Adding: bulletstrike\bsglasschunks.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 8 bit depth 8 alpha colors Adding: bulletstrike\bsglasschunks.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 8 bit depth 8 alpha colors Adding: bulletstrike\bsglassdust.umf extinguisher.tls Extinguisher\extinguisher.tga 8 bit depth 8 alpha colors Adding: bulletstrike\bswoodsplinters.umf splinters.tls Destruction\splinter01.tga 8 bit depth 8 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunksred_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunksred_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunks_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunks_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_clothchunks_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_clothchunks_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretechunks_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretechunks_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v3.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v3.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v6.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v6.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_drivingconcrete_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_drivingconcrete_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_drivingmetal_v0.umf sparks.tls spark\strip.tga 8 bit depth 8 alpha colors Skipping: bulletstrike\bs_c_electrical_v0.umf sparks.tls spark\strip.tga 4 bit depth 8 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_metal_v0.umf sparks.tls spark\strip.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_paper_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_paper_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_wood_v0.umf splinters.tls Destruction\splinter01.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_asphault_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_asphault_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_bulletproofglass_v4.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_carpetdust_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_concretedust_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v3.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v6.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_drivingconcrete_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_d_drivingmetal_v0.umf b7carbonflash.tls bulletstrikes\bulletflash.tga 8 bit depth 8 alpha colors Skipping: bulletstrike\bs_d_electrical_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_glass_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_metal_v0.umf b7carbonflash.tls bulletstrikes\bulletflash.tga 8 bit depth 8 alpha colors Skipping: bulletstrike\bs_d_paper_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_d_wood_v0.umf wooddust.tls Destruction\wooddust.tga 8 bit depth 8 alpha colors Adding: Destruction\aicabinetcontents.umf envelope.tls envelope\envback.tga 8 bit depth 8 alpha colors Adding: Destruction\aicabinetcontents.umf envelope.tls envelope\envfront.tga 8 bit depth 8 alpha colors Adding: Destruction\aicabinetcontents.umf envelope.tls envelope\envfront1.tga 8 bit depth 8 alpha colors Adding: Destruction\aicabinetcontents.umf envelope.tls envelope\envfront2.tga 8 bit depth 8 alpha colors Adding: Destruction\aicabinetcontents.umf envelope.tls envelope\no_env.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperdown.umf envelope.tls envelope\envback.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperdown.umf envelope.tls envelope\envfront.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperdown.umf envelope.tls envelope\envfront1.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperdown.umf envelope.tls envelope\envfront2.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperdown.umf envelope.tls envelope\no_env.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperup.umf envelope.tls envelope\envback.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperup.umf envelope.tls envelope\envfront.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperup.umf envelope.tls envelope\envfront1.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperup.umf envelope.tls envelope\envfront2.tga 8 bit depth 8 alpha colors Skipping: Destruction\aicabinetpaperup.umf envelope.tls envelope\no_env.tga 8 bit depth 8 alpha colors Adding: Destruction\sparkscokemachine.umf sparklers.tls spark\sparkler05.tga 8 bit depth 8 alpha colors Adding: Destruction\sparkscokemachine.umf sparklers.tls spark\sparkler02.tga 8 bit depth 8 alpha colors Adding: Destruction\sparkscokemachine.umf sparklers.tls spark\sparkler03.tga 8 bit depth 8 alpha colors Adding: Destruction\sparkscokemachine.umf sparklers.tls spark\sparkler04.tga 8 bit depth 8 alpha colors Adding: Destruction\sparkscokemachine.umf sparklers.tls spark\sparkler01.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Adding: explosion\explflametrailbarrel.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: glass\glasspicturebreak.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: glass\glasspicturebreak.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: glass\glasspicturebreak.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: glass\glasspicturebreak.