Adding: glass\glassb3atrium1a.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Adding: glass\glassb3atrium1a.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Adding: glass\glassb3atrium1a.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Adding: glass\glassb3atrium1a.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Adding: glass\glassb3atrium1a.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Adding: glass\glassb3atrium1a.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Adding: glass\glassb3atrium1b.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: glass\glassb3atrium2a.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: glass\glassb3atrium2a.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: glass\glassb3atrium2a.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: glass\glassb3atrium2a.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: glass\glassb3atrium2a.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: glass\glassb3atrium2a.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: glass\glassb3atrium2b.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Adding: water\watersplashruna.umf drippy.tls Rain\rain.tga 8 bit depth 8 alpha colors Adding: water\watersplashruna.umf drippy.tls Rain\no_rain.tga 8 bit depth 8 alpha colors