//---------------------------------------------------------------------- //- ATTACH MODELS ------------------------------------------------------ //---------------------------------------------------------------------- // GORE //---------------------------------------------------------------------- *template_attach_blood { *classname attachmodel *model0 "Particles:,MP=100,SU=BloodSpurt01,CON=0x00202020,TS=5,,,FI=0.2,VE=15,VEN=5,,AX=0 0 -5,,,,,,,,,,,,,SZ0=0,SZ1=2,SZ2=2,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,,,SPA=0.08,SPB=0.08,,,,,TC=0.02,,,,,ES=1.5,,,,LS=20,FL=al+qd" *randanim0 *duration 2 *attachtype painfull *allowattachedonly 1 } //---------------------------------------------------------------------- *attach_blood_small01 { *classname template_attach_blood *model0 "Particles:,MP=100,SU=BloodSpurt01,CON=0x00202020,TS=5,,,FI=0.2,VE=15,VEN=5,,AX=0 0 -5,,,,,,,,,,,,,SZ0=0,SZ1=2,SZ2=2,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,,,SPA=0.08,SPB=0.08,,,,,TC=0.02,,,,,ES=1.5,,,,LS=20,FL=al+qd" } //---------------------------------------------------------------------- *attach_blood_small02 { *classname template_attach_blood *model0 "Particles:,MP=100,SU=BloodSpurt01,CON=0x00202020,TS=5,,,FI=0.2,VE=15,VEN=5,,AX=0 0 -5,,,,,,,,,,,,,SZ0=0,SZ1=2,SZ2=2,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,,,SPA=0.2,SPB=0.2,,,,,TC=0.02,,,,,ES=1.5,,,,LS=20,FL=al+qd" } //---------------------------------------------------------------------- *attach_blood_small03 { *classname template_attach_blood *model0 "Particles:,MP=100,SU=BloodSpurt01,CON=0x00202020,TS=5,DU=4,,FI=0.2,VE=15,VEN=10,,AX=0 0 -5,,,,,,,,,,,,,SZ0=0,SZ1=2,SZ2=2,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,,,SPA=0.08,SPB=0.08,,,,,TC=0.04,,,,,ES=3,,,,LS=20,FL=al+qd" } //---------------------------------------------------------------------- *attach_blood_dragon { *classname template_attach_blood *model0 "Particles:,MP=100,SU=BloodSpurt01,CON=0x00202020,TS=5,FI=0.2,VE=20,VEN=5,,AX=0 0 -2,HO=40,SZ0=0,SZ2=20,SZ3=50,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,SPA=0.08,SPB=0.08,,,DOFA=1,DOFB=1,TC=0.02,TCS=2,,EP=12,,ES=1.5,,,,LS=10,FL=al+q,,,,,,SZ0=0,SZ1=2,SZ2=2,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,,,SPA=0.08,SPB=0.08,,,,,TC=0.02,ES=1.5,LS=20,FL=al+qd" } //---------------------------------------------------------------------- *attach_hit_clawburn { *classname attachmodel *model0 "Particles:,MP=100,SU=BloodSpurt01,CO=0x80501010,TS=5,FI=0.2,VE=15,VEN=5,,AX=0 0 -5,,DI=cube,DIS=0 0 2,SZ0=0,SZ1=2,SZ2=2,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,SPA=0.08,SPB=0.08,TC=0.02,EP=0.1,EPC=0.15,LS=30,ES=5,FL=asq+qd+so" *duration 8 *damage 1, poison, 2 *attachtype painfull } //---------------------------------------------------------------------- // NOGORE //---------------------------------------------------------------------- *attach_blood_frogman { *classname