pause_r=20 pause_g=20 pause_b=160 pause_a=72 shadow_intensity=0.12 settings_start=1 farclip=200 nearclip=0.030 fognear=1 fogfar=27 fogr=7 fogg=55 fogb=50 foga=115 hazer=90 hazeg=90 hazeb=100 hazea=254 backr=16 backg=55 backb=45 fogr_x=7 fogg_x=50 fogb_x=38 foga_x=98 hazer_x=60 hazeg_x=60 hazeb_x=65 hazea_x=40 backr_x=10 backg_x=66 backb_x=45 fogdensity=0.005 fogfar_gc=200 settings_end sock_start=0 playtype=side mid_force=xz mid_range_inner=0.08 mid_range_outer=0.18 cam_ahead=0.37 circuit ai_clip_range=8.0 sock_end teleport_start spline="teleport_10" in=7 out=6 duration=3.7 range=0.5 teleport_end teleport_start spline="teleport_01" in=7 out=6 duration=3.8 range=0.64 teleport_end teleport_start spline="teleport_02" in=6 out=6 duration=3.8 range=0.7 teleport_end teleport_start spline="teleport_03" in=10 out=14 duration=3 range=0.65 teleport_end teleport_start spline="teleport_04" in=8 out=17 duration=3.5 range=.85 teleport_end teleport_start spline="teleport_05" in=4 out=4 duration=3 teleport_end teleport_start spline="teleport_06" in=4 out=4 duration=4 teleport_end teleport_start spline="teleport_07" in=4 out=4 duration=4 teleport_end teleport_start spline="teleport_08" in=4 out=4 duration=4 teleport_end teleport_start spline="teleport_09" in=4 out=4 duration=4 teleport_end obstacle_start obj="lens_out",leftonly,ter_collision obj="bubble_triger",no_collision ter_type=50 stop_player camera_spline="lens_cut" cam_start_time=0.3 cam_end_time=2.5 sfx="SKULLGLASSHIT1" obstacle_end obstacle_start name="chest" obj="hairy_chest",leftonly,ter_collision obj="chest_bubs",no_collision ter_type=52 stop_player sfx="TCHESTOPEN1" obstacle_end obstacle_start obj="door",leftonly,ter_collision ter_type=51 stop_player sfx="LOBSTERPOT" obstacle_end