Adding: water\watersplashruna.umf drippy.tls Rain\rain.tga 8 bit depth 8 alpha colors Adding: water\watersplashruna.umf drippy.tls Rain\no_rain.tga 8 bit depth 8 alpha colors Adding: Weapons\BarettaMuzzle.umf fire.tls Wasted\fire.tga 8 bit depth 8 alpha colors Adding: Weapons\BarettaMuzzle2.umf muzzle.tls Muzzle\muzzle.tga 8 bit depth 8 alpha colors Adding: Weapons\muzzle_flame_large.umf muzzle_flame_01.tls Muzzle\muzzle_flame_01.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flame_med.umf muzzle_flame_01.tls Muzzle\muzzle_flame_01.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flame_sm.umf muzzle_flame_01.tls Muzzle\muzzle_flame_01.tga 8 bit depth 8 alpha colors Adding: Weapons\muzzle_flash_4pt_large.umf Gun4star_muzzleflashB.tls weapons\Gun_4star_muzzleflashA.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flash_4pt_med.umf Gun4star_muzzleflashB.tls weapons\Gun_4star_muzzleflashA.tga 8 bit depth 8 alpha colors Adding: Weapons\muzzle_flash_rnd_lrg.umf muzzle_flash_rnd.tls weapons\Gun_rnd_muzzleflashA.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flash_rnd_med.umf muzzle_flash_rnd.tls weapons\Gun_rnd_muzzleflashA.tga 8 bit depth 8 alpha colors Skipping: Weapons\muzzle_flash_rnd_sm.umf muzzle_flash_rnd.tls weapons\Gun_rnd_muzzleflashA.tga 8 bit depth 8 alpha colors