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: glass\glasspicturebreak.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: glass\glasspicturebreak.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofa.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofb.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofc.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofd.tga 8 bit depth 8 alpha colors Adding: goo\gooacoustica.umf gooacoustica.tls goo\gooacoustica.tga 4 bit depth 4 alpha colors Adding: goo\goocardboarda.umf goocardboard.tls goo\goocardboarda.tga 4 bit depth 4 alpha colors Adding: goo\goocloth.umf goocloth.tls goo\gooclotha.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcretea.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcreteb.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcretec.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcreted.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretedriving.umf gooconcrete.tls goo\gooconcretea.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretedriving.umf gooconcrete.tls goo\gooconcreteb.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretedriving.umf gooconcrete.tls goo\gooconcretec.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretedriving.umf gooconcrete.tls goo\gooconcreted.tga 4 bit depth 4 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnick.tga 8 bit depth 8 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnicka.tga 8 bit depth 8 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnickb.tga 8 bit depth 8 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnickc.tga 8 bit depth 8 alpha colors Skipping: goo\goometalnickdriving.umf goometalnick.tls goo\goometalnick.tga 8 bit depth 8 alpha colors Skipping: goo\goometalnickdriving.umf goometalnick.tls goo\goometalnicka.tga 8 bit depth 8 alpha colors Skipping: goo\goometalnickdriving.umf goometalnick.tls goo\goometalnickb.tga 8 bit depth 8 alpha colors Skipping: goo\goometalnickdriving.umf goometalnick.tls goo\goometalnickc.tga 8 bit depth 8 alpha colors Adding: goo\goopapera.umf goopaper.tls goo\goopapera.tga 4 bit depth 4 alpha colors Adding: goo\goostucco.umf goostucco.tls goo\goostuccoa.tga 4 bit depth 4 alpha colors Adding: goo\goostucco.umf goostucco.tls goo\goostuccob.tga 4 bit depth 4 alpha colors Adding: goo\goostucco.umf goostucco.tls goo\goostuccoc.tga 4 bit depth 4 alpha colors Adding: goo\gootarpaper.umf gootarpaper.tls goo\gootarpapera.tga 4 bit depth 4 alpha colors Adding: goo\goowooda.umf goowooda.tls goo\GOOWoodA.tga 4 bit depth 4 alpha colors Adding: goo\goowooda.umf goowooda.tls goo\goowoodb.tga 4 bit depth 4 alpha colors Adding: goo\goowooda.umf goowooda.tls goo\goowoodc.tga 4 bit depth 4 alpha colors Adding: misc\miscacstreamers.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: misc\miscinsectswarm.umf trail02.tls Trail\trail02.tga 4 bit depth 4 alpha colors Skipping: misc\miscinsectswarmcool.umf trail02.tls Trail\trail02.tga 4 bit depth 4 alpha colors Adding: smoke\b1smokelarge.umf smokeA.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Skipping: smoke\smoke4sparkssmall.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: smoke\smoke4sparkswarm.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: smoke\smoke4sparkswire.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: smoke\smokeaftermath.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: smoke\smokelarge.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: sparks\sparkswires.umf sparks.tls spark\strip.tga 8 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetflash.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetflash.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetflash.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetflash.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetlock.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetlock.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetlock.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetlock.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: test\ai_glass.umf pieces.tls shatter\piece1.tga 8 bit depth 8 alpha colors Skipping: test\ai_glass.umf pieces.tls shatter\piece2.tga 8 bit depth 8 alpha colors Skipping: test\ai_glass.umf pieces.tls shatter\piece3.tga 8 bit depth 8 alpha colors Skipping: test\ai_glass.umf pieces.tls shatter\piece4.tga 8 bit depth 8 alpha colors Skipping: test\ai_glass.umf pieces.tls shatter\piece5.tga 8 bit depth 8 alpha colors Skipping: test\ai_glass.umf pieces.tls shatter\piece6.tga 8 bit depth 8 alpha colors Adding: water\dripsplishkloodge1.umf drippy.tls Rain\rain.tga 8 bit depth 8 alpha colors Adding: water\dripsplishkloodge1.umf drippy.tls Rain\no_rain.tga 8 bit depth 8 alpha colors Skipping: water\dripsplishkloodge2.umf drippy.tls Rain\rain.tga 8 bit depth 8 alpha colors Skipping: water\dripsplishkloodge2.umf drippy.tls Rain\no_rain.tga 8 bit depth 8 alpha colors Adding: Weapons\BarettaMuzzle.umf fire.tls Wasted\fire.tga 8 bit depth 8 alpha colors Adding: Weapons\BarettaMuzzle2.umf muzzle.tls Muzzle\muzzle.tga 8 bit depth 8 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0000.tga 4 bit depth 4 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0007.tga 4 bit depth 4 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0014.tga 4 bit