Adding: bulletstrike\bsglasschunks.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 8 bit depth 8 alpha colors Adding: bulletstrike\bsglasschunks.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 8 bit depth 8 alpha colors Adding: bulletstrike\bsglassdust.umf extinguisher.tls Extinguisher\extinguisher.tga 8 bit depth 8 alpha colors Adding: bulletstrike\bssparks.umf sparks.tls spark\strip.tga 8 bit depth 8 alpha colors Skipping: bulletstrike\bs_c_asphault_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_asphault_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_asphault_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_asphault_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_brownbrickchunks_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_brownbrickchunks_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v0.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v0.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v0.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v0.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v0.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_bulletproofglass_v0.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_bulletproofglass_v4.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunksred_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunksred_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunks_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunks_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunks_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_carpetchunks_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_clothchunks_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_clothchunks_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretebrown_v4.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretebrown_v4.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretechunksdirty_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretechunksdirty_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretechunks_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretechunks_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretecrumbly_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concretecrumbly_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concreteyellowchunks_v3.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_concreteyellowchunks_v3.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v3.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v3.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v6.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_constsynth_v6.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_dirt_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_dirt_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_dirt_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_dirt_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_dirt_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_dirt_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_electrical_v0.umf sparks.tls spark\strip.tga 4 bit depth 8 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v0.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v3.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v3.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v3.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v3.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v3.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_glass_v3.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_gravel_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_gravel_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_greybrickchunks_v3.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_greybrickchunks_v3.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_greybrickchunks_v4.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_greybrickchunks_v4.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_linoleum_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_linoleum_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_marble_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_marble_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_marble_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_marble_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_marble_v2.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_marble_v2.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_metal_v0.umf sparks.tls spark\strip.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_paper_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_paper_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_paper_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_paper_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_plastic_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_plastic_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_redbrickchunks_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_redbrickchunks_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_sand_v3.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_sand_v3.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_stone_v0.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_stone_v0.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_stone_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_stone_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_terracotta_v1.umf ChunksConcrete.tls Chunks\ChunksConcrete.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_terracotta_v1.umf ChunksConcrete.tls bulletstrikes\BSConcreteA.