#pragma once #ifndef __GAME_ANIMATION_EVENTS_H__ #define __GAME_ANIMATION_EVENTS_H__ enum EGameAnimationEvent { GAME_ANIM_EVENT_NULL = 0, GAME_ANIM_EVENT_ONE, GAME_ANIM_EVENT_TWO, GAME_ANIM_EVENT_THREE, PERFORM_ACTION, COMBT_STRIKE_EVENT, COMBT_STOP, STRIKE_START_LEFT_HAND, STRIKE_END_LEFT_HAND, STRIKE_START_RIGHT_HAND, STRIKE_END_RIGHT_HAND, STRIKE_START_LEFT_FOOT, STRIKE_END_LEFT_FOOT, STRIKE_START_RIGHT_FOOT, STRIKE_END_RIGHT_FOOT, STRIKE_START_HEAD, STRIKE_END_HEAD, STRIKE_SPEED_VARIATION_START, STRIKE_SPEED_VARIATION_END, CUT_SCENE_TEST, CUT_SCENE_TEST2, CUT_SCENE_HOH_KNEE_DOWN, CUT_SCENE_HOH_HERO_STANDUP, }; #endif //__GAME_ANIMATION_EVENTS_H__