#ifndef _SNDIDS_H_ #define _SNDIDS_H_ //This file is autogenerated based on the bank names in config\banknames.txt //and the data in o:\sound\deliveries #define AMS_LEVEL_LOW 0 #define AMS_LEVEL_HIGH 1 #define AMS_LEVEL_AUTO 100 #define NUM_SOUND_BANKS 32 #define SNDBANK_MAIN 0 #define SNDBANK_BLDG 1 #define SNDBANK_BAR 2 #define SNDBANK_HOTEL 3 #define SNDBANK_PORN 4 #define SNDBANK_HOOD 5 #define SNDBANK_PITBOB 6 #define SNDBANK_RIOT 7 #define SNDBANK_TITLE 8 #define SNDBANK_MANSION 9 #define SNDBANK_MAIN2 10 #define SNDBANK_HAGGAR 11 #define SNDBANK_BSDINER 12 #define SNDBANK_DRUGLAB 13 #define SNDBANK_GENIN 14 #define SNDBANK_PIER 15 #define SNDBANK_TILEGAME 16 #define SNDBANK_KEYPAD 17 #define SNDBANK_CARDGAME 18 #define SNDBANK_SUBWAY 19 #define SNDBANK_DARTS 20 #define SNDBANK_VITO 21 #define SNDBANK_BELLAWAR 22 #define SNDBANK_WAR 23 #define SNDBANK_PESTI 24 #define SNDBANK_FACTORY 25 #define SNDBANK_FISHPACK 26 #define SNDBANK_KITCHEN 27 #define SNDBANK_PITANDOR 28 #define SNDBANK_SMASHCAR 29 #define SNDBANK_GHOST 30 #define SNDBANK_LOCK 31 #define SNDID_NULL 0x00000000 //Sound defs from bank 0 (main) #define SNDID_BAT_BREAK 0x88000000 #define SNDID_9MM_SHOT_1 0x88000001 #define SNDID_9MM_SHOT_2 0x88000002 #define SNDID_360_SWING 0x80000003 #define SNDID_BAT_IMPACT_1 0x88000004 #define SNDID_BAT_IMPACT_2 0x88000005 #define SNDID_SUPLEX 0x80000006 #define SNDID_COUNTER_ATTACK 0x80000007 #define SNDID_BLOCK_IMPACT_1 0x88000008 #define SNDID_BLOCK_IMPACT_2 0x88000009 #define SNDID_BLOCK_IMPACT_3 0x8800000a #define SNDID_DROP_KICK 0x8800000b #define SNDID_BAT_CHOKE 0x8a00000c #define SNDID_KNIFE_HIT_1 0x8800000d #define SNDID_BODY_FALL_1 0x8800000e #define SNDID_BODY_FALL_2 0x8800000f #define SNDID_BODY_FALL_3 0x88000010 #define SNDID_INSTINCT_MOVE 0x88000011 #define SNDID_KNIFE_SLASH_1 0x88000012 #define SNDID_KNIFE_SLASH_2 0x88000013 #define SNDID_KNIFE_HIT_2 0x88000014 #define SNDID_CARPET_WALK_1 0x88000015 #define SNDID_CARPET_RUN_2 0x88000016 #define SNDID_DIRT_WALK_1 0x88000017 #define SNDID_STONE_WALK_2 0x88000018 #define SNDID_FEMALE_CHOKE 0x81000019 #define SNDID_COUNTDOWN_BEEP 0x8000001a #define SNDID_KNIFE_THROW 0x8800001b #define SNDID_KNIFE_THROW_HUMN 0x8800001c #define SNDID_STONE_WALK_3 0x8800001d #define SNDID_STONE_WALK_1 0x8800001e #define SNDID_METAL_HIT 0x8800001f #define SNDID_STONE_RUN_3 0x88000020 #define SNDID_STONE_RUN_2 0x88000021 #define SNDID_STONE_RUN_1 0x88000022 #define SNDID_CARPET_RUN_3 0x88000023 #define SNDID_MONEY_DING 0x80000024 #define SNDID_MONEY_COUNTER 0x82000025 #define SNDID_MONEY 0x80000026 #define SNDID_KNIFE_THROW_OBJECT 0x88000027 #define SNDID_EDEATH_2 0x88000028 #define SNDID_EDEATH_3 0x88000029 #define SNDID_ENEMY_HIT_1 0x8800002a #define SNDID_ENEMY_HIT_2 0x8800002b #define SNDID_ENEMY_HIT_3 0x8800002c #define SNDID_KYLE_CHARGE_PUNCH 0x8000002d #define SNDID_FEMALE_ENEMY_HIT_1 0x8100002e #define SNDID_FEMALE_ENEMY_HIT_2 0x8100002f #define SNDID_FEMALE_ENEMY_HIT_3 0x81000030 #define SNDID_FEMALE_SCREAM_1 0x81000031 #define SNDID_FEMALE_SCREAM_2 0x81000032 #define SNDID_SHOTGUN_GRAB 0x88000033 #define SNDID_BLOOD_1 0x88000034 #define SNDID_HEALTH 0x80000035 #define SNDID_STOMP 0x88000036 #define SNDID_INTERFACE_MOVEMENT 0x80000037 #define SNDID_KICK_IMPACT_1 0x88000038 #define SNDID_KICK_IMPACT_2 0x88000039 #define SNDID_WEAPON_PICKUP 0x8000003a #define SNDID_9MM_RICOCHET_1 0x8800003b #define SNDID_9MM_RICOCHET_2 0x8800003c #define SNDID_PAPER_FLY 0x8800003d #define SNDID_KYLE_DIES 0x8800003e #define SNDID_KYLE_COMBO_END_1 0x8100003f #define SNDID_MOLOTOV_GRAPPLE 0x80000040 #define SNDID_KYLE_COMBO_END_2 0x81000041 #define SNDID_DIRT_WALK_3 0x88000042 #define SNDID_INSTINCT_ON 0x88000043 #define SNDID_INSTINCT_ATTACK 0x88000044 #define SNDID_BLOOD_IMPACT 0x88000045 #define SNDID_PIMPACT_1 0x88000046 #define SNDID_PIMPACT_2 0x88000047 #define SNDID_PIMPACT_3 0x88000048 #define SNDID_GRENADE_EXPLOSION 0x88000049 #define SNDID_PUNK_WHISTLE 0x8000004a #define SNDID_NEW_MUSIC_BEEP 0x8000004b #define SNDID_GIBLETS 0x8800004c #define SNDID_MOLOTOV_THROW 0x8000004d #define SNDID_RUN_STEP_1 0x8800004e #define SNDID_RUN_STEP_2 0x8800004f #define SNDID_RUN_STEP_3 0x88000050 #define SNDID_MALE_SCREAM_1 0x88000051 #define SNDID_CARPET_WALK_2 0x88000052 #define SNDID_MOLOTOV_EXPLOSION 0x88000053 #define SNDID_DIRT_RUN_2 0x88000054 #define SNDID_SGUN_FIRE_1 0x88000055 #define SNDID_SGUN_FIRE_2 0x88000056 #define SNDID_MALE_CHOKE 0x81000057 #define SNDID_SGUN_PUMP1 0x88000058 #define SNDID_SHELL_DROP_1 0x88000059 #define SNDID_STOMACH_PUNCH 0x8800005a #define SNDID_ELBOW_DROP 0x8800005b #define SNDID_GRAB_KNEE_FINISH 0x8800005c #define SNDID_PAUSE 0x8000005d #define SNDID_PAUSE_SELECT 0x8000005e #define SNDID_PAUSE_BACK 0x8000005f #define SNDID_GRAB_KNEE_1 0x88000060 #define SNDID_GRAB_KNEE_2 0x88000061 #define SNDID_BAT_CHOKE_FINISH 0x88000062 #define SNDID_SWISH_1 0x88000063 #define SNDID_SWISH_2 0x88000064 #define SNDID_SWISH_3 0x88000065 #define SNDID_SHOTGUN_PUMP 0x88000066 #define SNDID_WALKSTEP_1 0x81000067 #define SNDID_WALKSTEP_2 0x81000068 #define SNDID_WALKSTEP_3 0x81000069 #define SNDID_MALE_SCREAM_2 0x8800006a #define SNDID_BACKWARDS_ROLL 0x8000006b #define SNDID_INTERFACE_TOGGLE 0x8000006c #define SNDID_DIRT_WALK_2 0x8800006d #define SNDID_CARPET_RUN_1 0x8800006e #define SNDID_WOOD_BOX__BREAK 0x8800006f #define SNDID_CARPET_WALK_3 0x88000070 #define SNDID_GLASS 0x88000071 #define SNDID_KYLE_LIGHT_DAMAGE_1 0x81000072 #define SNDID_KYLE_LIGHT_DAMAGE_2 0x81000073 #define SNDID_KYLE_MEDIUM_DAMAGE 0x81000074 #define SNDID_KYLE_HEAVY_DAMAGE 0x81000075 #define SNDID_BODYCRASH 0x88000076 #define SNDID_GRAB 0x88000077 #define SNDID_HIT_FROM_BEHIND 0x81000078 #define SNDID_DIRT_RUN_1 0x88000079 #define SNDID_DIRT_RUN_3 0x8800007a #define SNDID_COMBO_END_PUNCH 0x8800007b #define SNDID_KNIFE_FLY 0x8200007c // ##DONE## //Compound sound defs from bank 0 (main) #define CSNDID_9MM_SHOT 0x28000000 #define CSNDID_BAT_IMPACT 0x28000001 #define CSNDID_BLOCK_IMPACT 0x28000002 #define CSNDID_BODY_FALL 0x28000003 #define CSNDID_BONE_CRUNCH 0x20000004 #define CSNDID_BPIMPACT 0x20000005 #define CSNDID_PHONE_HIT 0x20000006 #define CSNDID_ARCADE_HIT 0x20000007 #define CSNDID_EDEATH 0x28000008 #define CSNDID_ENEMY_HIT 0x28000009 #define CSNDID_FEMALE_ENEMY_HIT 0x2100000a #define CSNDID_FEMALE_SCREAM 0x2100000b #define CSNDID_KICK_CRUNCH 0x2000000c #define CSNDID_KICK_IMPACT 0x2800000d #define CSNDID_KICK_THUD 0x2000000e #define CSNDID_KYLE_GRUNT 0x2000000f #define CSNDID_MALE_SCREAM 0x28000010 #define CSNDID_PIMPACT 0x28000011 #define CSNDID_PRE_STEP 0x20000012 #define CSNDID_PTHUD 0x20000013 #define CSNDID_RUN_STEP 0x28000014 #define CSNDID_SGUN_ECHO 0x20000015 #define CSNDID_SGUN_FIRE 0x28000016 #define CSNDID_SGUN_PUMP 0x28000017 #define CSNDID_SHELL_DROP 0x28000018 #define CSNDID_SNOISE 0x20000019 #define CSNDID_SPIT 0x2000001a #define CSNDID_SWISH 0x2800001b #define CSNDID_WALKSTEP 0x2100001c #define CSNDID_KNIFE_HIT 0x2800001e #define CSNDID_KNIFE_SLASH 0x2800001d #define CSNDID_9MM_RICCHET 0x2000001f #define CSNDID_9MM_RICOCHET 0x28000020 #define CSNDID_KYLE_COMBO_END 0x21000021 #define CSNDID_GRAB 0x28000022 #define CSNDID_SODA_HIT 0x20000023 #define CSNDID_KYLE_LIGHT_DAMAGE 0x21000024 #define CSNDID_GRAB_KNEE 0x28000025 #define CSNDID_CARPET_WALK 0x2800002a #define CSNDID_CARPET_RUN 0x28000028 #define CSNDID_DIRT_WALK 0x28000029 #define CSNDID_STONE_WALK 0x28000026 #define CSNDID_STONE_RUN 0x28000027 #define CSNDID_DIRT_RUN 0x2800002b #define CSNDID_BLOOD 0x2800002c // ##DONE## //Sound defs from bank 1 (bldg) #define SNDID_FORKLIFT_CRASH 0x88010000 #define SNDID_FORKLIFT_PEELOUT 0x88010001 #define SNDID_CRANE_DROP 0x80010002 #define SNDID_WEASAL_HIT_1 0x88010003 #define SNDID_WEASAL_HIT_2 0x88010004 #define SNDID_WEASAL_HIT_3 0x88010005 #define SNDID_CRANE_MOVE 0x82010006 #define SNDID_CRATE_TAPES 0x88010007 #define SNDID_CRATE_PEANUTS 0x88010008 #define SNDID_FORKLIFT_BARREL_HIT 0x88010009 #define SNDID_FORKLIFT_RAILING_HIT 0x8801000a #define SNDID_PORKCHOP_TIRED 0x8801000b #define SNDID_PORKCHOP_REV 0x8801000c #define SNDID_PORKCHOP_ATTACK 0x8801000d #define SNDID_FORKLIFT_PEELOUT_STOP 0x8801000e #define SNDID_FORKLIFT_BACKUP 0x8001000f #define SNDID_FORKLIFT_REV_1 0x88010010 #define SNDID_FORKLIFT_REV_2 0x88010011 #define SNDID_FORKLIFT_REV_3 0x88010012 #define SNDID_WSL_METAL_DOOR_SLAM 0x80010013 // ##DONE## //Compound sound defs from bank 1 (bldg) #define CSNDID_WEASAL_TAUNT 0x20010000 #define CSNDID_WEASAL_HIT 0x28010001 #define CSNDID_FORKLIFT_REV 0x28010002 // ##DONE## //Sound defs from bank 2 (bar) #define SNDID_BOTTLES 0x88020000 #define SNDID_VENDING_HIT 0x88020001 #define SNDID_ARCADE_HIT_1 0x88020002 #define SNDID_VIDEO_HIT_2 0x88020003 #define SNDID_TABLE 0x88020004 #define SNDID_STOOL 0x88020005 #define SNDID_SIGN_HIT 0x88020006 #define SNDID_BAR_DOOR_OPEN 0x88020007 #define SNDID_BAR_DOOR_CLOSE 0x88020008 #define SNDID_CODY_LIGHT_ATTACK_1 0x88020009 #define SNDID_CODY_LIGHT_ATTACK_2 0x8802000a #define SNDID_CODY_HEAVY_ATTACK 0x8802000b #define SNDID_CODY_LIGHT_DAMAGE_1 0x8802000c #define SNDID_CODY_LIGHT_DAMAGE_2 0x8802000d #define SNDID_CODY_LIGHT_DAMAGE_3 0x8802000e #define SNDID_CODY_HEAVY_DAMAGE_1 0x8802000f #define SNDID_CODY_HEAVY_DAMAGE_2 0x88020010 #define SNDID_CODY_HEAVY_DAMAGE_3 0x88020011 // ##DONE## //Compound sound defs from bank 2 (bar) #define CSNDID_CODY_LIGHT_ATTACK 0x28020000 #define CSNDID_CODY_LIGHT_DAMAGE 0x28020001 #define CSNDID_CODY_HEAVY_DAMAGE 0x28020002 // ##DONE## //Sound defs from bank 3 (hotel) #define SNDID_HOTEL_WALL_PUNCH 0x88030000 #define SNDID_DOOR_LOCKED 0x88030001 #define SNDID_WOOD_DOOR 0x88030002 #define SNDID_DOOR_CLOSE 0x88030003 #define SNDID_FIRE_ESCAPE_STAIRS 0x88030004 #define SNDID_TABLE_BREAK 0x88030005 #define SNDID_CHAIR_BREAK 0x88030006 #define SNDID_DOG_ATTACK_A_1 0x88030007 #define SNDID_DOG_ATTACK_A_2 0x88030008 #define SNDID_DOG_ATTACK_A_3 0x88030009 #define SNDID_DOG_ATTACK_B_1 0x8803000a #define SNDID_DOG_ATTACK_B_2 0x8803000b #define SNDID_DOG_ATTACK_B_3 0x8803000c #define SNDID_DOG_SHAKE 0x8803000d #define SNDID_DOG_JUMP_ATTACK 0x8803000e #define SNDID_GLASS_CRACK 0x8803000f #define SNDID_DOG_DAMAGE_1 0x88030010 #define SNDID_DOG_DAMAGE_2 0x88030011 #define SNDID_DOG_DAMAGE_3 0x88030012 #define SNDID_DOG_DEATH_1 0x88030013 #define SNDID_DOG_DEATH_2 0x88030014 #define SNDID_STIFF_DODGE 0x88030015 #define SNDID_DOG_BITE_1 0x82030016 #define SNDID_DOG_BITE_2 0x88030017 #define SNDID_DOG_BITE_3 0x88030018 #define SNDID_STIFF_MEDIUM_DAMAGE_1 0x88030019 #define SNDID_STIFF_MEDIUM_DAMAGE_2 0x8803001a #define SNDID_STIFF_MEDIUM_DAMAGE_3 0x8803001b #define SNDID_STIFF_HEAVY_DAMAGE_1 0x8803001c #define SNDID_STIFF_HEAVY_DAMAGE_2 0x8803001d #define SNDID_STIFF_HEAVY_DAMAGE_3 0x8803001e #define SNDID_STIFF_HEAVY_ATTACK 0x8803001f #define SNDID_ICE_HIT 0x88030020 #define SNDID_HOTEL_WALL_PUNCH_2 0x80030021 #define SNDID_HOTEL_WALL_PUNCH_3 0x80030022 #define SNDID_DOG_BACKUP 0x88030023 #define SNDID_VASE_CRASH 0x88030024 #define SNDID_GLOWHEAD_HOTEL_DAMAGE_1 0x88030025 #define SNDID_GLOWHEAD_HOTEL_DAMAGE_2 0x88030026 #define SNDID_GLOWHEAD_HOTEL_DAMAGE_3 0x88030027 #define SNDID_GLOWHEAD_HOTEL_DEATH 0x88030028 #define SNDID_GLOWHEAD_HOTEL_GRAB 0x80030029 #define SNDID_GLOWHEAD_HOTEL_SHAKE 0x8003002a // ##DONE## //Compound sound defs from bank 3 (hotel) #define CSNDID_DOG_ATTACK_A 0x28030000 #define CSNDID_DOG_ATTACK_B 0x28030001 #define CSNDID_DOG_ATTACK_C 0x20030002 #define CSNDID_DOG_DAMAGE 0x28030003 #define CSNDID_DOG_DEATH 0x28030004 #define CSNDID_DOG_BITE 0x22030005 #define CSNDID_STIFF_MEDIUM_DAMAGE 0x28030006 #define CSNDID_STIFF_HEAVY_DAMAGE 0x28030007 #define CSNDID_HOTEL_WALL_PUNCH 0x28030008 #define CSNDID_GLOWHEAD_HOTEL_DAMAGE 0x28030009 // ##DONE## //Sound defs from bank 4 (porn) #define SNDID_ASSTRAY 0x88040000 #define SNDID_FLOWERPOT_1 0x88040001 #define SNDID_FLOWERPOT_2 0x88040002 #define SNDID_FLOWERPOT_3 0x88040003 #define SNDID_FLOWERPOT_4 0x88040004 #define SNDID_TAPE_1 0x88040005 #define SNDID_TAPE_2 0x88040006 #define SNDID_TAPE_3 0x88040007 #define SNDID_TAPE_4 0x88040008 #define SNDID_WSL_SLAM_1 0x80040009 #define SNDID_WSL_SLAM_2 0x8004000a #define SNDID_WSL_SLAM_3 0x8004000b #define SNDID_MOVIE_PROJECTOR 0x8004000c #define SNDID_WSL_HIT_1 0x8804000d #define SNDID_WSL_HIT_2 0x8804000e #define SNDID_WSL_HIT_3 0x8804000f // ##DONE## //Compound sound defs from bank 4 (porn) #define CSNDID_FLOWERPOT 0x28040000 #define CSNDID_TAPE 0x28040001 #define CSNDID_WSL_SLAM 0x20040002 #define CSNDID_WSL_HIT 0x28040003 // ##DONE## //Sound defs from bank 5 (hood) #define SNDID_DUMPSTER 0x88050000 #define SNDID_PARKING_METER 0x88050001 #define SNDID_MAILBOX_HIT 0x88050002 #define SNDID_THUG_VAN 0x80050003 #define SNDID_PHONE_HIT 0x88050004 #define SNDID_FENCE_BREAK 0x88050005 #define SNDID_UNUSED_D 0x88050006 #define SNDID_UNUSED_C 0x88050007 #define SNDID_UNUSED_B 0x88050008 #define SNDID_UNUSED_A 0x88050009 #define SNDID_NEWSPAPER_HOOD 0x8805000a #define SNDID_TRASHCAN_HOOD 0x8805000b #define SNDID_BOTTLES_hood 0x8805000c #define SNDID_METAL_LIFT 0x8805000d #define SNDID_SODA_HIT_0_HOOD 0x8805000e #define SNDID_COINS 0x8805000f #define SNDID_ARCADE_HIT_GLOBAL_1 0x88050010 #define SNDID_ARCADE_HIT_GLOBAL_2 0x88050011 // ##DONE## //Compound sound defs from bank 5 (hood) #define CSNDID_ARCADE_HIT_GLOBAL 0x28050000 // ##DONE## //Sound defs from bank 6 (pitbob) #define SNDID_BOB_BREATHING 0x80060000 #define SNDID_BOB_HEAVY_MISS_1 0x81060001 #define SNDID_BOB_HEAVY_MISS_2 0x81060002 #define SNDID_BOB_LIGHT_MISS_1 0x81060003 #define SNDID_BOB_LIGHT_MISS_2 0x81060004 #define SNDID_BOB_DEATH 0x88060005 #define SNDID_BOTTLES_pitbob 0x88060006 #define SNDID_BOB_KNOCKDOWN_1 0x81060007 #define SNDID_BOB_KNOCKDOWN_2 0x81060008 #define SNDID_BOB_KNOCKDOWN_3 0x81060009 #define SNDID_BOB_KNOCK_BACK_1 0x8106000a #define SNDID_BOB_KNOCK_BACK_2 0x8106000b #define SNDID_BOB_KNOCK_BACK_3 0x8106000c #define SNDID_BOB_GET_UP_1 0x8006000d #define SNDID_BOB_GET_UP_2 0x8006000e #define SNDID_BOB_BALL_PUNCH 0x8106000f #define SNDID_KNOCKOUT 0x80060010 #define SNDID_SCREEN1AND2LINE1AND2 0x80060011 #define SNDID_SCREEN1END 0x80060012 #define SNDID_SCREEN1LINE3 0x80060013 #define SNDID_SCREEN2END 0x80060014 #define SNDID_SCREEN2LINE3 0x80060015 #define SNDID_SCREEN2LINE4 0x80060016 #define SNDID_YOUWIN 0x80060017 // ##DONE## //Compound sound defs from bank 6 (pitbob) #define CSNDID_BOB_HEAVY_MISS 0x21060005 #define CSNDID_BOB_LIGHT_MISS 0x21060006 #define CSNDID_BOB_KNOCKDOWN 0x21060007 #define CSNDID_BOB_KNOCK_BACK 0x21060008 #define CSNDID_BOB_GET_UP 0x20060009 #define CSNDID_SCREEN2LINE 0x2006000a // ##DONE## //Sound defs from bank 7 (riot) #define SNDID_TRASHCAN_RIOT 0x88070000 #define SNDID_CAR_HOOD_SMASH 0x88070001 #define SNDID_CAR_DOOR_SMASH 0x88070002 #define SNDID_CAR_TRUNK_SMASH 0x88070003 #define SNDID_CAR_WINDOW_SMASH 0x88070004 #define SNDID_VAN_ROLL 0x80070005 #define SNDID_GLOWHEAD_BREATH_1 0x88070006 #define SNDID_GLOWHEAD_GRAB 0x80070007 #define SNDID_GLOWHEAD_SHAKE 0x80070008 #define SNDID_GLOWHEAD_SMALL_RUN_1 0x81070009 #define SNDID_FIRE_GOING_OUT_RIOT_1 0x8807000a #define SNDID_GLOWHEAD_LARGE_DAMAGE_1 0x8807000b #define SNDID_GLOWHEAD_MED_DAMAGE_1 0x8807000c #define SNDID_GLOWHEAD_SMALL_DAMAGE_1 0x8807000d #define SNDID_GLOWHEAD_LARGE_REV 0x8107000e #define SNDID_GLOWHEAD_HEART_RIP_VOICE 0x8007000f #define SNDID_EXTINGUISHER_RIOT 0x88070010 #define SNDID_WOOD_HIT_RIOT 0x88070011 #define SNDID_WOOD_HIT_BREAK_RIOT 0x88070012 #define SNDID_GLOWHEAD_LARGE_DEATH 0x88070013 #define SNDID_GLOWHEAD_MED_DEATH 0x88070014 #define SNDID_GLOWHEAD_SMALL_DEATH 0x88070015 #define SNDID_GLOWHEAD_LARGE_DAMAGE_2 0x88070016 #define SNDID_GLOWHEAD_MED_DAMAGE_2 0x88070017 #define SNDID_GLOWHEAD_SMALL_DAMAGE_2 0x88070018 #define SNDID_GLOWHEAD_SMALL_RUN_2 0x81070019 #define SNDID_GLOWHEAD_LARGE_DAMAGE_3 0x8807001a #define SNDID_GLOWHEAD_MED_DAMAGE_3 0x8807001b #define SNDID_GLOWHEAD_SMALL_DAMAGE_3 0x8807001c #define SNDID_GLOWHEAD_HEART_RIP 0x8007001d #define SNDID_GLOWHEAD_LARGE_TACKLE 0x8007001e #define SNDID_WSL_WAREHOUSE_2_HIT 0x8007001f #define SNDID_METER_RIOT 0x88070020 #define SNDID_PHONE_RIOT 0x88070021 // ##DONE## //Compound sound defs from bank 7 (riot) #define CSNDID_GLOWHEAD_BREATH 0x28070000 #define CSNDID_BURNING_GLOWHEAD 0x20070001 #define CSNDID_RIOT_SMASH 0x20070003 #define CSNDID_FIRE_GOING_OUT_RIOT 0x28070004 #define CSNDID_GLOWHEAD_SMALL_RUN 0x21070008 #define CSNDID_GLOWHEAD_LARGE_DAMAGE 0x28070005 #define CSNDID_GLOWHEAD_MED_DAMAGE 0x28070006 #define CSNDID_GLOWHEAD_SMALL_DAMAGE 0x28070007 // ##DONE## //Sound defs from bank 8 (title) #define SNDID_TITLE_SWOOSH 0x88080000 // ##DONE## //Compound sound defs from bank 8 (title) // ##DONE## //Sound defs from bank 9 (mansion) #define SNDID_FIRE_EXTINGUISHER 0x88090000 #define SNDID_RUMBLE_SMALL 0x88090001 #define SNDID_RUMBLE_MEDIUM 0x88090002 #define SNDID_RUMBLE_LARGE 0x88090003 #define SNDID_SLIDING_DOOR 0x88090004 #define SNDID_DEBRIS_FALL 0x88090005 #define SNDID_CEILING_COLLAPSE 0x88090006 #define SNDID_BURN 0x88090007 #define SNDID_FIRE_GOING_OUT_1 0x88090008 #define SNDID_FIRE_GOING_OUT_2 0x88090009 #define SNDID_WOOD_HIT_MANSION 0x8809000a #define SNDID_WOOD_BREAK_MANSION 0x8809000b #define SNDID_GUY_MANSION_ATTACK_VOICE_1 0x8009000c #define SNDID_GUY_MANSION_ATTACK_VOICE_2 0x8009000d #define SNDID_GUY_MANSION_ATTACK_VOICE_3 0x8009000e #define SNDID_GUY_MANSION_ATTACK_VOICE_4 0x8009000f #define SNDID_GUY_MANSION_DAMAGE_1 0x80090010 #define SNDID_GUY_MANSION_DAMAGE_2 0x80090011 #define SNDID_GUY_MANSION_DAMAGE_3 0x80090012 #define SNDID_GUY_MANSION_CHARGE_PUNCH 0x80090013 // ##DONE## //Compound sound defs from bank 9 (mansion) #define CSNDID_RUMBLE 0x20090000 #define CSNDID_FIRE_GOING_OUT 0x28090001 #define CSNDID_GUY_MANSION_ATTACK_VOICE 0x20090002 #define CSNDID_GUY_MANSION_DAMAGE 0x20090003 // ##DONE## //Sound defs from bank 10 (main2) #define SNDID_GRENADE_STUFF 0x880a0000 #define SNDID_GRENADE_BOUNCE_1 0x880a0001 #define SNDID_CHOKE_1 0x880a0002 #define SNDID_CHOKE_2 0x880a0003 #define SNDID_COUGH 0x880a0004 #define SNDID_UNUSED_A_main2 0x880a0005 #define SNDID_GRENADE_BOUNCE_2 0x880a0006 #define SNDID_GRENADE_BOUNCE_3 0x880a0007 #define SNDID_GRENADE_BOUNCE_4 0x880a0008 #define SNDID_UZI_1 0x880a0009 #define SNDID_UZI_2 0x880a000a #define SNDID_UZI_3 0x880a000b #define SNDID_SODA_HIT_1_HOOD 0x880a000c #define SNDID_SODA_HIT_2_HOOD 0x880a000d #define SNDID_SODA_HIT_3_HOOD 0x880a000e #define SNDID_SODA_ELECTRICITY_HOOD 0x880a000f #define SNDID_EXTINGUISHER_ATTACK 0x880a0010 #define SNDID_EXTINGUISHER_SUSTAIN_1 0x880a0011 #define SNDID_EXTINGUISHER_SUSTAIN_2 0x880a0012 #define SNDID_EXTINGUISHER_RELEASE 0x880a0013 #define SNDID_DUMPSTER_main2 0x880a0014 #define SNDID_CARD_MOVE_MINI 0x880a0015 #define SNDID_CARD_FLIP_MINI 0x880a0016 #define SNDID_CARD_LOSE_MINI 0x800a0017 #define SNDID_CARD_WIN_MINI 0x800a0018 #define SNDID_KEYPAD_MOVE_MINI 0x800a0019 #define SNDID_KEYPAD_SELECT_MINI 0x800a001a #define SNDID_DART_HIT_MINI 0x880a001b // ##DONE## //Compound sound defs from bank 10 (main2) #define CSNDID_CHOKE 0x280a0000 #define CSNDID_GRENADE_BOUNCE 0x280a0001 #define CSNDID_UZI 0x280a0002 #define CSNDID_EXTINGUISHER_SUSTAIN 0x280a0003 // ##DONE## //Sound defs from bank 11 (haggar) #define SNDID_HAGGAR_HEAVY_DAMAGE_1 0x880b0000 #define SNDID_HAGGER_HEAVY_DAMAGE_2 0x880b0001 #define SNDID_HAGGAR_HEAVY_DAMAGE_3 0x880b0002 #define SNDID_HAGGAR_MEDIUM_DAMAGE_1 0x880b0003 #define SNDID_HAGGAR_MEDIUM_DAMAGE_2 0x880b0004 #define SNDID_HAGGAR_MEDIUM_DAMAGE_3 0x880b0005 #define SNDID_HAGGAR_LIGHT_DAMAGE_1 0x880b0006 #define SNDID_HAGGAR_LIGHT_DAMAGE_2 0x880b0007 #define SNDID_HAGGAR_LIGHT_DAMAGE_3 0x880b0008 #define SNDID_HAGGAR_HEAVY_ATTACK 0x880b0009 #define SNDID_HAGGAR_MEDIUM_ATTACK 0x880b000a #define SNDID_HAGGAR_LIGHT_ATTACK 0x880b000b // ##DONE## //Compound sound defs from bank 11 (haggar) #define CSNDID_HAGGAR_HEAVY_DAMAGE 0x280b0000 #define CSNDID_HAGGAR_MEDIUM_DAMAGE 0x280b0001 #define CSNDID_HAGGAR_LIGHT_DAMAGE 0x280b0002 // ##DONE## //Sound defs from bank 12 (bsdiner) #define SNDID_BUMP_1 0x880c0000 #define SNDID_BUMP_2 0x880c0001 #define SNDID_UNUSED_XXX 0x880c0002 #define SNDID_UNUSED_YYY 0x880c0003 #define SNDID_READY 0x800c0004 #define SNDID_SET 0x800c0005 #define SNDID_GO 0x800c0006 #define SNDID_SPLAT_1 0x880c0007 #define SNDID_SPLAT_2 0x880c0008 #define SNDID_UNUSED_ZZZ 0x880c0009 #define SNDID_TICK 0x800c000a #define SNDID_RAT_DAZED 0x880c000b #define SNDID_RAT_KILL 0x880c000c #define SNDID_RAT_IDLE 0x880c000d // ##DONE## //Compound sound defs from bank 12 (bsdiner) #define CSNDID_BUMP 0x280c0000 #define CSNDID_SPLAT 0x280c0001 // ##DONE## //Sound defs from bank 13 (druglab) #define SNDID_STIFF_SCREAM 0x800d0000 #define SNDID_STIFF_SHOCKED 0x880d0001 #define SNDID_ELECTRO_COLLISION 0x880d0002 #define SNDID_CAGE_BREAK 0x880d0003 #define SNDID_CEILING_HIT 0x880d0004 #define SNDID_GLOW_CART_SMASH 0x880d0005 #define SNDID_GOO_SPLAT 0x880d0006 #define SNDID_RAT_KICK 0x880d0007 #define SNDID_RAT_KILL_druglab 0x880d0008 #define SNDID_RAT_SQUEEK 0x880d0009 #define SNDID_RAT_STEP_1 0x880d000a #define SNDID_RAT_STEP_2 0x880d000b #define SNDID_RAT_STEP_3 0x880d000c #define SNDID_SHOULDER_DASH 0x880d000d #define SNDID_SPIKE_EXPLOSION 0x880d000e #define SNDID_SPIKE_SHOT_CHARGE 0x800d000f #define SNDID_SPIKE_SHOT 0x880d0010 #define SNDID_STIFF_RAT_EAT 0x800d0011 #define SNDID_TABLE_SMASH 0x880d0012 #define SNDID_RUMBLE 0x880d0013 #define SNDID_STIFF_DAMAGE 0x880d0014 #define SNDID_STIFF_DEATH_LAUGH 0x800d0015 #define SNDID_STIFF_DEATH_LIGHT_ATTACK 0x880d0016 #define SNDID_STIFF_DEATH_STRONG_ATTACK 0x880d0017 #define SNDID_STIFF_ELECTRIFY 0x800d0018 #define SNDID_ELECTRICITY_ON_BODY 0x8a0d0019 // ##DONE## //Compound sound defs from bank 13 (druglab) #define CSNDID_RAT_STEP 0x280d0000 // ##DONE## //Sound defs from bank 14 (genin) #define SNDID_GENIN_BACKFLIP 0x800e0000 #define SNDID_GENIN_ATTACK_1 0x880e0001 #define SNDID_GENIN_ATTACK_2 0x880e0002 #define SNDID_GENIN_ATTACK_3 0x880e0003 #define SNDID_GENIN_ATTACK_4 0x880e0004 #define SNDID_GENIN_ATTACK_5 0x880e0005 #define SNDID_GENIN_CLAP_1 0x880e0006 #define SNDID_GENIN_CLAP_2 0x800e0007 #define SNDID_GENIN_CLAP_3 0x800e0008 #define SNDID_GENIN_CLAP_4 0x800e0009 #define SNDID_GENIN_DEATH_1 0x880e000a #define SNDID_GENIN_DEATH_2 0x880e000b #define SNDID_GENIN_GROUP_1 0x880e000c #define SNDID_GENIN_GROUP_2 0x880e000d #define SNDID_GENIN_KNOCKDOWN_1 0x880e000e #define SNDID_GENIN_KNOCKDOWN_2 0x880e000f #define SNDID_LOU_DEATH 0x880e0010 #define SNDID_LOU_HEAVY_ATTACK 0x880e0011 #define SNDID_LOU_HEAVY_DAMAGE_1 0x880e0012 #define SNDID_LOU_HEAVY_DAMAGE_2 0x880e0013 #define SNDID_LOU_HEAVY_DAMAGE_3 0x880e0014 #define SNDID_LOU_LIGHT_ATTACK 0x880e0015 #define SNDID_LOU_LIGHT_DAMAGE_1 0x880e0016 #define SNDID_LOU_LIGHT_DAMAGE_2 0x880e0017 #define SNDID_LOU_LIGHT_DAMAGE_3 0x880e0018 #define SNDID_LOU_MED_ATTACK 0x880e0019 #define SNDID_GENIN_LIGHT_DAMAGE_1 0x880e001a #define SNDID_GENIN_LIGHT_DAMAGE_2 0x880e001b #define SNDID_GENIN_MEDIUM_DAMAGE_1 0x880e001c #define SNDID_GENIN_MEDIUM_DAMAGE_2 0x880e001d #define SNDID_SWORD_DOWN_STAB_IN 0x880e001e #define SNDID_SWORD_DOWN_STAB_OUT 0x880e001f #define SNDID_SWORD_DOWN_STAB_MISS 0x880e0020 #define SNDID_LOU_PUSH_DOWN 0x800e0021 #define SNDID_LOU_SPIN_KICK 0x800e0022 #define SNDID_LOU_BACKFLIP 0x800e0023 #define SNDID_SWORD_STAB 0x880e0024 #define SNDID_LOU_SPIN_KICK_2 0x800e0025 #define SNDID_LOU_SPIN_KICK_3 0x800e0026 // ##DONE## //Compound sound defs from bank 14 (genin) #define CSNDID_GENIN_ATTACK 0x280e0000 #define CSNDID_GENIN_CLAP 0x280e0001 #define CSNDID_GENIN_DEATH 0x280e0002 #define CSNDID_GENIN_GROUP 0x280e0003 #define CSNDID_GENIN_KNOCKDOWN 0x280e0004 #define CSNDID_LOU_HEAVY_DAMAGE 0x280e0005 #define CSNDID_LOU_LIGHT_DAMAGE 0x280e0006 #define CSNDID_GENIN_LIGHT_DAMAGE 0x280e0007 #define CSNDID_GENIN_MEDIUM_DAMAGE 0x280e0008 #define CSNDID_LOU_SPIN_KICK 0x200e0009 // ##DONE## //Sound defs from bank 15 (pier) #define SNDID_TEST 0x880f0000 // ##DONE## //Compound sound defs from bank 15 (pier) // ##DONE## //Sound defs from bank 16 (tilegame) #define SNDID_TILE_GAME_START 0x80100000 #define SNDID_TILE_MOVE 0x80100001 #define SNDID_DUCK_SCREAM_1 0x88100002 #define SNDID_DUCK_SCREAM_2 0x88100003 #define SNDID_DUCK_SCREAM_3 0x88100004 #define SNDID_BLACK_DUCK 0x88100005 #define SNDID_DUCK_EXPLOSION 0x88100006 // ##DONE## //Compound sound defs from bank 16 (tilegame) #define CSNDID_DUCK_SCREAM 0x28100000 // ##DONE## //Sound defs from bank 17 (keypad) #define SNDID_CURSOR_MOVE 0x80110000 #define SNDID_CURSOR_SELECT 0x80110001 #define SNDID_KEYPAD_FAIL 0x80110002 #define SNDID_KEYPAD_UNLOCK 0x80110003 // ##DONE## //Compound sound defs from bank 17 (keypad) // ##DONE## //Sound defs from bank 18 (cardgame) #define SNDID_BRIEFCASE_OPEN 0x80120000 #define SNDID_BRIEFCASE_CLOSE 0x80120001 #define SNDID_CARD_MOVE 0x88120002 #define SNDID_CARD_FLIP 0x88120003 #define SNDID_CARD_LOSE 0x80120004 #define SNDID_CARD_WIN 0x80120005 // ##DONE## //Compound sound defs from bank 18 (cardgame) // ##DONE## //Sound defs from bank 19 (subway) #define SNDID_TICKET_VEND 0x88130000 #define SNDID_CAMMY_DAMAGE_1 0x81130001 #define SNDID_CAMMY_DAMAGE_2 0x81130002 #define SNDID_CAMMY_DAMAGE_3 0x81130003 #define SNDID_CAMMY_DAMAGE_4 0x81130004 #define SNDID_CAMMY_LIGHT_ATTACK_1 0x81130005 #define SNDID_CAMMY_LIGHT_ATTACK_2 0x81130006 #define SNDID_CAMMY_MEDIUM_ATTACK_1 0x81130007 #define SNDID_CAMMY_MEDIUM_ATTACK_2 0x81130008 #define SNDID_CAMMY_MEDIUM_ATTACK_3 0x81130009 #define SNDID_CAMMY_MEDIUM_ATTACK_4 0x8113000a #define SNDID_CAMMY_MEDIUM_ATTACK_5 0x8113000b #define SNDID_CAMMY_MEDIUM_ATTACK_6 0x8113000c #define SNDID_CAMMY_MEDIUM_ATTACK_7 0x8113000d #define SNDID_KNOCKOUT_CAMMY 0x8013000e #define SNDID_SCREEN1AND2LINE1AND2_CAMMY 0x8013000f #define SNDID_SCREEN1END_CAMMY 0x80130010 #define SNDID_SCREEN1LINE3_CAMMY 0x80130011 #define SNDID_SCREEN2END_CAMMY 0x80130012 #define SNDID_SCREEN2LINE3_CAMMY 0x80130013 #define SNDID_SCREEN2LINE4_CAMMY 0x80130014 #define SNDID_YOUWIN_CAMMY 0x80130015 // ##DONE## //Compound sound defs from bank 19 (subway) #define CSNDID_CAMMY_DAMAGE 0x21130000 #define CSNDID_CAMMY_LIGHT_ATTACK 0x21130001 #define CSNDID_CAMMY_MEDIUM_ATTACK 0x21130002 // ##DONE## //Sound defs from bank 20 (darts) #define SNDID_DART_THROW 0x88140000 #define SNDID_HAGGER_2P_HEAVY_DAMAGE_1 0x88140001 #define SNDID_HAGGER_2P_HEAVY_DAMAGE_2 0x81140002 #define SNDID_HAGGER_2P_HEAVY_DAMAGE_3 0x88140003 #define SNDID_HAGGER_2P_HEAVY_DAMAGE_4 0x81140004 #define SNDID_HAGGER_2P_MED_ATTACK_1 0x81140005 #define SNDID_HAGGER_2P_LIGHT_DAMAGE_1 0x80140006 #define SNDID_HAGGER_2P_LIGHT_DAMAGE_2 0x80140007 #define SNDID_HAGGER_2P_LIGHT_DAMAGE_3 0x80140008 #define SNDID_HAGGER_2P_MED_DAMAGE_1 0x81140009 #define SNDID_HAGGER_2P_MED_DAMAGE_2 0x8114000a #define SNDID_HAGGER_2P_MED_DAMAGE_3 0x8114000b #define SNDID_HAGGER_2P_MED_DAMAGE_4 0x8114000c #define SNDID_GUY_2P_HEAVY_ATTACK_1 0x8114000d #define SNDID_GUY_2P_HEAVY_ATTACK_2 0x8114000e #define SNDID_GUY_2P_MED_ATTACK_1 0x8814000f #define SNDID_GUY_2P_MED_ATTACK_2 0x88140010 #define SNDID_GUY_2P_HEAVY_DAMAGE_1 0x81140011 #define SNDID_GUY_2P_HEAVY_DAMAGE_2 0x81140012 #define SNDID_GUY_2P_HEAVY_DAMAGE_3 0x81140013 #define SNDID_CODY_2P_HEAVY_ATTACK 0x81140014 #define SNDID_CODY_2P_HEAVY_DAMAGE_1 0x81140015 #define SNDID_CODY_2P_HEAVY_DAMAGE_2 0x81140016 #define SNDID_CODY_2P_HEAVY_DAMAGE_3 0x88140017 #define SNDID_CODY_2P_MED_ATTACK 0x88140018 #define SNDID_CODY_2P_MED_DAMAGE_1 0x81140019 #define SNDID_CODY_2P_MED_DAMAGE_2 0x8114001a #define SNDID_CODY_2P_MED_DAMAGE_3 0x8114001b #define SNDID_HAGGER_HEAVY_ATTACK 0x8114001c #define SNDID_CODY_2P_DEATH 0x8814001d #define SNDID_GUY_2P_DEATH 0x8814001e #define SNDID_HAGGER_2P_DEATH 0x8814001f #define SNDID_HAGGER_2P_PILE_DRIVER 0x80140020 #define SNDID_GUY_CHARGE_PUNCH 0x80140021 #define SNDID_HAGGER_2P_MED_ATTACK_2 0x88140022 #define SNDID_TRASHCAN_2P 0x88140023 #define SNDID_NEWSPAPER_2P 0x88140024 #define SNDID_VIDEO_GAME_HIT_2P 0x88140025 #define SNDID_VIDEO_GAME_BREAK_2P 0x88140026 #define SNDID_PHONE_HIT_2P 0x88140027 #define SNDID_MAILBOX_2P 0x88140028 #define SNDID_METER_2P 0x88140029 #define SNDID_2P_RESPAWN 0x8014002a #define SNDID_2P_ARROW 0x8014002b // ##DONE## //Compound sound defs from bank 20 (darts) #define CSNDID_HAGGER_2P_HEAVY_DAMAGE 0x28140000 #define CSNDID_HAGGER_2P_LIGHT_DAMAGE 0x20140001 #define CSNDID_HAGGER_2P_MED_DAMAGE 0x21140002 #define CSNDID_GUY_2P_HEAVY_ATTACK 0x21140003 #define CSNDID_GUY_2P_MED_ATTACK 0x28140004 #define CSNDID_GUY_2P_HEAVY_DAMAGE 0x21140005 #define CSNDID_CODY_2P_HEAVY_DAMAGE 0x21140006 #define CSNDID_CODY_2P_LIGHT_DAMAGE 0x20140007 #define CSNDID_CODY_2P_MED_DAMAGE 0x21140008 #define CSNDID_HAGGER_2P_MED_ATTACK 0x21140009 // ##DONE## //Sound defs from bank 21 (vito) #define SNDID_VITO_TABLES 0x88150000 #define SNDID_VITO_PLATES 0x88150001 #define SNDID_VITO_BOTTLESS 0x88150002 #define SNDID_VITO_CHAIRS 0x88150003 #define SNDID_VITO_DOLLY 0x88150004 #define SNDID_VITO_VACUUM 0x88150005 #define SNDID_FAT_MAN_TACKLE_VITO 0x80150006 #define SNDID_VITO_MEN_DAMAGE_1 0x81150007 #define SNDID_VITO_MEN_DAMAGE_2 0x81150008 #define SNDID_VITO_MEN_DAMAGE_3 0x81150009 #define SNDID_VITO_MEN_DEATH_1 0x8115000a #define SNDID_VITO_MEN_DEATH_2 0x8115000b #define SNDID_VITO_MEN_DEATH_3 0x8115000c #define SNDID_CHEF_STEP_1 0x8815000d #define SNDID_CHEF_STEP_2 0x8815000e #define SNDID_CHEF_STEP_3 0x8815000f #define SNDID_CHEF_GROWL 0x80150010 // ##DONE## //Compound sound defs from bank 21 (vito) #define CSNDID_VITO_MEN_DAMAGE 0x21150000 #define CSNDID_VITO_MEN_DEATH 0x21150001 #define CSNDID_CHEF_STEP 0x28150002 // ##DONE## //Sound defs from bank 22 (bellawar) #define SNDID_BELLA_ATTACK_1 0x88160000 #define SNDID_BELLA_ATTACK_2 0x88160001 #define SNDID_BELLA_LIGHT_DAMAGE_1 0x88160002 #define SNDID_BELLA_LIGHT_DAMAGE_2 0x88160003 #define SNDID_BELLA_LIGHT_DAMAGE_3 0x88160004 #define SNDID_BELLA_HEAVY_DAMAGE_1 0x88160005 #define SNDID_BELLA_HEAVY_DAMAGE_2 0x88160006 #define SNDID_BELLA_HEAVY_DAMAGE_3 0x88160007 #define SNDID_BELLA_DEATH 0x88160008 #define SNDID_FIRE_BALL_LAND 0x88160009 #define SNDID_FIRE_SUMMON 0x8016000a #define SNDID_GLOW_TORNADO 0x8016000b #define SNDID_GROUND_GLOW_FLAME 0x8016000c #define SNDID_ROCKET_LAUNCHER_EXPLOSION 0x8816000d #define SNDID_ROCKET_LAUNCHER_SHOT 0x8016000e #define SNDID_CD_ATTACK_1 0x8816000f #define SNDID_CD_ATTACK_2 0x88160010 #define SNDID_CD_ATTACK_3 0x88160011 #define SNDID_CD_GRAB_VOICE 0x88160012 #define SNDID_CD_DAMAGE_1 0x88160013 #define SNDID_CD_DAMAGE_2 0x88160014 #define SNDID_CD_DAMAGE_3 0x88160015 #define SNDID_CD_SWISH 0x88160016 #define SNDID_CD_GRAB_PUNCH 0x88160017 #define SNDID_TOWER_CRATE_HIT 0x88160018 #define SNDID_TOWER_CRATE_BREAK 0x88160019 // ##DONE## //Compound sound defs from bank 22 (bellawar) #define CSNDID_BELLA_ATTACK 0x28160000 #define CSNDID_BELLA_LIGHT_DAMAGE 0x28160001 #define CSNDID_BELLA_HEAVY_DAMAGE 0x28160002 #define CSNDID_CD_ATTACK 0x28160003 #define CSNDID_CD_DAMAGE 0x28160004 // ##DONE## //Sound defs from bank 23 (war) #define SNDID_BULLET_DIRT_HIT_1 0x88170000 #define SNDID_BULLET_DIRT_HIT_2 0x88170001 #define SNDID_BULLET_DIRT_HIT_3 0x88170002 #define SNDID_BULLET_GRASS_HIT_1 0x88170003 #define SNDID_BULLET_GRASS_HIT_2 0x88170004 #define SNDID_BULLET_GRASS_HIT_3 0x88170005 #define SNDID_BULLET_METAL_HIT_1 0x88170006 #define SNDID_BULLET_METAL_HIT_2 0x88170007 #define SNDID_BULLET_METAL_HIT_3 0x88170008 #define SNDID_BULLET_STONE_HIT_1 0x88170009 #define SNDID_BULLET_STONE_HIT_2 0x8817000a #define SNDID_BULLET_STONE_HIT_3 0x8817000b #define SNDID_BULLET_TREE_HIT_1 