 } *Ai_Sorceress_L1 { *classname ai_Sorceress *character Sorceress *model "players\\Sorceress\\SorceressA1" *team 1 *rpgobject char { *item0 weapon_staff_lightning *item1 item_staff_shield *weapon_dagger_long *attrib_health 120 *attrib_maxhealth 120 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.7 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 60 *ai_aimbonus 4 *ai_useflags magicshield+summon *ai_maxspeed 7.2 //*ai_hitratio 65 } *Ai_Sorceress_L2 { *classname ai_Sorceress *character Sorceress Adept *model "players\\Sorceress\\SorceressA2" *team 1 *rpgobject char { *item0 weapon_staff_darkness *item1 item_staff_shield *weapon_dagger_curved *attrib_health 170 *attrib_maxhealth 170 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 1.0 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 8 *ai_useflags shockwave+magicshield+summon *ai_maxspeed 7.4 //*ai_hitratio 80 } *Ai_Sorceress_L3 { *classname ai_Sorceress *character High Sorceress *model "players\\Sorceress\\SorceressA3" *team 1 *rpgobject char { *item0 weapon_staff_fire *item1 item_staff_shield *weapon_dagger_poison *attrib_health 340 *attrib_maxhealth 340 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 1.5 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_useflags shockwave+magicshield+summon *ai_maxspeed 7.6 //*ai_hitratio 100 } *Ai_Lich { *classname template_lich *character Lich *model "players\\Lich\\Lich" *speed_jump 18 *ai_evadespeed 5 *ai_charge 15 *ai_dodge 5 *ai_riposte 25 *ai_wait 10 *ai_tauntchance 0 *ai_standfast 25 *ai_flank 20 *rpgobject char { *attrib_mana 300 *attrib_maxmana 300 *skill_dagger 1.0 *skill_magic 0.5 *skill_summon 1.0 } *ai_useflags shockwave+magicshield+summon } *Ai_Lich_L0 { *classname ai_lich *character Lesser Lich *model "players\\Lich\\Lich" *team 1 *rpgobject char { *weapon_dagger_short *item0 item_staff_doom *item1 item_staff_shield *attrib_health 90 *attrib_maxhealth 90 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.3 *skill_summon 0.7 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Explosive+Special=0.0, Cold+Posion+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Explosive+Special=0.2, Cold+Posion+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Explosive+Special=0.3, Cold+Posion+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Explosive+Special=0.5, Cold+Posion+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Explosive+Special=0.7, Cold+Posion+Magic+Summon=0.05, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 2 *ai_useflags magicshield+summon *ai_maxspeed 7.0 //*ai_hitratio 20 } *Ai_Lich_L1 { *classname ai_lich *character Lich *model "players\\Lich\\LichA1" *team 1 *rpgobject char { *item0 weapon_staff_doom *item1 item_staff_shield *weapon_dagger_long *attrib_health 140 *attrib_maxhealth 140 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_summon 1.0 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Explosive+Special=0.0, Cold+Posion+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Explosive+Special=0.2, Cold+Posion+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Explosive+Special=0.3, Cold+Posion+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Explosive+Special=0.5, Cold+Posion+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Explosive+Special=0.7, Cold+Posion+Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 60 *ai_aimbonus 4 *ai_useflags magicshield+summon *ai_maxspeed 7.25 //*ai_hitratio 30 } *Ai_Lich_L2 { *classname ai_lich *character Greater Lich *model "players\\Lich\\LichA2" *team 1 *rpgobject char { *item0 weapon_staff_doom *item1 item_staff_shield *weapon_dagger_curved *attrib_health 190 *attrib_maxhealth 190 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.7 *skill_summon 1.0 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Explosive+Special=0.0, Cold+Poison+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Explosive+Special=0.2, Cold+Poison+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Explosive+Special=0.3, Cold+Poison+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Explosive+Special=0.5, Cold+Poison+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Explosive+Special=0.7, Cold+Poison+Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 8 *ai_useflags shockwave+magicshield+summon *ai_maxspeed 7.5 //*ai_hitratio 40 } *Ai_Lich_L3 { *classname ai_lich *character Arch Lich *model "players\\Lich\\LichA3" *team 1 *rpgobject char { *item0 weapon_staff_doom *item1 item_staff_shield *weapon_dagger_poison *attrib_health 380 *attrib_maxhealth 380 *attrib_mana 400 *attrib_maxmana 400 *skill_magic 1.0 *skill_summon 1.0 *skill_dagger 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Explosive+Special=0.0, Cold+Poison+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Fire+Explosive+Special=0.2, Cold+Poison+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Fire+Explosive+Special=0.3, Cold+Poison+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Fire+Explosive+Special=0.5, Cold+Poison+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Fire+Explosive+Special=0.7, Cold+Poison+Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_useflags shockwave+magicshield+summon *ai_maxspeed 7.75 //*ai_hitratio 100 } *Ai_Bombardier { *classname template_bombardier *character Bombardier *model "players\\Orc\\Bombardier" *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 5 *ai_riposte 15 *ai_wait 2 *ai_tauntchance 25 *ai_standfast 25 *ai_flank 15 *rpgobject char { *attrib_health 80 *attrib_maxhealth 80 *skill_sword 0.5 *skill_axe 0.4 *skill_hammer 0.3 *skill_bow 0.5 *skill_crossbow 0.5 *skill_bow 0.5 *skill_bomb 0.5 } } *Ai_Bombardier_L0 { *classname ai_bombardier *character Orc Apprentice *model "players\\Orc\\Bombardier" *team 1 *ai_charge 25 *ai_dodge 5 *ai_riposte 15 *ai_wait 2 *ai_tauntchance 25 *ai_standfast 25 *ai_flank 15 *rpgobject char { *item0 weapon_sword_short *weapon_dagger_short *attrib_health 80 *attrib_maxhealth 80 *skill_sword 0.5 *skill_axe 0.4 *skill_hammer 0.3 *skill_bow 0.5 *skill_crossbow 0.5 *skill_bow 0.5 *skill_bomb 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.6, Explosive=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 10 *ai_aimbonus 1 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 20 } *Ai_Bombardier_L1 { *classname ai_bombardier *character Orc Bombardier *model "players\\Orc\\BombardierA1" *team 1 *ai_charge 25 *ai_dodge 5 *ai_riposte 15 *ai_wait 2 *ai_tauntchance 20 *ai_standfast 20 *ai_flank 15 *rpgobject char { *item0 weapon_hammer_morningstar *weapon_dagger_short *attrib_health 130 *attrib_maxhealth 130 *skill_sword 0.7 *skill_axe 0.6 *skill_hammer 0.5 *skill_bow 0.3 *skill_crossbow 0.7 *skill_bomb 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.6, Explosive=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_other 0, All=1 *ai_skill 40 *ai_aimbonus 3 *ai_maxspeed 7.4 *ai_useflags switchweapon //*ai_hitratio 50 } *Ai_Bombardier_L2 { *classname ai_bombardier *character Orc Deathcrafter *model "players\\Orc\\BombardierA2" *team 1 *ai_charge 25 *ai_dodge 10 *ai_riposte 10 *ai_wait 2 *ai_tauntchance 15 *ai_standfast 15 *ai_flank 20 *rpgobject char { *item0 weapon_sword_falchion *weapon_dagger_long *attrib_health 180 *attrib_maxhealth 180 *skill_sword 0.9 *skill_axe 0.8 *skill_hammer 0.7 *skill_bow 0.8 *skill_crossbow 0.8 *skill_bomb 0.8 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.6, Explosive=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 *ai_skill 60 *ai_aimbonus 6 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 70 } *Ai_Bombardier_L3 { *classname ai_bombardier *character Orc Destructor *model "players\\Orc\\BombardierA3" *team 1 *ai_charge 30 *ai_dodge 10 *ai_riposte 10 *ai_wait 0 *ai_tauntchance 10 *ai_standfast 10 *ai_flank 25 *rpgobject char { *item0 weapon_hammer_chaos *weapon_dagger_long *item_shield_chaos *attrib_health 360 *attrib_maxhealth 360 *skill_sword 1.0 *skill_axe 0.9 *skill_hammer 0.8 *skill_bow 1.0 *skill_crossbow 1.0 *skill_bomb 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.3, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.6, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_maxspeed 7.6 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Bombardier_Act { *classname ai_bombardier *character Orc Apprentice *model "players\\Orc\\Bombardier" *team 1 *rpgobject char { *item0 item_none *item1 item_none *attrib_health 80 *attrib_maxhealth 80 } } *Ai_Bombardier_Ghost { *classname ai_bombardier *character Ghost Orch *model "players\\Orc\\OrcGhost" *team 1 *ai_charge 25 *ai_dodge 10 *ai_riposte 10 *ai_wait 2 *ai_tauntchance 15 *ai_standfast 15 *ai_flank 20 *rpgobject char { *item0 weapon_hammer_war *item1 item_shield_round *weapon_axe_brute *attrib_health 180 *attrib_maxhealth 180 *skill_sword 0.9 *skill_axe 0.8 *skill_hammer 0.7 *skill_bow 0.8 *skill_crossbow 0.8 *skill_bomb 0.8 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.0, Explosive=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.1, Explosive=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.2, Explosive=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.4, Explosive=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Special=0.6, Explosive=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 *ai_skill 60 *ai_aimbonus 6 *ai_maxspeed 7.4 *ai_useflags switchweapon //*ai_hitratio 70 } *Ai_Wolfrider { *classname template_wolfrider *character Goblin *model "players\\wolfrider\\wolfrider" *speed_jump 18 *ai_evadespeed 4 *ai_charge 20 *ai_dodge 10 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 35 *ai_standfast 20 *ai_flank 20 *rpgobject char { *attrib_health 50 *attrib_maxhealth 50 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_bow 0.5 *skill_crossbow 0.5 *skill_unarmed 0.5 } } *Ai_Wolfrider_L0 { *classname ai_wolfrider *character Snotling *model "players\\wolfrider\\wolfrider" *team 1 *ai_charge 20 *ai_dodge 10 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 35 *ai_standfast 20 *ai_flank 20 *rpgobject char { *item0 weapon_axe_bearded *weapon_dagger_short *attrib_health 50 *attrib_maxhealth 50 *skill_sword 0.6 *skill_axe 0.5 *skill_hammer 0.4 *skill_bow 0.5 *skill_crossbow 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 5 *ai_aimbonus 1 *ai_maxspeed 7.2 *ai_useflags switchweapon //*ai_hitratio 30 } *Ai_Wolfrider_L1 { *classname ai_wolfrider *character Goblin *model "players\\wolfrider\\wolfriderA1" *team 1 *ai_charge 20 *ai_dodge 10 *ai_riposte 15 *ai_wait 5 *ai_tauntchance 30 *ai_standfast 20 *ai_flank 20 *rpgobject char { *item0 weapon_axe_short *weapon_dagger_short *attrib_health 100 *attrib_maxhealth 100 *skill_sword 0.7 *skill_axe 0.6 *skill_hammer 0.5 *skill_bow 0.2 *skill_crossbow 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_other 0, All=1 *ai_skill 10 *ai_aimbonus 3 *ai_maxspeed 7.3 *ai_useflags switchweapon //*ai_hitratio 60 } *Ai_Wolfrider_L2 { *classname ai_wolfrider *character Goblin Warrior *model "players\\wolfrider\\wolfriderA2" *team 1 *ai_charge 25 *ai_dodge 10 *ai_riposte 10 *ai_wait 5 *ai_tauntchance 25 *ai_standfast 15 *ai_flank 20 *rpgobject char { *item0 weapon_hammer_morningstar *weapon_dagger_long *attrib_health 150 *attrib_maxhealth 150 *skill_sword 1.0 *skill_axe 0.8 *skill_hammer 0.7 *skill_bow 0.7 *skill_crossbow 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 6 *ai_maxspeed 7.4 *ai_useflags switchweapon //*ai_hitratio 80 } *Ai_Wolfrider_L3 { *classname ai_wolfrider *character Goblin Fanatic *model "players\\wolfrider\\wolfriderA3" *team 1 *ai_charge 30 *ai_dodge 5 *ai_riposte 5 *ai_wait 5 *ai_tauntchance 20 *ai_standfast 15 *ai_flank 20 *rpgobject char { *item0 weapon_axe_war *weapon_dagger_long *item_shield_brute *attrib_health 300 *attrib_maxhealth 300 *skill_sword 1.0 *skill_axe 0.9 *skill_hammer 0.8 *skill_bow 1.0 *skill_crossbow 1.25 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_other 0, All=1 *ai_skill 80 *ai_aimbonus 10 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_Paladin { *classname template_char *character Paladin *dialogue Dlg_Paladin *model "players\\paladin\\paladin" *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 5 *ai_riposte 10 *ai_wait 2 *ai_tauntchance 25 *ai_standfast 25 *ai_flank 15 *dialogue Dlg_Paladin *ai_charge 30 *ai_dodge 2 *ai_riposte 20 *ai_wait 5 *ai_tauntchance 10 *ai_standfast 15 *ai_flank 10 *rpgobject char { *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_bow 1.0 *skill_crossbow 1.0 } } *Ai_Paladin_L0 { *classname ai_paladin *character Footman *model "players\\paladin\\paladin" *team 0 *rpgobject char { *item0 weapon_sword_lightshort *weapon_dagger_short *attrib_health 100 *attrib_maxhealth 100 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_crossbow 0.5 *skill_bow 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_other 0, All=1 *ai_skill 10 *ai_aimbonus 1 *ai_maxspeed 6.5 *ai_useflags switchweapon //*ai_hitratio 20 } *Ai_Paladin_L1 { *classname ai_paladin *character Soldier *model "players\\paladin\\paladina1" *team 0 *rpgobject char { *item0 weapon_sword_broad *weapon_dagger_short *attrib_health 150 *attrib_maxhealth 150 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_crossbow 0.7 *skill_bow 0.7 *skill_dagger 0.7 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 3 *ai_maxspeed 7.0 *ai_useflags switchweapon //*ai_hitratio 40 } *Ai_Paladin_L1_Act { *classname ai_paladin *character Soldier *model "players\\paladin\\paladina1" *team 0 *rpgobject char { } } *Ai_Paladin_L2 { *classname ai_paladin *character Paladin *model "players\\paladin\\paladina2" *team 0 *rpgobject char { *item0 weapon_sword_dwarven *weapon_dagger_long *attrib_health 200 *attrib_maxhealth 200 *skill_sword 0.85 *skill_axe 0.85 *skill_hammer 0.85 *skill_crossbow 0.85 *skill_bow 0.85 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_skill 70 *ai_aimbonus 6 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 60 } *Ai_Paladin_L3 { *classname ai_paladin *character Templar *model "players\\paladin\\paladina3" *team 0 *rpgobject char { *item0 weapon_sword_bastard *weapon_dagger_long *item_shield_kite *attrib_health 400 *attrib_maxhealth 400 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=3 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.6, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.7 *protection_factor_other 0, All=1 *ai_skill 90 *ai_aimbonus 10 *ai_maxspeed 8.0 *ai_useflags switchweapon //*ai_hitratio 100 } *template_wolf { *classname template_char *team 1 *anim boar2 *speed_forward 12 *speed_jump 18 *models "players\\wolfrider\\wolf;players\\wolfrider\\wolfA1;players\\wolfrider\\wolfA2;players\\wolfrider\\wolfA3" } *Ai_Wolf { *classname template_wolf *character Wolf *model "players\\wolfrider\\wolf" *ai_evadespeed 8 } *Ai_Wolf_L0 { *classname ai_wolf *character Wolf L0 *model "players\\wolfrider\\wolf" } *Ai_Wolf_L1 { *classname ai_wolf *character Wolf L1 *model "players\\wolfrider\\wolfA1" } *Ai_Wolf_L2 { *classname ai_wolf *character Wolf L2 *model "players\\wolfrider\\wolfA2" } *Ai_Wolf_L3 { *classname ai_wolf *character Wolf L3 *model "players\\wolfrider\\wolfA3" } *template_boar { *classname template_char *team 0 *anim boar2 *speed_forward 12 *speed_jump 18 *models "players\\boarrider\\boar;players\\boarrider\\boarA1;players\\boarrider\\boarA2;players\\boarrider\\boarA3" } *Ai_Boar { *classname template_boar *character Boar *model "players\\boarrider\\boar" *ai_evadespeed 8 } *Ai_Boar_L0 { *classname ai_boar *character Boar *model "players\\boarrider\\boar" } *Ai_Boar_L1 { *classname ai_boar *character Boar *model "players\\boarrider\\boarA1" } *Ai_Boar_L2 { *classname ai_boar *character Boar *model "players\\boarrider\\boarA2" } *Ai_Boar_L3 { *classname ai_boar *character Boar *model "players\\boarrider\\boarA3" } *Ai_Wraith { *classname template_char *character Lesser Wraith *animlist Anim_Wraith *model "players\\wraith\\wraith" *ai_evadespeed 8 *team -1 *dialogue Dlg_Wraith *sound wra_entity *spawn_sound wra_spawn02 *ai_type Wraith *ai_behaviour Wraith *ai_awareness 200 *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 0 *ai_tauntchance 0 *ai_flank 10 *phys_width 10 *phys_height 10 *phys_height_crouch 10 *phys_dead_radius 10 *phys_stepsize 23.5 *phys_friction 0.8 *phys_flyer 1 *phys_ghost 1 *phys_nogravity 1 *no_shadow 1 *speed_forward 7 *speed_up 7 *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0.5, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0.5, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0.5, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.5, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.7, Magic+Summon=0.5, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *damage_effect damageeffect_wraith *death_effect deatheffect_wraith *hidewhendead 1 } *Ai_Wraith_L0 { *classname ai_wraith *character Lesser Wraith *animlist Anim_Wraith *model "players\\wraith\\wraith" // *model1 "Particles:,MP=50,SU=Wraith_Particle0,DU=5,DUN=12,FI=0.01,MV2=-4,MV3=4,MV4=4,SZ0=50,SZ1=70,SZ2=0.1,SZ3=0.2,SZ4=1,RT0=-4,RT1=4,RT2=-4,RT3=4,RT4=2,TC=0.03,TCS=0.03" *team -1 *dialogue Dlg_Wraith *sound wra_entity *spawn_sound wra_spawn02 *ai_type Wraith *ai_behaviour Wraith *ai_awareness 200 *ai_wraithattacks 1 *ai_wraithtimer 0.01 *rpgobject char { *item0 weapon_wraith *attrib_health 10 *attrib_maxhealth 10 *skill_unarmed 1.0 } *damage_effect damageeffect_wraith *death_effect deatheffect_wraith *hidewhendead 1 } *Ai_Wraith_L1 { *classname ai_wraith *character Shadow Wraith *animlist Anim_Wraith *model "players\\wraith\\wraith_black" // *model1 "Particles:,MP=50,SU=Wraith_Particle0,CO=0xFF000000,DU=5,DUN=12,FI=0.01,MV2=-4,MV3=4,MV4=4,SZ0=50,SZ1=70,SZ2=0.1,SZ3=0.2,SZ4=1,RT0=-4,RT1=4,RT2=-4,RT3=4,RT4=2,TC=0.03,TCS=0.03" *team -1 *dialogue Dlg_Wraith *sound wra_entity *spawn_sound wra_spawn01 *ai_type Wraith *ai_behaviour Wraith *ai_awareness 200 *ai_wraithattacks 1 *ai_wraithtimer 0.01 *rpgobject char { *item0 weapon_wraith *attrib_health 25 *attrib_maxhealth 25 *skil_unarmed 1.0 } *damage_effect damageeffect_wraithblack *death_effect deatheffect_wraithblack *hidewhendead 1 } *Ai_Wraith_L2 { *classname ai_wraith *character Mist Wraith *animlist Anim_Wraith *model "players\\wraith\\wraith_green" // *model1 "Particles:,MP=50,SU=Wraith_Particle0,CO=0xFF33CC33,DU=5,DUN=12,FI=0.01,MV2=-4,MV3=4,MV4=4,SZ0=50,SZ1=70,SZ2=0.1,SZ3=0.2,SZ4=1,RT0=-4,RT1=4,RT2=-4,RT3=4,RT4=2,TC=0.03,TCS=0.03" *team -1 *dialogue Dlg_Wraith *sound wra_entity *spawn_sound wra_spawn02 *ai_type Wraith *ai_behaviour Wraith *ai_awareness 200 *ai_wraithattacks 1 *ai_wraithtimer 0.01 *rpgobject char { *item0 weapon_wraith *attrib_health 75 *attrib_maxhealth 75 *skill_unarmed 1.0 } *damage_effect damageeffect_wraithgreen *death_effect deatheffect_wraithgreen *hidewhendead 1 } *Ai_Wraith_L3 { *classname ai_wraith *character Hell Wraith *animlist Anim_Wraith *model "players\\wraith\\wraith_red" // *model1 "Particles:,MP=50,SU=Wraith_Particle0,CO=0xFFFF0000,DU=5,DUN=12,FI=0.01,MV2=-4,MV3=4,MV4=4,SZ0=50,SZ1=70,SZ2=0.1,SZ3=0.2,SZ4=1,RT0=-4,RT1=4,RT2=-4,RT3=4,RT4=2,TC=0.03,TCS=0.03" *team -1 *dialogue Dlg_Wraith *sound wra_entity *spawn_sound wra_spawn01 *ai_type Wraith *ai_behaviour Wraith *ai_awareness 200 *ai_wraithattacks 1 *ai_wraithtimer 0.01 *rpgobject char { *item0 weapon_wraith *attrib_health 25 *attrib_maxhealth 25 *skill_unarmed 1.0 } *damage_effect damageeffect_wraithred *death_effect deatheffect_wraithred *hidewhendead 1 } *Ai_Vulture { *classname template_char *character Vulture *model "players\\vulture\\vulture" *ai_evadespeed 8 *team -1 *animlist Anim_Vulture *dialogue Dlg_Vulture *ai_type Vulture *ai_behaviour Vulture *ai_awareness 400 *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 0 *ai_tauntchance 0 *ai_flank 10 *phys_width 20 *phys_height 20 *phys_height_crouch 20 *phys_dead_radius 8 *phys_stepsize 23.5 *phys_friction 0.8 *phys_flyer 1 *phys_ghost 1 *phys_nogravity 1 *no_shadow 1 *speed_forward 7 *speed_up 7 } *Ai_Vulture_L0 { *classname ai_vulture *character Astral Vulture *animlist Anim_Vulture *model "players\\vulture\\astralvulture" *model1 "particles:setting=vulturetrail" *phys_flyer 1 *dialogue Dlg_Vulture *sound *ai_type Wraith *ai_behaviour Wraith *ai_awareness 400 *rpgobject char { *item0 weapon_wraith *attrib_health 10 *attrib_maxhealth 10 *skill_unarmed 1.0 } *damage_effect damageeffect_wraith *death_effect deatheffect_wraith *hidewhendead 1 } *Ai_Vulture_L1 { *classname ai_vulture *character Vulture *animlist Anim_Vulture *model "players\\vulture\\vulture" *phys_flyer 1 *dialogue Dlg_Vulture *sound *ai_type Wraith *ai_behaviour Wraith *ai_awareness 0 *rpgobject char { *item0 weapon_wraith *attrib_health 10 *attrib_maxhealth 10 *skill_unarmed 1.0 } } *Ai_DragonBat { *classname template_char *character Dragon Bat *model "players\\DragonBat\\DragonBat" *ai_evadespeed 8 *team -1 *animlist Anim_Vulture *dialogue Dlg_Wraith *ai_type Vulture *ai_behaviour Vulture *ai_awareness 400 *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 0 *ai_tauntchance 0 *ai_flank 10 *phys_width 20 *phys_height 20 *phys_height_crouch 20 *phys_dead_radius 8 *phys_stepsize 23.5 *phys_friction 0.8 *phys_flyer 1 *phys_ghost 1 *phys_nogravity 1 *no_shadow 1 *speed_forward 10 *speed_up 10 *damage_effect damageeffect_wraithblack *death_effect deatheffect_wraithblack *hidewhendead 1 } *Ai_DragonBat_L0 { *classname ai_vulture *character Dragon Bat *animlist Anim_Vulture *model "players\\DragonBat\\DragonBat" *model1 "particles:setting=dragonbattrail" *phys_flyer 1 *dialogue Dlg_Wraith *sound *ai_type Wraith *ai_behaviour Wraith *ai_awareness 400 *rpgobject char { *item0 weapon_wraith *attrib_health 10 *attrib_maxhealth 10 *skill_unarmed 1.0 } *damage_effect damageeffect_wraithblack *death_effect deatheffect_wraithblack *hidewhendead 1 } *Ai_DragonBat_L1 { *classname ai_vulture *character Dragon