template_attach_blood *model0 "Particles:,MP=100,SU=BloodSpurt01,CO=0x9033CC00,CON=0x00202020,TS=5,,,FI=0.2,VE=15,VEN=5,,AX=0 0 -5,,,,,,,,,,,,,SZ0=0,SZ1=2,SZ2=2,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,,,SPA=0.08,SPB=0.08,,,,,TC=0.02,,,,,ES=1.5,,,,LS=20,FL=al+qd" } //---------------------------------------------------------------------- *attach_hit_dragon { *classname template_attach_blood *model0 "Particles:,MP=100,SU=BloodSpurt01,CO=0xF0501010,CON=0x00202020,TS=5,FI=0.2,VE=20,VEN=5,,AX=0 0 -2,HO=40,SZ0=0,SZ2=20,SZ3=50,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,SPA=0.08,SPB=0.08,,,DOFA=1,DOFB=1,TC=0.02,TCS=2,,EP=12,,ES=1.5,,,,LS=10,FL=al+q,,,,,,SZ0=0,SZ1=2,SZ2=2,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.1,,,SPA=0.08,SPB=0.08,,,,,TC=0.02,ES=1.5,LS=20,FL=al+qd" } //---------------------------------------------------------------------- *attach_hit_golem { *classname template_attach_blood *model0 "Particles:,MP=50,SU=BloodSpurt01,CO=0x40605040,DU=2,FI=0.1,VE=1.5,VEN=1.5,AX=0 0 25,MV0=-5,MV1=5,MV2=-5,MV3=5,MV4=0.02,SZ0=4,SZ1=8,SZ2=20,SZ3=40,SZ4=0.02,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.01,TC=0.05,ES=1.5,FL=qd" } //---------------------------------------------------------------------- *attach_hit_durzu { *classname attachmodel *model0 "Particles:,MP=50,SU=BloodSpurt01,CO=0x80585048,,,DU=2,,FI=0.1,VE=1.5,VEN=1.5,,AX=0 0 40,,,,,,,,MV0=-5,MV1=5,MV2=-5,MV3=5,MV4=0.02,,SZ1=40,SZ2=50,SZ3=100,SZ4=0.02,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.01,,,,,,,,,TC=0.05,,,,,ES=2,,,,,FL=qd" *randanim0 *duration 10 } //---------------------------------------------------------------------- *attach_hit_stonegnomeFreezeEffect { *classname attachmodel // *model0 "Particles:,MP=50,SU=CloudBall,CO=0x209C93D0,DU=2,FI=0.1,VE=1.5,VEN=1.5,AX=0 0 25,MV0=-5,MV1=5,MV2=-5,MV3=5,MV4=0.02,SZ0=4,SZ1=8,SZ2=20,SZ3=40,SZ4=0.02,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.01,TC=0.05,ES=3,FL=qd" *model0 "Particles:MP=120,CO=0x609C93D0,TS=3,DU=2,VE=10,VEN=20,AX=0 0 10,SZ0=6,SZ1=8,SZ2=12,SZ3=16,ES=1,SMT=2,LS=9,FL=asq+qd" *duration 10 } //---------------------------------------------------------------------- *attach_hit_stonegnome { *classname attachmodel *model0 "Particles:,MP=50,SU=BloodSpurt01,CO=0x80585048,DU=2,FI=0.1,VE=1.5,VEN=1.5,AX=0 0 25,MV0=-5,MV1=5,MV2=-5,MV3=5,MV4=0.02,SZ0=4,SZ1=8,SZ2=20,SZ3=40,SZ4=0.02,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.01,TC=0.05,ES=2,FL=qd" *randanim0 *sound_spawn du_special06 *duration 10 } //---------------------------------------------------------------------- *attach_hit_skeleton { *classname attachmodel *model0 "Particles:MP=50,SU=p_smokeblob01b,CO=0x40605040,DU=0.8,VE=20,VEN=40,OF=3,SZ3=15,RT0=2,RT1=-2,RT2=2,RT3=-2,RT4=0.75,PP=50,ES=0.01,SMT=0.8,FL=sm" *randanim0 *duration 10 } //---------------------------------------------------------------------- *attach_hit_shadowskeleton { *classname attachmodel *model0 "Particles:MP=50,SU=ahp,CO=0xFF000000,DU=0.8,AL0=0.4,VE=20,VEN=40,OF=3,SZ3=15,RT0=2,RT1=-2,RT2=2,RT3=-2,RT4=0.75,PP=50,ES=0.01,SMT=0.8,FL=sm" *randanim0 *duration 10 } //---------------------------------------------------------------------- *attach_fire_small { *classname attachmodel *model fire *duration 5-10 *damage 10, fire, 0.8 *animattr0 5 *animattr1 1 *anim0 0x1A1A *anim1 0x0C00 *colors0 0xC0ffafaf *colors1 0xC0ffafaf *colors2 0xC0ff3f3f *colors3 0x0000100A *attachtype painfull } //---------------------------------------------------------------------- *attach_fire_medium { *classname attachmodel *model fire *duration 10-15 *damage 15, fire, 0.8 *animattr0 15 *animattr1 1 *anim0 0x3030 *anim1 0x1000 *colors0 0xC0ffafaf *colors1 0xC0ffafaf *colors2 0xC0ff3f3f *colors3 0x0000180C *attachtype painfull } //---------------------------------------------------------------------- *attach_fire_large { *classname attachmodel *model fire *duration 15-20 *damage 20, fire, 0.8 *animattr0 20 *animattr1 1 *anim0 0x5050 *anim1 0x2000 *colors0 0xC0ffafaf *colors1 0xC0ffafaf *colors2 0xC0ff3f3f *colors3 0x00002010 *attachtype painfull } //---------------------------------------------------------------------- *attach_firebottle { *classname attachmodel *model0 "particles:,MP=30,SU=afire01,CO=0x50CEAF71,DU=0.3,FI=0.15,AX=0 0 90,AXN=0 0 70,DI=sphere,DIS=1.5,SZ0=22,SZ1=28,SZ2=12,RT0=3,RT1=-2,RT2=-3,RT3=1,LS=4,ES=5,FL=asq" *model1 "particles:,MP=40,SU=p_smokeblob04,CO=0xdd222222,DU=2,FI=1.8,AX=0 0 20,AXN=0 0 25,DI=sphere,DIS=1,SZ0=15,SZ1=25,SZ2=50,SZ3=45,RT0=-2,RT1=3,RT2=1,RT3=-2,ES=5,TC=0.05" *duration 6.5 *damage 15, fire, 1.5 *attachtype painfull } //---------------------------------------------------------------------- *attach_hefirebottle { *classname attachmodel *model0 "particles:,MP=30,SU=afire01,CO=0x50CEAF71,DU=0.3,FI=0.15,AX=0 0 90,AXN=0 0 70,DI=sphere,DIS=1.5,SZ0=22,SZ1=28,SZ2=12,RT0=3,RT1=-2,RT2=-3,RT3=1,LS=4,ES=7,FL=asq" *model1 "particles:,MP=40,SU=p_smokeblob04,CO=0xdd222222,DU=2,FI=1.8,AX=0 0 20,AXN=0 0 25,DI=sphere,DIS=1,SZ0=15,SZ1=25,SZ2=50,SZ3=45,RT0=-2,RT1=3,RT2=1,RT3=-2,ES=7,TC=0.05" *duration 10 *damage 25, fire, 1.5 *attachtype painfull } //---------------------------------------------------------------------- *attach_firesword { *classname attachmodel *model0 "particles:,MP=30,SU=afire01,CO=0x50CEAF71,DU=0.3,FI=0.15,AX=0 0 90,AXN=0 0 70,DI=sphere,DIS=1.5,SZ0=22,SZ1=28,SZ2=12,RT0=3,RT1=-2,RT2=-3,RT3=1,LS=4,ES=6,FL=asq" *model1 "particles:,MP=40,SU=p_smokeblob04,CO=0xdd222222,DU=2,FI=1.8,AX=0 0 20,AXN=0 0 25,DI=sphere,DIS=1,SZ0=15,SZ1=25,SZ2=50,SZ3=45,RT0=-2,RT1=3,RT2=1,RT3=-2,ES=6,TC=0.05" *duration 8 *damage 25, fire, 1.5 *attachtype painfull } //---------------------------------------------------------------------- *attach_poison { *classname attachmodel *model0 "Particles:,MP=60,SU=CloudBall,CO=0x60208020,CON=0x0020F020,TS=0.5,DU=0.5,,FI=0.1,VE=20,VEN=20,,,,,,,,,,,,,,,SZ0=5,SZ1=5,,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=1,,,SPA=0.15,SPB=0.15,,,ES=4,,,,,,,,,,,,FL=qd" *duration 5.5 *damage 15, poison, 0.5 *attachtype painfull } //---------------------------------------------------------------------- *attach_poison_small { *classname attachmodel *model0 "Particles:,MP=60,SU=CloudBall,CO=0x60208020,CON=0x0020F020,TS=0.5,DU=0.5,,FI=0.1,VE=20,VEN=20,,,,,,,,,,,,,,,SZ0=5,SZ1=5,,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=1,,,SPA=0.15,SPB=0.15,,,,,,ES=5,,,,,,,,,FL=qd" *duration 6.5 *damage 10, poison, 0.8 *attachtype painfull } //---------------------------------------------------------------------- *attach_poison_large { *classname attachmodel *model0 "Particles:,MP=110,SU=CloudBall,CO=0x40208020,CON=0x0020F020,TS=0.5,DU=0.5,,FI=0.1,VE=30,VEN=30,,,,,,,,,,,,,,,SZ0=5,SZ1=5,SZ2=15,SZ3=15,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=1,,,SPA=0.2,SPB=0.2,,,,,,,PP=2,,ES=5,,,,,,FL=qd" *duration 7.5 *damage 20, poison, 0.8 *attachtype painfull } //---------------------------------------------------------------------- *attach_darkness_small { *classname attachmodel *model0 "Particles:,MP=60,SU=ahp,CON=0x0020F020,TS=0.5,DU=0.5,,FI=0.1,VE=20,VEN=20,,,,,,,,,,,,,,,SZ0=13,SZ1=13,,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=1,,,SPA=0.15,SPB=0.15,,,ES=4,,,,,,,,,,,,FL=qd" *duration 5.5 *damage 15, magic, 0.8 *attachtype painfull } //---------------------------------------------------------------------- *attach_burstarrow { *classname attachmodel *model0 "weapons\\longarrow" *duration 10 *attachtype leathal } //---------------------------------------------------------------------- *attach_firearrow { *classname attachmodel *model0 "weapons\\firearrow" *model1 "particles:,MP=30,SU=afire01,CO=0x50CEAF71,DU=0.3,FI=0.15,AX=0 0 90,AXN=0 0 70,DI=sphere,DIS=1.5,SZ0=22,SZ1=28,SZ2=12,RT0=3,RT1=-2,RT2=-3,RT3=1,LS=4,ES=4,FL=asq" *model2 "particles:,MP=40,SU=p_smokeblob04,CO=0xdd222222,DU=2,FI=1.8,AX=0 0 20,AXN=0 0 25,DI=sphere,DIS=1,SZ0=15,SZ1=25,SZ2=50,SZ3=45,RT0=-2,RT1=3,RT2=1,RT3=-2,ES=4,TC=0.05" //*model1 fire *duration 5.5 *damage 5, fire, 1.5 //*animattr0 5 //*animattr1 1 //*anim0 0x1A1A //*anim1 0x0C00 //*colors0 0xC0ffafaf //*colors1 0xC0ffafaf //*colors2 0xC0ff3f3f //*colors3 0x0000100A *attachtype painfull } //---------------------------------------------------------------------- *attach_lafirearrow { *classname attachmodel *model0 "weapons\\firearrow" *model1 "particles:,MP=30,SU=afire01,CO=0x50CEAF71,DU=0.3,FI=0.15,AX=0 0 90,AXN=0 0 70,DI=sphere,DIS=1.5,SZ0=22,SZ1=28,SZ2=12,RT0=3,RT1=-2,RT2=-3,RT3=1,LS=4,ES=6,FL=asq" *model2 "particles:,MP=40,SU=p_smokeblob04,CO=0xdd222222,DU=2,FI=1.8,AX=0 0 20,AXN=0 0 25,DI=sphere,DIS=1,SZ0=15,SZ1=25,SZ2=50,SZ3=45,RT0=-2,RT1=3,RT2=1,RT3=-2,ES=6,TC=0.05" //*model1 fire *duration 7.5 *damage 10, fire, 1.5 //*animattr0 