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_water_v0.umf waterdrops.tls Rain\waterdrop.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_c_water_v1.umf waterdrops.tls Rain\waterdrop.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_c_wood_v0.umf splinters.tls Destruction\splinter01.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_asphault_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_asphault_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_brownbrickdust_v2.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_bulletproofglass_v4.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_carpetdustred_v2.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_carpetdust_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_carpetdust_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_clothdust_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_d_concretebrown_v4.umf wooddust.tls Destruction\wooddust.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_concretedustdirty_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_concretedust_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_concreteyellowdust_v3.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v2.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v3.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_constsynth_v6.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_dirt_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_dirt_v2.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_electrical_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_glassdustred_v2.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_glassdustwhite_v3.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_glass_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_gravel_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_greybrickdust_v3.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_greybrickdust_v4.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_linoleum_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_marble_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_marble_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_marble_v2.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_d_metal_v0.umf b7carbonflash.tls bulletstrikes\bulletflash.tga 8 bit depth 8 alpha colors Skipping: bulletstrike\bs_d_paper_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_paper_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 8 bit depth 8 alpha colors Skipping: bulletstrike\bs_d_plastic_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_redbrickdust_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_sand_v3.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_stone_v0.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_stone_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: bulletstrike\bs_d_terracotta_v1.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0000.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0002.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0004.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0006.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0010.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0012.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0014.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0016.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0028.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0022.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0024.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0026.tga 4 bit depth 0 alpha colors Adding: bulletstrike\bs_d_water_v0.umf ripple.tls ripple\ripple0020.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0000.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0002.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0004.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0006.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0010.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0012.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0014.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0016.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0028.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0022.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0024.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0026.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_water_v1.umf ripple.tls ripple\ripple0020.tga 4 bit depth 0 alpha colors Skipping: bulletstrike\bs_d_wood_v0.umf wooddust.tls Destruction\wooddust.tga 8 bit depth 8 alpha colors Adding: bulletstrike\chunks.umf chunk.tls chunk.tga 8 bit depth 8 alpha colors Adding: bulletstrike\chunks.umf chunk.tls shrapnel.tga 8 bit depth 8 alpha colors Adding: car\carsmoke.umf smoke64.tls Smoke\smoke64.tga 8 bit depth 8 alpha colors Adding: car\sparks1.umf sparks1.tls spark\sparks1.tga 8 bit depth 8 alpha colors Adding: car\sparks1.umf sparks1.tls spark\onespark2.tga 8 bit depth 8 alpha colors Adding: explosion\tv_explode_a.umf smokea.tls Smoke\smokeB.tga 4 bit depth 4 alpha colors Adding: explosion\tv_explode_b.umf signsparksa.tls spark\signsparksa.tga 4 bit depth 4 alpha colors Adding: explosion\tv_explode_c.umf glow.tls Environment\radialblur.tga 8 bit depth 8 alpha colors Skipping: explosion\tv_explode_d.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: explosion\tv_explode_d.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: explosion\tv_explode_d.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: explosion\tv_explode_d.