Bat *animlist Anim_Vulture *model "players\\DragonBat\\DragonBat" *phys_flyer 1 *dialogue Dlg_Wraith *sound *ai_type Wraith *ai_behaviour Wraith *ai_awareness 0 *rpgobject char { *item0 weapon_wraith *attrib_health 10 *attrib_maxhealth 10 *skill_unarmed 1.0 } *damage_effect damageeffect_wraithblack *death_effect deatheffect_wraithblack *hidewhendead 1 } *Ai_Special_Vatar { *classname template_char *character Vatar *model "players\\vatar\\vatar" *phys_width 32 *phys_height 100 *team 1 *animlist Anim_Vatar *speed_forward 10 *speed_up 10 *ai_maxspeed 10 *rpgobject char { *weapon_vatar_normal *weapon_vatar_homing *weapon_vatar_grenade *weapon_vatar_stomp *attrib_health 3500 *attrib_maxhealth 3500 *attrib_mana 5000 *attrib_maxmana 5000 *skill_unarmed 1.0 *skill_magic 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=2 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_other 0, All=1 *ai_evadespeed 5 *ai_skill 85 *ai_type Vatar *ai_behaviour Vatar *ai_personality Berserker *FLAGS "NonPushable"+"noblink" //*ai_hitratio 90 *camera_stand_head_offset 0, 0, 120 // From feet, in worldspace (i.e. not rotated with head) (Fwd, Left, Up). *camera_crouch_head_offset 0, 0, 120 // (same as above) *camera_behind_head_offset 0, -100, -400 // From head, in camera space (i.e. rotated along with head) (Right, Down, Fwd). *camera_shoulder_offset 30, 0, 0 // From head, in camera space (i.e. rotated along with head) (Right, Down, Fwd). } *Ai_Special_Durzu { *classname template_char *character Durzu *model "players\\durzu\\durzu" *phys_width 96 *phys_height 100 *phys_height_crouch 48 *phys_stepsize 48 *speed_jump 20 *animlist Anim_Durzu *dialogue Dlg_Durzu *team 1 *rpgobject char { *weapon_quakefist *weapon_lavaball *weapon_lavaball_spawn *skill_unarmed 1.0 *skill_magic 1.0 *attrib_health 2000 *attrib_maxhealth 2000 } *damage_factor_default 1, Sniper+Pierce=0, Fire=0, Cold=0, Poison=0, Magic+Summon=0, Explosive=0, Slash+Crush+Hack+Stab+Unarmed=0 *damage_factor_skin 1, Sniper+Pierce=0, Fire=0, Cold=0, Poison=0, Magic+Summon=0, Explosive=0, Slash+Crush+Hack+Stab+Unarmed=0 *damage_factor_head 1, Sniper+Pierce=0, Fire=0, Cold=0, Poison=0, Magic+Summon=0, Explosive=0, Slash+Crush+Hack+Stab+Unarmed=0 *damage_factor_legs 1, Sniper+Pierce=0, Fire=0, Cold=0, Poison=0, Magic+Summon=0, Explosive=0, Slash+Crush+Hack+Stab+Unarmed=0 *damage_factor_arms 1, Sniper+Pierce=0, Fire=0, Cold=0, Poison=0, Magic+Summon=0, Explosive=0, Slash+Crush+Hack+Stab+Unarmed=0 *damage_factor_other 1, All=0 *ai_type Durzu *ai_evadespeed 5 *ai_skill 20 //*ai_hitratio 70 *ai_behaviour Durzu *ai_personality Berserker *damage_effect attach_hit_durzu *hidewhendead 1 *ai_immortal 1 *ai_explodetime 5 *ai_explosion durzu_death_explosion *ai_maxspawn 2 *FLAGS "NonPushable"+"noblink" *camera_stand_head_offset 0, 0, 120 // From feet, in worldspace (i.e. not rotated with head) (Fwd, Left, Up). *camera_crouch_head_offset 0, 0, 120 // (same as above) *camera_behind_head_offset 0, -100, -400 // From head, in camera space (i.e. rotated along with head) (Right, Down, Fwd). *camera_shoulder_offset 30, 0, 0 // From head, in camera space (i.e. rotated along with head) (Right, Down, Fwd). } *Ai_Special_Zurana { *classname character *phys_friction 0.8 *speed_forward 18 *speed_up 18 *ai_maxspeed 18 *deathanims animlist:221,animlist:222,animlist:223,animlist:224,animlist:220 *blood_color 255, 255, 255 *ai_min_idle_sound_interval 5 *ai_max_idle_sound_interval 50 *camera_face_offset 0, 0, 0 //From mouth attachpoint, in model space (Fwd, Left, Up) *character Zurana *model "players\\Zurana\\Zurana" *phys_width 80 *phys_height 200 *phys_height_crouch 100 *phys_stepsize 48 *speed_jump 0 *animlist Anim_Zurana *dialogue Dlg_Zurana *team 1 *rpgobject char { *weapon_claw_ZuranasHighSwat *weapon_claw_ZuranasLowSwat *item_shield_zuranas *attrib_health 3500 *attrib_maxhealth 3500 *skill_unarmed 1.0 *skill_magic 1.0 *skill_sword 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_other 0, All=1 *FLAGS "NonPushable"+"noblink"+"alwaysvisible" *ai_type Zurana *ai_behaviour Zurana *ai_personality Berserker *ai_evadespeed 5 *ai_skill 80 //*ai_hitratio 70 *ai_useflags combo } *Ai_Special_Zurana_Copy { *classname ai_special_zurana *character Daemoncopy *dialogue Dlg_Zurana2 *model "players\\Zurana\\ZuranaMagic" *team 0 *no_shadow 1 *rpgobject char { *item0 weapon_claw_ZuranasHighSwat *item1 item_shield_zuranas *attrib_health 3000 *attrib_maxhealth 3000 *skill_unarmed 1.0 *skill_magic 1.0 *skill_sword 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive=0, Slash+Crush+Hack+Stab=0, Unarmed+Special=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab=1, Unarmed+Special=0 *protection_factor_other 0, All=1 *FLAGS "NonPushable"+"noblink"+"nocrouch" *camera_stand_head_offset 0, 0, 300 // From feet, in worldspace (i.e. not rotated with head) (Fwd, Left, Up). *camera_crouch_head_offset 0, 0, 120 // (same as above) *camera_behind_head_offset 0, -100, -300 // From head, in camera space (i.e. rotated along with head) (Right, Down, Fwd). *camera_shoulder_offset 30, 0, 0 // From head, in camera space (i.e. rotated along with head) (Right, Down, Fwd). } *Ai_Special_Dragon { *classname template_char *character Fyrlakith *model "players\\dragon\\dragon" *phys_width 127 *phys_height 96 *phys_height_crouch 64 *phys_stepsize 48 *phys_nogravity 1 *phys_flyer 1 *speed_forward 12 *speed_up 12 *speed_jump 50 *animlist Anim_Dragon *dialogue Dlg_Dragon *team 0 *rpgobject char { *weapon_dragonbreath *weapon_dragonball *attrib_health 1250 *attrib_maxhealth 1250 *skill_unarmed 1.0 *skill_magic 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Slash+Crush+Hack+Stab+Unarmed=1, Special=1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Slash+Crush+Hack+Stab+Unarmed=1, Special=1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Slash+Crush+Hack+Stab+Unarmed=1, Special=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Slash+Crush+Hack+Stab+Unarmed=1, Special=1 *damage_factor_other 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Slash+Crush+Hack+Stab+Unarmed=1, Special=1 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.85, Special=0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.85, Special=0 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.85, Special=0 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.85, Special=0 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.85, Special=0 *protection_factor_other 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.85, Special=0 //*damage_factor_default 1, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0, Special=1" //*damage_factor_head 2, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0, Special=1" *ai_immortal 99 *ai_sightrange 2000 *ai_sight 100 *ai_awareness 1000 *FLAGS "NonPushable"+"noblink" *damage_effect attach_hit_dragon *ai_evadespeed 5 *ai_skill 100 *ai_type Dragon *ai_behaviour Dragon *ai_personality Berserker //Don't need camera but this influences activate position *camera_stand_head_offset 0, 0, 64 // From feet, in worldspace (i.e. not rotated with head) (Fwd, Left, Up). *camera_behind_head_offset 0, 0, 100 // From head, in camera space (i.e. rotated along with head) (Right, Down, Fwd). } *Ai_Mordessa { *classname template_char *character Mordessa *model "players\\Mordessa\\Mordessa" *animlist anim_archer *team 1 *dialogue Dlg_Mordessa *ai_tauntchance 0 *ai_awareness 100 *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 0 *ai_tauntchance 10 *ai_flank 0 *speed_forward 10 *speed_up 10 *speed_jump 18 *phys_height 35 *ai_maxspeed 10 *lipsync_limits -5,27 *rpgobject char { *attrib_health 1500 *attrib_maxhealth 1500 *attrib_mana 300 *attrib_maxmana 300 *skill_sword 1.0 *skill_magic 1.0 } *damage_factor_skin 1, Sniper+Pierce+Cold+Magic+Summon+Explosive+Special=1.00, Fire+Poison=1.0, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Sniper+Pierce+Cold+Magic+Summon+Explosive+Special=1.00, Fire+Poison=1.0, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_legs 1, Sniper+Pierce+Cold+Magic+Summon+Explosive+Special=0.25, Fire+Poison=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Cold+Magic+Summon+Explosive+Special=0.50, Fire+Poison=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed=0.5, Magic+Summon=0.2 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed=0.5, Magic+Summon=0.2 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed=0.5, Magic+Summon=0.2 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed=0.5, Magic+Summon=0.2 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed=0.5, Magic+Summon=0.2 *protection_factor_other 0, All=0.6 *ai_evadespeed 10 *ai_skill 80 *ai_useflags shockwave+magicshield+combo } *Ai_Special_Mordessa { *classname Ai_Mordessa *rpgobject char { *item0 weapon_Staff_Mordessa *item1 item_staff_shield *item weapon_sword_mordessa *skill_sword 1.2 *skill_magic 1.2 } *ai_useranged 75 } *Ai_Special_Mordessa_ArkMoor { *classname Ai_Mordessa *model "players\\Mordessa\\Mordessab" *rpgobject char { *attrib_health 1000 *attrib_maxhealth 1000 *item0 weapon_Staff_Mordessa *item1 item_staff_shield *item weapon_sword_mordessa } *ai_useflags shockwave+magicshield+combo+switchweapon } *Ai_Special_Mordessa_Act1 { *classname Ai_Mordessa *clientflags linkinfinite *model "players\\Mordessa\\MordessaPoint" *rpgobject char { *item0 item_none *item1 item_none } } *Ai_Special_Mordessa_Act2 { *classname Ai_Mordessa *clientflags linkinfinite *rpgobject char { *item0 weapon_Staff_Mordessa *item1 item_staff_shield } } *Ai_Special_Mordessa_Act3 { *classname Ai_Mordessa *clientflags linkinfinite *rpgobject char { *item0 weapon_sword_mordessa *item1 item_staff_shield } } *Ai_Special_Marcus { *classname template_char *character Merchant Marcus *model "players\\MerchantMarcus\\Marcus" *speed_jump 18 *phys_height 32 *team 0 *dialogue Dlg_Lorus *rpgobject char { *item0 item_none *item1 item_none *attrib_health 110 *attrib_maxhealth 110 *skill_unarmed 1.0 *skill_dagger 1.0 *skill_sword 1.0 } *ai_evadespeed 6 *ai_skill 70 //*ai_hitratio 70 *FLAGS "NonPushable" *ai_useflags alwaysaggressive } *Ai_Special_Lorus { *classname template_char *character Captain Lorus *model "players\\Lorus\\Lorus" *team 0 *dialogue Dlg_Lorus *phys_height 32 *rpgobject char { *item0 weapon_sword_scimitar *attrib_health 110 *attrib_maxhealth 110 *skill_unarmed 1.0 *skill_dagger 1.0 *skill_sword 1.0 } *ai_evadespeed 6 *ai_skill 70 //*ai_hitratio 80 } *Ai_Special_AncestorHead { *classname template_char *character Senator Alecto *model "players\\AncestorHead\\Head" *speed_jump 18 *team 0 *dialogue Dlg_Ancestor *rpgobject char { *attrib_health 300 *attrib_maxhealth 300 *skill_unarmed 1.0 *skill_dagger 1.0 *skill_sword 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Unarmed+Hack+Stab=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.80, Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.4, Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.1, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_evadespeed 5 *ai_skill 80 //*ai_hitratio 90 } *Ai_Special_Jasindra { *classname template_char *character Princess Jasindra *model "players\\PrincessJasindra\\Princess" *team 0 *dialogue Dlg_Jasindra *rpgobject char { *item0 item_none *item1 item_none *attrib_health 75 *attrib_maxhealth 75 } *ai_evadespeed 5 *ai_skill 50 //*ai_hitratio 90 } *Ai_Special_Ayndirel { *classname template_char *character Queen Aylindel *model "players\\QueenAyndirel\\Queen" *speed_jump 18 *team 0 *dialogue Dlg_Aylindel *animlist Anim_Druid *ai_tauntchance 0 *rpgobject char { *item0 weapon_staff_queen *attrib_health 350 *attrib_maxhealth 350 *skill_unarmed 1.0 *skill_dagger 1.0 *skill_magic 1.0 *skill_summon 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon+Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 *ai_evadespeed 10 *ai_maxspeed 10 *ai_skill 60 //*ai_hitratio 100 } *Ai_Special_Ayndirel_Act { *classname Ai_Special_Ayndirel *rpgobject char { *item0 item_none *item1 item_none } } *Ai_Zale { *classname template_wizard *character Zale *dialogue Dlg_Zale *model "players\\Zale\\Zale" *speed_jump 18 *team 0 *dialogue Dlg_Zale *ai_tauntchance 0 *rpgobject char { *attrib_health 300 *attrib_maxhealth 300 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 2.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.7, Magic+Summon=0.4, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *targetname char_zale *ai_evadespeed 5 *ai_skill 50 *ai_useflags shockwave+magicshield //*ai_hitratio 100 } *Ai_Special_Zale { *classname ai_zale *rpgobject char { *item0 weapon_staff_earthspirit *item1 item_staff_shield *attrib_health 300 *attrib_maxhealth 300 *attrib_mana 9000 *attrib_maxmana 9000 *skill_magic 5.0 } *ai_skill 85 } *Ai_Special_Zale2 { *classname Ai_Zale *rpgobject char { *item0 weapon_staff_earthspirit *item1 item_staff_shield *attrib_health 300 *attrib_maxhealth 300 *attrib_mana 500 *attrib_maxmana 500 *skill_magic 1.5 } } *Ai_Special_Zale_Act { *classname Ai_Zale *rpgobject char { *item0 item_none *item1 item_none } } *Ai_Special_Marna { *classname ai_assassin *character Marna *model "players\\assassin\\marna" *speed_jump 18 *team 1 *rpgobject char { *item0 item_none *item1 item_none *attrib_health 60 *attrib_maxhealth 60 } *ai_skill 100 //*ai_hitratio 50 } *Ai_AncestorWarrior { *classname template_char *character Ancestor Warrior *dialogue Dlg_Ancestor *model "players\\AncestorWarrior\\Warrior8" *speed_jump 18 *ai_evadespeed 5 *ai_charge 25 *ai_dodge 5 *ai_riposte 10 *ai_wait 2 *ai_tauntchance 5 *ai_standfast 25 *ai_flank 15 *animlist Anim_Guard *dialogue Dlg_Ancestor *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Unarmed+Hack+Stab=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.80, Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.0 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.1 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.1, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.2 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.3 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0, Slash+Crush+Hack+Stab+Unarmed=0.4 *protection_factor_other 0, All=1 } *Ai_AncestorWarrior_L0 { *classname Ai_AncestorWarrior *character Ancestor Footman *model "players\\AncestorWarrior\\Warrior8" *team 0 *rpgobject char { *item0 weapon_dagger_ancient *weapon_dagger_ancient *attrib_health 50 *attrib_maxhealth 50 *skill_dagger 1.0 *skill_sword 0.25 *skill_axe 0.25 *skill_hammer 0.25 *skill_crossbow 0.25 } *ai_skill 10 *ai_maxspeed 7.1 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 20 } *Ai_AncestorWarrior_L1 { *classname Ai_AncestorWarrior *character Ancestor Footman *model "players\\AncestorWarrior\\Warrior7" *team 0 *rpgobject char { *item0 weapon_dagger_ancient *weapon_dagger_ancient *attrib_health 65 *attrib_maxhealth 65 *skill_dagger 1.0 *skill_sword 0.4 *skill_axe 0.4 *skill_hammer 0.4 *skill_crossbow 0.4 } *ai_skill 20 *ai_maxspeed 6.0 *speed_forward 6.0 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 20 } *Ai_AncestorWarrior_L2 { *classname Ai_AncestorWarrior *character Ancestor Footman *model "players\\AncestorWarrior\\Warrior6" *team 0 *rpgobject char { *item0 weapon_sword_shortancient *weapon_dagger_ancient *attrib_health 85 *attrib_maxhealth 85 *skill_dagger 1.0 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_crossbow 0.5 } *ai_skill 30 *ai_maxspeed 7.2 *speed_forward 7.2 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 20 } *Ai_AncestorWarrior_L3 { *classname Ai_AncestorWarrior *character Ancestor Legionnare *model "players\\AncestorWarrior\\Warrior5" *team 0 *rpgobject char { *item0 weapon_sword_shortancient *weapon_dagger_ancient *attrib_health 100 *attrib_maxhealth 100 *skill_dagger 1.0 *skill_sword 0.6 *skill_axe 0.6 *skill_hammer 0.6 *skill_crossbow 0.6 } *ai_skill 40 *ai_maxspeed 7.3 *speed_forward 7.3 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 30 } *Ai_AncestorWarrior_L4 { *classname Ai_AncestorWarrior *character Ancestor Legionnare *model "players\\AncestorWarrior\\Warrior4" *team 0 *rpgobject char { *item0 weapon_sword_shortancient *weapon_dagger_ancient *attrib_health 125 *attrib_maxhealth 125 *skill_dagger 1.0 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_crossbow 0.7 } *ai_skill 50 *ai_maxspeed 7.4 *speed_forward 7.4 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 40 } *Ai_AncestorWarrior_L5 { *classname Ai_AncestorWarrior *character Ancestor Elite *model "players\\AncestorWarrior\\Warrior3" *team 0 *rpgobject char { *item0 weapon_sword_ancient *weapon_dagger_ancient *item_shield_scutum_r *attrib_health 150 *attrib_maxhealth 150 *skill_dagger 1.0 *skill_sword 0.8 *skill_axe 0.8 *skill_hammer 0.8 *skill_crossbow 0.8 } *ai_skill 60 *ai_maxspeed 7.5 *speed_forward 7.5 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 60 } *Ai_AncestorWarrior_L6 { *classname Ai_AncestorWarrior *character Ancestors Centurion *model "players\\AncestorWarrior\\Warrior2" *team 0 *rpgobject char { *item0 weapon_sword_ancient *weapon_dagger_ancient *item_shield_scutum_b *attrib_health 175 *attrib_maxhealth 175 *skill_dagger 1.0 *skill_sword 0.9 *skill_axe 0.9 *skill_hammer 0.9 *skill_crossbow 0.9 } *ai_skill 70 *ai_maxspeed 7.6 *speed_forward 7.6 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 80 } *Ai_AncestorWarrior_L7 { *classname Ai_AncestorWarrior *character Ancestor Commander *model "players\\AncestorWarrior\\Warrior1" *team 0 *rpgobject char { *item0 weapon_sword_ancient *weapon_dagger_ancient *item_shield_scutum_r *attrib_health 200 *attrib_maxhealth 200 *skill_dagger 1.0 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 } *ai_skill 80 *ai_maxspeed 7.7 *speed_forward 7.7 *ai_useflags alwaysblock+switchweapon //*ai_hitratio 100 } *Ai_Nightcrawler_L0 { *classname template_wolfrider *character Nightcrawler *model "players\\nightcrawler\\nightcrawler" *speed_jump 18 *team -1 *dialogue Dlg_Nightcrawler *rpgobject char { *item0 weapon_unarmed_nightcrawler *attrib_health 50 *attrib_maxhealth 50 *skill_unarmed 0.7 } *ai_evadespeed 8.5 *ai_maxspeed 8.5 *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 0 *ai_tauntchance 0 *ai_flank 15 *ai_skill 50 *ai_behaviour Explore *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.7, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 } *Ai_Nightcrawler_L1 { *classname template_wolfrider *character Nightcrawler *model "players\\nightcrawler\\nightcrawler" *speed_jump 18 *team -1 *dialogue Dlg_Nightcrawler *rpgobject char { *item0 weapon_unarmed_nightcrawler *attrib_health 100 *attrib_maxhealth 100 *skill_unarmed 2.0 } *ai_evadespeed 11 *ai_maxspeed 11 *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 0 *ai_tauntchance 0 *ai_flank 15 *ai_skill 50 *ai_behaviour Explore *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.7, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 } *AI_NightCrawler_CloseTargeted { *classname AI_NightCrawler_L0 *MaxTargetingDistance 128 } *AI_Nightcrawler_SpiritSpawn { *classname Ai_Nightcrawler_L0 *spawn_anim *spawn_sound forc_magicc05b *spawn_effect_center Spawn01 *spawn_effect_ground *dialogue Dlg_Nightcrawler *rpgobject char { *item0 weapon_unarmed_nightcrawler *attrib_health 100 *attrib_maxhealth 100 *skill_unarmed 1.5 } } *Ai_Nightcrawler_Small_L0 { *classname template_wolfrider *character Nightcrawler *model "players\\nightcrawler\\nightcrawlers" *team -1 *speed_jump 18 *dialogue Dlg_Nightcrawler *rpgobject char { *item0 weapon_unarmed_smallnightcrawler *attrib_health 30 *attrib_maxhealth 30 *skill_unarmed 0.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.0, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.2, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.3, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.7, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *ai_evadespeed 5 *ai_maxspeed 4 *ai_charge 30 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_tauntchance 0 *ai_standfast 0 *ai_flank 8 *ai_skill 30 } *Ai_Stonegnome_L0 { *classname template_char *character Stonegnome *model "players\\StoneGnome\\StoneGnome" *model1 "players\\StoneGnome\\StoneGnomeF" *model2 "speedtrail:surface=IceBoltTrail, duration=2.0, width=20.0, flags=alignfade+tailfade+texfit" *render_first_only 1 *animlist Anim_Stonegnome *dialogue Dlg_StoneGnome *spawn_sound lav_special03 *team 1 *speed_forward 6 *speed_up 6 *speed_jump 18 *ai_maxspeed 6 *ai_charge 30 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_tauntchance 0 *ai_standfast 0 *ai_flank 0 *ai_skill 50 *rpgobject char { *item0 weapon_unarmed_stonegnome *attrib_health 100 *attrib_maxhealth 100 *skill_unarmed 1.0 } *ai_evadespeed 5 *ai_type DurzuSpawn *ai_explosion explosion_stonegnome *ai_FreezeEffect attach_hit_stonegnomeFreezeEffect *damage_factor_skin 1, Sniper+Pierce+Magic+Summon+Special=1.0, Cold=2, Poison+Fire=0.1, Explosive=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Sniper+Pierce+Magic+Summon+Special=1.0, Cold=2, Poison+Fire=0.1, Explosive=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_legs 1, Sniper+Pierce+Magic+Summon+Special=1.0, Cold=2, Poison+Fire=0.1, Explosive=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Magic+Summon+Special=1.0, Cold=2, Poison+Fire=0.1, Explosive=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Poison+Explosive+Special=0.5, Magic+Summon=0.3, Slash+Crush+Hack+Stab+Unarmed=0.5 *protection_factor_other 0, All=1 *damage_effect attach_hit_stonegnome *death_effect deatheffect_stonegnome } *AI_StoneGnome_DurzuSpawn { *classname Ai_Stonegnome_L0 *phys_ghost 1 //Spawned from explosion; this'll be reset by the explosion *phys_immune 1 //...dito... *speed_forward 4 *speed_up 4 *speed_jump 18 *ai_type DurzuSpawn *ai_awareness 400 *ai_behaviour Explore *ai_personality Berserker *ai_lifetimer 30 *ai_lifedrain 10 *ai_flightspeed 20 } *Ai_Assembly_L0 { *classname template_wizard *character Assembly Member *model "players\\AssemblyMember\\Assembly" *phys_height 32 *speed_jump 18 *team 0 *dialogue Dlg_Assembly *rpgobject char { *item0 weapon_staff_assembly *attrib_health 500 *attrib_maxhealth 500 *attrib_mana 500 *attrib_maxmana 500 *skill_dagger 1.0 *skill_magic 1.0 *skill_summon 1.0 } *ai_tauntchance 0 *ai_charge 10 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 5 *ai_flank 0 *dialogue Dlg_Assembly *ai_maxspeed 10 *ai_evadespeed 10 *speed_forward 10 *ai_useflags shockwave+magicshield *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=2 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Fire+Cold+Poison+Special+Slash+Crush+Hack+Stab+Unarmed+Explosive+Pierce=0.5, Magic+Summon=0.3 *protection_factor_cloth 0, Sniper+Fire+Cold+Poison+Special+Slash+Crush+Hack+Stab+Unarmed+Explosive+Pierce=0.5, Magic+Summon=0.3 *protection_factor_leather 0, Sniper+Fire+Cold+Poison+Special+Slash+Crush+Hack+Stab+Unarmed+Explosive+Pierce=0.5, Magic+Summon=0.3 *protection_factor_chain 0, Sniper+Fire+Cold+Poison+Special+Slash+Crush+Hack+Stab+Unarmed+Explosive+Pierce=0.5, Magic+Summon=0.3 *protection_factor_plate 0, Sniper+Fire+Cold+Poison+Special+Slash+Crush+Hack+Stab+Unarmed+Explosive+Pierce=0.5, Magic+Summon=0.3 *protection_factor_other 0, All=1 } *Ai_Assembly_Act { *classname template_wizard *character Assembly Guard *model "players\\AssemblyMember\\Assembly" *speed_jump 18 *team 0 *dialogue Dlg_Assembly *rpgobject char { *item0 item_none *item1 item_none } } *Ai_Assembly_ActNoCull { *classname Ai_Assembly_Act *clientflags linkinfinite *speed_jump 18 } *Ai_AssemblyGuard_L0 { *classname template_paladin *character Assembly Guard *model "players\\AssemblyMember\\Assembly2" *speed_jump 18 *team 0 *dialogue Dlg_Wizard *rpgobject char { *item0 weapon_sword_assembly *item1 item_shield_assembly *attrib_health 500 *attrib_maxhealth 500 *skill_sword 1.0 } *ai_charge 30 *ai_dodge 10 *ai_riposte 20 *ai_wait 0 *ai_standfast 30 *ai_flank 30 *ai_tauntchance 0 *speed_forward 9 *ai_evadespeed 9 *ai_maxspeed 9 *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=2, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Slash+Crush+Unarmed+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed+Pierce=0.5, Magic+Summon=0.2 *protection_factor_cloth 0, Sniper+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed+Pierce=0.5, Magic+Summon=0.2 *protection_factor_leather 0, Sniper+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed+Pierce=0.5, Magic+Summon=0.2 *protection_factor_chain 0, Sniper+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed+Pierce=0.5, Magic+Summon=0.2 *protection_factor_plate 0, Sniper+Fire+Cold+Poison+Explosive+Special+Slash+Crush+Hack+Stab+Unarmed+Pierce=0.5, Magic+Summon=0.2 *protection_factor_other 0, All=0.5 *ai_useflags combo } *Ai_Skeleton { *classname template_char *character Skeleton *model "players\\Skeleton\\Skeleton" *speed_forward 6 *speed_jump 18 *ai_maxspeed 6 *ai_charge 20 *ai_dodge 1 *ai_riposte 2 *ai_wait 5 *ai_tauntchance 0 *ai_standfast 5 *ai_flank 0 *ai_skill 20 *ai_evadespeed 4 *rpgobject char { *item0 weapon_axe_bearded *weapon_dagger_long *attrib_health 100 *attrib_maxhealth 100 *skill_dagger 1.0 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 *skill_unarmed 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_cloth 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_leather 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_chain 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_plate 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_other 0, All=0.5 *spawn_anim animlist:245 *spawn_sound ske_spawn01 *spawn_effect_center *spawn_effect_ground SkeletonSpawn *death_effect deatheffect_skeleton *damage_effect attach_hit_skeleton *team -1 *animlist Anim_Skeleton *dialogue Dlg_Skeleton } *Ai_Skeleton_L0 { *classname ai_skeleton *character Skeleton *model "players\\Skeleton\\Skeleton" *speed_forward 4 *ai_maxspeed 4 *ai_skill 10 //*ai_hitratio 20 *ai_evadespeed 3 *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_cloth 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_leather 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_chain 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_plate 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5, Magic+Summon=0.3 *protection_factor_other 0, All=0.5 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_axe_bearded *weapon_dagger_long *attrib_health 50 *attrib_maxhealth 50 *skill_dagger 0.5 *skill_sword 0.5 *skill_axe 0.5 *skill_hammer 0.5 *skill_crossbow 0.5 *skill_bow 0.5 } } *Ai_Skeleton_L1 { *classname ai_skeleton *character Undead *model "players\\Skeleton\\Skeleton" *speed_forward 5 *ai_maxspeed 5 *ai_skill 10 //*ai_hitratio 20 *ai_evadespeed 4 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_sword_scimitar *weapon_dagger_long *attrib_health 100 *attrib_maxhealth 100 *skill_dagger 0.7 *skill_sword 0.7 *skill_axe 0.7 *skill_hammer 0.7 *skill_crossbow 0.7 *skill_bow 0.7 } } *Ai_Skeleton_L2 { *classname ai_skeleton *character Skeleton *model "players\\Skeleton\\Skeleton" *speed_forward 6 *ai_maxspeed 6 *ai_skill 10 //*ai_hitratio 20 *ai_evadespeed 4 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_hammer_morningstar *weapon_dagger_long *attrib_health 150 *attrib_maxhealth 150 *skill_dagger 1.0 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 } } *Ai_Skeleton_L3 { *classname ai_skeleton *character Grim Skeleton *model "players\\Skeleton\\Skeleton" *speed_forward 6 *ai_maxspeed 6 *ai_skill 10 *ai_evadespeed 4 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_axe_war *weapon_dagger_long *attrib_health 300 *attrib_maxhealth 300 *skill_dagger 1.25 *skill_sword 1.25 *skill_axe 1.25 *skill_hammer 1.25 *skill_crossbow 1.25 *skill_bow 1.25 } } *Ai_Skeleton_L4 { *classname ai_skeleton *character Shadow Skeleton *model "players\\Skeleton\\Skeleton_Shadow" *speed_forward 6 *ai_maxspeed 6 *ai_skill 70 //*ai_hitratio 40 *ai_evadespeed 4 *death_effect deatheffect_shadowskeleton *damage_effect attach_hit_shadowskeleton *spawn_sound ske_spawn01 *no_shadow 1 *rpgobject char { *item0 weapon_hammer_shadowstar *attrib_health 150 *attrib_maxhealth 150 *skill_dagger 1.5 *skill_sword 1.5 *skill_axe 1.5 *skill_hammer 1.5 *skill_crossbow 1.5 *skill_bow 1.5 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special+Magic+Summon=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5 *protection_factor_cloth 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special+Magic+Summon=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5 *protection_factor_leather 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special+Magic+Summon=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5 *protection_factor_chain 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special+Magic+Summon=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5 *protection_factor_plate 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special+Magic+Summon=0.5, Stab+Slash+Hack+Unarmed=0.5, Crush=0,5, Hack=0.5 *protection_factor_other 0, All=0.5 *death_effect deatheffect_shadowskeleton *damage_effect attach_hit_shadowskeleton } *Ai_Skeleton_L5 { *classname ai_skeleton *character Dread Skeleton *model "players\\Skeleton\\Skeleton_Dread" *speed_forward 