*Ai_Bomb_Goblin { *classname ai_wolfrider *character Goblin Bomber *model "players\\wolfrider\\wolfrider" *team 1 *rpgobject char { *item0 weapon_axe_short *attrib_health 50 *attrib_maxhealth 50 } *ai_skill 1 //*ai_hitratio 30 *AI_EVENT_ON_DIE "0x110;em_gob;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" *AI_EVENT_ON_SPAWN "0x111;;28;bomb_target" *AI_BEHAVIOUR "Patrol" *AI_PATH "bomb_target" *SPEED_FORWARD "6" *AI_IDLESPEED "6" *AI_SIGHTRANGE "4000" *AI_AWARENESS "4000" *AI_HEARINGRANGE "4000" *AI_FOV "4000" *AI_SIGHT "100" *AI_HEARING "100" } *Ai_Bomb_Ogre { *classname ai_berserker *character Berserk Bomber *model "players\\ogre\\Ogre" *team 1 *rpgobject char { *item0 weapon_hammer_spiked *attrib_health 100 *attrib_maxhealth 100 } *ai_skill 1 //*ai_hitratio 30 *AI_EVENT_ON_DIE "0x110;em_ogre;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" *AI_EVENT_ON_SPAWN "0x111;;28;bomb_target" *AI_BEHAVIOUR "Patrol" *AI_PATH "bomb_target" *SPEED_FORWARD "8" *AI_IDLESPEED "8" *AI_SIGHTRANGE "4000" *AI_AWARENESS "4000" *AI_HEARINGRANGE "4000" *AI_FOV "4000" *AI_SIGHT "100" *AI_HEARING "100" } *template_sniper { *classname ai_archer *character Elven Huntress *dialogue Dlg_Huntress *model "players\\Huntress\\Huntress" *team 0 *rpgobject char { *item0 weapon_crossbow_special *attrib_health 60 *attrib_maxhealth 60 *skill_bow 1 *skill_crossbow 1 } *ai_skill 40 *ai_aimbonus 20 //*ai_hitratio 40 *AI_BEHAVIOUR "Engage" *AI_AWARENESS 2000 *AI_SIGHT 2000 *AI_ONSTART_PAUSE 1 *death_effect deatheffect_challenge *hidewhendead 1 } *Ch_Sniper1 { *classname template_sniper *targetname "sniper1" *AI_EVENT_ON_SPAWN0 "0x110;door1;1;" *AI_EVENT_ON_SPAWN1 "0x110;ep_sniper1;1;" *AI_EVENT_ON_DIE0 "0x110;ep_start_s1;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" } *Ch_Sniper2 { *classname template_sniper *targetname "sniper2" *AI_EVENT_ON_SPAWN0 "0x110;door2;1;" *AI_EVENT_ON_SPAWN1 "0x110;ep_sniper2;1;" *AI_EVENT_ON_DIE0 "0x110;ep_start_s2;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" } *Ch_Sniper3 { *classname template_sniper *targetname "sniper3" *AI_EVENT_ON_SPAWN0 "0x110;door3;1;" *AI_EVENT_ON_SPAWN1 "0x110;ep_sniper3;1;" *AI_EVENT_ON_DIE0 "0x110;ep_start_s3;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" } *Ch_Sniper4 { *classname template_sniper *targetname "sniper4" *AI_EVENT_ON_SPAWN0 "0x110;door4;1;" *AI_EVENT_ON_SPAWN1 "0x110;ep_sniper4;1;" *AI_EVENT_ON_DIE0 "0x110;ep_start_s4;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" } *Ch_Sniper5 { *classname template_sniper *targetname "sniper5" *AI_EVENT_ON_SPAWN0 "0x110;door5;1;" *AI_EVENT_ON_SPAWN1 "0x110;ep_sniper5;1;" *AI_EVENT_ON_DIE0 "0x110;ep_start_s5;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" } *Ch_Sniper6 { *classname template_sniper *targetname "sniper6" *AI_EVENT_ON_SPAWN0 "0x110;door6;1;" *AI_EVENT_ON_SPAWN1 "0x110;ep_sniper6;1;" *AI_EVENT_ON_DIE0 "0x110;ep_start_s6;1;" *AI_EVENT_ON_DIE1 "0x1014;$player;10;" } *Ch_Ogre_1 { *classname ai_berserker *character Berserk Bomber *model "players\\ogre\\Ogre" *team 1 *rpgobject char { *item0 weapon_hammer_spiked *attrib_health 100 *attrib_maxhealth 100 } *ai_skill 1 //*ai_hitratio 30 *AI_ONSTART_IMMUNE 1 *AI_EVENT_ON_SPAWN1 "0x111;;20;1,0,0" *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "7" *AI_DESTROYTIMER 15 } *Ch_Huntress_1 { *classname ai_archer *character Elven Huntress *dialogue Dlg_Huntress *model "players\\Huntress\\Huntress" *team 0 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 } *ai_skill 1 //*ai_hitratio 40 *AI_EVENT_ON_SPAWN1 "0x111;;20;1,0,0" *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "9" *AI_DESTROYTIMER 15 *AI_EVENT_ON_DIE0 "0x1014;$player;10;" } *Ch_Halfling_1 { *classname Ai_Boarrider *character Halfling *model "players\\Boarrider\\Boarrider" *team 0 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 } *ai_skill 1 //*ai_hitratio 40 *AI_EVENT_ON_SPAWN1 "0x111;;20;1,0,0" *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "7" *AI_DESTROYTIMER 15 *AI_EVENT_ON_DIE0 "0x1014;$player;10;" } *Ch_Druid_1 { *classname Ai_Druid *character Druid Novice *model "players\\Druid\\Druid" *team 0 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 } *ai_skill 1 //*ai_hitratio 40 *AI_EVENT_ON_SPAWN1 "0x111;;20;1,0,0" *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "8" *AI_DESTROYTIMER 15 *AI_EVENT_ON_DIE0 "0x1014;$player;10;" } *Ch_Ogre_1b { *classname ai_berserker *targetname "ogre1b" *character Berserk Bomber *model "players\\ogre\\Ogre" *team 1 *rpgobject char { *item0 weapon_hammer_spiked *attrib_health 100 *attrib_maxhealth 100 } *ai_skill 1 //*ai_hitratio 30 *AI_ONSTART_IMMUNE 1 *AI_EVENT_ON_SPAWN1 "0x111;;20;1,0,0" *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "7" *AI_DESTROYTIMER 15 } *Ch_Huntress_1b { *classname ai_archer *targetname "huntress1b" *character Elven Huntress *dialogue Dlg_Huntress *model "players\\Huntress\\Huntress" *team 0 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 } *ai_skill 1 //*ai_hitratio 40 *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "8" *AI_DESTROYTIMER 15 *AI_EVENT_ON_DIE0 "0x1014;$player;10;" } *Ch_Halfling_1b { *classname Ai_Boarrider *targetname "halfling1b" *character Halfling *model "players\\Boarrider\\Boarrider" *team 0 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 } *ai_skill 1 //*ai_hitratio 40 *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "7" *AI_DESTROYTIMER 15 *AI_EVENT_ON_DIE0 "0x1014;$player;10;" } *Ch_Druid_1b { *classname Ai_Druid *targetname "druid1b" *character Druid Novice *model "players\\Druid\\Druid" *team 0 *rpgobject char { *attrib_health 60 *attrib_maxhealth 60 } *ai_skill 1 //*ai_hitratio 40 *AI_BEHAVIOUR "Survive" *SPEED_FORWARD "8" *AI_DESTROYTIMER 15 *AI_EVENT_ON_DIE0 "0x1014;$player;10;" } *Ch_Bombardier_L3 { *classname ai_bombardier *character Orc Destructor *model "players\\Orc\\BombardierA3" *team 1 *rpgobject char { *item0 weapon_hammer_heavymorningstar *weapon_crossbow_heavy *item_shield_round *attrib_health 140 *attrib_maxhealth 140 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_bow 1.0 *skill_crossbow 1.0 } *ai_useranged 160 *ai_skill 50 *ai_aimbonus 10 *ai_maxspeed 7.6 *ai_useflags switchweapon //*ai_hitratio 100 } *Ch_Engineer_L3 { *classname Ai_Engineer *character Gnome Overseer *model "players\\Engineer\\EngineerA3" *team 0 *rpgobject char { *item0 weapon_hammer_maul *weapon_crossbow_heavy *item_shield_round *attrib_health 150 *attrib_maxhealth 150 *skill_sword 1.0 *skill_axe 0.9 *skill_hammer 0.8 *skill_bow 1.0 *skill_crossbow 1.0 } *damage_factor_skin 1, Pierce+Fire+Cold+Magic+Explosive+Special=1.00, Slash+Crush+Hack+Stab=1 *damage_factor_head 