#pragma once #ifndef __SOUND_ANIMATION_EVENTS_H__ #define __SOUND_ANIMATION_EVENTS_H__ enum ESoundAnimationEvent { SOUND_ANIM_EVENT_NULL = 0, SE_FOOTSTEP, SE_DRAW_BOW, SE_FIRE_BOW, SE_SHEATHE_WEAPON, SE_UNSHEATHE_WEAPON, SE_SHEATHE_STICK, SE_UNSHEATHE_STICK, SE_HIT, SE_SWING_WEAPON, SE_DIE, SE_SPECIAL1, SE_SPECIAL2, SE_SPECIAL3, SE_SPELL_BESERK, SE_DIE_GURGLE, SE_AMBUSH, SE_SMALL_EFFORT, SE_LARGE_EFFORT, SE_LAUGH, SE_BATTLE_CRY, SE_TERROR_SCREAM, SE_ROAR, SE_ROAR_SHORT, SE_ROAR_LONG, SE_FALL_TO_GROUND, SE_PUNCH_GROUND, SE_EMERGE_FROM_GROUND, SE_DIG, SE_GATES_OPEN, SE_GATES_CLOSE, SE_WADE, SE_SKID, SE_UNARMED_SWING, SE_GOAD, SE_DROP_BOX, SE_CLAP, SE_HAMMER, SE_HECKLE, SE_CHEER, SE_FART, SE_YAWN, SE_FLIRT, SE_EAT, SE_KISS, SE_OOH, SE_HORN_BLOW, SE_HMMM, SE_WHIMPER, SE_SNORE, SE_BOOK_TAKE, SE_BOOK_REPLACE, SE_LAMP_ON, SE_CRY, SE_CROSS, SE_SLAP, SE_DRINK, SE_POUR, SE_COIN_DROP, SE_DRUNK, SE_DRUNK_SING, SE_PUKE, SE_COOK_SIZZLE, SE_SAW, SE_GASP, SE_EXHAUSTED, SE_CLOTH_WIPE, SE_PICK_CROPS, SE_WINDOW_CLEAN, SE_AHH, SE_GLASS_PUTDOWN, SE_FIRE_CROSSBOW, SE_PAGE_TURN, SE_HAMMER_ANVIL, SE_WHISTLE, SE_LOAD_CROSSBOW, SE_PISSING, SE_APOLOGY, SE_BELCH, SE_CEST_LA_VIE, SE_EVIL_LAUGH, SE_HEROIC_STANCE, SE_MIDDLE_FINGER, SE_PELVIC_THRUST, SE_SHIT, SE_SNEER, SE_THANKS, SE_VICTORY_PUMP, SE_CHEST_OPEN, SE_PICK_UP_BOX, SE_BLOW_HANDS, SE_COUGH, SE_GREETING, SE_WAIT, SE_FOLLOW, SE_ATTRACT_ATTENTION, SE_FAILURE, SE_HEAD_SCRATCH, SE_BOAST, SE_GROAN, SE_DIG_EMPTY, SE_GRANDFATHER_CLOCK_01_TICK, SE_GRANDFATHER_CLOCK_01_TOCK, SE_KICK, SE_DECAP_HEAD_ON_FLOOR, }; #endif //__SOUND_ANIMATION_EVENTS_H__