radius=0.6 scale=0.825 acceleration=5.0 friction=1.0 min_speed=0.5 max_speed=8.5 max_tilt=30.0 dart_anticipate_frame=8 dart_speed=12.5 terminal_velocity=25.0 panel_locator=1 panel_scale=6.0 red=0 green=127 blue=255 air_gravity=-33 thought_offset=0.85 thought_scale=0.75 thought_text_offset=1.8 thought_text_scale=0.36 boing_height=1.5 anim_start="swimS" fpsec=24.0 blend_in=0.5 blend_out=0.2 effect_start deb_name="WAKE_2" num_particles=1 timing=constant locators=0 not_in player_only condition=under_water effect_end anim_end anim_start="swimM" fpsec=24.0 blend_in=0.5 blend_out=0.2 effect_start deb_name="WAKE_2" num_particles=1 timing=constant locators=0 not_in player_only condition=under_water effect_end anim_end anim_start="swimF" fpsec=24.0 blend_in=0.5 blend_out=0.2 effect_start deb_name="WAKE_2" num_particles=1 timing=constant locators=0 not_in player_only condition=under_water effect_end anim_end anim_start="idle" fpsec=24.0 blend_in=0.35 blend_out=0.5 type=idle anim_end anim_start="noggin" fpsec=24.0 cycle=off blend_in=0.35 blend_out=0.35 sfx="dory noggin" type=idle anim_end anim_start="CantRem" fpsec=24.0 cycle=off blend_in=0.35 blend_out=0.35 sfx="dory diddly" type=idle anim_end anim_start="turnrl" fpsec=24.0 cycle=off blend_in=0.2 blend_out=0.2 anim_end anim_start="turnlr" fpsec=24.0 cycle=off blend_in=0.2 blend_out=0.2 anim_end anim_start="dart" fpsec=24.0 cycle=off blend_in=0 anim_end anim_start="die" fpsec=30 blend_in=0.3 cycle=off anim_end anim_start="takehit" fpsec=30 blend_in=0.0 blend_out=0.2 cycle=off anim_end