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: explosion\tv_explode_d.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: explosion\tv_explode_d.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Adding: flame\flamecandle.umf FlameCandle.tls Flame\FlameCandle.tga 8 bit depth 8 alpha colors Adding: flame\flamemedium.umf Flame.tls Flame\Flame.tga 8 bit depth 8 alpha colors Adding: flame\flamemedium.umf Flame.tls Flame\FlameHard.tga 8 bit depth 8 alpha colors Adding: foothandfx\dustfoota.umf dust.tls Dust\DustLite.tga 8 bit depth 8 alpha colors Adding: foothandfx\dustfoota.umf dust.tls Dust\dust.tga 8 bit depth 8 alpha colors Adding: foothandfx\waterfoota.umf Aqueduct_water_blast.tls spray\AQE_waterblast.tga 8 bit depth 8 alpha colors Skipping: GhostDemo\sodiumlightglow2.umf glow.tls Environment\radialblur.tga 8 bit depth 8 alpha colors Adding: glass\brokenglass_o_c.umf brokenglass_C.tls shatter\brokepiece1.tga 4 bit depth 4 alpha colors Adding: glass\brokenglass_o_c.umf brokenglass_C.tls shatter\brokepiece6.tga 4 bit depth 4 alpha colors Adding: glass\brokenglass_o_c.umf brokenglass_C.tls shatter\brokepiece3.tga 4 bit depth 4 alpha colors Adding: glass\brokenglass_o_c.umf brokenglass_C.tls shatter\brokepiece4.tga 4 bit depth 4 alpha colors Adding: glass\brokenglass_o_c.umf brokenglass_C.tls shatter\brokepiece5.tga 4 bit depth 4 alpha colors Adding: glass\brokenglass_o_c.umf brokenglass_C.tls shatter\brokepiece2.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_o_d.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_p_c.umf brokenglass_C.tls shatter\brokepiece1.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_p_c.umf brokenglass_C.tls shatter\brokepiece6.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_p_c.umf brokenglass_C.tls shatter\brokepiece3.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_p_c.umf brokenglass_C.tls shatter\brokepiece4.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_p_c.umf brokenglass_C.tls shatter\brokepiece5.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_p_c.umf brokenglass_C.tls shatter\brokepiece2.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_p_d.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_s_c.umf brokenglass_C.tls shatter\brokepiece1.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_s_c.umf brokenglass_C.tls shatter\brokepiece6.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_s_c.umf brokenglass_C.tls shatter\brokepiece3.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_s_c.umf brokenglass_C.tls shatter\brokepiece4.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_s_c.umf brokenglass_C.tls shatter\brokepiece5.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_s_c.umf brokenglass_C.tls shatter\brokepiece2.tga 4 bit depth 4 alpha colors Skipping: glass\brokenglass_s_d.umf extinguisher.tls Extinguisher\extinguisher.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportlower01.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportlower01.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportlower01.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportlower01.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportlower01.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportlower01.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportupper01.umf pieces.tls shatter\piece1.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportupper01.umf pieces.tls shatter\piece2.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportupper01.umf pieces.tls shatter\piece3.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportupper01.umf pieces.tls shatter\piece4.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportupper01.umf pieces.tls shatter\piece5.tga 4 bit depth 4 alpha colors Skipping: glass\windowairportupper01.umf pieces.tls shatter\piece6.tga 4 bit depth 4 alpha colors Adding: goo\b7bhole01.umf wallchipsa.tls pFXtest3a.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassb.umf dgooglassb.tls goo\dgooglassb.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofa.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofb.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofc.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofd.tga 8 bit depth 8 alpha colors Skipping: goo\dgooglassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofa.tga 8 bit depth 8 alpha colors Skipping: goo\dgooglassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofb.tga 8 bit depth 8 alpha colors Skipping: goo\dgooglassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofc.tga 8 bit depth 8 alpha colors Skipping: goo\dgooglassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofd.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassc.umf dgooglassc.tls goo\dgooglassc.tga 8 bit depth 8 alpha colors Adding: goo\dgooglassd.umf dgooglassd.tls goo\dgooglassd.tga 8 bit depth 8 alpha colors Adding: goo\gooacoustica.umf gooacoustica.tls goo\gooacoustica.tga 4 bit depth 4 alpha colors Adding: goo\gooasphaulta.umf gooasphaulta.tls goo\GOOAsphaultA.tga 4 bit depth 4 alpha colors Adding: goo\gooasphaultdark.umf gooasphaultdark.tls goo\gooasphaultdark.tga 4 bit depth 4 alpha colors Adding: goo\goob7carbona.umf b7gooA.tls goo\GOOb7carbonblast.tga 4 bit depth 4 alpha colors Adding: goo\goobricka.umf goobricka.tls goo\GOObrickA.tga 4 bit depth 4 alpha colors Adding: goo\goobricka.umf goobricka.tls goo\goobrickb.tga 4 bit depth 4 alpha colors Adding: goo\goobricka.umf goobricka.tls goo\goobrickc.tga 4 bit depth 4 alpha colors Adding: goo\goobricka2.umf