radius=0.45 collision_locator=2 scale=0.35 acceleration=4.0 friction=1.0 min_speed=0.5 max_speed=2.1 move_delay=0.4 air_gravity=-9.0 panel_locator=1 panel_scale=2.0 panel_offset=0.3 takehit_speed=1.0 boing_time=0.6 boing_height=0.55 boing_jumptime=0.6 boing_jumpheight=0.75 red=255 green=191 blue=63 friction=0.5 pipe_blow_frame=15 pipe_out_frame=30 thought_offset=0.2 thought_scale=0.2 thought_text_offset=0.45 thought_text_scale=0.1 anim_start="circle" effect_start deb_name="BUBTRAIL" num_particles=1 timing=constant locators=0 random=0.15 effect_end blend_out=0 anim_end anim_start="dart" effect_start deb_name="NEMODART" num_particles=10 frame=9 locators=0 effect_end fpsec=30 cycle=off blend_in=0 anim_end dart_anticipate_frame=8 dart_speed=4.0 anim_start="sadidle" blend_in=0.5 blend_out=0.2 minreps=1 maxreps=3 type=idle anim_end anim_start_"carry" fpsec=30 anim_end anim_start="swimS" effect_start deb_name="WAKE_1" num_particles=1 timing=constant locators=0 not_in effect_end anim_end anim_start="swimM" fpsec=32 effect_start deb_name="WAKE_1" num_particles=2 timing=constant locators=0 not_in effect_end anim_end anim_start="swimF" fpsec=32 effect_start deb_name="WAKE_1" num_particles=3 timing=constant locators=0 not_in effect_end anim_end anim_start="twitchy" blend_in=0.5 blend_out=0.0 cycle=off type=idle anim_end anim_start="basicidl" type=idle anim_end anim_start="burrow" cycle=off fpsec=24.0 blend_out=0.0 effect_start deb_name="BURROW" frame=16.0 at_ter_surface rumble=0.5 buzz=0.1 judder=-0.333 effect_end effect_start frame=16.0 timing=between rumble=0.333 effect_end anim_end anim_start="noburrow" cycle=off fpsec=24.0 effect_start deb_name="BANGHEAD" frame=16.0 at_ter_surface rumble=0.5 buzz=0.1 judder=-0.333 effect_end anim_end anim_start="drgnpnch" cycle=off blend_in=0.0 effect_start deb_name="BURROW" frame=1.0 at_ter_surface rumble=0.5 buzz=0.1 effect_end anim_end anim_start="turnRL" cycle=off fpsec=30 blend_in=0.2 anim_end anim_start="turnLR" cycle=off fpsec=30 blend_in=0.2 anim_end anim_Start="idle" fpsec=30 blend_in=0.2 blend_out=0.0 type=idle minreps=1 maxreps=2 anim_end anim_Start="BasicIdl" fpsec=30 blend_in=0.2 blend_out=0.2 type=idle minreps=2 maxreps=4 anim_end anim_Start="blow" cycle=off anim_end anim_Start="bounce" cycle=off anim_end anim_Start="hithead" blend_in=0 cycle=off anim_end anim_Start="takehit" blend_in=0.0 blend_out=0.2 cycle=off fpsec=28 anim_end