1, Pierce+Fire+Cold+Magic+Explosive+Special=2.00, Slash+Crush+Hack+Stab=1 *damage_factor_legs 1, Pierce+Fire+Cold+Magic+Explosive+Special=0.25, Slash+Crush+Hack+Stab=1 *damage_factor_arms 1, Pierce+Fire+Cold+Magic+Explosive+Special=0.50, Slash+Crush+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Pierce+Fire+Cold+Explosive+Special=0.0, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_cloth 0, Pierce+Fire+Cold+Explosive+Special=0.2, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_leather 0, Pierce+Fire+Cold+Explosive+Special=0.3, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_chain 0, Pierce+Fire+Cold+Explosive+Special=0.5, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_plate 0, Pierce+Fire+Cold+Explosive+Special=0.7, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_other 0, All=1 *ai_useranged 160 *ai_skill 50 *ai_aimbonus 10 *ai_maxspeed 7.6 *ai_useflags switchweapon //*ai_hitratio 100 } *Ch_Boarrider_L3 { *classname Ai_Boarrider *character Halfling Watcher *dialogue dlg_boarrider *model "players\\Boarrider\\BoarriderA3" *team 0 *rpgobject char { *item0 weapon_axe_magic *weapon_crossbow_heavy *item_shield_magic *attrib_health 140 *attrib_maxhealth 140 *skill_sword 1.0 *skill_axe 0.9 *skill_hammer 0.8 *skill_bow 1.0 *skill_crossbow 1.0 } *damage_factor_skin 1, Pierce+Fire+Cold+Magic+Explosive+Special=1.00, Slash+Crush+Hack+Stab=1 *damage_factor_head 1, Pierce+Fire+Cold+Magic+Explosive+Special=2.00, Slash+Crush+Hack+Stab=1 *damage_factor_legs 1, Pierce+Fire+Cold+Magic+Explosive+Special=0.25, Slash+Crush+Hack+Stab=1 *damage_factor_arms 1, Pierce+Fire+Cold+Magic+Explosive+Special=0.50, Slash+Crush+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Pierce+Fire+Cold+Explosive+Special=0.0, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_cloth 0, Pierce+Fire+Cold+Explosive+Special=0.2, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_leather 0, Pierce+Fire+Cold+Explosive+Special=0.3, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_chain 0, Pierce+Fire+Cold+Explosive+Special=0.5, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_plate 0, Pierce+Fire+Cold+Explosive+Special=0.7, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_other 0, All=1 *ai_useranged 160 *ai_skill 80 *ai_aimbonus 10 *ai_maxspeed 7.5 *ai_useflags switchweapon //*ai_hitratio 100 } *Ch_Knight_L3 { *classname ai_knight *character Champion *model "players\\Knight\\Knighta3" *team 0 *rpgobject char { *item0 weapon_sword_fire *weapon_crossbow_heavy *item_shield_kite *attrib_health 200 *attrib_maxhealth 200 *skill_sword 1.0 *skill_axe 1.0 *skill_hammer 1.0 *skill_crossbow 1.0 } *damage_factor_skin 1, Pierce+Fire+Cold+Magic+Explosive+Special=1.00, Slash+Crush+Hack+Stab=1 *damage_factor_head 1, Pierce+Fire+Cold+Magic+Explosive+Special=2.00, Slash+Crush+Hack+Stab=1 *damage_factor_legs 1, Pierce+Fire+Cold+Magic+Explosive+Special=0.25, Slash+Crush+Hack+Stab=1 *damage_factor_arms 1, Pierce+Fire+Cold+Magic+Explosive+Special=0.50, Slash+Crush+Hack+Stab=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Pierce+Fire+Cold+Explosive+Special=0.0, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_cloth 0, Pierce+Fire+Cold+Explosive+Special=0.2, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_leather 0, Pierce+Fire+Cold+Explosive+Special=0.3, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_chain 