goolinoleum.tls goo\goometalsoft.tga 4 bit depth 4 alpha colors Adding: goo\goobrickdarkgrey.umf goobrickdarkgrey.tls goo\goobrickdarkgreya.tga 4 bit depth 4 alpha colors Adding: goo\goobrickgray.umf goobrickgrey.tls goo\goobrickgreya.tga 4 bit depth 4 alpha colors Skipping: goo\goobrickgrey.umf goobrickgrey.tls goo\goobrickgreya.tga 4 bit depth 4 alpha colors Adding: goo\goobrownbrick.umf goobrownbrick.tls goo\goobrickbrowna.tga 4 bit depth 4 alpha colors Adding: goo\goobrownbrick.umf goobrownbrick.tls goo\goobrickbrownb.tga 4 bit depth 4 alpha colors Adding: goo\goocardboarda.umf goocardboard.tls goo\goocardboarda.tga 4 bit depth 4 alpha colors Adding: goo\gooceramicred.umf gooceramicred.tls goo\gooceramicreda.tga 4 bit depth 4 alpha colors Adding: goo\goocloth.umf goocloth.tls goo\gooclotha.tga 4 bit depth 4 alpha colors Adding: goo\gooclothplush.umf gooclothplush.tls goo\gooclothplusha.tga 4 bit depth 4 alpha colors Adding: goo\gooclothred.umf gooclothred.tls goo\gooclothreda.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcretea.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcreteb.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcretec.tga 4 bit depth 4 alpha colors Adding: goo\gooconcrete.umf gooconcrete.tls goo\gooconcreted.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretebhole01.umf gooconcrete.tls goo\gooconcretea.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretebhole01.umf gooconcrete.tls goo\gooconcreteb.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretebhole01.umf gooconcrete.tls goo\gooconcretec.tga 4 bit depth 4 alpha colors Skipping: goo\gooconcretebhole01.umf gooconcrete.tls goo\gooconcreted.tga 4 bit depth 4 alpha colors Adding: goo\gooconcretebrown.umf gooconcretebrown.tls goo\gooconcretebrowna.tga 4 bit depth 4 alpha colors Adding: goo\gooconcretesoft.umf gooconcretesoft.tls goo\gooconcretesofta.tga 4 bit depth 4 alpha colors Adding: goo\gooconcreteyellow.umf gooconcreteyellow.tls goo\gooconcreteyellowa.tga 4 bit depth 4 alpha colors Adding: goo\goodarkconcrete.umf goodarkconcrete.tls goo\goodarkconcretea.tga 4 bit depth 4 alpha colors Adding: goo\goodirt.umf goodirt.tls goo\goodirta.tga 4 bit depth 4 alpha colors Adding: goo\goodirt.umf goodirt.tls goo\goodirtb.tga 4 bit depth 4 alpha colors Adding: goo\goodirt.umf goodirt.tls goo\goodirtc.tga 4 bit depth 4 alpha colors Adding: goo\goodirt.umf goodirt.tls goo\goodirtd.tga 4 bit depth 4 alpha colors Skipping: goo\goodirtsoft.umf goodirt.tls goo\goodirta.tga 4 bit depth 4 alpha colors Skipping: goo\goodirtsoft.umf goodirt.tls goo\goodirtb.tga 4 bit depth 4 alpha colors Skipping: goo\goodirtsoft.umf goodirt.tls goo\goodirtc.tga 4 bit depth 4 alpha colors Skipping: goo\goodirtsoft.umf goodirt.tls goo\goodirtd.tga 4 bit depth 4 alpha colors Skipping: goo\googlassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofa.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofb.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofc.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfa.umf googlassbulletprf.tls goo\dgooglassbulletproofd.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofa.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofb.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofc.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfb.umf googlassbulletprf.tls goo\dgooglassbulletproofd.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfc.umf googlassbulletprf.tls goo\dgooglassbulletproofa.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfc.umf googlassbulletprf.tls goo\dgooglassbulletproofb.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfc.umf googlassbulletprf.tls goo\dgooglassbulletproofc.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfc.umf googlassbulletprf.tls goo\dgooglassbulletproofd.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfd.umf googlassbulletprf.tls goo\dgooglassbulletproofa.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfd.umf googlassbulletprf.tls goo\dgooglassbulletproofb.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfd.umf googlassbulletprf.tls goo\dgooglassbulletproofc.tga 8 bit depth 8 alpha colors Skipping: goo\googlassbulletprfd.umf googlassbulletprf.tls goo\dgooglassbulletproofd.tga 8 bit depth 8 alpha colors Adding: goo\goolighthole.umf goolighthole.tls goo\goolighthole.tga 4 bit depth 4 alpha colors Skipping: goo\goolinoleum.umf goolinoleum.tls goo\goometalsoft.tga 4 bit depth 4 alpha colors Adding: goo\goomarbledark.umf goomarbledark.tls goo\goomarbledarka.tga 4 bit depth 4 alpha colors Adding: goo\goomarblegreen.umf goomarblegreen.tls goo\goomarblegreena.tga 4 bit depth 4 alpha colors Adding: goo\goomarblegrey.umf goomarblegrey.tls goo\goomarblegreya.tga 4 bit depth 4 alpha colors Adding: goo\goomarbletan.umf goomarbletan.tls goo\goomarbletana.tga 4 bit depth 4 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnick.tga 8 bit depth 8 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnicka.tga 8 bit depth 8 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnickb.tga 8 bit depth 8 alpha colors Adding: goo\goometalnick.umf goometalnick.tls goo\goometalnickc.tga 8 bit depth 8 alpha colors Skipping: goo\goometalsoft.umf goolinoleum.tls goo\goometalsoft.tga 4 bit depth 4 alpha colors Adding: goo\goopapera.umf goopaper.tls goo\goopapera.tga 4 bit depth 4 alpha colors Skipping: goo\gooplastic.umf goolinoleum.tls goo\goometalsoft.tga 4 bit depth 4 alpha colors Adding: goo\gooplastica.umf gooplastica.tls goo\GOOPlasticA.tga 4 bit depth 4 alpha colors Adding: goo\gooporcelain.umf gooporcelain.tls