0x8817000c #define SNDID_BULLET_TREE_HIT_2 0x8817000d #define SNDID_BULLET_TREE_HIT_3 0x8817000e #define SNDID_BULLET_SWEETENER_1 0x8817000f #define SNDID_BULLET_SWEETENER_2 0x88170010 #define SNDID_BULLET_SWEETENER_3 0x88170011 #define SNDID_GRENADE_SMOKE_TRAIL 0x88170012 #define SNDID_MINIGUN_END 0x88170013 #define SNDID_MINIGUN_LOOP 0x80170014 #define SNDID_MINIGUN_START 0x80170015 #define SNDID_TREE_BREAK_1 0x88170016 #define SNDID_TREE_BREAK_2 0x88170017 #define SNDID_TREE_BREAK_3 0x88170018 #define SNDID_WAR_GRENADE_LAUNCHER 0x88170019 #define SNDID_GRAVE_BREAK 0x8817001a #define SNDID_MONUMENT_BREAK 0x8817001b #define SNDID_MINIGUN_START_SHORT 0x8817001c #define SNDID_WAR_HIT_1 0x8817001d #define SNDID_WAR_HIT_2 0x8817001e // ##DONE## //Compound sound defs from bank 23 (war) #define CSNDID_BULLET_DIRT_HIT 0x28170000 #define CSNDID_BULLET_GRASS_HIT 0x28170001 #define CSNDID_BULLET_METAL_HIT 0x28170002 #define CSNDID_BULLET_STONE_HIT 0x28170003 #define CSNDID_BULLET_TREE_HIT 0x28170004 #define CSNDID_BULLET_SWEETENER 0x28170005 #define CSNDID_TREE_BREAK 0x28170006 #define CSNDID_WAR_HIT 0x28170007 // ##DONE## //Sound defs from bank 24 (pesti) #define SNDID_ACID_BALL_CHARGE 0x80180000 #define SNDID_ACID_BALL_FLY 0x88180001 #define SNDID_ACID_BALL_GRUNT_1 0x88180002 #define SNDID_ACID_BALL_GRUNT_2 0x88180003 #define SNDID_ACID_BALL_GRUNT_3 0x88180004 #define SNDID_ACID_BALL_LAND 0x88180005 #define SNDID_ACID_BALL_LAUNCH 0x88180006 #define SNDID_ACID_RELEASE_LARGE 0x80180007 #define SNDID_ACID_RELEASE_SMALL_1 0x88180008 #define SNDID_ACID_RELEASE_SMALL_2 0x88180009 #define SNDID_ACID_SIZZLE 0x8818000a #define SNDID_BODY_PART_FLY 0x8818000b #define SNDID_BODY_PART_THROW 0x8818000c #define SNDID_GLOW_ORB_HIT 0x8018000d #define SNDID_PESTILENCE_ATK_1 0x8818000e #define SNDID_PESTILENCE_ATK_2 0x8818000f #define SNDID_PESTILENCE_ATK_3 0x88180010 #define SNDID_PESTILENCE_DAMAGE_1 0x88180011 #define SNDID_PESTILENCE_DAMAGE_2 0x88180012 #define SNDID_PESTILENCE_DAMAGE_3 0x88180013 #define SNDID_PESTILENCE_WALK 0x88180014 #define SNDID_PESTI_PHASE_3_ATK 0x80180015 #define SNDID_PESTI_STEP_1 0x88180016 #define SNDID_PESTI_STEP_2 0x88180017 #define SNDID_PESTI_STEP_3 0x88180018 #define SNDID_PESTILENCE_ROAR_LARGE 0x80180019 #define SNDID_PESTILENCE_ROAR_SMALL 0x8018001a #define SNDID_PESTI_PHASE_1_STEP_1 0x8818001b #define SNDID_PESTI_PHASE_1_STEP_2 0x8818001c #define SNDID_PESTI_PHASE_1_STEP_3 0x8818001d #define SNDID_PESTILENCE_TANTRUM 0x8018001e #define SNDID_PEW_SMASH 0x8018001f // ##DONE## //Compound sound defs from bank 24 (pesti) #define CSNDID_ACID_BALL_GRUNT 0x28180000 #define CSNDID_ACID_RELEASE_SMALL 0x28180001 #define CSNDID_PESTILENCE_ATK 0x28180002 #define CSNDID_PESTILENCE_DAMAGE 0x28180003 #define CSNDID_PESTI_STEP 0x28180004 #define CSNDID_PESTI_PHASE_1_STEP 0x28180005 // ##DONE## //Sound defs from bank 25 (factory) #define SNDID_CRATE_HIT 0x88190000 #define SNDID_CRATE_BREAK 0x88190001 #define SNDID_BEEP 0x80190002 #define SNDID_CRATE_SCRAPE 0x88190003 #define SNDID_FACTORY_GUN 0x80190004 #define SNDID_FACTORY_DOOR 0x80190005 #define SNDID_FACTORY_ALARM 0x80190006 #define SNDID_FAT_MAN_TACKLE_FACTORY 0x80190007 #define SNDID_BULLET_FACTORY_WALL_1 0x88190008 #define SNDID_BULLET_FACTORY_WALL_2 0x88190009 #define SNDID_BULLET_FACTORY_WALL_3 0x8819000a #define SNDID_BULLET_FACTORY_METAL_1 0x8819000b #define SNDID_BULLET_FACTORY_METAL_2 0x8819000c #define SNDID_BULLET_FACTORY_METAL_3 0x8819000d #define SNDID_BULLET_FACTORY_WOOD_1 0x8819000e #define SNDID_BULLET_FACTORY_WOOD_2 0x8819000f #define SNDID_BULLET_FACTORY_WOOD_3 0x88190010 #define SNDID_BUTCHER_STEP_1 0x88190011 #define SNDID_BUTCHER_STEP_2 0x88190012 #define SNDID_BUTCHER_STEP_3 0x88190013 #define SNDID_BUTCHER_GROWL 0x80190014 #define SNDID_GLOWHEAD_FACTORY_SMALL_DAMAGE_1 0x88190015 #define SNDID_GLOWHEAD_FACTORY_SMALL_DAMAGE_2 0x88190016 #define SNDID_GLOWHEAD_FACTORY_SMALL_DAMAGE_3 0x88190017 #define SNDID_GLOWHEAD_FACTORY_SMALL_DEATH 0x88190018 #define SNDID_GLOWHEAD_FACTORY_RUN_1 0x88190019 #define SNDID_GLOWHEAD_FACTORY_RUN_2 0x8819001a #define SNDID_GUY_CHARGE_PUNCH_FACTORY 0x8019001b // ##DONE## //Compound sound defs from bank 25 (factory) #define CSNDID_BULLET_FACTORY_WALL 0x28190000 #define CSNDID_BULLET_FACTORY_METAL 0x28190001 #define CSNDID_BULLET_FACTORY_WOOD 0x28190002 #define CSNDID_BUTCHER_STEP 0x28190003 #define CSNDID_GLOWHEAD_FACTORY_SMALL_DAMAGE 0x28190004 #define CSNDID_GLOWHEAD_FACTORY_RUN 0x28190005 // ##DONE## //Sound defs from bank 26 (fishpack) #define SNDID_DRY_DOCK_CRATE_HITT 0x881a0000 #define SNDID_DRY_DOCK_CRATE_BREAK 0x881a0001 #define SNDID_BRIDGE_LOWER 0x801a0002 #define SNDID_BRIDGE_LAND 0x801a0003 #define SNDID_HAGGER_DEATH 0x881a0004 #define SNDID_HAGG_HEAVY_ATTACK_1 0x881a0005 #define SNDID_HAGG_HEAVY_ATTACK_2 0x881a0006 #define SNDID_HAGG_HEAVY_DAMAGE_1 0x881a0007 #define SNDID_HAGG_HEAVY_DAMAGE_2 0x881a0008 #define SNDID_HAGG_HEAVY_DAMAGE_3 0x881a0009 #define SNDID_TRASH_CAN_SMASH 0x881a000a #define SNDID_DRY_DOCK_PUNK_WHISTLE 0x801a000b #define SNDID_MINIGAME_TRASHCANS 0x881a000c // ##DONE## //Compound sound defs from bank 26 (fishpack) #define CSNDID_HAGGER_HEAVY_ATTACK 0x201a0000 #define CSNDID_HAGGER_HEAVY_DAMAGE 0x201a0001 #define CSNDID_HAGG_HEAVY_ATTACK 0x281a0002 #define CSNDID_HAGG_HEAVY_DAMAGE 0x281a0003 // ##DONE## //Sound defs from bank 27 (kitchen) #define SNDID_FAMINE_BLADES_FLIP 0x801b0000 #define SNDID_FAMINE_DAMAGE_1 0x881b0001 #define SNDID_FAMINE_DAMAGE_2 0x881b0002 #define SNDID_FAMINE_DAMAGE_3 0x881b0003 #define SNDID_FAMINE_DEATH 0x801b0004 #define SNDID_FAMINE_KNIFE_STRETCH_HIT 0x801b0005 #define SNDID_FAMINE_KNIFE_STRETCH 0x801b0006 #define SNDID_FAMINE_KNIFE_TWIST 0x801b0007 #define SNDID_FAMINE_KNOCKDOWN 0x801b0008 #define SNDID_FAMINE_SCREAM 0x801b0009 #define SNDID_TOMB_BREAK 0x881b000a #define SNDID_BLADES_DART 0x801b000b #define SNDID_BLADES_TREE_FLIP 0x801b000c #define SNDID_BLADES_FLIP 0x801b000d #define SNDID_BLADES_KNIFE_FLY 0x881b000e #define SNDID_KNIFE_THURST 0x881b000f #define SNDID_BLADES_INTRO 0x881b0010 #define SNDID_BLADES_HEAVY_DAMAGE_1 0x811b0011 #define SNDID_BLADES_HEAVY_DAMAGE_2 0x811b0012 #define SNDID_BLADES_HEAVY_DAMAGE_3 0x811b0013 #define SNDID_BLADES_HEAVY_ATTACK_1 0x811b0014 #define SNDID_BLADES_HEAVY_ATTACK_2 0x811b0015 #define SNDID_BLADES_HEAVY_ATTACK_3 0x811b0016 #define SNDID_BLADES_MED_DAMAGE_1 0x811b0017 #define SNDID_BLADES_MED_DAMAGE_2 0x811b0018 #define SNDID_BLADES_MED_DAMAGE_3 0x811b0019 #define SNDID_BLADES_TAUNT_KNIFE_TWIRL 0x801b001a // ##DONE## //Compound sound defs from bank 27 (kitchen) #define CSNDID_FAMINE_DAMAGE 0x281b0000 #define CSNDID_BLADES_HEAVY_DAMAGE 0x211b0001 #define CSNDID_BLADES_HEAVY_ATTACK 0x211b0002 #define CSNDID_BLADES_MED_DAMAGE 0x211b0003 // ##DONE## //Sound defs from bank 28 (pitandor) #define SNDID_ANDORE_STEP_1 0x881c0000 #define SNDID_ANDORE_STEP_2 0x881c0001 #define SNDID_ANDORE_STEP_3 0x881c0002 #define SNDID_BELLY_FLOP 0x801c0003 #define SNDID_BODY_SLAM 0x801c0004 #define SNDID_DOUBLE_HAND_SLAP_1 0x881c0005 #define SNDID_ANDORE_DROP_KICK 0x801c0006 #define SNDID_PILE_DRIVER 0x801c0007 #define SNDID_SLAP_AND_FLEX_1 0x881c0008 #define SNDID_SLAP_AND_FLEX_2 0x881c0009 #define SNDID_SLAP_AND_FLEX_3 0x881c000a #define SNDID_ANDORE_GRUNT_1 0x811c000b #define SNDID_ANDORE_GRUNT_2 0x811c000c #define SNDID_ANDORE_GRUNT_3 0x811c000d #define SNDID_ANDORE_GRUNT_4 0x811c000e #define SNDID_DOUBLE_HAND_SLAP_2 0x881c000f #define SNDID_KNOCKOUT_ANDORE 0x801c0010 #define SNDID_SCREEN1AND2LINE1AND2_ANDORE 0x801c0011 #define SNDID_SCREEN1END_ANDORE 0x801c0012 #define SNDID_SCREEN1LINE3_ANDORE 0x801c0013 #define SNDID_SCREEN2END_ANDORE 0x801c0014 #define SNDID_SCREEN2LINE3_ANDORE 0x801c0015 #define SNDID_SCREEN2LINE4_ANDORE 0x801c0016 #define SNDID_YOUWIN_ANDORE 0x801c0017 // ##DONE## //Compound sound defs from bank 28 (pitandor) #define CSNDID_ANDORE_STEP 0x281c0000 #define CSNDID_SLAP_AND_FLEX 0x281c0001 #define CSNDID_ANDORE_GRUNT 0x211c0002 #define CSNDID_DOUBLE_HAND_SLAP 0x281c0003 // ##DONE## //Sound defs from bank 29 (smashcar) #define SNDID_BREAK_EFFECT_1 0x881d0000 #define SNDID_BREAK_EFFECT_2 0x881d0001 #define SNDID_BREAK_STATE_1 0x881d0002 #define SNDID_BREAK_STATE_2 0x881d0003 #define SNDID_BREAK_STATE_3 0x881d0004 #define SNDID_CAR_IMPACT_1 0x881d0005 #define SNDID_CAR_IMPACT_2 0x881d0006 #define SNDID_CAR_IMPACT_3 0x881d0007 #define SNDID_WINDOW_BREAK_1 0x881d0008 #define SNDID_WINDOW_BREAK_2 0x881d0009 #define SNDID_WINDOW_BREAK_3 0x881d000a // ##DONE## //Compound sound defs from bank 29 (smashcar) #define CSNDID_BREAK_EFFECT 0x281d0000 #define CSNDID_BREAK_STATE 0x281d0001 #define CSNDID_CAR_IMPACT 0x281d0002 #define CSNDID_WINDOW_BREAK 0x281d0003 // ##DONE## //Sound defs from bank 30 (ghost) #define SNDID_GHOST_HEAVY_DAMAGE_1 0x811e0000 #define SNDID_GHOST_HEAVY_DAMAGE_2 0x811e0001 #define SNDID_GHOST_HEAVY_DAMAGE_3 0x811e0002 #define SNDID_GHOST_HEAVY_ATTACK_1 0x811e0003 #define SNDID_GHOST_HEAVY_ATTACK_2 0x811e0004 #define SNDID_GHOST_LIGHT_DAMAGE_1 0x811e0005 #define SNDID_GHOST_LIGHT_DAMAGE_2 0x811e0006 #define SNDID_GHOST_LIGHT_DAMAGE_3 0x811e0007 #define SNDID_KNOCKOUT_GHOST 0x801e0008 #define SNDID_SCREEN1AND2LINE1AND2_GHOST 0x801e0009 #define SNDID_SCREEN1END_GHOST 0x801e000a #define SNDID_SCREEN1LINE3_GHOST 0x801e000b #define SNDID_SCREEN2END_GHOST 0x801e000c #define SNDID_SCREEN2LINE3_GHOST 0x801e000d #define SNDID_SCREEN2LINE4_GHOST 0x801e000e #define SNDID_YOUWIN_GHOST 0x801e000f // ##DONE## //Compound sound defs from bank 30 (ghost) #define CSNDID_GHOST_HEAVY_DAMAGE 0x211e0000 #define CSNDID_GHOST_HEAVY_ATTACK 0x211e0001 #define CSNDID_GHOST_LIGHT_DAMAGE 0x211e0002 // ##DONE## //Sound defs from bank 31 (lock) #define SNDID_LOCKSMITH_HEAVY_DAMAGE_1 0x811f0000 #define SNDID_LOCKSMITH_HEAVY_DAMAGE_2 0x811f0001 #define SNDID_LOCKSMITH_HEAVY_DAMAGE_3 0x811f0002 #define SNDID_LOCKSMITH_LIGHT_DAMAGE_1 0x811f0003 #define SNDID_LOCKSMITH_LIGHT_DAMAGE_2 0x811f0004 #define SNDID_LOCKSMITH_LIGHT_DAMAGE_3 0x811f0005 #define SNDID_LOCKSMITH_LIGHT_DAMAGE_4 0x811f0006 #define SNDID_LOCKSMITH_SPECIAL_ATTACK 0x811f0007 #define SNDID_LOCKSMITH_HEAVY_ATTACK_1 0x811f0008 #define SNDID_LOCKSMITH_HEAVY_ATTACK_2 0x811f0009 #define SNDID_LOCKSMITH_HEAVY_ATTACK_3 0x811f000a #define SNDID_LOCKSMITH_HEAVY_ATTACK_4 0x811f000b #define SNDID_KNOCKOUT_LOCK 0x801f000c #define SNDID_SCREEN1AND2LINE1AND2_LOCK 0x801f000d #define SNDID_SCREEN1END_LOCK 0x801f000e #define SNDID_SCREEN1LINE3_LOCK 0x801f000f #define SNDID_SCREEN2END_LOCK 0x801f0010 #define SNDID_SCREEN2LINE3_LOCK 0x801f0011 #define SNDID_SCREEN2LINE4_LOCK 0x801f0012 #define SNDID_YOUWIN_LOCK 0x801f0013 // ##DONE## //Compound sound defs from bank 31 (lock) #define CSNDID_LOCKSMITH_HEAVY_DAMAGE 0x211f0000 #define CSNDID_LOCKSMITH_LIGHT_DAMAGE 0x211f0001 #define CSNDID_LOCKSMITH_HEAVY_ATTACK 0x211f0002 // ##DONE## //IDs for sounds of type DIALOG #define DLGID_BLACK_GUY_POSITIVE_7 0x40000000 #define DLGID_BLACK_MAN_LOOP 0x42000001 #define DLGID_BLACK_MAN_NEGATIVE_1 0x40000002 #define DLGID_BLACK_MAN_NEGATIVE_2 0x40000003 #define DLGID_BLACK_MAN_NEGATIVE_3 0x40000004 #define DLGID_BLACK_MAN_POSITIVE_1 0x40000005 #define DLGID_BLACK_MAN_POSITIVE_2 0x40000006 #define DLGID_BLACK_MAN_POSITIVE_3 0x40000007 #define DLGID_BLACK_MAN_POSITIVE_4 0x40000008 #define DLGID_PESTI_TRANSFORMATION 0x40000009 #define DLGID_CAR_SMASH_ENDING 0x4000000a #define DLGID_CODY_GLOW_1 0x4000000b #define DLGID_BLACK_WOMAN_POSTIVE_1 0x4000000c #define DLGID_BLACK_WOMAN_POSTIVE_2 0x4000000d #define DLGID_BLACK_WOMAN_POSTIVE_3 0x4000000e #define DLGID_KYLE_CELEBRATION_HP_1 0x4400000f #define DLGID_FATGUY_NEGATIVE_1 0x40000010 #define DLGID_FATGUY_NEGATIVE_2 0x40000011 #define DLGID_FATGUY_NEGATIVE_3 0x40000012 #define DLGID_FATGUY_NEGATIVE_4 0x40000013 #define DLGID_FATGUY_POSITIVE_1 0x40000014 #define DLGID_FATGUY_POSITIVE_2 0x40000015 #define DLGID_FATGUY_POSITIVE_3 0x40000016 #define DLGID_FATGUY_POSITIVE_4 0x40000017 #define DLGID_FATGUY_POSITIVE_5 0x40000018 #define DLGID_FATGUY_POSITIVE_7 0x40000019 #define DLGID_GENERIC_NEGATIVE_1 0x4000001a #define DLGID_GENERIC_NEGATIVE_2 0x4000001b #define DLGID_GENERIC_NEGATIVE_3 0x4000001c #define DLGID_GENERIC_NEGATIVE_4 0x4000001d #define DLGID_GENERIC_POSITIVE_1 0x4000001e #define DLGID_GENERIC_POSITIVE_2 0x4000001f #define DLGID_GENERIC_POSITIVE_3 0x40000020 #define DLGID_GENERIC_POSITIVE_4 0x40000021 #define DLGID_GENERIC_POSITIVE_5 0x40000022 #define DLGID_GENERIC_POSITIVE_6 0x40000023 #define DLGID_GENERIC_POSITIVE_7 0x40000024 #define DLGID_GENERIC_POSITIVE_8 0x40000025 #define DLGID_METROMAN_NEGATIVE_1 0x40000026 #define DLGID_METROMAN_NEGATIVE_2 0x40000027 #define DLGID_METROMAN_NEGATIVE_3 0x40000028 #define DLGID_METROMAN_POSITIVE_1 0x40000029 #define DLGID_METROMAN_POSITIVE_2 0x4000002a #define DLGID_METROMAN_POSITIVE_3 0x4000002b #define DLGID_METROMAN_POSITIVE_4 0x4000002c #define DLGID_METROMAN_POSITIVE_5 0x4000002d #define DLGID_METROMAN_POSITIVE_6 0x4000002e #define DLGID_METROMAN_POSITIVE_7 0x4000002f #define DLGID_MEXICAN_NEGATIVE_1 0x40000030 #define DLGID_MEXICAN_NEGATIVE_2 0x40000031 #define DLGID_MEXICAN_NEGATIVE_3 0x40000032 #define DLGID_MEXICAN_NEGATIVE_4 0x40000033 #define DLGID_MEXICAN_NEGATIVE_5 0x40000034 #define DLGID_MEXICAN_POSITIVE_1 0x40000035 #define DLGID_MEXICAN_POSITIVE_2 0x40000036 #define DLGID_MEXICAN_POSITIVE_3 0x40000037 #define DLGID_MEXICAN_POSITIVE_4 0x40000038 #define DLGID_MEXICAN_POSITIVE_5 0x40000039 #define DLGID_MEXICAN_THUG_NEGATIVE_1 0x4000003a #define DLGID_MEXICAN_THUG_NEGATIVE_2 0x4000003b #define DLGID_MEXICAN_THUG_NEGATIVE_3 0x4000003c #define DLGID_MEXICAN_THUG_POSITIVE_1 0x4000003d #define DLGID_MEXICAN_THUG_POSITIVE_2 0x4000003e #define DLGID_MEXICAN_THUG_POSITIVE_3 0x4000003f #define DLGID_MEXICAN_THUG_POSITIVE_4 0x40000040 #define DLGID_MEXICAN_THUG_POSITIVE_5 0x40000041 #define DLGID_MEXICAN_THUG_POSITIVE_6 0x40000042 #define DLGID_MONO_LOOP 0x42000043 #define DLGID_THUG_NEGATIVE_1 0x40000044 #define DLGID_THUG_NEGATIVE_2 0x40000045 #define DLGID_THUG_POSITIVE_1 0x40000046 #define DLGID_THUG_POSITIVE_2 0x40000047 #define DLGID_THUG_POSITIVE_3 0x40000048 #define DLGID_THUG_POSITIVE_4 0x40000049 #define DLGID_THUG_POSITIVE_5 0x4000004a #define DLGID_THUG_POSITIVE_6 0x4000004b #define DLGID_WEASAL_TAUNT_1 0x4000004c #define DLGID_BOO_24 0x4000004d #define DLGID_WEASAL_TAUNT_2 0x4000004e #define DLGID_WEASAL_TAUNT_3 0x4000004f #define DLGID_PHONE_HIT_1_22 0x40000050 #define DLGID_SIGN_BREAK_22 0x40000051 #define DLGID_WSL_CONFESSION_1 0x40000052 #define DLGID_WSL_CONFESSION_2 0x40000053 #define DLGID_ARCADE_HIT_1_24 0x40000054 #define DLGID_WEASAL_TAUNT_4 0x40000055 #define DLGID_WEASAL_TAUNT_5 0x40000056 #define DLGID_WEASAL_TAUNT_6 0x40000057 #define DLGID_WEASAL_TAUNT_7 0x40000058 #define DLGID_WEASAL_TAUNT_8 0x40000059 #define DLGID_ARCADE_HIT_2_24 0x4000005a #define DLGID_WSL_CONFESSION_3 0x4000005b #define DLGID_KYLE_CELEBRATION_HP_2 0x4400005c #define DLGID_KYLE_CELEBRATION_HP_3 0x4400005d #define DLGID_KYLE_CELEBRATION_HP_10 0x4400005e #define DLGID_KYLE_CELEBRATION_HP_11 0x4400005f #define DLGID_KYLE_CELEBRATION_HP_4 0x44000060 #define DLGID_KYLE_CELEBRATION_HP_5 0x44000061 #define DLGID_KYLE_CELEBRATION_HP_6 0x44000062 #define DLGID_KYLE_CELEBRATION_HP_7 0x44000063 #define DLGID_KYLE_CELEBRATION_HP_8 0x44000064 #define DLGID_KYLE_CELEBRATION_HP_9 0x44000065 #define DLGID_BOB_FLEX_1 0x40000066 #define DLGID_BOB_FLEX_2 0x40000067 #define DLGID_BOB_FLEX_3 0x40000068 #define DLGID_BOB_FLEX_4 0x40000069 #define DLGID_BOB_POINT_1 0x4000006a #define DLGID_BOB_POINT_2 0x4000006b #define DLGID_BOB_POINT_3 0x4000006c #define DLGID_BOB_POINT_4 0x4000006d #define DLGID_BOB_QUESTION_CLOSE_1 0x4000006e #define DLGID_KYLE_HEALTH_PICKUP_HP_1 0x4400006f #define DLGID_KYLE_HEALTH_PICKUP_HP_2 0x44000070 #define