0, Pierce+Fire+Cold+Explosive+Special=0.5, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_plate 0, Pierce+Fire+Cold+Explosive+Special=0.7, Magic=0, Slash+Crush+Hack+Stab=0.7 *protection_factor_other 0, All=1 *ai_useranged 160 *ai_skill 50 *ai_aimbonus 10 *ai_maxspeed 8 *ai_useflags switchweapon //*ai_hitratio 100 } *Ai_DragonWizard_L0 { *classname ai_wizard *character Wizard Apprentice *model "players\\Wizard\\Wizard" *team 0 *rpgobject char { *item0 weapon_staff_cold *item1 item_staff_shield *weapon_dagger_short *attrib_health 70 *attrib_maxhealth 70 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_dagger 0.6 } *damage_factor_skin 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_legs 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 1 *ai_useflags magicshield *ai_maxspeed 7.0 *AI_EVENT_ON_DIE0 "0x110;spawnc;1;" //*ai_hitratio 20 } *Ai_DragonWizard2_L0 { *classname ai_wizard *character Wizard Apprentice *model "players\\Wizard\\Wizard" *team 0 *rpgobject char { *item0 weapon_staff_cold *item1 item_staff_shield *weapon_dagger_short *attrib_health 70 *attrib_maxhealth 70 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_dagger 0.6 } *damage_factor_skin 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_legs 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 1 *ai_useflags magicshield *ai_maxspeed 7.0 *AI_EVENT_ON_DIE0 "0x110;spawnc2;1;" //*ai_hitratio 20 } *Ai_DragonWizard3_L0 { *classname ai_wizard *character Wizard Apprentice *model "players\\Wizard\\Wizard" *team 0 *rpgobject char { *item0 weapon_staff_cold *item1 item_staff_shield *weapon_dagger_short *attrib_health 70 *attrib_maxhealth 70 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_dagger 0.6 } *damage_factor_skin 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_legs 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 1 *ai_useflags magicshield *ai_maxspeed 7.0 *AI_EVENT_ON_DIE0 "0x110;spawnc3;1;" //*ai_hitratio 20 } *Ai_DragonWizard4_L0 { *classname ai_wizard *character Wizard Apprentice *model "players\\Wizard\\Wizard" *team 0 *rpgobject char { *item0 weapon_staff_cold *item1 item_staff_shield *weapon_dagger_short *attrib_health 70 *attrib_maxhealth 70 *attrib_mana 300 *attrib_maxmana 300 *skill_magic 0.5 *skill_dagger 0.6 } *damage_factor_skin 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=1.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_head 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=2.00, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_legs 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.25, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_arms 1, Pierce+Fire+Cold+Poison+Magic+Summon+Explosive+Special=0.50, Slash+Crush+Hack+Stab+Unarmed=1 *damage_factor_other 1, All=0 *protection_factor_skin 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_cloth 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_leather 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_chain 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_plate 0, Pierce+Fire+Cold+Poison+Explosive+Special+Magic+Summon=0.15, Slash+Crush+Hack+Stab+Unarmed=0 *protection_factor_other 0, All=1 *ai_skill 50 *ai_aimbonus 1 *ai_useflags magicshield *ai_maxspeed 7.0 *AI_EVENT_ON_DIE0 "0x110;spawnc4;1;" //*ai_hitratio 20 }