depth 4 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0021.tga 4 bit depth 4 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0028.tga 4 bit depth 4 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0035.tga 4 bit depth 4 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0042.tga 4 bit depth 4 alpha colors Adding: Weapons\bulletcasing.umf bulletcasing.tls Weapons\BulletCasing0049.tga 4 bit depth 4 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0000.tga 8 bit depth 8 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0007.tga 8 bit depth 8 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0014.tga 8 bit depth 8 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0021.tga 8 bit depth 8 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0028.tga 8 bit depth 8 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0035.tga 8 bit depth 8 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0042.tga 8 bit depth 8 alpha colors Skipping: Weapons\bulletcasingai.umf bulletcasing.tls Weapons\BulletCasing0049.tga 8 bit depth 8 alpha colors Adding: Weapons\chlorobromo_a.umf smokeA.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Skipping: Weapons\chlorobromo_b.umf smokeA.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Adding: Weapons\chlorobromo_c.umf Chloroblast.tls weapons\Chloro_blast.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_a.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_b.umf smokea.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_c.umf smokea.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_d.umf smokea.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Skipping: Weapons\chloro_ring_e.umf smokea.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Adding: Weapons\COA.umf circle.tls test\circle32.tga 8 bit depth 8 alpha colors Adding: Weapons\flashbangexplode.umf flashbang.tls weapons\flash.tga 4 bit depth 8 alpha colors Skipping: Weapons\flashbangexplode1.umf flashbang.tls weapons\flash.tga 4 bit depth 8 alpha colors Adding: Weapons\flashbangexplode2.umf ctswatflash.tls bulletstrikes\bsb7carbonflash.tga 8 bit depth 8 alpha colors Adding: Weapons\flashbangfog.umf mist.tls Mist\Mist.tga 4 bit depth 0 alpha colors Adding: Weapons\flashbangfog.umf mist.tls Mist\MistEmpty.tga 4 bit depth 0 alpha colors Adding: Weapons\grenadebeacon.umf glow.tls Environment\radialblur.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexp1.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcore.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplcorerise.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplsmoke.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadeexplspotspread.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Adding: Weapons\grenadesmoketrail.umf smokeb_dark.tls Smoke\smokeb_dark.tga 4 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Skipping: Weapons\grenadetrail.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: Weapons\gunsmoke.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Adding: Weapons\lores_BarettaMuzzle.umf direction_16.tls Wasted\fire_16.tga 8 bit depth 8 alpha colors Adding: Weapons\lores_BarettaMuzzle2.umf muzzle_16.tls Muzzle\muzzle_16.tga 8 bit depth 8 alpha colors Skipping: Weapons\MP5Muzzle.umf fire.tls Wasted\fire.tga 8 bit depth 8 alpha colors Skipping: Weapons\MP5Muzzle2.umf muzzle.tls Muzzle\muzzle.tga 8 bit depth 8 alpha colors Adding: Weapons\MP5tracer.umf tracer.tls tracer.tga 8 bit depth 8 alpha colors Adding: Weapons\MP5tracer.umf tracer.tls tracer02.tga 8 bit depth 8 alpha colors Adding: Weapons\muzzle_flame_large.umf muzzle_flame_01.tls Muzzle\muzzle_flame_01.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flame_med.umf muzzle_flame_01.tls Muzzle\muzzle_flame_01.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flame_sm.umf muzzle_flame_01.tls Muzzle\muzzle_flame_01.tga 8 bit depth 8 alpha colors Adding: Weapons\muzzle_flash_4pt_large.umf Gun4star_muzzleflashB.tls weapons\Gun_4star_muzzleflashA.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flash_4pt_med.umf Gun4star_muzzleflashB.tls weapons\Gun_4star_muzzleflashA.tga 8 bit depth 8 alpha colors Adding: Weapons\muzzle_flash_rnd_lrg.umf muzzle_flash_rnd.tls weapons\Gun_rnd_muzzleflashA.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flash_rnd_med.umf muzzle_flash_rnd.tls weapons\Gun_rnd_muzzleflashA.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flash_rnd_sm.umf muzzle_flash_rnd.tls weapons\Gun_rnd_muzzleflashA.tga 8 bit depth 8 alpha colors Adding: Weapons\rubberpelletblast.umf grenadedust.tls weapons\grenadedust.tga 4 bit depth 8 alpha colors Skipping: Weapons\rubberpelletblast1.umf grenadedust.tls weapons\grenadedust.tga 4 bit depth 8 alpha colors Skipping: Weapons\rubberpelletdust.umf grenadedust.tls weapons\grenadedust.tga 4 bit depth 8 alpha colors Skipping: Weapons\rubberpelletdust1.umf smokeb_dark.tls Smoke\smokeb_dark.tga 4 bit depth 8 alpha colors Adding: Weapons\teargascloud.umf extinguisher.tls Extinguisher\extinguisher.tga 8 bit depth 8 alpha colors Skipping: Weapons\tracer.umf tracer.tls tracer.tga 8 bit depth 8 alpha colors Skipping: Weapons\tracer.umf tracer.tls tracer02.tga 8 bit depth 8 alpha colors Adding: Weapons\WeaponBox.umf weaponHighlight.tls weapons\weapon_bracket02.tga 8 bit depth 8 alpha colors