DLGID_KYLE_HEALTH_PICKUP_HP_3 0x44000071 #define DLGID_KYLE_KEY_PICKUP_HP_1 0x44000072 #define DLGID_KYLE_KEY_PICKUP_HP_2 0x44000073 #define DLGID_KYLE_LOCKED_HP_1 0x44000074 #define DLGID_KYLE_LOCKED_HP_2 0x44000075 #define DLGID_KYLE_LOCKED_HP_3 0x44000076 #define DLGID_KYLE_LOCKED_HP_4 0x44000077 #define DLGID_KYLE_LOCKED_HP_5 0x44000078 #define DLGID_WSL_SLAM_1 0x40000079 #define DLGID_WSL_SLAM_2 0x4000007a #define DLGID_WSL_SLAM_3 0x4000007b #define DLGID_GRD_ALERT_1 0x4000007c #define DLGID_GRD_ALERT_10 0x4000007d #define DLGID_GRD_ALERT_11 0x4000007e #define DLGID_GRD_ALERT_12 0x4000007f #define DLGID_GRD_ALERT_13 0x40000080 #define DLGID_GRD_ALERT_2 0x40000081 #define DLGID_GRD_ALERT_3 0x40000082 #define DLGID_GRD_ALERT_4 0x40000083 #define DLGID_GRD_ALERT_5 0x40000084 #define DLGID_GRD_ALERT_6 0x40000085 #define DLGID_GRD_ALERT_7 0x40000086 #define DLGID_GRD_ALERT_8 0x40000087 #define DLGID_GRD_ALERT_9 0x40000088 #define DLGID_GRD_ATK_1 0x40000089 #define DLGID_GRD_ATK_2 0x4000008a #define DLGID_GRD_ATK_3 0x4000008b #define DLGID_GRD_ATK_4 0x4000008c #define DLGID_STIFF_KNOCKDOWN_TAUNT_1 0x4000008d #define DLGID_STIFF_KNOCKDOWN_TAUNT_2 0x4000008e #define DLGID_STIFF_KNOCKDOWN_TAUNT_3 0x4000008f #define DLGID_STIFF_RUN_TAUNT_1 0x40000090 #define DLGID_GRD_BORED_1 0x40000091 #define DLGID_GRD_BORED_2 0x40000092 #define DLGID_GRD_BORED_3 0x40000093 #define DLGID_GRD_BORED_4 0x40000094 #define DLGID_GRD_KNOCKDOWN_1 0x40000095 #define DLGID_GRD_KNOCKDOWN_2 0x40000096 #define DLGID_GRD_KNOCKDOWN_3 0x40000097 #define DLGID_GRD_KNOCKDOWN_4 0x40000098 #define DLGID_GRD_KNOCKDOWN_5 0x40000099 #define DLGID_STIFF_RUN_TAUNT_2 0x4000009a #define DLGID_STIFF_RUN_TAUNT_3 0x4000009b #define DLGID_WSL_INT_RED_PASS_1_1 0x4000009c #define DLGID_GRD_MULTI_1 0x4000009d #define DLGID_WSL_INT_RED_PASS_2_1 0x4000009e #define DLGID_WSL_INT_RED_PASS_3_1 0x4000009f #define DLGID_BLACK_MAN_NEGATIVE_LONG_1 0x400000a0 #define DLGID_GRD_MULTI_2 0x400000a1 #define DLGID_GRD_MULTI_3 0x400000a2 #define DLGID_GRD_MULTI_4 0x400000a3 #define DLGID_GRD_MULTI_5 0x400000a4 #define DLGID_GRD_MULTI_6 0x400000a5 #define DLGID_GRD_MULTI_7 0x400000a6 #define DLGID_BLACK_MAN_NEGATIVE_LONG_2 0x400000a7 #define DLGID_BLACK_MAN_NEGATIVE_LONG_3 0x400000a8 #define DLGID_GRD_TAUNT_1 0x400000a9 #define DLGID_GRD_TAUNT_10 0x400000aa #define DLGID_GRD_TAUNT_11 0x400000ab #define DLGID_WSL_INT_YELLOW_PASS_1_1 0x400000ac #define DLGID_WSL_INT_YELLOW_PASS_2_1 0x400000ad #define DLGID_WSL_INT_YELLOW_PASS_2_2 0x400000ae #define DLGID_WSL_INT_YELLOW_PASS_2_3 0x400000af #define DLGID_WSL_INT_YELLOW_PASS_2_4 0x400000b0 #define DLGID_WSL_INT_YELLOW_PASS_3_1 0x400000b1 #define DLGID_WSL_INT_YELLOW_PASS_3_2 0x400000b2 #define DLGID_WSL_INT_YELLOW_PASS_3_3 0x400000b3 #define DLGID_GRD_TAUNT_2 0x400000b4 #define DLGID_WSL_INT_YELLOW_PASS_3_4 0x400000b5 #define DLGID_WSL_INT_YELLOW_PASS_3_5 0x400000b6 #define DLGID_KYLE_MONEY_HP_1 0x440000b7 #define DLGID_KYLE_MONEY_HP_2 0x440000b8 #define DLGID_KYLE_MONEY_HP_3 0x440000b9 #define DLGID_GRD_TAUNT_3 0x400000ba #define DLGID_GRD_TAUNT_4 0x400000bb #define DLGID_GRD_TAUNT_5 0x400000bc #define DLGID_GRD_TAUNT_6 0x400000bd #define DLGID_GRD_TAUNT_7 0x400000be #define DLGID_GRD_TAUNT_8 0x400000bf #define DLGID_GRD_TAUNT_9 0x400000c0 #define DLGID_KYLE_MONEY_1 0x400000c1 #define DLGID_KYLE_MONEY_2 0x400000c2 #define DLGID_KYLE_MONEY_3 0x400000c3 #define DLGID_KYLE_MONEY_4 0x400000c4 #define DLGID_KYLE_MONEY_5 0x400000c5 #define DLGID_KYLE_MONEY_6 0x400000c6 #define DLGID_KYLE_MONEY_HP_4 0x440000c7 #define DLGID_PORKCHOP_READY 0x400000c8 #define DLGID_PORKCHOP_RUN 0x400000c9 #define DLGID_BAR_THUG_1 0x400000ca #define DLGID_BAR_THUG_2 0x400000cb #define DLGID_BAR_THUG_3 0x400000cc #define DLGID_BAR_THUG_4 0x400000cd #define DLGID_BAR_THUG_5 0x400000ce #define DLGID_BAR_THUG_DOOR_1 0x400000cf #define DLGID_HOOKER_GREETING_1 0x400000d0 #define DLGID_HOOKER_GREETING_2 0x400000d1 #define DLGID_KYLE_CELEBRATION_1 0x400000d2 #define DLGID_KYLE_CELEBRATION_2 0x400000d3 #define DLGID_KYLE_MONEY_HP_5 0x440000d4 #define DLGID_KYLE_HEALTH_PICKUP_1 0x400000d5 #define DLGID_KYLE_HEALTH_PICKUP_2 0x400000d6 #define DLGID_KYLE_HEALTH_PICKUP_3 0x400000d7 #define DLGID_KYLE_KEY_PICKUP_1 0x400000d8 #define DLGID_KYLE_KEY_PICKUP_2 0x400000d9 #define DLGID_KYLE_MONEY_HP_6 0x440000da #define DLGID_KYLE_LOCKED_1 0x400000db #define DLGID_KYLE_LOCKED_2 0x400000dc #define DLGID_KYLE_LOCKED_3 0x400000dd #define DLGID_KYLE_MONEY_HP_7 0x440000de #define DLGID_BOB_QUESTION_CLOSE_2 0x400000df #define DLGID_ARM_WRESTLE_BOOST_1 0x400000e0 #define DLGID_ARM_WRESTLE_BOOST_2 0x400000e1 #define DLGID_ARM_WRESTLE_BOOST_3 0x400000e2 #define DLGID_ARM_WRESTLE_BOOST_4 0x400000e3 #define DLGID_DRUNK_BOTTLE_THROW 0x400000e4 #define DLGID_DRUNK_DEATH 0x400000e5 #define DLGID_DRUNK_FIGHTING_1 0x400000e6 #define DLGID_DRUNK_FIGHTING_2 0x400000e7 #define DLGID_DRUNK_FIGHTING_3 0x400000e8 #define DLGID_DRUNK_SLEEPING_1 0x400000e9 #define DLGID_DRUNK_SLEEPING_2 0x400000ea #define DLGID_DRUNK_SLEEPING_3 0x400000eb #define DLGID_DRUNK_WALKING_1 0x400000ec #define DLGID_DRUNK_WALKING_2 0x400000ed #define DLGID_DRUNK_WALKING_3 0x400000ee #define DLGID_BOB_QUESTION_CLOSE_3 0x400000ef #define DLGID_BOB_QUESTION_CLOSE_4 0x400000f0 #define DLGID_BOB_QUESTION_FAR_1 0x400000f1 #define DLGID_BOB_QUESTION_FAR_2 0x400000f2 #define DLGID_BOB_QUESTION_FAR_3 0x400000f3 #define DLGID_BOB_QUESTION_FAR_4 0x400000f4 #define DLGID_BOB_WAVE_1 0x400000f5 #define DLGID_BOB_WAVE_2 0x400000f6 #define DLGID_BOB_WAVE_3 0x400000f7 #define DLGID_BOB_WAVE_4 0x400000f8 #define DLGID_BAR_THUG_DOOR_2 0x400000f9 #define DLGID_CODY_BAR 0x400000fa #define DLGID_BAR_THUG_6 0x400000fb #define DLGID_BAR_THUG_7 0x400000fc #define DLGID_BAR_THUG_8 0x400000fd #define DLGID_BAR_THUG_9 0x400000fe #define DLGID_WSL_BLUEBALL_KNOCKDOWN_1 0x400000ff #define DLGID_WSL_BLUEBALL_KNOCKDOWN_2 0x40000100 #define DLGID_WSL_BLUEBALL_KNOCKDOWN_3 0x40000101 #define DLGID_WSL_BLUEBALL_KNOCKDOWN_4 0x40000102 #define DLGID_WSL_BLUEBALL_KNOCKDOWN_5 0x40000103 #define DLGID_WSL_CRANE_DROP_1 0x40000104 #define DLGID_WSL_CRANE_DROP_2 0x40000105 #define DLGID_WSL_KYLE_KNOCKDOWN_1 0x40000106 #define DLGID_WSL_KYLE_KNOCKDOWN_2 0x40000107 #define DLGID_WSL_KYLE_KNOCKDOWN_3 0x40000108 #define DLGID_GLOWHEAD_LEVELA_1 0x40000109 #define DLGID_GLOWHEAD_LEVELA_10 0x4000010a #define DLGID_GLOWHEAD_LEVELA_11 0x4000010b #define DLGID_GLOWHEAD_LEVELA_12 0x4000010c #define DLGID_GLOWHEAD_LEVELA_13 0x4000010d #define DLGID_GLOWHEAD_LEVELA_2 0x4000010e #define DLGID_GLOWHEAD_LEVELA_3 0x4000010f #define DLGID_GLOWHEAD_LEVELA_4 0x40000110 #define DLGID_GLOWHEAD_LEVELA_5 0x40000111 #define DLGID_GLOWHEAD_LEVELA_6 0x40000112 #define DLGID_GLOWHEAD_LEVELA_7 0x40000113 #define DLGID_GLOWHEAD_LEVELA_8 0x40000114 #define DLGID_GLOWHEAD_LEVELA_9 0x40000115 #define DLGID_GLOWHEAD_LEVELB_1 0x40000116 #define DLGID_GLOWHEAD_LEVELB_10 0x40000117 #define DLGID_GLOWHEAD_LEVELB_11 0x40000118 #define DLGID_GLOWHEAD_LEVELB_12 0x40000119 #define DLGID_GLOWHEAD_LEVELB_13 0x4000011a #define DLGID_GLOWHEAD_LEVELB_14 0x4000011b #define DLGID_GLOWHEAD_LEVELB_2 0x4000011c #define DLGID_GLOWHEAD_LEVELB_3 0x4000011d #define DLGID_GLOWHEAD_LEVELB_4 0x4000011e #define DLGID_GLOWHEAD_LEVELB_5 0x4000011f #define DLGID_GLOWHEAD_LEVELB_6 0x40000120 #define DLGID_GLOWHEAD_LEVELB_7 0x40000121 #define DLGID_GLOWHEAD_LEVELB_8 0x40000122 #define DLGID_GLOWHEAD_LEVELB_9 0x40000123 #define DLGID_THUG_BLACK_BAR_1 0x40000124 #define DLGID_THUG_BLACK_BAR_2 0x40000125 #define DLGID_THUG_BLACK_BAR_3 0x40000126 #define DLGID_THUG_LIQUOR_1 0x40000127 #define DLGID_THUG_LIQUOR_2 0x40000128 #define DLGID_THUG_MEX_BAR_1 0x40000129 #define DLGID_THUG_MEX_BAR_2 0x4000012a #define DLGID_THUG_MONEY_1 0x4000012b #define DLGID_THUG_MONEY_2 0x4000012c #define DLGID_THUG_PURSE_SNATCH_1 0x4000012d #define DLGID_THUG_PURSE_SNATCH_2 0x4000012e #define DLGID_THUG_VAN_1 0x4000012f #define DLGID_THUG_VAN_2 0x40000130 #define DLGID_THUG_VAN_3 0x40000131 #define DLGID_THUG_VAN_4 0x40000132 #define DLGID_2ILL_RIOT_ACCEPT 0x40000133 #define DLGID_2ILL_RIOT_DECLINE 0x40000134 #define DLGID_WSL_CRANE_DROP_3 0x40000135 #define DLGID_WSL_CRANE_DROP_4 0x40000136 #define DLGID_WSL_CRANE_DROP_5 0x40000137 #define DLGID_WSL_CRANE_DROP_6 0x40000138 #define DLGID_WSL_CRANE_DROP_7 0x40000139 #define DLGID_WSL_KYLE_KNOCKDOWN_4 0x4000013a #define DLGID_WEASAL_TAUNT_10 0x4000013b #define DLGID_WEASAL_TAUNT_9 0x4000013c #define DLGID_2ILL_RIOT_FIRST_ENCOUNTER 0x4000013d #define DLGID_2ILL_RIOT_INTRO_CUT_CAM 0x4000013e #define DLGID_2ILL_RIOT_VAN_CUT_CAM 0x4000013f #define DLGID_KYLE_BAR_END_CUT_CAM 0x40000140 #define DLGID_KYLE_PIT_FIGHT_END_CUT_CAM 0x40000141 #define DLGID_KYLE_RIOT_BIG_GLOWHEAD 0x40000142 #define DLGID_KYLE_RIOT_END_CUT_CAM 0x40000143 #define DLGID_KYLE_RIOT_END_CUT_CAM_HP 0x44000144 #define DLGID_STIFF_BACKUP_TAUNT_1 0x40000145 #define DLGID_KYLE_RIOT_VAN_CUT_CAM 0x40000146 #define DLGID_STIFF_RIOT_INTRO_CUT_CAM_HP 0x44000147 #define DLGID_STIFF_BACKUP_TAUNT_2 0x40000148 #define DLGID_STIFF_BACKUP_TAUNT_3 0x40000149 #define DLGID_STIFF_BACKUP_TAUNT_4 0x4000014a #define DLGID_STIFF_KNOCKDOWN_TAUNT_4 0x4000014b #define DLGID_STIFF_KNOCKDOWN_TAUNT_5 0x4000014c #define DLGID_STIFF_RIOT_INTRO_CUT_CAM 0x4000014d #define DLGID_KYLE_WAREHOUSE_END_CUT_CAM 0x4000014e #define DLGID_2ILL_RIOT_ACCEPT_HP 0x4400014f #define DLGID_2ILL_RIOT_DECLINE_HP 0x44000150 #define DLGID_2ILL_RIOT_FIRST_ENCOUNTER_HP 0x44000151 #define DLGID_2ILL_RIOT_INTRO_CUT_CAM_HP 0x44000152 #define DLGID_2ILL_RIOT_VAN_CUT_CAM_HP 0x44000153 #define DLGID_KYLE_RIOT_BIG_GLOWHEAD_HP 0x44000154 #define DLGID_WSL_BLDG_PLAN_B 0x40000155 #define DLGID_KYLE_RIOT_OPENING_CUT_CAM_1_HP 0x44000156 #define DLGID_KYLE_RIOT_OPENING_CUT_CAM_2_HP 0x44000157 #define DLGID_KYLE_RIOT_VAN_CUT_CAM_HP 0x44000158 #define DLGID_MULTIPLIER_COLLECT 0x40000159 #define DLGID_WEASEL_DEATH_SCREAM 0x4000015a #define DLGID_GLOWHEAD_BANDANA_ATTACK_1 0x4000015b #define DLGID_GLOWHEAD_BANDANA_ATTACK_2 0x4000015c #define DLGID_GLOWHEAD_BANDANA_ATTACK_3 0x4000015d #define DLGID_GLOWHEAD_BLUEBALL_SHIRT_1 0x4000015e #define DLGID_GLOWHEAD_BLUEBALL_SHIRT_2 0x4000015f #define DLGID_GLOWHEAD_BLUESHIRT_BABBLE_1 0x40000160 #define DLGID_GLOWHEAD_BLUESHIRT_BABBLE_2 0x40000161 #define DLGID_GLOWHEAD_BLUESHIRT_BABBLE_3 0x40000162 #define DLGID_GLOWHEAD_LEVELB_ATTACK_1 0x40000163 #define DLGID_GLOWHEAD_LEVELB_ATTACK_2 0x40000164 #define DLGID_GLOWHEAD_LEVELB_ATTACK_3 0x40000165 #define DLGID_GLOWHEAD_LEVELB_ATTACK_4 0x40000166 #define DLGID_GLOWHEAD_LEVELB_LAUGH_1 0x40000167 #define DLGID_GLOWHEAD_LEVELB_LAUGH_2 0x40000168 #define DLGID_GLOWHEAD_LEVELB_TAUNT_1 0x40000169 #define DLGID_GLOWHEAD_LEVELB_TAUNT_2 0x4000016a #define DLGID_GLOWHEAD_LEVELB_TAUNT_3 0x4000016b #define DLGID_GLOWHEAD_LEVELB_WIG_OUT_1 0x4000016c #define DLGID_GLOWHEAD_LEVELB_WIG_OUT_2 0x4000016d #define DLGID_GLOWHEAD_LEVELB_WIG_OUT_3 0x4000016e #define DLGID_GLOWHEAD_LEVELB_WIG_OUT_4 0x4000016f #define DLGID_GLOWHEAD_REDSHIRT_BABBLE_1 0x40000170 #define DLGID_GLOWHEAD_REDSHIRT_BABBLE_2 0x40000171 #define DLGID_GLOWHEAD_REDSHIRT_BABBLE_3 0x40000172 #define DLGID_GLOWHEAD_REDSHIRT_BABBLE_4 0x40000173 #define DLGID_WSL_INT_YELLOW_PASS_1_2 0x40000174 #define DLGID_WSL_INT_YELLOW_PASS_1_3 0x40000175 #define DLGID_WSL_INT_YELLOW_PASS_1_4 0x40000176 #define DLGID_BURNING_GLOWHEAD_1 0x40000177 #define DLGID_BURNING_GLOWHEAD_2 0x40000178 #define DLGID_GENIN_A_ACTIVE_1 0x40000179 #define DLGID_GENIN_A_ACTIVE_2 0x4000017a #define DLGID_GENIN_A_ACTIVE_3 0x4000017b #define DLGID_GENIN_A_ACTIVE_4 0x4000017c #define DLGID_GENIN_A_ACTIVE_5 0x4000017d #define DLGID_GENIN_A_ACTIVE_6 0x4000017e #define DLGID_GENIN_A_ACTIVE_7 0x4000017f #define DLGID_GENIN_A_ACTIVE_8 0x40000180 #define DLGID_GENIN_B_ACTIVE_1 0x40000181 #define DLGID_GENIN_B_ACTIVE_2 0x40000182 #define DLGID_GENIN_B_ACTIVE_3 0x40000183 #define DLGID_GENIN_B_ACTIVE_4 0x40000184 #define DLGID_GENIN_B_ACTIVE_5 0x40000185 #define DLGID_GENIN_B_ACTIVE_6 0x40000186 #define DLGID_GENIN_C_ACTIVE_1 0x40000187 #define DLGID_GENIN_C_ACTIVE_2 0x40000188 #define DLGID_GENIN_C_ACTIVE_3 0x40000189 #define DLGID_GENIN_C_ACTIVE_4 0x4000018a #define DLGID_GENIN_C_ACTIVE_5 0x4000018b #define DLGID_CODY_BAR_1 0x4000018c #define DLGID_CODY_BAR_2 0x4000018d #define DLGID_CODY_BAR_3 0x4000018e #define DLGID_CODY_BAR_4 0x4000018f #define DLGID_CODY_BAR_5 0x40000190 #define DLGID_CODY_BAR_6 0x40000191 #define DLGID_CODY_BAR_7 0x40000192 #define DLGID_CODY_BAR_INTRO 0x40000193 #define DLGID_STIFF_BACKUP_TAUNT_5 0x40000194 #define DLGID_VANESSA_BAR_LOOKOUT 0x40000195 #define DLGID_VANESSA_CALL_OFF 0x40000196 #define DLGID_STIFF_IDLE_LAUGH 0x40000197 #define DLGID_STIFF_IDLE_LAUGH_ 0x40000198 #define DLGID_STIFF_IDLE_TAUNT_1 0x40000199 #define DLGID_STIFF_IDLE_TAUNT_2 0x4000019a #define DLGID_STIFF_IDLE_TAUNT_3 0x4000019b #define DLGID_STIFF_IDLE_TAUNT_4 0x4000019c #define DLGID_STIFF_IDLE_TAUNT_5 0x4000019d #define DLGID_HAGGER_LAUGH 0x4000019e #define DLGID_HAGGER_TAUNT_1 0x4000019f #define DLGID_HAGGER_TAUNT_2_ALT 0x400001a0 #define DLGID_HAGGER_TAUNT_2 0x400001a1 #define DLGID_HAGGER_TAUNT_3 0x400001a2 #define DLGID_HAGGER_TAUNT_4_ALT 0x400001a3 #define DLGID_HAGGER_TAUNT_4 0x400001a4 #define DLGID_HAGGER_TAUNT_5 0x400001a5 #define DLGID_HAGGER_TAUNT_6_ALT 0x400001a6 #define DLGID_HAGGER_TAUNT_6 0x400001a7 #define DLGID_HAGGER_TRAINING_SUCCESS_1 0x400001a8 #define DLGID_HAGGER_TRAINING_SUCCESS_2 0x400001a9 #define DLGID_HAGGER_TRAINING_SUCCESS_3 0x400001aa #define DLGID_HAGGER_TRAINING_SUCCESS_4 0x400001ab #define DLGID_HAGGER_TRAINING_SUCCESS_5 0x400001ac #define DLGID_HAGGER_TRAINING_SUCCESS_7 0x400001ad #define DLGID_HAGGER_TRAINING_SUCCESS_8_ 0x400001ae #define DLGID_HAGGER_TRAINING_SUCCESS_9 0x400001af #define DLGID_HAGGER_TRAINING_TEST_1 0x400001b0 #define DLGID_HAGGER_TRAINING_TEST_2 0x400001b1 #define DLGID_HAGGER_TRAINING_TEST_3 0x400001b2 #define DLGID_HAGGER_TRAINING_TEST_4 0x400001b3 #define DLGID_HAGGER_TRAINING_TEST_5 0x400001b4 #define DLGID_HAGGER_TRAINING_TEST_6 0x400001b5 #define DLGID_HAGGER_TRAINING_TEST_7 0x400001b6 #define DLGID_STIFF_KNOCKDOWN_TAUNT_10 0x400001b7 #define DLGID_STIFF_KNOCKDOWN_TAUNT_6 0x400001b8 #define DLGID_STIFF_KNOCKDOWN_TAUNT_7 0x400001b9 #define DLGID_STIFF_KNOCKDOWN_TAUNT_8 0x400001ba #define DLGID_STIFF_KNOCKDOWN_TAUNT_9 0x400001bb #define DLGID_WSL_CONFESSION_1_HP 0x440001bc #define DLGID_WSL_CONFESSION_2_HP 0x440001bd #define DLGID_WSL_CONFESSION_3_HP 0x440001be #define DLGID_SPANISH_PED_NEG_1 0x400001bf #define DLGID_SPANISH_PED_NEG_2 0x400001c0 #define DLGID_SPANISH_PED_NEG_3 0x400001c1 #define DLGID_SPANISH_PED_NEG_4 0x400001c2 #define DLGID_SPANISH_PED_NEG_5 0x400001c3 #define DLGID_SPANISH_PED_NEG_6 0x400001c4 #define DLGID_SPANISH_PED_NEG_7 0x400001c5 #define DLGID_SPANISH_PED_NEG_8 0x400001c6 #define DLGID_SPANISH_PED_NEG_9 0x400001c7 #define DLGID_SPANISH_PED_NEUTRAL_1 0x400001c8 #define DLGID_SPANISH_PED_NEUTRAL_2 0x400001c9 #define DLGID_SPANISH_PED_NEUTRAL_3 0x400001ca #define DLGID_SPANISH_PED_NEUTRAL_4 0x400001cb #define DLGID_SPANISH_PED_NEUTRAL_5 0x400001cc #define DLGID_SPANISH_PED_NEUTRAL_6 0x400001cd #define DLGID_SPANISH_PED_POS_1 0x400001ce #define DLGID_SPANISH_PED_POS_10 0x400001cf #define DLGID_SPANISH_PED_POS_11 0x400001d0 #define DLGID_SPANISH_PED_POS_12 0x400001d1 #define DLGID_SPANISH_PED_POS_2 0x400001d2 #define DLGID_SPANISH_PED_POS_3 0x400001d3 #define DLGID_SPANISH_PED_POS_4 0x400001d4 #define DLGID_SPANISH_PED_POS_5 0x400001d5 #define DLGID_SPANISH_PED_POS_6 0x400001d6 #define DLGID_SPANISH_PED_POS_7 0x400001d7 #define DLGID_SPANISH_PED_POS_8 0x400001d8 #define DLGID_SPANISH_PED_POS_9 0x400001d9 #define DLGID_LOU_TAUNT_1 0x400001da #define DLGID_LOU_TAUNT_2 0x400001db #define DLGID_LOU_TAUNT_3 0x400001dc #define DLGID_LOU_TAUNT_4 0x400001dd #define DLGID_LOU_TAUNT_5 