goo\gooporcelain.tga 4 bit depth 4 alpha colors Skipping: goo\gooredbrick.umf goobricka.tls goo\GOObrickA.tga 4 bit depth 4 alpha colors Skipping: goo\gooredbrick.umf goobricka.tls goo\goobrickb.tga 4 bit depth 4 alpha colors Skipping: goo\gooredbrick.umf goobricka.tls goo\goobrickc.tga 4 bit depth 4 alpha colors Adding: goo\gooriverrock.umf gooriverrock.tls goo\gooriverrocka.tga 4 bit depth 4 alpha colors Adding: goo\goorocknick.umf goorocknick.tls goo\goorocknicka.tga 4 bit depth 4 alpha colors Adding: goo\goosand.umf goosand.tls goo\goosanda.tga 4 bit depth 4 alpha colors Adding: goo\goosheetrock.umf goosheetrock.tls goo\GOOSheetrockA.tga 4 bit depth 4 alpha colors Adding: goo\goosheetrock.umf goosheetrock.tls goo\goosheetrockb.tga 4 bit depth 4 alpha colors Adding: goo\goosheetrock.umf goosheetrock.tls goo\goosheetrockc.tga 4 bit depth 4 alpha colors Adding: goo\goostainlesssteelbhole01.umf GooBHole.tls Goo\GooStainlessSteelBHole02.tga 4 bit depth 4 alpha colors Adding: goo\goostainlesssteelbhole01.umf GooBHole.tls Goo\GooStainlessSteelBHole03.tga 4 bit depth 4 alpha colors Adding: goo\goostainlesssteelbhole01.umf GooBHole.tls Goo\GooStainlessSteelBHole04.tga 4 bit depth 4 alpha colors Adding: goo\goostainlesssteelbhole01.umf GooBHole.tls Goo\GooStainlessSteelBHole05.tga 4 bit depth 4 alpha colors Adding: goo\goostonea.umf goostone.tls goo\goostonea.tga 4 bit depth 4 alpha colors Adding: goo\goostoneflat.umf goostoneflat.tls goo\goostoneflata.tga 4 bit depth 4 alpha colors Adding: goo\goostucco.umf goostucco.tls goo\goostuccoa.tga 4 bit depth 4 alpha colors Adding: goo\goostucco.umf goostucco.tls goo\goostuccob.tga 4 bit depth 4 alpha colors Adding: goo\goostucco.umf goostucco.tls goo\goostuccoc.tga 4 bit depth 4 alpha colors Adding: goo\gootarpaper.umf gootarpaper.tls goo\gootarpapera.tga 4 bit depth 4 alpha colors Adding: goo\gooterracottared.umf gooterracottared.tls goo\gooterracottared.tga 4 bit depth 4 alpha colors Adding: goo\gooterracottayellow.umf gooterracottayellow.tls goo\gooterracottayellow.tga 4 bit depth 4 alpha colors Adding: goo\goowooda.umf goowooda.tls goo\GOOWoodA.tga 4 bit depth 4 alpha colors Adding: goo\goowooda.umf goowooda.tls goo\goowoodb.tga 4 bit depth 4 alpha colors Adding: goo\goowooda.umf goowooda.tls goo\goowoodc.tga 4 bit depth 4 alpha colors Adding: goo\goowoodbhole01.umf woodbhole.tls Destruction\woodbhole.tga 4 bit depth 4 alpha colors Skipping: goo\goowoodbhole02.umf woodbhole.tls Destruction\woodbhole.tga 4 bit depth 4 alpha colors Adding: goo\goowoodred.umf goowoodred.tls goo\goowoodreda.tga 4 bit depth 4 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Adding: lightfx\insectswarm.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail02.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail03.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail04.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail05.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail06.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail07.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail08.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail09.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail10.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail11.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail12.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail13.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail14.tga 8 bit depth 8 alpha colors Skipping: lightfx\insectswarmcool.umf firetail.tls Trail\trail15.tga 8 bit depth 8 alpha colors Skipping: lightfx\sodiumlightglowxlarge.umf glow.tls Environment\radialblur.tga 8 bit depth 8 alpha colors Adding: misc\miscacstreamers.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: misc\miscinsectswarm.umf trail02.tls Trail\trail02.tga 4 bit depth 4 alpha colors Skipping: misc\miscinsectswarmcool.umf trail02.tls Trail\trail02.tga 4 bit depth 4 alpha colors Skipping: smoke\smokeaftermath.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: smoke\smokelarge.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: steam\steamfloorventlarge.umf smokea.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Skipping: steam\steamfloorventsmall.umf smoke.tls Smoke\smoke.tga 8 bit depth 8 alpha colors Skipping: steam\steamjet.umf smokea.tls Smoke\smokeB.tga 8 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Adding: target\targetblip.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenter.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterDeath.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterout.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcenterPingPong.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcoreDeath.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcorePingPong.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcross.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottom.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossBottomHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeft.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossLeftHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRight.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting01.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting02.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting03.tga 4 bit depth 8 alpha colors Skipping: target\targetcrossRightHold.umf target.tls targeting04.tga 4 bit depth 8 alpha colors Skipping: target\targetflash.umf target.tls targeting01.tga 4 bit 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