6 *ai_maxspeed 6 *ai_skill 40 //*ai_hitratio 50 *ai_evadespeed 4 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_axe_kama *weapon_dagger_long *attrib_health 100 *attrib_maxhealth 100 *skill_dagger 1.25 *skill_sword 1.25 *skill_axe 1.25 *skill_hammer 1.25 *skill_crossbow 1.25 *skill_bow 1.25 } } *Ai_Skeleton_L6 { *classname ai_skeleton *character Dread Archer *model "players\\Skeleton\\Skeleton_Dread" *speed_forward 6 *ai_maxspeed 6 *ai_skill 90 *ai_aimbonus 30 //*ai_hitratio 90 *ai_evadespeed 4 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_crossbow_light *weapon_dagger_long *attrib_health 170 *attrib_maxhealth 170 *skill_dagger 1.25 *skill_sword 1.25 *skill_axe 1.25 *skill_hammer 1.25 *skill_crossbow 1.25 *skill_bow 1.25 } } *Ai_Skeleton_L7 { *classname ai_skeleton *character HellBone *model "players\\Skeleton\\SkeletonKing" *speed_forward 9 *dialogue Dlg_Hellbone *animlist Anim_Hellbone *phys_height 50 *ai_skill 50 *ai_maxspeed 9 //*ai_hitratio 100 *ai_evadespeed 4 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_axe_great *attrib_health 400 *attrib_maxhealth 400 *skill_dagger 1.0 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.5 *protection_factor_cloth 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.5 *protection_factor_leather 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.5 *protection_factor_chain 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.5 *protection_factor_plate 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.5 *protection_factor_other 0, All=0.5 } *Ai_Skeleton_L8 { *classname ai_skeleton *character HellBone *model "players\\Skeleton\\SkeletonKing" *speed_forward 9 *dialogue Dlg_Hellbone *animlist Anim_Hellbone *phys_height 50 *ai_skill 50 *ai_maxspeed 9 //*ai_hitratio 100 *ai_evadespeed 4 *spawn_sound ske_spawn01 *rpgobject char { *item0 weapon_axe_shatter *attrib_health 100 *attrib_maxhealth 100 *skill_dagger 0.35 *skill_sword 0.35 *skill_axe 0.35 *skill_hammer 0.35 *skill_crossbow 0.35 *skill_bow 0.35 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special+Stab+Slash+Hack+Unarmed=1.0, Crush=1.2, Hack=1.1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.2 *protection_factor_cloth 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.2 *protection_factor_leather 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.2 *protection_factor_chain 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.2 *protection_factor_plate 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Stab+Slash+Hack+Unarmed=0.8, Crush=0,8, Hack=0.8, Magic+Summon=0.2 *protection_factor_other 0, All=0.5 } *Ai_Skeleton_Summon { *classname ai_skeleton *character Shadow Skeleton *model "players\\Skeleton\\Skeleton_Shadow" *speed_forward 8 *ai_maxspeed 8 *ai_behaviour follow *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_tauntchance 0 *ai_standfast 5 *ai_flank 10 *ai_skill 60 *ai_evadespeed 8 *awareness 400 *rpgobject char { *item0 weapon_hammer_shadowstar *item1 item_shield_bruteshadow *attrib_health 300 *attrib_maxhealth 300 *skill_hammer 1.0 } *spawn_effect_ground SkeletonSpawn2 *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_cloth 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_leather 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_chain 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_plate 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_other 0, All=1 *death_effect deatheffect_shadowskeleton *damage_effect attach_hit_shadowskeleton *timeout_sound gol_aichar *timeout_effect_ground SkeletonTimeoutEffect } *Ai_Golem { *classname template_char *character Earth Golem *model "players\\Golem\\Golem" *animlist Anim_Default *dialogue Dlg_Golem *speed_forward 4 *speed_up 4 *speed_jump 18 *ai_maxspeed 4 *ai_behaviour follow *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_tauntchance 0 *ai_standfast 5 *ai_flank 0 *ai_skill 60 *ai_evadespeed 4 *phys_height 32 *rpgobject char { *item0 weapon_hammer_golem *attrib_health 300 *attrib_maxhealth 300 *skill_hammer 1.0 } *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_head 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Stab+Slash+Hack+Unarmed=1, Crush=1, Hack=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_cloth 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_leather 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_chain 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_plate 0, Sniper+Explosive+Pierce+Poison+Cold+Fire+Special=0.5, Magic+Summon=0.4, Stab+Slash+Hack+Unarmed=0.5, Crush=0.5, Hack=0.5 *protection_factor_other 0, All=1 *spawn_anim animlist:245 *spawn_sound gol_aichar *spawn_effect_ground EarthGolemSpawnEffect *timeout_sound gol_aichar *timeout_effect_ground EarthGolemTimeoutEffect *death_effect deatheffect_golem *damage_effect attach_hit_golem *team -1 } *Ai_Golem_L0 { *classname Ai_Golem *character Earth Golem *model "players\\Golem\\Golem" *speed_forward 4 *ai_maxspeed 4 *dialogue Dlg_Golem *ai_skill 80 *ai_behaviour follow //*ai_hitratio 40 *ai_evadespeed 4 *spawn_sound gol_aichar *rpgobject char { *item0 weapon_hammer_golem *attrib_health 300 *attrib_maxhealth 300 *skill_hammer 1.0 } } *Ai_Golem_Summon { *classname ai_golem *character Earth Golem *model "players\\Golem\\Golem" *awareness 400 *dialogue Dlg_Golem *speed_forward 4 *ai_maxspeed 4 *ai_behaviour follow *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_tauntchance 0 *ai_standfast 5 *ai_flank 0 *ai_skill 80 *ai_evadespeed 4 *rpgobject char { *item0 weapon_hammer_golem *attrib_health 300 *attrib_maxhealth 300 *skill_hammer 1.0 } } *Ai_Scaara_L0 { *classname template_char *character Scaara Warrior *dialogue Dlg_Scaara *model "players\\FrogMan\\FrogMan" *speed_jump 18 *team 1 *animlist Anim_FrogMan *dialogue Dlg_Scaara *rpgobject char { *item0 weapon_axe_trident *attrib_health 200 *attrib_maxhealth 200 *skill_dagger 1.0 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 } *ai_charge 20 *ai_dodge 0 *ai_riposte 0 *ai_wait 0 *ai_standfast 0 *ai_tauntchance 0 *ai_flank 25 *ai_skill 50 //*ai_hitratio 20 *damage_factor_skin 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1, Sniper=4 *damage_factor_legs 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Sniper+Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.5, Poison=0.4, Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_cloth 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.5, Poison=0.4, Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_leather 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.5, Poison=0.4, Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_chain 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.5, Poison=0.4, Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_plate 0, Sniper+Pierce+Fire+Cold+Explosive+Special=0.5, Poison=0.4, Magic+Summon=0.2, Slash+Crush+Hack+Stab+Unarmed=0.6 *protection_factor_other 0, All=1 *damage_effect attach_blood_frogman } *Ai_special_Bombardier_Torch { *classname ai_bombardier *character Orc Apprentice *model "players\\Orc\\Bombardier" *team 1 *rpgobject char { *item0 item_torch *attrib_health 80 *attrib_maxhealth 80 *skill_dagger 1.0 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 *skill_bow 1.0 *skill_unarmed 1.0 } *ai_skill 1 *ai_maxspeed 7 //*ai_hitratio 20 }