10 //*animattr1 1 //*anim0 0x3030 //*anim1 0x1000 //*colors0 0xC0ffafaf //*colors1 0xC0ffafaf //*colors2 0xC0ff3f3f //*colors3 0x0000180C *attachtype painfull } //---------------------------------------------------------------------- *attach_sniperarrow { *classname attachmodel *model0 "weapons\\sniperarrow" *duration 10-15 *attachtype leathal } //---------------------------------------------------------------------- *attach_magicarrow { *classname attachmodel *model0 "weapons\\magicarrow" *duration 10-15 *attachtype leathal } //---------------------------------------------------------------------- *attach_bolt_normal { *classname attachmodel *model0 "weapons\\normalbolt" *duration 10 *attachtype leathal } //---------------------------------------------------------------------- *attach_bolt_magic { *classname attachmodel *model0 "weapons\\magicbolt" *duration 5-10 *attachtype leathal } //---------------------------------------------------------------------- *attach_bolt_poison { *classname attachmodel *model0 "weapons\\normalbolt" *model1 "Particles:,MP=60,SU=CloudBall,CO=0x60208020,CON=0x0020F020,TS=0.5,DU=0.5,,FI=0.1,VE=20,VEN=20,,,,,,,,,,,,,,,SZ0=5,SZ1=5,,,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=1,,,SPA=0.15,SPB=0.15,,ES=3,,,,,,,,,,,,,FL=qd" *duration 5 *damage 10, poison, 0.8 *attachtype painfull } //---------------------------------------------------------------------- *attach_hit_fireburn { *classname attachmodel *model0 "Particles:,MP=50,SU=CloudBall,CO=0x50585048,,,,DU=2,,FI=0.1,,,VE=1.5,VEN=1.5,,AX=0 0 25,,,,,,,,MV0=-5,MV1=5,MV2=-5,MV3=5,MV4=0.02,SZ0=4,SZ1=8,SZ2=20,SZ3=40,SZ4=0.02,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=0.01,,,,,,,TC=0.05,,,,,ES=2,,,,,FL=qd" *duration 4 *damage 2, fire, 1.4 *attachtype painfull } //---------------------------------------------------------------------- *attach_ballista { *classname attachmodel *model0 "weapons\\ballista" *duration 100 *attachtype leathal } //---------------------------------------------------------------------- *attach_ballista_poison { *classname attachmodel // *model1 "weapons\\ballista" *model0 "Particles:,MP=60,SU=CloudBall,CO=0x60208020,CON=0x0020F020,TS=0.5,,DU=0.3,,FI=0.1,,,VE=20,VEN=40,,,,,,,,,,,,,,,,SZ1=30,SZ2=50,SZ3=70,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=1,SPA=0.15,SPB=0.15,,,,,,,,,,ES=5,,,,,FL=qd" *duration 10 *damage 15, special, 0.8 *attachtype leathal } //---------------------------------------------------------------------- *attach_ballista_vatar { *classname attachmodel *model0 "weapons\\ballista" *model1 "Particles:,MP=60,SU=CloudBall,CO=0x60208020,CON=0x0020F020,TS=0.5,DU=0.3,,FI=0.1,VE=20,VEN=40,,,,,,,,,,,,,,,,SZ1=30,SZ2=50,SZ3=70,,RT0=-2,RT1=2,RT2=-2,RT3=2,RT4=1,,,SPA=0.15,SPB=0.15,,ES=5,,,,,,,,,,,,,FL=qd" *duration 10 *damage 15, magic, 0.8 *attachtype leathal } //----------------------------------------------------------------------