pause_r=20 pause_g=0 pause_b=255 pause_a=40 shadow_intensity=0.075 settings_start=1 farclip=200 nearclip=0.038 fognear=1 fogfar=21 fogr=0 fogg=60 fogb=77 foga=127 hazer=0 hazeg=125 hazeb=133 hazea=104 backr=0 backg=60 backb=77 fogr_x=0 fogg_x=60 fogb_x=77 foga_x=127 hazer_x=0 hazeg_x=125 hazeb_x=133 hazea_x=40 backr_x=0 backg_x=60 backb_x=77 fogdensity=0.1 settings_end sock_start=00 campos_seek=8.0 playtype=side mid_force=xz mid_range_inner=0.07 mid_range_outer=0.21 cam_ahead=0.2 ai_clip_range=15.0 current_speed=0.0 sock_end teleport_start father_only spline="teleport_01" in=8 out=16 duration=3.0 teleport_end teleport_start father_only spline="teleport_02" in=8 out=16 duration=3.0 teleport_end obstacle_start father_only obj="catch_01",ter_collision ter_type=50 obj="top_01",no_collision obj="bouy_01",no_collision obj="chain_01",no_collision obj="chain_02",no_collision obj="chain_03",no_collision obj="chain_04",no_collision obj="chain_05",no_collision obj="chain_06",no_collision obj="chain_07",no_collision camera_spline="anim_watch_01" cam_start_time=0.5 cam_end_time=5.0 obstacle_end obstacle_start right_only dory_only obj="pebble_01",ter_collision ter_type=56 camera_spline="anim_watch_02" cam_start_time=0.5 cam_end_time=2.0 obstacle_end obstacle_start father_only obj="catch_04",ter_collision ter_type=55 obj="catch_05",no_collision camera_spline="anim_watch_03" cam_start_time=0.5 cam_end_time=2.0 obstacle_end obstacle_start name="balls" father_only obj="catch_02",ter_collision ter_type=53 obj="ball_01",no_collision obj="ball_02",no_collision obj="ball_03",no_collision obj="top_02",no_collision camera_spline="anim_watch_04" cam_start_time=0.5 cam_end_time=2.0 obstacle_end obstacle_start name="pebble_02" left_only dory_only obj="pebble_02",ter_collision ter_type=57 camera_spline="anim_watch_05" cam_start_time=0.5 cam_end_time=3.5 obstacle_end obstacle_start name="catch" father_only obj="catch_03",ter_collision ter_type=54 camera_spline="anim_watch_07" cam_start_time=0.5 cam_end_time=2.0 obstacle_end obstacle_start name="top" dory_only obj="top_03",ter_collision ter_type=51 camera_spline="anim_watch_08" cam_start_time=0.5 cam_end_time=3.5 obstacle_end