0x400001de #define DLGID_LOU_TAUNT_6 0x400001df #define DLGID_PHONE_CALL_1 0x400001e0 #define DLGID_LOU_TAUNT_7 0x400001e1 #define DLGID_KEYPAD_INTRO 0x400001e2 #define DLGID_PHONE_CALL_2 0x400001e3 #define DLGID_PHONE_CALL_3 0x400001e4 #define DLGID_PHONE_CALL_4 0x400001e5 #define DLGID_PHONE_CALL_5 0x400001e6 #define DLGID_PHONE_CALL_6 0x400001e7 #define DLGID_PHONE_CALL_7 0x400001e8 #define DLGID_PHONE_CALL_8 0x400001e9 #define DLGID_BELLA_TAUNT_1 0x400001ea #define DLGID_BELLA_TAUNT_2 0x400001eb #define DLGID_BELLA_TAUNT_3 0x400001ec #define DLGID_BELLA_TAUNT_4 0x400001ed #define DLGID_BELLA_TAUNT_5 0x400001ee #define DLGID_BELLA_TAUNT_6 0x400001ef #define DLGID_BELLA_TAUNT_7 0x400001f0 #define DLGID_BELLA_TAUNT_8 0x400001f1 #define DLGID_WSL_INT_2_ENDING 0x400001f2 #define DLGID_WSL_INT_2_INTRO 0x400001f3 #define DLGID_WEASEL_WAREHOUSE_2_INTRO 0x400001f4 #define DLGID_KYLE_FACTORY_1 0x400001f5 #define DLGID_KYLE_FACTORY_2 0x400001f6 #define DLGID_KYLE_FACTORY_3 0x400001f7 #define DLGID_GUY_FACTORY_1 0x400001f8 #define DLGID_GUY_TRAINING_SUCCESS_1 0x400001f9 #define DLGID_GUY_TRAINING_SUCCESS_2 0x400001fa #define DLGID_GUY_TRAINING_SUCCESS_3 0x400001fb #define DLGID_GUY_TRAINING_SUCCESS_4 0x400001fc #define DLGID_GUY_TRAINING_SUCCESS_5 0x400001fd #define DLGID_GUY_TRAINING_SUCCESS_6 0x400001fe #define DLGID_GUY_TRAINING_TEST_1 0x400001ff #define DLGID_GUY_TRAINING_TEST_2 0x40000200 #define DLGID_GUY_TRAINING_TEST_3 0x40000201 #define DLGID_GUY_TRAINING_TEST_4 0x40000202 #define DLGID_GUY_TRAINING_TEST_5 0x40000203 #define DLGID_GUY_TRAINING_TEST_6 0x40000204 #define DLGID_BLACK_MAN_NEUTRAL_1 0x40000205 #define DLGID_BLACK_MAN_NEUTRAL_2 0x40000206 #define DLGID_BLACK_MAN_NEUTRAL_3 0x40000207 #define DLGID_CODY_GLOW_2 0x40000208 #define DLGID_CODY_GLOW_3 0x40000209 #define DLGID_CODY_GLOW_4 0x4000020a #define DLGID_CODY_PITFIGHT_1 0x4000020b #define DLGID_CODY_PITFIGHT_2 0x4000020c #define DLGID_CODY_PITFIGHT_3 0x4000020d #define DLGID_CODY_PITFIGHT_4 0x4000020e #define DLGID_CODY_PITFIGHT_5 0x4000020f #define DLGID_CODY_PITFIGHT_6 0x40000210 #define DLGID_DRCHANG_1 0x40000211 #define DLGID_DRCHANG_2 0x40000212 #define DLGID_DRCHANG_3 0x40000213 #define DLGID_DRCHANG_4 0x40000214 #define DLGID_DRCHANG_5 0x40000215 #define DLGID_GUY_ATTACK_TAUNT_1 0x40000216 #define DLGID_GUY_ATTACK_TAUNT_2 0x40000217 #define DLGID_GUY_ATTACK_TAUNT_3 0x40000218 #define DLGID_GUY_ATTACK_TAUNT_4 0x40000219 #define DLGID_GUY_ATTACK_TAUNT_5 0x4000021a #define DLGID_GUY_ATTACK_TAUNT_6 0x4000021b #define DLGID_GUY_KNOCKDOWN_TAUNT_1 0x4000021c #define DLGID_GUY_KNOCKDOWN_TAUNT_2 0x4000021d #define DLGID_GUY_KNOCKDOWN_TAUNT_3 0x4000021e #define DLGID_GUY_KNOCKDOWN_TAUNT_4 0x4000021f #define DLGID_GUY_KNOCKDOWN_TAUNT_5 0x40000220 #define DLGID_GUY_KNOCKDOWN_TAUNT_6 0x40000221 #define DLGID_GUY_KNOCKDOWN_TAUNT_7 0x40000222 #define DLGID_GUY_ENCOURAGMENT_1 0x40000223 #define DLGID_GUY_ENCOURAGMENT_2 0x40000224 #define DLGID_GUY_ENCOURAGMENT_3 0x40000225 #define DLGID_ANDORE_DAMAGE_TAUNT_1 0x40000226 #define DLGID_ANDORE_DAMAGE_TAUNT_2 0x40000227 #define DLGID_ANDORE_DAMAGE_TAUNT_3 0x40000228 #define DLGID_ANDORE_DELAY_1 0x40000229 #define DLGID_ANDORE_DELAY_2 0x4000022a #define DLGID_ANDORE_DELAY_3 0x4000022b #define DLGID_GUY_MANSION_ESCAPE_HP 0x4400022c #define DLGID_GUY_MANSION_FOLLOW_HP 0x4400022d #define DLGID_GUY_MANSION_INTRO_HP 0x4400022e #define DLGID_GUY_MANSION_ONLY_WAY_HP 0x4400022f #define DLGID_GUY_MANSION_OVER_HERE_HP 0x44000230 #define DLGID_GUY_MANSION_WATCH_OUT_HP 0x44000231 #define DLGID_ANDORE_KNOCKDOWN_1 0x40000232 #define DLGID_ANDORE_KNOCKDOWN_2 0x40000233 #define DLGID_ANDORE_KNOCKDOWN_3 0x40000234 #define DLGID_ANDORE_KNOCKDOWN_4 0x40000235 #define DLGID_ANDORE_KNOCKDOWN_5 0x40000236 #define DLGID_ANDORE_KNOCKDOWN_6 0x40000237 #define DLGID_KYLE_FACTORY_GREEN_LIGHT 0x40000238 #define DLGID_LOU_GENIN_TAUNT_1 0x40000239 #define DLGID_LOU_GENIN_TAUNT_2 0x4000023a #define DLGID_LOU_GENIN_TAUNT_3 0x4000023b #define DLGID_LOU_GENIN_TAUNT_4 0x4000023c #define DLGID_SIMS_IDLE_1 0x4000023d #define DLGID_SIMS_IDLE_2 0x4000023e #define DLGID_SIMS_IDLE_3 0x4000023f #define DLGID_SIMS_IDLE_4 0x40000240 #define DLGID_SIMS_RELOAD_1 0x40000241 #define DLGID_SIMS_RELOAD_2 0x40000242 #define DLGID_SIMS_RELOAD_3 0x40000243 #define DLGID_SIMS_SHOOT_1 0x40000244 #define DLGID_SIMS_SHOOT_2 0x40000245 #define DLGID_SIMS_SHOOT_3 0x40000246 #define DLGID_VANESSA_DYING_2_HP 0x44000247 #define DLGID_VANESSA_DYING_HP_1 0x44000248 #define DLGID_VANESSA_INTRO_HP 0x44000249 #define DLGID_VANESSA_KEEP_MOVING_HP 0x4400024a #define DLGID_VANESSA_NO_END_HP 0x4400024b #define DLGID_VANESSA_WITH_YOU_HP 0x4400024c #define DLGID_VITO_ANDORE_CHEER_1 0x4000024d #define DLGID_VITO_ANDORE_CHEER_2 0x4000024e #define DLGID_VITO_ANDORE_CHEER_3 0x4000024f #define DLGID_VITO_ANDORE_CHEER_4 0x40000250 #define DLGID_VITO_ENEMY_KNOCKDOWN_TAUNT_1 0x40000251 #define DLGID_VITO_ENEMY_KNOCKDOWN_TAUNT_2 0x40000252 #define DLGID_VITO_ENEMY_KNOCKDOWN_TAUNT_3 0x40000253 #define DLGID_VITO_ENEMY_KNOCKDOWN_TAUNT_4_ 0x40000254 #define DLGID_BURNING_GLOWHEAD_3 0x40000255 #define DLGID_VITO_GHOST_KNOCKDOWN_1 0x40000256 #define DLGID_VITO_GHOST_KNOCKDOWN_2 0x40000257 #define DLGID_VITO_GHOST_WIN 0x40000258 #define DLGID_VITO_KYLE_KNOCKDOWN_TAUNT_1 0x40000259 #define DLGID_VITO_KYLE_KNOCKDOWN_TAUNT_2_ 0x4000025a #define DLGID_VITO_KYLE_KNOCKDOWN_TAUNT_3 0x4000025b #define DLGID_VITO_KYLE_KNOCKDOWN_TAUNT_4 0x4000025c #define DLGID_VITO_KYLE_KNOCKDOWN_TAUNT_5 0x4000025d #define DLGID_VITO_KYLE_KNOCKDOWN_TAUNT_6 0x4000025e #define DLGID_VITO_KYLE_KNOCKDOWN_TAUNT_7 0x4000025f #define DLGID_VITO_PIT_KYLE_KNOCKDOWN_1 0x40000260 #define DLGID_VITO_ANDORE_INTRO 0x40000261 #define DLGID_BURNING_GLOWHEAD_4 0x40000262 #define DLGID_BURNING_GLOWHEAD_5 0x40000263 #define DLGID_BURNING_GLOWHEAD_6 0x40000264 #define DLGID_FEMALE_ON_FIRE_1 0x40000265 #define DLGID_FEMALE_ON_FIRE_2 0x40000266 #define DLGID_FEMALE_ON_FIRE_3 0x40000267 #define DLGID_FEMALE_ON_FIRE_4 0x40000268 #define DLGID_FEMALE_ON_FIRE_5 0x40000269 #define DLGID_BLK_WMN_LONG_NEG_1 0x4000026a #define DLGID_BLK_WMN_LONG_NEG_10 0x4000026b #define DLGID_BLK_WMN_LONG_NEG_11 0x4000026c #define DLGID_BLK_WMN_LONG_NEG_12 0x4000026d #define DLGID_BLK_WMN_LONG_NEG_2 0x4000026e #define DLGID_BLK_WMN_LONG_NEG_3 0x4000026f #define DLGID_BLK_WMN_LONG_NEG_4 0x40000270 #define DLGID_BLK_WMN_LONG_NEG_5 0x40000271 #define DLGID_BLK_WMN_LONG_NEG_6 0x40000272 #define DLGID_BLK_WMN_LONG_NEG_7 0x40000273 #define DLGID_BLK_WMN_LONG_NEG_8 0x40000274 #define DLGID_BLK_WMN_LONG_NEG_9 0x40000275 #define DLGID_BLK_WMN_LONG_NEUTRAL_1 0x40000276 #define DLGID_BLK_WMN_LONG_POS_1 0x40000277 #define DLGID_BLK_WMN_LONG_POS_2 0x40000278 #define DLGID_BLK_WMN_LONG_POS_3 0x40000279 #define DLGID_BLK_WMN_LONG_POS_4 0x4000027a #define DLGID_BLK_WMN_LONG_POS_5 0x4000027b #define DLGID_BLK_WMN_LONG_POS_6 0x4000027c #define DLGID_BLK_WMN_LONG_POS_7 0x4000027d #define DLGID_BLK_WMN_LONG_POS_8 0x4000027e #define DLGID_BLK_WMN_LONG_POS_9 0x4000027f #define DLGID_FAT_HOOKER_LONG_NEG_1 0x40000280 #define DLGID_FAT_HOOKER_LONG_NEG_2 0x40000281 #define DLGID_FAT_HOOKER_LONG_NEG_3 0x40000282 #define DLGID_FAT_HOOKER_LONG_NEG_4 0x40000283 #define DLGID_FAT_HOOKER_LONG_NEG_5 0x40000284 #define DLGID_FAT_HOOKER_LONG_NEG_6 0x40000285 #define DLGID_FAT_HOOKER_LONG_NEUTRAL_1 0x40000286 #define DLGID_FAT_HOOKER_LONG_NEUTRAL_2 0x40000287 #define DLGID_FAT_HOOKER_LONG_POS_1 0x40000288 #define DLGID_FAT_HOOKER_LONG_POS_2 0x40000289 #define DLGID_FAT_HOOKER_LONG_POS_3 0x4000028a #define DLGID_FAT_HOOKER_LONG_POS_4 0x4000028b #define DLGID_FAT_HOOKER_LONG_POS_5 0x4000028c #define DLGID_GRANNY_LONG_NEG_1 0x4000028d #define DLGID_GRANNY_LONG_NEG_2 0x4000028e #define DLGID_GRANNY_LONG_NEG_3 0x4000028f #define DLGID_GRANNY_LONG_NEG_4 0x40000290 #define DLGID_GRANNY_LONG_NEG_5 0x40000291 #define DLGID_GRANNY_LONG_NEG_6 0x40000292 #define DLGID_GRANNY_LONG_NEG_7 0x40000293 #define DLGID_GRANNY_LONG_NEG_8 0x40000294 #define DLGID_GRANNY_LONG_NEUTRAL_1 0x40000295 #define DLGID_GRANNY_LONG_NEUTRAL_2 0x40000296 #define DLGID_GRANNY_LONG_NEUTRAL_3 0x40000297 #define DLGID_GRANNY_LONG_NEUTRAL_4 0x40000298 #define DLGID_GRANNY_LONG_POS_1 0x40000299 #define DLGID_GRANNY_LONG_POS_2 0x4000029a #define DLGID_GRANNY_LONG_POS_3 0x4000029b #define DLGID_GRANNY_LONG_POS_4 0x4000029c #define DLGID_GRANNY_LONG_POS_5 0x4000029d #define DLGID_GRANNY_LONG_POS_6 0x4000029e #define DLGID_GRANNY_LONG_POS_7 0x4000029f #define DLGID_GRANNY_LONG_POS_8 0x400002a0 #define DLGID_GRANNY_SHORT_NEG_1 0x400002a1 #define DLGID_GRANNY_SHORT_NEG_2 0x400002a2 #define DLGID_GRANNY_SHORT_NEUTRAL_1 0x400002a3 #define DLGID_GRANNY_SHORT_NEUTRAL_2 0x400002a4 #define DLGID_GRANNY_SHORT_NEUTRAL_3 0x400002a5 #define DLGID_GRANNY_SHORT_NEUTRAL_4 0x400002a6 #define DLGID_GRANNY_SHORT_POS_1 0x400002a7 #define DLGID_GRANNY_SHORT_POS_2 0x400002a8 #define DLGID_HOOKER_LONG_NEG_1 0x400002a9 #define DLGID_HOOKER_LONG_NEG_2 0x400002aa #define DLGID_HOOKER_LONG_NEG_3 0x400002ab #define DLGID_HOOKER_LONG_NEG_4 0x400002ac #define DLGID_HOOKER_LONG_NEG_5 0x400002ad #define DLGID_HOOKER_LONG_NEUTRAL_1 0x400002ae #define DLGID_HOOKER_LONG_NEUTRAL_2 0x400002af #define DLGID_HOOKER_LONG_NEUTRAL_3 0x400002b0 #define DLGID_HOOKER_LONG_NEUTRAL_4 0x400002b1 #define DLGID_HOOKER_LONG_POS_1 0x400002b2 #define DLGID_HOOKER_LONG_POS_2 0x400002b3 #define DLGID_HOOKER_LONG_POS_3 0x400002b4 #define DLGID_HOOKER_LONG_POS_4 0x400002b5 #define DLGID_HOOKER_LONG_POS_5 0x400002b6 #define DLGID_HOOKER_LONG_POS_6 0x400002b7 #define DLGID_HOOKER_LONG_POS_7 0x400002b8 #define DLGID_HOOKER_SHORT_NEG_1 0x400002b9 #define DLGID_HOOKER_SHORT_NEG_2 0x400002ba #define DLGID_HOOKER_SHORT_NEG_3 0x400002bb #define DLGID_HOOKER_SHORT_NEG_4 0x400002bc #define DLGID_HOOKER_SHORT_NEUTRAL_1 0x400002bd #define DLGID_HOOKER_SHORT_NEUTRAL_2 0x400002be #define DLGID_HOOKER_SHORT_NEUTRAL_3 0x400002bf #define DLGID_HOOKER_SHORT_POS_1 0x400002c0 #define DLGID_HOOKER_SHORT_POS_2 0x400002c1 #define DLGID_HOOKER_SHORT_POS_3 0x400002c2 #define DLGID_HOMELESS_1 0x400002c3 #define DLGID_HOMELESS_2 0x400002c4 #define DLGID_HOMELESS_3 0x400002c5 #define DLGID_HOMELESS_4 0x400002c6 #define DLGID_HOMELESS_5 0x400002c7 #define DLGID_HOMELESS_6 0x400002c8 #define DLGID_HOMELESS_7 0x400002c9 #define DLGID_HOMELESS_8 0x400002ca #define DLGID_HOMELESS_9 0x400002cb #define DLGID_GHOST_GETUP_TAUNT_1 0x400002cc #define DLGID_GHOST_GETUP_TAUNT_10 0x400002cd #define DLGID_GHOST_GETUP_TAUNT_11 0x400002ce #define DLGID_GHOST_GETUP_TAUNT_12 0x400002cf #define DLGID_GHOST_GETUP_TAUNT_2 0x400002d0 #define DLGID_GHOST_GETUP_TAUNT_3 0x400002d1 #define DLGID_GHOST_GETUP_TAUNT_4 0x400002d2 #define DLGID_GHOST_GETUP_TAUNT_5 0x400002d3 #define DLGID_GHOST_GETUP_TAUNT_6 0x400002d4 #define DLGID_GHOST_GETUP_TAUNT_7 0x400002d5 #define DLGID_GHOST_GETUP_TAUNT_8 0x400002d6 #define DLGID_GHOST_GETUP_TAUNT_9 0x400002d7 #define DLGID_GHOST_THUMBS_DOWN_TAUNT_1 0x400002d8 #define DLGID_GHOST_THUMBS_DOWN_TAUNT_10 0x400002d9 #define DLGID_GHOST_THUMBS_DOWN_TAUNT_2 0x400002da #define DLGID_GHOST_THUMBS_DOWN_TAUNT_3 0x400002db #define DLGID_GHOST_THUMBS_DOWN_TAUNT_4 0x400002dc #define DLGID_GHOST_THUMBS_DOWN_TAUNT_5 0x400002dd #define DLGID_GHOST_THUMBS_DOWN_TAUNT_6 0x400002de #define DLGID_GHOST_THUMBS_DOWN_TAUNT_7 0x400002df #define DLGID_GHOST_THUMBS_DOWN_TAUNT_8 0x400002e0 #define DLGID_GHOST_THUMBS_DOWN_TAUNT_9 0x400002e1 #define DLGID_LOCKSMITH_TAUNT_1 0x400002e2 #define DLGID_LOCKSMITH_TAUNT_10 0x400002e3 #define DLGID_LOCKSMITH_TAUNT_11 0x400002e4 #define DLGID_LOCKSMITH_TAUNT_12 0x400002e5 #define DLGID_LOCKSMITH_TAUNT_13 0x400002e6 #define DLGID_LOCKSMITH_TAUNT_2 0x400002e7 #define DLGID_LOCKSMITH_TAUNT_3 0x400002e8 #define DLGID_LOCKSMITH_TAUNT_4 0x400002e9 #define DLGID_LOCKSMITH_TAUNT_5 0x400002ea #define DLGID_LOCKSMITH_TAUNT_6 0x400002eb #define DLGID_LOCKSMITH_TAUNT_7 0x400002ec #define DLGID_LOCKSMITH_TAUNT_8 0x400002ed #define DLGID_LOCKSMITH_TAUNT_9 0x400002ee #define DLGID_CAMMY_LONG_TAUNT_1 0x400002ef #define DLGID_CAMMY_LONG_TAUNT_2 0x400002f0 #define DLGID_CAMMY_LONG_TAUNT_3 0x400002f1 #define DLGID_CAMMY_LONG_TAUNT_4 0x400002f2 #define DLGID_CAMMY_LONG_TAUNT_5 0x400002f3 #define DLGID_CAMMY_LONG_TAUNT_6 0x400002f4 #define DLGID_CAMMY_SHORT_TAUNT_1 0x400002f5 #define DLGID_CAMMY_SHORT_TAUNT_10 0x400002f6 #define DLGID_CAMMY_SHORT_TAUNT_11 0x400002f7 #define DLGID_CAMMY_SHORT_TAUNT_12 0x400002f8 #define DLGID_CAMMY_SHORT_TAUNT_13 0x400002f9 #define DLGID_CAMMY_SHORT_TAUNT_14 0x400002fa #define DLGID_CAMMY_SHORT_TAUNT_15 0x400002fb #define DLGID_CAMMY_SHORT_TAUNT_16 0x400002fc #define DLGID_CAMMY_SHORT_TAUNT_2 0x400002fd #define DLGID_CAMMY_SHORT_TAUNT_3 0x400002fe #define DLGID_CAMMY_SHORT_TAUNT_4 0x400002ff #define DLGID_CAMMY_SHORT_TAUNT_5 0x40000300 #define DLGID_CAMMY_SHORT_TAUNT_6 0x40000301 #define DLGID_CAMMY_SHORT_TAUNT_7 0x40000302 #define DLGID_CAMMY_SHORT_TAUNT_8 0x40000303 #define DLGID_CAMMY_SHORT_TAUNT_9 0x40000304 #define DLGID_WAR_DEATH_VOICE1 0x40000305 #define DLGID_WAR_ON_FIRE_2 0x40000306 #define DLGID_WAR_ON_FIRE_3 0x40000307 #define DLGID_WAR_ON_FIRE 0x40000308 #define DLGID_WAR_GRENADE_TAUNT_1 0x40000309 #define DLGID_WAR_GRENADE_TAUNT_10 0x4000030a #define DLGID_WAR_GRENADE_TAUNT_2 0x4000030b #define DLGID_WAR_GRENADE_TAUNT_3 0x4000030c #define DLGID_WAR_GRENADE_TAUNT_4 0x4000030d #define DLGID_WAR_GRENADE_TAUNT_5 0x4000030e #define DLGID_WAR_GRENADE_TAUNT_6 0x4000030f #define DLGID_WAR_GRENADE_TAUNT_7 0x40000310 #define DLGID_WAR_GRENADE_TAUNT_8 0x40000311 #define DLGID_WAR_GRENADE_TAUNT_9 0x40000312 #define DLGID_WAR_GUN_TAUNT_1 0x40000313 #define DLGID_WAR_GUN_TAUNT_2 0x40000314 #define DLGID_WAR_GUN_TAUNT_3 0x40000315 #define DLGID_WAR_GUN_TAUNT_4 0x40000316 #define DLGID_WAR_GUN_TAUNT_5 0x40000317 #define DLGID_WAR_GUN_TAUNT_6 0x40000318 #define DLGID_WAR_GUN_TAUNT_7 0x40000319 #define DLGID_WAR_GUN_TAUNT_8 0x4000031a #define DLGID_WAR_KNOCKDOWN_TAUNT_1 0x4000031b #define DLGID_WAR_KNOCKDOWN_TAUNT_2 0x4000031c #define DLGID_WAR_KNOCKDOWN_TAUNT_3 0x4000031d #define DLGID_WAR_KNOCKDOWN_TAUNT_4 0x4000031e #define DLGID_BUG_STOMP_CALM_1 0x4000031f #define DLGID_BUG_STOMP_CALM_2 0x40000320 #define DLGID_BUG_STOMP_CALM_3 0x40000321 #define DLGID_BUG_STOMP_CALM_4 0x40000322 #define DLGID_BUG_STOMP_CALM_5 0x40000323 #define DLGID_BUG_STOMP_CALM_6 0x40000324 #define DLGID_BUG_STOMP_PANIC_1 0x40000325 #define DLGID_BUG_STOMP_PANIC_2 0x40000326 #define DLGID_BUG_STOMP_PANIC_3 0x40000327 #define DLGID_BUG_STOMP_PANIC_4 0x40000328 #define DLGID_BUG_STOMP_PANIC_5 0x40000329 #define DLGID_BUG_STOMP_PANIC_6 0x4000032a #define DLGID_BUG_STOMP_SEARCH_1 0x4000032b #define DLGID_BUG_STOMP_SEARCH_2 0x4000032c #define DLGID_BUG_STOMP_SEARCH_3 0x4000032d #define DLGID_BUG_STOMP_TIME_1 0x4000032e #define DLGID_BUG_STOMP_TIME_2 0x4000032f #define DLGID_GUY_LIGHTHOUSE 0x40000330 #define DLGID_BLADES_INTRO 0x40000331 #define DLGID_BLADES_KNIFE_THROW_TAUNT_1 0x40000332 #define DLGID_BLADES_KNIFE_THROW_TAUNT_2 0x40000333 #define DLGID_BLADES_KNIFE_THROW_TAUNT_3 0x40000334 #define DLGID_BLADES_KNOCKDOWN_TAUNT_1 0x40000335 #define DLGID_BLADES_KNOCKDOWN_TAUNT_2 0x40000336 #define DLGID_BLADES_KNOCKDOWN_TAUNT_3 0x40000337 #define DLGID_BLADES_KNOCKDOWN_TAUNT_4 0x40000338 #define DLGID_BLADES_KNOCKDOWN_TAUNT_5 0x40000339 #define DLGID_BLADES_KNOCKDOWN_TAUNT_6 0x4000033a #define DLGID_BLADES_KNOCKDOWN_TAUNT_7 0x4000033b #define DLGID_BLADES_KNOCKDOWN_TAUNT_8 0x4000033c #define DLGID_BLADES_TAUNT_1 0x4000033d #define DLGID_BLADES_TAUNT_2 0x4000033e #define DLGID_BLADES_TAUNT_3 0x4000033f #define DLGID_BLADES_TAUNT_4 0x40000340 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_1 0x40000341 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_2 0x40000342 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_3 0x40000343 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_4 0x40000344 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_5 0x40000345 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_6 0x40000346 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_7 0x40000347 #define DLGID_FAMINE_KNOCKDOWN_TAUNT_8 0x40000348 #define DLGID_VITO_MEN_ENTRY_TAUNT_1 0x40000349 #define DLGID_VITO_MEN_ENTRY_TAUNT_2 0x4000034a #define DLGID_VITO_MEN_ENTRY_TAUNT_3 0x4000034b #define DLGID_VITO_MEN_ENTRY_TAUNT_4 0x4000034c #define DLGID_VITO_MEN_KNOCKDOWN_TAUNT_1 0x4000034d #define DLGID_VITO_MEN_KNOCKDOWN_TAUNT_2 0x4000034e #define DLGID_VITO_MEN_KNOCKDOWN_TAUNT_3 0x4000034f #define DLGID_VITO_MEN_KNOCKDOWN_TAUNT_4 0x40000350 #define DLGID_VITO_MEN_KNOCKDOWN_TAUNT_5 0x40000351 #define DLGID_VITO_MEN_STUNNED_1 0x40000352 #define DLGID_VITO_MEN_STUNNED_2 0x40000353 #define DLGID_VITO_MEN_STUNNED_3 0x40000354 #define DLGID_VITO_MEN_STUNNED_4 0x40000355 #define DLGID_BLACK_MAN_NEGATIVE_LONG_4 0x40000356 #define DLGID_BLACK_MAN_NEGATIVE_LONG_5 0x40000357 #define DLGID_BLACK_MAN_NEGATIVE_SHORT_1 0x40000358 #define DLGID_BLACK_MAN_NEGATIVE_SHORT_2 0x40000359 #define DLGID_BLACK_MAN_NEGATIVE_SHORT_3 0x4000035a #define DLGID_BLACK_MAN_NEGATIVE_SHORT_4 0x4000035b #define DLGID_BLACK_MAN_NEGATIVE_SHORT_5 0x4000035c #define DLGID_BLACK_MAN_NEGATIVE_SHORT_6 0x4000035d #define DLGID_BLACK_MAN_NEGATIVE_SHORT_7 0x4000035e #define DLGID_BLACK_MAN_NEUTRAL_LONG_1 0x4000035f #define DLGID_BLACK_MAN_NEUTRAL_LONG_2 0x40000360 #define DLGID_BLACK_MAN_NEUTRAL_LONG_3 0x40000361 #define DLGID_BLACK_MAN_NEUTRAL_LONG_4 0x40000362 #define DLGID_BLACK_MAN_NEUTRAL_LONG_5 0x40000363 #define DLGID_BLACK_MAN_NEUTRAL_SHORT_1 0x40000364 #define DLGID_BLACK_MAN_NEUTRAL_SHORT_2 0x40000365 #define DLGID_BLACK_MAN_NEUTRAL_SHORT_3 0x40000366 #define DLGID_BLACK_MAN_NEUTRAL_SHORT_4 0x40000367 #define DLGID_BLACK_MAN_NEUTRAL_SHORT_5 0x40000368 #define DLGID_BLACK_MAN_NEUTRAL_SHORT_6 0x40000369 #define DLGID_BLACK_MAN_POS_LONG_1 0x4000036a #define DLGID_BLACK_MAN_POS_LONG_2 0x4000036b #define DLGID_BLACK_MAN_POS_LONG_3 0x4000036c #define DLGID_BLACK_MAN_POS_LONG_4 0x4000036d #define DLGID_BLACK_MAN_POS_SHORT_1 0x4000036e #define DLGID_BLACK_MAN_POS_SHORT_2 0x4000036f #define DLGID_BLACK_MAN_POS_SHORT_3 0x40000370 #define DLGID_BLACK_MAN_POS_SHORT_4 0x40000371 #define DLGID_BLACK_MAN_POS_SHORT_5 0x40000372 #define DLGID_BLACK_MAN_POS_SHORT_6 0x40000373 #define DLGID_BUSINESS_MAN_NEG_LONG_1 0x40000374 #define DLGID_BUSINESS_MAN_NEG_LONG_10 0x40000375 #define DLGID_BUSINESS_MAN_NEG_LONG_11 0x40000376 #define DLGID_BUSINESS_MAN_NEG_LONG_2 0x40000377 #define DLGID_BUSINESS_MAN_NEG_LONG_3 0x40000378 #define DLGID_BUSINESS_MAN_NEG_LONG_4 0x40000379 #define DLGID_BUSINESS_MAN_NEG_LONG_5 0x4000037a #define DLGID_BUSINESS_MAN_NEG_LONG_6 0x4000037b #define DLGID_BUSINESS_MAN_NEG_LONG_7 0x4000037c #define DLGID_BUSINESS_MAN_NEG_LONG_8 0x4000037d #define DLGID_BUSINESS_MAN_NEG_LONG_9 0x4000037e #define DLGID_BUSINESS_MAN_NEG_SHORT_1 0x4000037f #define DLGID_BUSINESS_MAN_NEG_SHORT_2 0x40000380 #define DLGID_BUSINESS_MAN_NEG_SHORT_3 0x40000381 #define DLGID_BUSINESS_MAN_NEG_SHORT_4 0x40000382 #define DLGID_BUSINESS_MAN_NEG_SHORT_5 0x40000383 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_1 0x40000384 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_10 0x40000385 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_11 0x40000386 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_12 0x40000387 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_13 0x40000388 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_14 0x40000389 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_15 0x4000038a #define DLGID_BUSINESSMAN_NEUTRAL_LONG_16 0x4000038b #define DLGID_BUSINESSMAN_NEUTRAL_LONG_17 0x4000038c #define DLGID_BUSINESSMAN_NEUTRAL_LONG_2 0x4000038d #define DLGID_BUSINESSMAN_NEUTRAL_LONG_3 0x4000038e #define DLGID_BUSINESSMAN_NEUTRAL_LONG_4 0x4000038f #define DLGID_BUSINESSMAN_NEUTRAL_LONG_5 0x40000390 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_6 0x40000391 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_7 0x40000392 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_8 0x40000393 #define DLGID_BUSINESSMAN_NEUTRAL_LONG_9 0x40000394 #define DLGID_BUSINESSMAN_NEUTRAL_SHORT_1 0x40000395 #define DLGID_BUSINESSMAN_NEUTRAL_SHORT_2 0x40000396 #define DLGID_BUSINESSMAN_POS_LONG_1 0x40000397 #define DLGID_BUSINESSMAN_POS_LONG_2 0x40000398 #define DLGID_BUSINESSMAN_POS_LONG_3 0x40000399 #define DLGID_BUSINESSMAN_POS_LONG_4 0x4000039a #define DLGID_BUSINESSMAN_POS_SHORT_1 0x4000039b #define DLGID_BUSINESSMAN_POS_SHORT_2 0x4000039c #define DLGID_BUSINESSMAN_POS_SHORT_3 0x4000039d #define DLGID_FATGUY_NEG_LONG_1 0x4000039e #define DLGID_FATGUY_NEG_LONG_2 0x4000039f #define DLGID_FATGUY_NEG_LONG_3 0x400003a0 #define DLGID_FATGUY_NEG_LONG_4 0x400003a1 #define DLGID_FATGUY_NEG_LONG_5 0x400003a2 #define DLGID_FATGUY_NEG_SHORT_1 0x400003a3 #define DLGID_FATGUY_NEG_SHORT_2 0x400003a4 #define DLGID_FATGUY_NEG_SHORT_3 0x400003a5 #define DLGID_FATGUY_NEG_SHORT_4 0x400003a6 #define DLGID_FATGUY_NEG_SHORT_5 0x400003a7 #define DLGID_FATGUY_NEUTRAL_LONG_1 0x400003a8 #define DLGID_FATGUY_NEUTRAL_LONG_2 0x400003a9 #define DLGID_FATGUY_NEUTRAL_LONG_3 0x400003aa #define DLGID_FATGUY_NEUTRAL_LONG_4 0x400003ab #define DLGID_FATGUY_NEUTRAL_SHORT_1 0x400003ac #define DLGID_FATGUY_NEUTRAL_SHORT_2 0x400003ad #define DLGID_FATGUY_NEUTRAL_SHORT_3 0x400003ae #define DLGID_FATGUY_NEUTRAL_SHORT_4 0x400003af #define DLGID_FATGUY_NEUTRAL_SHORT_5 0x400003b0 #define DLGID_FATGUY_POS_LONG_1 0x400003b1 #define DLGID_FATGUY_POS_LONG_2 0x400003b2 #define DLGID_FATGUY_POS_LONG_3 0x400003b3 #define DLGID_FATGUY_POS_SHORT_1 0x400003b4 #define DLGID_FATGUY_POS_SHORT_2 0x400003b5 #define DLGID_FATGUY_POS_SHORT_3 0x400003b6 #define DLGID_FATGUY_POS_SHORT_4 0x400003b7 #define DLGID_LONGSLEEVE_GUY_NEG_LONG_1 0x400003b8 #define DLGID_LONGSLEEVE_GUY_NEG_LONG_2 0x400003b9 #define DLGID_LONGSLEEVE_GUY_NEG_LONG_3 0x400003ba #define DLGID_LONGSLEEVE_GUY_NEG_LONG_4 0x400003bb #define DLGID_LONGSLEEVE_GUY_NEG_LONG_5 0x400003bc #define DLGID_LONGSLEEVE_GUY_NEG_LONG_6 0x400003bd #define DLGID_LONGSLEEVE_GUY_NEG_LONG_7 0x400003be #define DLGID_LONGSLEEVE_GUY_NEG_SHORT_1 0x400003bf #define DLGID_LONGSLEEVE_GUY_NEG_SHORT_2 0x400003c0 #define DLGID_LONGSLEEVE_GUY_NEG_SHORT_3 0x400003c1 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_1 0x400003c2 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_2 0x400003c3 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_3 0x400003c4 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_4 0x400003c5 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_5 0x400003c6 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_6 0x400003c7 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_SHORT_1 0x400003c8 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_SHORT_2 0x400003c9 #define DLGID_LONGSLEEVE_GUY_NEUTRAL_SHORT_3 0x400003ca #define DLGID_LONGSLEEVE_GUY_POS_LONG_1 0x400003cb #define DLGID_LONGSLEEVE_GUY_POS_LONG_2 0x400003cc #define DLGID_LONGSLEEVE_GUY_POS_LONG_3 0x400003cd #define DLGID_LONGSLEEVE_GUY_POS_LONG_4 0x400003ce #define DLGID_LONGSLEEVE_GUY_POS_LONG_5 0x400003cf #define DLGID_LONGSLEEVE_GUY_POS_LONG_6 0x400003d0 #define DLGID_LONGSLEEVE_GUY_POS_LONG_7 0x400003d1 #define DLGID_LONGSLEEVE_GUY_POS_LONG_8 0x400003d2 #define DLGID_LONGSLEEVE_GUY_POS_LONG_9 0x400003d3 #define DLGID_LONGSLEEVE_GUY_POS_SHORT_1 0x400003d4 #define DLGID_LONGSLEEVE_GUY_POS_SHORT_2 0x400003d5 #define DLGID_LONGSLEEVE_GUY_POS_SHORT_3 0x400003d6 #define DLGID_TSHIRT_GUY_NEG_LONG_1 0x400003d7 #define DLGID_TSHIRT_GUY_NEG_LONG_2 0x400003d8 #define DLGID_TSHIRT_GUY_NEG_LONG_3 0x400003d9 #define DLGID_TSHIRT_GUY_NEG_LONG_4 0x400003da #define DLGID_TSHIRT_GUY_NEG_LONG_5 0x400003db #define DLGID_TSHIRT_GUY_NEG_LONG_6 0x400003dc #define DLGID_TSHIRT_GUY_NEG_LONG_7 0x400003dd #define DLGID_TSHIRT_GUY_NEG_SHORT_1 0x400003de #define DLGID_TSHIRT_GUY_NEG_SHORT_2 0x400003df #define DLGID_TSHIRT_GUY_NEG_SHORT_3 0x400003e0 #define DLGID_TSHIRT_GUY_NEG_SHORT_4 0x400003e1 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_1 0x400003e2 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_2 0x400003e3 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_3 0x400003e4 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_4 0x400003e5 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_5 0x400003e6 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_6 0x400003e7 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_7 0x400003e8 #define DLGID_TSHIRT_GUY_NUETRAL_LONG_8 0x400003e9 #define DLGID_TSHIRT_GUY_NUETRAL_SHORT_1 0x400003ea #define DLGID_TSHIRT_GUY_NUETRAL_SHORT_2 0x400003eb #define DLGID_TSHIRT_GUY_NUETRAL_SHORT_3 0x400003ec #define DLGID_TSHIRT_GUY_NUETRAL_SHORT_4 0x400003ed #define DLGID_TSHIRT_GUY_NUETRAL_SHORT_5 0x400003ee #define DLGID_TSHIRT_GUY_NUETRAL_SHORT_6 0x400003ef #define DLGID_TSHIRT_GUY_NUETRAL_SHORT_7 0x400003f0 #define DLGID_TSHIRT_GUY_POS_LONG_1 0x400003f1 #define DLGID_TSHIRT_GUY_POS_LONG_2 0x400003f2 #define DLGID_TSHIRT_GUY_POS_LONG_3 0x400003f3 #define DLGID_TSHIRT_GUY_POS_LONG_4 0x400003f4 #define DLGID_TSHIRT_GUY_POS_LONG_5 0x400003f5 #define DLGID_TSHIRT_GUY_POS_LONG_6 0x400003f6 #define DLGID_TSHIRT_GUY_POS_LONG_7 0x400003f7 #define DLGID_TSHIRT_GUY_POS_SHORT_1 0x400003f8 #define DLGID_TSHIRT_GUY_POS_SHORT_2 0x400003f9 #define DLGID_TSHIRT_GUY_POS_SHORT_3 0x400003fa #define DLGID_TSHIRT_GUY_POS_SHORT_4 0x400003fb #define DLGID_KYLE_CELEBRATION_10 0x400003fc #define DLGID_KYLE_CELEBRATION_11 0x400003fd #define DLGID_KYLE_CELEBRATION_3 0x400003fe #define DLGID_KYLE_CELEBRATION_4 0x400003ff #define DLGID_KYLE_CELEBRATION_5 0x40000400 #define DLGID_KYLE_CELEBRATION_6 0x40000401 #define DLGID_KYLE_CELEBRATION_7 0x40000402 #define DLGID_KYLE_CELEBRATION_8 0x40000403 #define DLGID_KYLE_CELEBRATION_9 0x40000404 #define DLGID_GLOWHEAD_ON_FIRE_1 0x40000405 #define DLGID_GLOWHEAD_ON_FIRE_2 0x40000406 #define DLGID_GLOWHEAD_ON_FIRE_3 0x40000407 #define DLGID_GLOWHEAD_LARGE_ATTACK_1 0x40000408 #define DLGID_GLOWHEAD_LARGE_ATTACK_2 0x40000409 #define DLGID_GLOWHEAD_LARGE_ATTACK_3 0x4000040a #define DLGID_GLOWHEAD_LARGE_ATTACK_4 0x4000040b #define DLGID_GLOWHEAD_LARGE_ATTACK_5 0x4000040c #define DLGID_GLOWHEAD_LARGE_ATTACK_6 0x4000040d #define DLGID_GLOWHEAD_LARGE_ATTACK_7 0x4000040e #define DLGID_GLOWHEAD_LARGE_ATTACK_8 0x4000040f #define DLGID_GLOWHEAD_LARGE_DIVE_1 0x40000410 #define DLGID_GLOWHEAD_LARGE_DIVE_2 0x40000411 #define DLGID_GLOWHEAD_LARGE_DIVE_3 0x40000412 #define DLGID_GLOWHEAD_LARGE_DIVE_4 0x40000413 #define DLGID_GLOWHEAD_LARGE_DIVE_5 0x40000414 #define DLGID_GLOWHEAD_LARGE_TAUNT_1 0x40000415 #define DLGID_GLOWHEAD_LARGE_TAUNT_2 0x40000416 #define DLGID_GLOWHEAD_LARGE_TAUNT_3 0x40000417 #define DLGID_GLOWHEAD_LARGE_WIGOUT_1 0x40000418 #define DLGID_GLOWHEAD_LARGE_WIGOUT_2 0x40000419 #define DLGID_GLOWHEAD_RED_SHIRT_WIGOUT_1 0x4000041a #define DLGID_GLOWHEAD_RED_SHIRT_WIGOUT_2 0x4000041b #define DLGID_GLOWHEAD_RED_SHIRT_WIGOUT_3 0x4000041c #define DLGID_GLOWHEAD_RED_SHIRT_WIGOUT_4 0x4000041d #define DLGID_GLOWHEAD_REDSHIRT_BABBLE_5 0x4000041e #define DLGID_SIDE_MISSION_BAR_ROBBERY_INTRO 0x4000041f #define DLGID_SIDE_MISSION_COP_INTRO 0x40000420 #define DLGID_SIDE_MISSION_GLOW_INTRO 0x40000421 #define DLGID_SIDE_MISSION_HEALTH_INTRO 0x40000422 #define DLGID_SIDE_MISSION_HOT_DOGS_INTRO 0x40000423 #define DLGID_SIDE_MISSION_PIRATE_INTRO 0x40000424 #define DLGID_SIDE_MISSION_PREACHER_INTRO 0x40000425 #define DLGID_SIDE_MISSION_PUNK_INTRO 0x40000426 #define DLGID_SIDE_MISSION_PURSE_INTRO 0x40000427 #define DLGID_SIDE_MISSION_WINE_INTRO 0x40000428 #define DLGID_ANDORE_WIN 0x40000429 #define DLGID_CAMMY_WIN 0x4000042a #define DLGID_GHOST_WIN 0x4000042b #define DLGID_LOCKSMITH_WIN 0x4000042c #define DLGID_KEYPAD_FAIL 0x4000042d #define DLGID_KEYPAD_UNLOCK 0x4000042e // ##DONE## #ifdef INCLUDE_SNDIDS_DATA static int sNumDIALOGSounds = 1071; #endif //IDs for sounds of type AMBIENT #define AMBID_BAR 0x12000000 #define AMBID_CRIME 0x12000001 #define AMBID_DINER 0x12000002 #define AMBID_ELEVATOR 0x12000003 #define AMBID_PIER 0x12000004 #define AMBID_SODA_MACHINE 0x12000005 #define AMBID_TRAFFIC 0x12000006 #define AMBID_TRAIN_STOP 0x10000007 #define AMBID_TV_NOISE 0x12000008 #define AMBID_TV_TONE 0x12000009 #define AMBID_WINDOW_RATTLE 0x1200000a #define AMBID_DETECTION_HP 0x1600000b #define AMBID_CHEER_24 0x1000000c #define AMBID_HOTEL_ROOM 0x1000000d #define AMBID_CITY_RUMBLE 0x1200000e #define AMBID_HOTEL_DECAY 0x1200000f #define AMBID_WINDOW_BUGS 0x12000010 #define AMBID_LAPTOP_PORN 0x12000011 #define AMBID_CROWD_REACT_LOUD_1 0x10000012 #define AMBID_CROWD_REACT_LOUD_2 0x10000013 #define AMBID_CROWD_REACT_SOFT_1 0x10000014 #define AMBID_CROWD_REACT_SOFT_2 0x10000015 #define AMBID_TATTOO 0x12000016 #define AMBID_CROWD_REACT_LOUD_3 0x10000017 #define AMBID_CROWD_REACT_LOUD_4 0x10000018 #define AMBID_CROWD_REACT_LOUD_5 0x10000019 #define AMBID_CROWD_REACT_LOUD_6 0x1000001a #define AMBID_CITY_DAY 0x1200001b #define AMBID_FORKLIFT_DRIVE 0x1200001c #define AMBID_HOOD_FIGHT_SMALL_HP_1 0x1400001d #define AMBID_HOOD_FIGHT_SMALL_HP_2 0x1400001e #define AMBID_CITY_NIGHT 0x1200001f #define AMBID_PAUSE_FIRE_BG_LOOP 0x12000020 #define AMBID_CROWD_REACT_SOFT_3 0x10000021 #define AMBID_CROWD_REACT_END 0x12000022 #define AMBID_HOOD_FIGHT_HP_1 0x14000023 #define AMBID_HOOD_FIGHT_HP_2 0x14000024 #define AMBID_HOOD_FIGHT_HP_3 0x14000025 #define AMBID_HOOD_FIGHT_HP_4 0x14000026 #define AMBID_HOOD_FIGHT_HP_5 0x14000027 #define AMBID_HOOD_FIGHT_HP_6 0x14000028 #define AMBID_RIOT 0x12000029 #define AMBID_COUNTERTIME_INDOOR_1 0x1000002a #define AMBID_COUNTERTIME_INDOOR_2 0x1000002b #define AMBID_COUNTERTIME_INDOOR_3 0x1000002c #define AMBID_COUNTERTIME_OUTDOOR_1 0x1000002d #define AMBID_COUNTERTIME_OUTDOOR_2 0x1000002e #define AMBID_COUNTERTIME_OUTDOOR_3 0x1000002f #define AMBID_COUNTERTIME_PITFIGHT_1 0x10000030 #define AMBID_COUNTER_TIME_AMBIENCE_HP_1 0x16000031 #define AMBID_COUNTER_TIME_AMBIENCE_HP_2 0x16000032 #define AMBID_COUNTER_TIME_AMBIENCE_HP_3 0x16000033 #define AMBID_COUNTER_TIME_AMBIENCE_HP_4 0x16000034 #define AMBID_COUNTER_TIME_AMBIENCE_HP_5 0x16000035 #define AMBID_COUNTER_TIME_AMBIENCE_HP_6 0x16000036 #define AMBID_COUNTER_TIME_AMBIENCE_HP_7 0x16000037 #define AMBID_COUNTER_TIME_AMBIENCE_HP_8 0x16000038 #define AMBID_COUNTERTIME_PITFIGHT_2 0x10000039 #define AMBID_COUNTERTIME_PITFIGHT_3 0x1000003a #define AMBID_COUNTERTIME_RIOT_1 0x1000003b #define AMBID_COUNTERTIME_RIOT_2 0x1000003c #define AMBID_COUNTERTIME_RIOT_3 0x1000003d #define AMBID_COUNTERTIME_INDOOR_HP_1 0x1400003e #define AMBID_COUNTERTIME_INDOOR_HP_2 0x1400003f #define AMBID_COUNTERTIME_INDOOR_HP_3 0x14000040 #define AMBID_COUNTERTIME_OUTDOOR_HP_1 0x14000041 #define AMBID_COUNTERTIME_OUTDOOR_HP_2 0x14000042 #define AMBID_COUNTERTIME_OUTDOOR_HP_3 0x14000043 #define AMBID_COUNTERTIME_RIOT_HP_1 0x14000044 #define AMBID_COUNTERTIME_RIOT_HP_2 0x14000045 #define AMBID_COUNTERTIME_RIOT_HP_3 0x14000046 #define AMBID_COUNTERTIME_PITFIGHT_HP_1 0x14000047 #define AMBID_COUNTERTIME_PITFIGHT_HP_2 0x14000048 #define AMBID_COUNTERTIME_PITFIGHT_HP_3 0x14000049 #define AMBID_TRAIN_1 0x1000004a #define AMBID_TRAIN_2 0x1000004b #define AMBID_DRUG_LAB_HUM 0x1000004c #define AMBID_HOTEL_AMBIENCE 0x1200004d #define AMBID_HOTEL_ROOF_AMBIENCE 0x1200004e #define AMBID_DRY_DOCK_DOLBY 0x1280004f #define AMBID_FACTORY_DOLBY 0x12800050 #define AMBID_HOOD_DAY_DOLBY 0x12800051 #define AMBID_HOOD_NIGHT_DOLBY 0x12800052 #define AMBID_HOTEL_DOLBY 0x12800053 #define AMBID_HOTEL_ROOF_DOLBY 0x12800054 #define AMBID_JAPAN_TOWN_DOLBY 0x12800055 #define AMBID_LITTLE_ITALY_DOLBY 0x12800056 #define AMBID_MANSION_DOLBY 0x12800057 #define AMBID_PIER_DOLBY 0x12800058 #define AMBID_PITFIGHT_DOLBY 0x12800059 #define AMBID_RIOT_DOLBY 0x1280005a #define AMBID_CROWD_REACT_SOFT_4 0x1000005b // ##DONE## #ifdef INCLUDE_SNDIDS_DATA static int sNumAMBIENTSounds = 92; #endif //Compound IDs for sounds of type DIALOG #define CDLGID_BLACK_MAN_NEGATIVE 0x30000002 //2 3 4 #define CDLGID_BLACK_MAN_POSITIVE 0x30000003 //5 6 7 8 #define CDLGID_BLACK_WOMAN_POSTIVE 0x30000005 //12 13 14 #define CDLGID_FATGUY_NEGATIVE 0x30000007 //16 17 18 19 #define CDLGID_FATGUY_POSITIVE 0x30000008 //20 21 22 23 24 25 #define CDLGID_GENERIC_NEGATIVE 0x30000009 //26 27 28 29 #define CDLGID_GENERIC_POSITIVE 0x3000000a //30 31 32 33 34 35 36 37 #define CDLGID_METROMAN_NEGATIVE 0x3000000b //38 39 40 #define CDLGID_METROMAN_POSITIVE 0x3000000c //41 42 43 44 45 46 47 #define CDLGID_MEXICAN_NEGATIVE 0x3000000d //48 49 50 51 52 #define CDLGID_MEXICAN_POSITIVE 0x3000000e //53 54 55 56 57 #define CDLGID_MEXICAN_THUG_NEGATIVE 0x3000000f //58 59 60 #define CDLGID_MEXICAN_THUG_POSITIVE 0x30000010 //61 62 63 64 65 66 #define CDLGID_THUG_NEGATIVE 0x30000012 //68 69 #define CDLGID_THUG_POSITIVE 0x30000013 //70 71 72 73 74 75 #define CDLGID_WEASAL_TAUNT 0x30000014 //76 78 79 85 86 87 88 89 315 316 #define CDLGID_WSL_CONFESSION 0x30000018 //82 83 91 #define CDLGID_ARCADE_HIT 0x30000019 //84 90 #define CDLGID_WSL_SLAM 0x3000001c //121 122 123 #define CDLGID_GRD_ALERT 0x3000001d //124 125 126 127 128 129 130 131 132 133 134 135 136 #define CDLGID_GRD_ATK 0x3000001e //137 138 139 140 #define CDLGID_GRD_BORED 0x3000001f //145 146 147 148 #define CDLGID_GRD_KNOCKDOWN 0x30000020 //149 150 151 152 153 #define CDLGID_GRD_MULTI 0x30000021 //157 161 162 163 164 165 166 #define CDLGID_GRD_TAUNT 0x30000022 //169 170 171 180 186 187 188 189 190 191 192 #define CDLGID_KYLE_MONEY 0x30000023 //193 194 195 196 197 198 #define CDLGID_BOB_FLEX 0x30000025 //102 103 104 105 #define CDLGID_BAR_THUG 0x30000026 //202 203 204 205 206 251 252 253 254 #define CDLGID_BAR_THUG_DOOR 0x30000027 //207 249 #define CDLGID_HOOKER_GREETING 0x30000028 //208 209 #define CDLGID_KYLE_CELEBRATION 0x30000029 //210 211 1020 1021 1022 1023 1024 1025 1026 1027 1028 #define CDLGID_KYLE_HEALTH_PICKUP 0x3000002a //213 214 215 #define CDLGID_KYLE_KEY_PICKUP 0x3000002b //216 217 #define CDLGID_KYLE_LOCKED 0x3000002c //219 220 221 #define CDLGID_ARM_WRESTLE_BOOST 0x3000002d //224 225 226 227 #define CDLGID_BOB_POINT 0x3000002e //106 107 108 109 #define CDLGID_BOB_QUESTION_CLOSE 0x3000002f //110 223 239 240 #define CDLGID_DRUNK_FIGHTING 0x30000030 //230 231 232 #define CDLGID_DRUNK_SLEEPING 0x30000031 //233 234 235 #define CDLGID_DRUNK_WALKING 0x30000032 //236 237 238 #define CDLGID_STIFF_KNOCKDOWN_TAUNT 0x30000033 //141 142 143 331 332 439 440 441 442 443 #define CDLGID_STIFF_RUN_TAUNT 0x30000034 //144 154 155 #define CDLGID_WSL_INT_RED_PASS 0x30000035 //156 158 159 #define CDLGID_WSL_INT_YELLOW_PASS 0x30000036 //172 173 174 175 176 177 178 179 181 182 372 373 374 #define CDLGID_BOB_QUESTION_FAR 0x30000037 //241 242 243 244 #define CDLGID_BOB_WAVE 0x30000038 //245 246 247 248 #define CDLGID_CODY_BAR 0x30000039 //250 396 397 398 399 400 401 402 #define CDLGID_WSL_BLUEBALL_KNOCKDOWN 0x3000003a //255 256 257 258 259 #define CDLGID_WSL_CRANE_DROP 0x3000003b //260 261 309 310 311 312 313 #define CDLGID_WSL_KYLE_KNOCKDOWN 0x3000003c //262 263 264 314 #define CDLGID_GLOWHEAD_LEVELA 0x3000003d //265 266 267 268 269 270 271 272 273 274 275 276 277 #define CDLGID_GLOWHEAD_LEVELB 0x3000003e //278 279 280 281 282 283 284 285 286 287 288 289 290 291 #define CDLGID_THUG_BLACK_BAR 0x3000003f //292 293 294 #define CDLGID_THUG_LIQUOR 0x30000040 //295 296 #define CDLGID_THUG_MEX_BAR 0x30000041 //297 298 #define CDLGID_THUG_MONEY 0x30000042 //299 300 #define CDLGID_THUG_PURSE_SNATCH 0x30000043 //301 302 #define CDLGID_THUG_VAN 0x30000044 //303 304 305 306 #define CDLGID_KYLE_CELEBRATION_HP 0x34000045 //15 92 93 94 95 96 97 98 99 100 101 #define CDLGID_KYLE_HEALTH_PICKUP_HP 0x34000046 //111 112 113 #define CDLGID_KYLE_KEY_PICKUP_HP 0x34000047 //114 115 #define CDLGID_KYLE_LOCKED_HP 0x34000048 //116 117 118 119 120 #define CDLGID_KYLE_MONEY_HP 0x34000049 //183 184 185 199 212 218 222 #define CDLGID_STIFF_BACKUP_TAUNT 0x30000056 //325 328 329 330 404 #define CDLGID_GLOWHEAD_BANDANA_ATTACK 0x30000065 //347 348 349 #define CDLGID_GLOWHEAD_BLUEBALL_SHIRT 0x30000066 //350 351 #define CDLGID_GLOWHEAD_BLUESHIRT_BABBLE 0x30000067 //352 353 354 #define CDLGID_GLOWHEAD_LEVELB_ATTACK 0x30000068 //355 356 357 358 #define CDLGID_GLOWHEAD_LEVELB_LAUGH 0x30000069 //359 360 #define CDLGID_GLOWHEAD_LEVELB_TAUNT 0x3000006a //361 362 363 #define CDLGID_GLOWHEAD_LEVELB_WIG_OUT 0x3000006b //364 365 366 367 #define CDLGID_GLOWHEAD_REDSHIRT_BABBLE 0x3000006c //368 369 370 371 1054 #define CDLGID_BURNING_GLOWHEAD 0x3000006d //375 376 597 610 611 612 #define CDLGID_GENIN_A_ACTIVE 0x3000006e //377 378 379 380 381 382 383 384 #define CDLGID_GENIN_B_ACTIVE 0x3000006f //385 386 387 388 389 390 #define CDLGID_GENIN_C_ACTIVE 0x30000070 //391 392 393 394 395 #define CDLGID_STIFF_IDLE_LAUGH 0x30000072 //407 408 #define CDLGID_STIFF_IDLE_TAUNT 0x30000075 //409 410 411 412 413 #define CDLGID_HAGGER_TAUNT 0x30000077 //415 417 418 420 421 423 #define CDLGID_HAGGER_TRAINING_SUCCESS 0x3000007b //424 425 426 427 428 429 430 431 #define CDLGID_HAGGER_TRAINING_TEST 0x3000007c //432 433 434 435 436 437 438 #define CDLGID_SPANISH_PED_NEG 0x30000080 //447 448 449 450 451 452 453 454 455 #define CDLGID_SPANISH_PED_NEUTRAL 0x30000081 //456 457 458 459 460 461 #define CDLGID_SPANISH_PED_POS 0x30000082 //462 463 464 465 466 467 468 469 470 471 472 473 #define CDLGID_LOU_TAUNT 0x30000083 //474 475 476 477 478 479 481 #define CDLGID_PHONE_CALL 0x30000084 //480 483 484 485 486 487 488 489 #define CDLGID_BELLA_TAUNT 0x30000086 //490 491 492 493 494 495 496 497 #define CDLGID_KYLE_FACTORY 0x3000008a //501 502 503 #define CDLGID_GUY_TRAINING_SUCCESS 0x3000008c //505 506 507 508 509 510 #define CDLGID_GUY_TRAINING_TEST 0x3000008d //511 512 513 514 515 516 #define CDLGID_BLACK_MAN_NEUTRAL 0x3000008e //517 518 519 #define CDLGID_CODY_GLOW 0x30000090 //11 520 521 522 #define CDLGID_CODY_PITFIGHT 0x30000091 //523 524 525 526 527 528 #define CDLGID_DRCHANG 0x30000092 //529 530 531 532 533 #define CDLGID_GUY_ATTACK_TAUNT 0x30000093 //534 535 536 537 538 539 #define CDLGID_GUY_KNOCKDOWN_TAUNT 0x30000094 //540 541 542 543 544 545 546 #define CDLGID_GUY_ENCOURAGMENT 0x30000095 //547 548 549 #define CDLGID_ANDORE_DAMAGE_TAUNT 0x3000009c //550 551 552 #define CDLGID_ANDORE_DELAY 0x3000009d //553 554 555 #define CDLGID_ANDORE_KNOCKDOWN 0x3000009e //562 563 564 565 566 567 #define CDLGID_LOU_GENIN_TAUNT 0x300000a0 //569 570 571 572 #define CDLGID_SIMS_IDLE 0x300000a1 //573 574 575 576 #define CDLGID_SIMS_RELOAD 0x300000a2 //577 578 579 #define CDLGID_SIMS_SHOOT 0x300000a3 //580 581 582 #define CDLGID_VITO_ANDORE_CHEER 0x300000aa //589 590 591 592 #define CDLGID_VITO_ENEMY_KNOCKDOWN_TAUNT 0x300000ab //593 594 595 596 #define CDLGID_VITO_GHOST_KNOCKDOWN 0x300000ad //598 599 #define CDLGID_VITO_KYLE_KNOCKDOWN_TAUNT 0x300000af //601 602 603 604 605 606 607 #define CDLGID_FEMALE_ON_FIRE 0x300000b1 //613 614 615 616 617 #define CDLGID_BLK_WMN_LONG_NEG 0x300000b2 //618 619 620 621 622 623 624 625 626 627 628 629 #define CDLGID_BLK_WMN_LONG_POS 0x300000b4 //631 632 633 634 635 636 637 638 639 #define CDLGID_FAT_HOOKER_LONG_NEG 0x300000b5 //640 641 642 643 644 645 #define CDLGID_FAT_HOOKER_LONG_NEUTRAL 0x300000b6 //646 647 #define CDLGID_FAT_HOOKER_LONG_POS 0x300000b7 //648 649 650 651 652 #define CDLGID_GRANNY_LONG_NEG 0x300000b8 //653 654 655 656 657 658 659 660 #define CDLGID_GRANNY_LONG_NEUTRAL 0x300000b9 //661 662 663 664 #define CDLGID_GRANNY_LONG_POS 0x300000ba //665 666 667 668 669 670 671 672 #define CDLGID_GRANNY_SHORT_NEG 0x300000bb //673 674 #define CDLGID_GRANNY_SHORT_NEUTRAL 0x300000bc //675 676 677 678 #define CDLGID_GRANNY_SHORT_POS 0x300000bd //679 680 #define CDLGID_HOOKER_LONG_NEG 0x300000be //681 682 683 684 685 #define CDLGID_HOOKER_LONG_NEUTRAL 0x300000bf //686 687 688 689 #define CDLGID_HOOKER_LONG_POS 0x300000c0 //690 691 692 693 694 695 696 #define CDLGID_HOOKER_SHORT_NEG 0x300000c1 //697 698 699 700 #define CDLGID_HOOKER_SHORT_NEUTRAL 0x300000c2 //701 702 703 #define CDLGID_HOOKER_SHORT_POS 0x300000c3 //704 705 706 #define CDLGID_HOMELESS 0x300000c4 //707 708 709 710 711 712 713 714 715 #define CDLGID_GHOST_GETUP_TAUNT 0x300000c5 //716 717 718 719 720 721 722 723 724 725 726 727 #define CDLGID_GHOST_THUMBS_DOWN_TAUNT 0x300000c6 //728 729 730 731 732 733 734 735 736 737 #define CDLGID_LOCKSMITH_TAUNT 0x300000c7 //738 739 740 741 742 743 744 745 746 747 748 749 750 #define CDLGID_CAMMY_LONG_TAUNT 0x300000c8 //751 752 753 754 755 756 #define CDLGID_CAMMY_SHORT_TAUNT 0x300000c9 //757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 #define CDLGID_WAR_ON_FIRE 0x300000cb //774 775 776 #define CDLGID_WAR_GRENADE_TAUNT 0x300000cc //777 778 779 780 781 782 783 784 785 786 #define CDLGID_WAR_GUN_TAUNT 0x300000cd //787 788 789 790 791 792 793 794 #define CDLGID_WAR_KNOCKDOWN_TAUNT 0x300000ce //795 796 797 798 #define CDLGID_BUG_STOMP_CALM 0x300000cf //799 800 801 802 803 804 #define CDLGID_BUG_STOMP_PANIC 0x300000d0 //805 806 807 808 809 810 #define CDLGID_BUG_STOMP_SEARCH 0x300000d1 //811 812 813 #define CDLGID_BUG_STOMP_TIME 0x300000d2 //814 815 #define CDLGID_BLADES_KNIFE_THROW_TAUNT 0x300000d5 //818 819 820 #define CDLGID_BLADES_KNOCKDOWN_TAUNT 0x300000d6 //821 822 823 824 825 826 827 828 #define CDLGID_BLADES_TAUNT 0x300000d7 //829 830 831 832 #define CDLGID_FAMINE_KNOCKDOWN_TAUNT 0x300000d8 //833 834 835 836 837 838 839 840 #define CDLGID_VITO_MEN_ENTRY_TAUNT 0x300000d9 //841 842 843 844 #define CDLGID_VITO_MEN_KNOCKDOWN_TAUNT 0x300000da //845 846 847 848 849 #define CDLGID_VITO_MEN_STUNNED 0x300000db //850 851 852 853 #define CDLGID_BLACK_MAN_NEGATIVE_LONG 0x300000dc //160 167 168 854 855 #define CDLGID_BLACK_MAN_NEGATIVE_SHORT 0x300000dd //856 857 858 859 860 861 862 #define CDLGID_BLACK_MAN_NEUTRAL_LONG 0x300000de //863 864 865 866 867 #define CDLGID_BLACK_MAN_NEUTRAL_SHORT 0x300000df //868 869 870 871 872 873 #define CDLGID_BLACK_MAN_POS_LONG 0x300000e0 //874 875 876 877 #define CDLGID_BLACK_MAN_POS_SHORT 0x300000e1 //878 879 880 881 882 883 #define CDLGID_BUSINESS_MAN_NEG_LONG 0x300000e2 //884 885 886 887 888 889 890 891 892 893 894 #define CDLGID_BUSINESS_MAN_NEG_SHORT 0x300000e3 //895 896 897 898 899 #define CDLGID_BUSINESSMAN_NEUTRAL_LONG 0x300000e4 //900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 #define CDLGID_BUSINESSMAN_NEUTRAL_SHORT 0x300000e5 //917 918 #define CDLGID_BUSINESSMAN_POS_LONG 0x300000e6 //919 920 921 922 #define CDLGID_BUSINESSMAN_POS_SHORT 0x300000e7 //923 924 925 #define CDLGID_FATGUY_NEG_LONG 0x300000e8 //926 927 928 929 930 #define CDLGID_FATGUY_NEG_SHORT 0x300000e9 //931 932 933 934 935 #define CDLGID_FATGUY_NEUTRAL_LONG 0x300000ea //936 937 938 939 #define CDLGID_FATGUY_NEUTRAL_SHORT 0x300000eb //940 941 942 943 944 #define CDLGID_FATGUY_POS_LONG 0x300000ec //945 946 947 #define CDLGID_FATGUY_POS_SHORT 0x300000ed //948 949 950 951 #define CDLGID_LONGSLEEVE_GUY_NEG_LONG 0x300000ee //952 953 954 955 956 957 958 #define CDLGID_LONGSLEEVE_GUY_NEG_SHORT 0x300000ef //959 960 961 #define CDLGID_LONGSLEEVE_GUY_NEUTRAL 0x300000f0 //962 963 964 965 966 967 #define CDLGID_LONGSLEEVE_GUY_NEUTRAL_SHORT 0x300000f1 //968 969 970 #define CDLGID_LONGSLEEVE_GUY_POS_LONG 0x300000f2 //971 972 973 974 975 976 977 978 979 #define CDLGID_LONGSLEEVE_GUY_POS_SHORT 0x300000f3 //980 981 982 #define CDLGID_TSHIRT_GUY_NEG_LONG 0x300000f4 //983 984 985 986 987 988 989 #define CDLGID_TSHIRT_GUY_NEG_SHORT 0x300000f5 //990 991 992 993 #define CDLGID_TSHIRT_GUY_NUETRAL_LONG 0x300000f6 //994 995 996 997 998 999 1000 1001 #define CDLGID_TSHIRT_GUY_NUETRAL_SHORT 0x300000f7 //1002 1003 1004 1005 1006 1007 1008 #define CDLGID_TSHIRT_GUY_POS_LONG 0x300000f8 //1009 1010 1011 1012 1013 1014 1015 #define CDLGID_TSHIRT_GUY_POS_SHORT 0x300000f9 //1016 1017 1018 1019 #define CDLGID_GLOWHEAD_ON_FIRE 0x300000fa //1029 1030 1031 #define CDLGID_GLOWHEAD_LARGE_ATTACK 0x300000fb //1032 1033 1034 1035 1036 1037 1038 1039 #define CDLGID_GLOWHEAD_LARGE_DIVE 0x300000fc //1040 1041 1042 1043 1044 #define CDLGID_GLOWHEAD_LARGE_TAUNT 0x300000fd //1045 1046 1047 #define CDLGID_GLOWHEAD_LARGE_WIGOUT 0x300000fe //1048 1049 #define CDLGID_GLOWHEAD_RED_SHIRT_WIGOUT 0x300000ff //1050 1051 1052 1053 // ##DONE## #ifdef INCLUDE_SNDIDS_DATA static int sActualNumDIALOGCompoundSounds = 183; static int sHighestDIALOGCompoundSoundNum = 255; #endif //Compound IDs for sounds of type AMBIENT #define CAMBID_TRAIN 0x50000007 //74 75 #define CAMBID_CROWD_REACT_LOUD 0x50000012 //18 19 23 24 25 26 #define CAMBID_CROWD_REACT_SOFT 0x50000013 //20 21 33 91 #define CAMBID_HOOD_FIGHT_SMALL_HP 0x54000017 //29 30 #define CAMBID_HOOD_FIGHT_HP 0x54000018 //35 36 37 38 39 40 #define CAMBID_COUNTER_TIME_AMBIENCE_HP 0x5600001d //49 50 51 52 53 54 55 56 #define CAMBID_COUNTERTIME_INDOOR 0x5000001e //42 43 44 #define CAMBID_COUNTERTIME_OUTDOOR 0x5000001f //45 46 47 #define CAMBID_COUNTERTIME_PITFIGHT 0x50000020 //48 57 58 #define CAMBID_COUNTERTIME_RIOT 0x50000021 //59 60 61 #define CAMBID_COUNTERTIME_INDOOR_HP 0x54000022 //62 63 64 #define CAMBID_COUNTERTIME_OUTDOOR_HP 0x54000023 //65 66 67 #define CAMBID_COUNTERTIME_RIOT_HP 0x54000024 //68 69 70 #define CAMBID_COUNTERTIME_PITFIGHT_HP 0x54000025 //71 72 73 // ##DONE## #ifdef INCLUDE_SNDIDS_DATA static int sActualNumAMBIENTCompoundSounds = 14; static int sHighestAMBIENTCompoundSoundNum = 37; #endif #ifdef INCLUDE_SNDIDS_DATA static char *sSoundBankNames[] = { "main", "bldg", "bar", "hotel", "porn", "hood", "pitbob", "riot", "title", "mansion", "main2", "haggar", "bsdiner", "druglab", "genin", "pier", "tilegame", "keypad", "cardgame", "subway", "darts", "vito", "bellawar", "war", "pesti", "factory", "fishpack", "kitchen", "pitandor", "smashcar", "ghost", "lock", }; typedef struct { int iSDTSize; int iBDSize; int iHDSize; } BANK_FILESIZES_STRUCT; static BANK_FILESIZES_STRUCT sBankFileSizes[]= { { 2000, 1185376, 16208 }, //BANK main { 320, 380448, 2832 }, //BANK bldg { 288, 242512, 2480 }, //BANK bar { 688, 512192, 5632 }, //BANK hotel { 256, 198160, 2192 }, //BANK porn { 288, 360544, 2448 }, //BANK hood { 384, 397696, 3216 }, //BANK pitbob { 544, 580624, 4528 }, //BANK riot { 16, 20672, 288 }, //BANK title { 320, 470704, 2720 }, //BANK mansion { 448, 227472, 3984 }, //BANK main2 { 192, 57248, 1696 }, //BANK haggar { 224, 176848, 1968 }, //BANK bsdiner { 384, 510560, 3504 }, //BANK druglab { 624, 328352, 5184 }, //BANK genin { 16, 1712, 288 }, //BANK pier { 112, 104832, 1088 }, //BANK tilegame { 64, 57488, 672 }, //BANK keypad { 96, 150624, 944 }, //BANK cardgame { 352, 277200, 2992 }, //BANK subway { 704, 516304, 5520 }, //BANK darts { 272, 291584, 2336 }, //BANK vito { 416, 463536, 3504 }, //BANK bellawar { 496, 357664, 4160 }, //BANK war { 512, 480352, 4240 }, //BANK pesti { 448, 393808, 3856 }, //BANK factory { 208, 201504, 1840 }, //BANK fishpack { 432, 439968, 3632 }, //BANK kitchen { 384, 407008, 3216 }, //BANK pitandor { 176, 404048, 1584 }, //BANK smashcar { 256, 232368, 2192 }, //BANK ghost { 320, 253216, 2720 }, //BANK lock }; static Int16 sMAINCompoundIndices[] = { 0, 2, 4, 7, 10, 10, 10, 10, 10, 12, 15, 18, 20, 20, 22, 22, 22, 24, 27, 27, 27, 30, 30, 32, 33, 34, 34, 34, 37, 40, 42, 44, 44, 46, 48, 49, 49, 51, 53, 56, 59, 62, 65, 68, 71, 72 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sMAINCompoundData[] = { 1, 2, 4, 5, 8, 9, 10, 14, 15, 16, 40, 41, 42, 43, 44, 46, 47, 48, 49, 50, 56, 57, 81, 106, 70, 71, 72, 78, 79, 80, 85, 86, 88, 89, 99, 100, 101, 103, 104, 105, 18, 19, 13, 20, 59, 60, 63, 65, 119, 114, 115, 96, 97, 24, 29, 30, 32, 33, 34, 22, 35, 110, 23, 66, 109, 21, 82, 112, 84, 121, 122, 52, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBLDGCompoundIndices[] = { 0, 0, 3, 6 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBLDGCompoundData[] = { 3, 4, 5, 16, 17, 18, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBARCompoundIndices[] = { 0, 2, 5, 8 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBARCompoundData[] = { 9, 10, 12, 13, 14, 15, 16, 17, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sHOTELCompoundIndices[] = { 0, 3, 6, 6, 9, 11, 14, 17, 20, 23, 26 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sHOTELCompoundData[] = { 7, 8, 9, 10, 11, 12, 16, 17, 18, 19, 20, 22, 23, 24, 25, 26, 27, 28, 29, 30, 0, 33, 34, 37, 38, 39, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPORNCompoundIndices[] = { 0, 4, 8, 11, 14 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPORNCompoundData[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 15, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sHOODCompoundIndices[] = { 0, 2 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sHOODCompoundData[] = { 16, 17, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPITBOBCompoundIndices[] = { 0, 0, 0, 0, 0, 0, 2, 4, 7, 10, 12, 14 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPITBOBCompoundData[] = { 1, 2, 3, 4, 7, 8, 9, 10, 11, 12, 13, 14, 21, 22, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sRIOTCompoundIndices[] = { 0, 1, 1, 1, 1, 2, 5, 8, 11, 13 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sRIOTCompoundData[] = { 6, 10, 11, 22, 26, 12, 23, 27, 13, 24, 28, 9, 25, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sTITLECompoundIndices[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sTITLECompoundData[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sMANSIONCompoundIndices[] = { 0, 0, 2, 6, 9 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sMANSIONCompoundData[] = { 8, 9, 12, 13, 14, 15, 16, 17, 18, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sMAIN2CompoundIndices[] = { 0, 2, 6, 9, 11 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sMAIN2CompoundData[] = { 2, 3, 1, 6, 7, 8, 9, 10, 11, 17, 18, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sHAGGARCompoundIndices[] = { 0, 2, 5, 8 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sHAGGARCompoundData[] = { 0, 2, 3, 4, 5, 6, 7, 8, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBSDINERCompoundIndices[] = { 0, 2, 4 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBSDINERCompoundData[] = { 0, 1, 7, 8, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sDRUGLABCompoundIndices[] = { 0, 3 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sDRUGLABCompoundData[] = { 10, 11, 12, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sGENINCompoundIndices[] = { 0, 5, 9, 11, 13, 15, 18, 21, 23, 25, 28 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sGENINCompoundData[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 19, 20, 22, 23, 24, 26, 27, 28, 29, 34, 37, 38, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPIERCompoundIndices[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPIERCompoundData[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sTILEGAMECompoundIndices[] = { 0, 3 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sTILEGAMECompoundData[] = { 2, 3, 4, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sKEYPADCompoundIndices[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sKEYPADCompoundData[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sCARDGAMECompoundIndices[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sCARDGAMECompoundData[] = { 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sSUBWAYCompoundIndices[] = { 0, 4, 6, 13 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sSUBWAYCompoundData[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sDARTSCompoundIndices[] = { 0, 4, 7, 11, 13, 15, 18, 21, 21, 24, 26 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sDARTSCompoundData[] = { 1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23, 25, 26, 27, 5, 34, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sVITOCompoundIndices[] = { 0, 3, 6, 9 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sVITOCompoundData[] = { 7, 8, 9, 10, 11, 12, 13, 14, 15, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBELLAWARCompoundIndices[] = { 0, 2, 5, 8, 11, 14 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sBELLAWARCompoundData[] = { 0, 1, 2, 3, 4, 5, 6, 7, 15, 16, 17, 19, 20, 21, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sWARCompoundIndices[] = { 0, 3, 6, 9, 12, 15, 18, 21, 23 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sWARCompoundData[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 22, 23, 24, 29, 30, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPESTICompoundIndices[] = { 0, 3, 5, 8, 11, 14, 17 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPESTICompoundData[] = { 2, 3, 4, 8, 9, 14, 15, 16, 17, 18, 19, 22, 23, 24, 27, 28, 29, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sFACTORYCompoundIndices[] = { 0, 3, 6, 9, 12, 15, 17 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sFACTORYCompoundData[] = { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 21, 22, 23, 25, 26, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sFISHPACKCompoundIndices[] = { 0, 0, 0, 2, 5 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sFISHPACKCompoundData[] = { 5, 6, 7, 8, 9, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sKITCHENCompoundIndices[] = { 0, 3, 6, 9, 12 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sKITCHENCompoundData[] = { 1, 2, 3, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPITANDORCompoundIndices[] = { 0, 3, 6, 10, 12 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sPITANDORCompoundData[] = { 0, 1, 2, 8, 9, 10, 11, 12, 13, 14, 5, 15, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sSMASHCARCompoundIndices[] = { 0, 2, 5, 8, 11 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sSMASHCARCompoundData[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sGHOSTCompoundIndices[] = { 0, 3, 5, 8 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sGHOSTCompoundData[] = { 0, 1, 2, 3, 4, 5, 6, 7, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sLOCKCompoundIndices[] = { 0, 3, 7, 11 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sLOCKCompoundData[] = { 0, 1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 *sAllCompoundData[32][2] = { { sMAINCompoundIndices, sMAINCompoundData }, { sBLDGCompoundIndices, sBLDGCompoundData }, { sBARCompoundIndices, sBARCompoundData }, { sHOTELCompoundIndices, sHOTELCompoundData }, { sPORNCompoundIndices, sPORNCompoundData }, { sHOODCompoundIndices, sHOODCompoundData }, { sPITBOBCompoundIndices, sPITBOBCompoundData }, { sRIOTCompoundIndices, sRIOTCompoundData }, { sTITLECompoundIndices, sTITLECompoundData }, { sMANSIONCompoundIndices, sMANSIONCompoundData }, { sMAIN2CompoundIndices, sMAIN2CompoundData }, { sHAGGARCompoundIndices, sHAGGARCompoundData }, { sBSDINERCompoundIndices, sBSDINERCompoundData }, { sDRUGLABCompoundIndices, sDRUGLABCompoundData }, { sGENINCompoundIndices, sGENINCompoundData }, { sPIERCompoundIndices, sPIERCompoundData }, { sTILEGAMECompoundIndices, sTILEGAMECompoundData }, { sKEYPADCompoundIndices, sKEYPADCompoundData }, { sCARDGAMECompoundIndices, sCARDGAMECompoundData }, { sSUBWAYCompoundIndices, sSUBWAYCompoundData }, { sDARTSCompoundIndices, sDARTSCompoundData }, { sVITOCompoundIndices, sVITOCompoundData }, { sBELLAWARCompoundIndices, sBELLAWARCompoundData }, { sWARCompoundIndices, sWARCompoundData }, { sPESTICompoundIndices, sPESTICompoundData }, { sFACTORYCompoundIndices, sFACTORYCompoundData }, { sFISHPACKCompoundIndices, sFISHPACKCompoundData }, { sKITCHENCompoundIndices, sKITCHENCompoundData }, { sPITANDORCompoundIndices, sPITANDORCompoundData }, { sSMASHCARCompoundIndices, sSMASHCARCompoundData }, { sGHOSTCompoundIndices, sGHOSTCompoundData }, { sLOCKCompoundIndices, sLOCKCompoundData }, }; static Int16 sNumSoundsPerBank[32] = { 125, 20, 18, 43, 16, 18, 24, 34, 1, 20, 28, 12, 14, 26, 39, 1, 7, 4, 6, 22, 44, 17, 26, 31, 32, 28, 13, 27, 24, 11, 16, 20, }; static Int16 sNumCompoundSoundsPerBank[32] = { 45, 3, 3, 10, 4, 1, 11, 9, 0, 4, 4, 3, 2, 1, 10, 0, 1, 0, 0, 3, 10, 3, 5, 8, 6, 6, 4, 4, 4, 4, 3, 3, }; static Int16 sDIALOGCompoundIndices[] = { 0, 0, 0, 3, 7, 7, 10, 10, 14, 20, 24, 32, 35, 42, 47, 52, 55, 61, 61, 63, 69, 79, 79, 79, 79, 82, 84, 84, 84, 87, 100, 104, 108, 113, 120, 131, 137, 137, 141, 150, 152, 154, 165, 168, 170, 173, 177, 181, 185, 188, 191, 194, 204, 207, 210, 223, 227, 231, 239, 244, 251, 255, 268, 282, 285, 287, 289, 291, 293, 297, 308, 311, 313, 318, 325, 325, 325, 325, 325, 325, 325, 325, 325, 325, 325, 325, 325, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 330, 333, 335, 338, 342, 344, 347, 351, 356, 362, 370, 376, 381, 381, 383, 383, 383, 388, 388, 394, 394, 394, 394, 402, 409, 409, 409, 409, 418, 424, 436, 443, 451, 451, 459, 459, 459, 459, 462, 462, 468, 474, 477, 477, 481, 487, 492, 498, 505, 508, 508, 508, 508, 508, 508, 508, 511, 514, 520, 520, 524, 528, 531, 534, 534, 534, 534, 534, 534, 534, 538, 542, 542, 544, 544, 551, 551, 556, 568, 568, 577, 583, 585, 590, 598, 602, 610, 612, 616, 618, 623, 627, 634, 638, 641, 644, 653, 665, 675, 688, 694, 710, 710, 713, 723, 731, 735, 741, 747, 750, 752, 752, 752, 755, 763, 767, 775, 779, 784, 788, 793, 800, 805, 811, 815, 821, 832, 837, 854, 856, 860, 863, 868, 873, 877, 882, 885, 889, 896, 899, 905, 908, 917, 920, 927, 931, 939, 946, 953, 957, 960, 968, 973, 976, 978, 982 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sDIALOGCompoundData[] = { 2, 3, 4, 5, 6, 7, 8, 12, 13, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 68, 69, 70, 71, 72, 73, 74, 75, 76, 78, 79, 85, 86, 87, 88, 89, 315, 316, 82, 83, 91, 84, 90, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 145, 146, 147, 148, 149, 150, 151, 152, 153, 157, 161, 162, 163, 164, 165, 166, 169, 170, 171, 180, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 102, 103, 104, 105, 202, 203, 204, 205, 206, 251, 252, 253, 254, 207, 249, 208, 209, 210, 211, 1020, 1021, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 213, 214, 215, 216, 217, 219, 220, 221, 224, 225, 226, 227, 106, 107, 108, 109, 110, 223, 239, 240, 230, 231, 232, 233, 234, 235, 236, 237, 238, 141, 142, 143, 331, 332, 439, 440, 441, 442, 443, 144, 154, 155, 156, 158, 159, 172, 173, 174, 175, 176, 177, 178, 179, 181, 182, 372, 373, 374, 241, 242, 243, 244, 245, 246, 247, 248, 250, 396, 397, 398, 399, 400, 401, 402, 255, 256, 257, 258, 259, 260, 261, 309, 310, 311, 312, 313, 262, 263, 264, 314, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 15, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 183, 184, 185, 199, 212, 218, 222, 325, 328, 329, 330, 404, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 1054, 375, 376, 597, 610, 611, 612, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 407, 408, 409, 410, 411, 412, 413, 415, 417, 418, 420, 421, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 481, 480, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 501, 502, 503, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 11, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 562, 563, 564, 565, 566, 567, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 589, 590, 591, 592, 593, 594, 595, 596, 598, 599, 601, 602, 603, 604, 605, 606, 607, 613, 614, 615, 616, 617, 618, 619, 620, 621, 622, 623, 624, 625, 626, 627, 628, 629, 631, 632, 633, 634, 635, 636, 637, 638, 639, 640, 641, 642, 643, 644, 645, 646, 647, 648, 649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666, 667, 668, 669, 670, 671, 672, 673, 674, 675, 676, 677, 678, 679, 680, 681, 682, 683, 684, 685, 686, 687, 688, 689, 690, 691, 692, 693, 694, 695, 696, 697, 698, 699, 700, 701, 702, 703, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722, 723, 724, 725, 726, 727, 728, 729, 730, 731, 732, 733, 734, 735, 736, 737, 738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 818, 819, 820, 821, 822, 823, 824, 825, 826, 827, 828, 829, 830, 831, 832, 833, 834, 835, 836, 837, 838, 839, 840, 841, 842, 843, 844, 845, 846, 847, 848, 849, 850, 851, 852, 853, 160, 167, 168, 854, 855, 856, 857, 858, 859, 860, 861, 862, 863, 864, 865, 866, 867, 868, 869, 870, 871, 872, 873, 874, 875, 876, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 894, 895, 896, 897, 898, 899, 900, 901, 902, 903, 904, 905, 906, 907, 908, 909, 910, 911, 912, 913, 914, 915, 916, 917, 918, 919, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935, 936, 937, 938, 939, 940, 941, 942, 943, 944, 945, 946, 947, 948, 949, 950, 951, 952, 953, 954, 955, 956, 957, 958, 959, 960, 961, 962, 963, 964, 965, 966, 967, 968, 969, 970, 971, 972, 973, 974, 975, 976, 977, 978, 979, 980, 981, 982, 983, 984, 985, 986, 987, 988, 989, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1000, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, 1012, 1013, 1014, 1015, 1016, 1017, 1018, 1019, 1029, 1030, 1031, 1032, 1033, 1034, 1035, 1036, 1037, 1038, 1039, 1040, 1041, 1042, 1043, 1044, 1045, 1046, 1047, 1048, 1049, 1050, 1051, 1052, 1053, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sAMBIENTCompoundIndices[] = { 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 8, 12, 12, 12, 12, 14, 20, 20, 20, 20, 20, 28, 31, 34, 37, 40, 43, 46, 49, 52 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; static Int16 sAMBIENTCompoundData[] = { 74, 75, 18, 19, 23, 24, 25, 26, 20, 21, 33, 91, 29, 30, 35, 36, 37, 38, 39, 40, 49, 50, 51, 52, 53, 54, 55, 56, 42, 43, 44, 45, 46, 47, 48, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 0 #ifdef _DEBUG ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif }; #if 0 Music names are not included in code, just in comments so that SoundManager.cpp can search for them and have them for debug purposes ##MUSICNAMES## 334mob alfamega amafia1 armwres astrix bar1 bar2 bargrd bigstee1 bigstee2 blades bldg bldg1 bldg2 cardgame church comity crowd1 crowd2 dejeous1 dejeous2 dejeous3 deviants diverse diverse2 droptest dub end f13 famine fearfac FF1 FF2 funkaz gizmachi gtrain hagtrain herrera1 herrera2 hood1 hoodday hoodnt hotel jakob jaytee liljon millz mosdef move music48a nappy1 nappy2 numbs opeth pierriot pitfight pithud1 pithud2 porn pornrun psychic riot riot1 riot2 riot3 riot4 riot5 rza shadow1 shadow2 slipknot smoke soulfly1 soulfly2 splash splash2 splash3 stiff1 stiff2 stymie subway supert target tile tower trash war Warrior ##DONE## #endif static int sNumMusicNames = 88; static char *sAMSNames[] = { "BSDINER", "GENIN", "HOODNT", "HOTEL", "SOUL", }; #define NUM_AMS_SONGS 5 typedef struct { char *pFileName; int iStartingSectorNum; int iNumSectors; } PREVIEW_INFO_STRUCT; PREVIEW_INFO_STRUCT gPreviewInfo[] = { { "334mob", 0, 396, }, { "alfamega", 396, 491, }, { "amafia", 887, 408, }, { "astrix", 1295, 466, }, { "bigstee1", 1761, 673, }, { "bigstee2", 2434, 471, }, { "comity", 2905, 504, }, { "dejeous1", 3409, 484, }, { "dejeous2", 3893, 441, }, { "dejeous3", 4334, 501, }, { "deviants", 4835, 408, }, { "diverse", 5243, 417, }, { "diverse2", 5660, 412, }, { "droptest", 6072, 484, }, { "dub", 6556, 436, }, { "f13", 6992, 429, }, { "fatjoe2", 7421, 413, }, { "fearfac", 7834, 431, }, { "funkaz", 8265, 418, }, { "gizmachi", 8683, 477, }, { "jakob", 9160, 441, }, { "jaytee", 9601, 485, }, { "millz", 10086, 582, }, { "mosdef", 10668, 466, }, { "move", 11134, 444, }, { "nappy1", 11578, 406, }, { "nappy2", 11984, 436, }, { "opeth", 12420, 462, }, { "rza", 12882, 474, }, { "shadow1", 13356, 405, }, { "shadow2", 13761, 456, }, { "slipknot", 14217, 451, }, { "smoke", 14668, 449, }, { "soulfly1", 15117, 429, }, { "soulfly2", 15546, 454, }, { "stymie", 16000, 401, }, { "supert", 16401, 439, }, { "warrior", 16840, 330, }, { NULL, 0, 0, }, }; #endif #endif