//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "04LIGHT" scenes\04light.ma "04LIGHT_SHADOW" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: "REVERSE_LIGHTS_ON" "HEADLIGHTS_DAM" "BRAKE_LIGHTS_ON" "BRAKE_LIGHTS_DAM" "BRAKE_LIGHTS_OFF" "HEADLIGHTS_OFF" "HELMET" "BONNET" "RBUMPER" "FBUMPER" "BOOT" "BONNET_DAM" "FBUMPER_DAM" "RBUMPER_DAM" "BOOT_DAM" "HUB_FRONT_RIGHT" "WHEEL_FRONT_RIGHT" "WHEEL_STATIC" "WHEEL_MOVING" "HUB_FRONT_LEFT" "WHEEL_FRONT_LEFT" "HUB_BACK_LEFT" "WHEEL_BACK_LEFT" "HUB_BACK_RIGHT" "WHEEL_BACK_RIGHT" "REAR_PLATE" "HEADLIGHTS_ON" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid damage names: "RIGHT" "LEFT" "FRONT" "BACK" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "REVERSELIGHTS" "BRAKELIGHTS" "HEADLIGHTS" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "A" "B" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression % = Texture is just a palette, with shared image data Size Type Name Palette filename 512x256 - [ f L %] "04LIGHT_BODY001" 48:09:09:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 48:09:09:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 47:09:09:00 (World size: 7.234558) 64x64 - [ f L ] "04LIGHT_BODY004" 55:0b:0b:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 49:11:12:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 49:11:11:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 48:11:11:00 (World size: 20000.000000) 128x128 - [ f ! ] "04LIGHT_WHEEL001" 26:27:28:00 (World size: 1.751791) 8x8 - [ f ] "04LIGHT_BODY002" 9d:22:01:00 (World size: 8.244518) 128x128 - [ f ] "04LIGHT_FLIGHT001" 52:53:53:00 (World size: 0.818554) 128x128 - [A f $ ] "04LIGHT_MTYRE001" 42:43:41:9f (World size: 0.856407) 128x64 - [ f ! ] "04LIGHT_PLATE001" 37:4b:5a:00 (World size: 0.371111) 128x128 - [ f ] "04LIGHT_BLIGHT001" a6:96:98:00 (World size: 0.723306) 64x64 - [ f ! ] "04LIGHT_WHEEL002" 26:27:28:00 (World size: 1.548128) 8x8 - [ f ] "04LIGHT_BODY003" 57:19:09:00 (World size: 7.234558) 256x128 - [ f ! ] "04LIGHT_GLASS001" 13:17:16:00 (World size: 6.161730) 64x64 - [ f ] "04LIGHT_FLIGHT002" 52:53:53:00 (World size: 0.859225) 128x64 - [ f ! ] "04LIGHT_GLASS002" 14:17:17:00 (World size: 6.412730) 64x64 - [A f $ ] "04LIGHT_MTYRE002" 42:43:41:9f (World size: 0.833855) 64x32 - [ f ! ] "04LIGHT_PLATE002" 37:4b:5a:00 (World size: 0.370738) 64x64 - [ f ] "04LIGHT_BLIGHT002" a6:96:98:00 (World size: 0.699958) 8x8 - [ f %] "04LIGHT_BODY001_DAMAGED" b5:2a:07:00 (World size: 20000.000000) 8x8 - [ f ] "04LIGHT_BODY002_DAMAGED" 9c:24:05:00 (World size: 20000.000000) 32x32 - [ f ! ] "04LIGHT_WHEEL003" 31:31:31:00 (World size: 1.564139) 8x8 - [ f ] "04LIGHT_BODY004" 86:17:01:00 (World size: 9.370748) 32x16 - [ f ! ] "04LIGHT_PLATE003" 38:4b:5a:00 (World size: 0.589835) 64x32 - [ f ! ] "04LIGHT_GLASS003" 15:19:18:00 (World size: 8.744420) 32x32 - [ f ] "04LIGHT_FLIGHT003" 53:54:54:00 (World size: 0.946659) 8x8 - [ f %] "04LIGHT_BODY003_DAMAGED" 56:1a:0c:00 (World size: 20000.000000) 8x8 - [ f ] "04LIGHT_BODY001" b4:27:01:00 (World size: 7.881513) 32x32 - [ f ] "04LIGHT_BLIGHT003" a7:96:98:00 (World size: 0.705060) 128x64 - [A f $# ] "04LIGHT_UNDER_SHADOW" fe:fe:fe:3b (World size: 6.537729) 32x32 - [ASf ! ] "04LIGHT_HEL003" 00:00:00:d6 (World size: 0.442875) 128x128 - [ASf ! ] "04LIGHT_HEL001" 00:00:00:d3 (World size: 0.442875) 64x64 - [ASf ! ] "04LIGHT_HEL002" 00:00:00:d4 (World size: 0.442875) 64x32 - [A f $ ] "04LIGHT_DECALS001" 2f:2e:2d:8e (World size: 0.234565) 32x16 - [A f $ ] "04LIGHT_DECALS002" 2f:2e:2e:8f (World size: 0.235597) 16x8 - [ f ! ] "04LIGHT_DECALS003" 30:2f:2e:00 (World size: 0.245725) 512x256 - [ f L %] "04LIGHT_BODY001" 48:41:09:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 48:41:09:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 47:41:09:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 55:4e:0b:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 49:43:12:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 49:43:11:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 48:43:11:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 18:18:19:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 18:18:19:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 18:18:19:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 19:19:19:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 1a:1a:1a:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 1a:1a:1a:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 1a:1a:1a:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 48:48:48:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 48:48:48:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 47:48:48:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 55:55:55:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 49:48:49:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 49:49:49:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 48:48:49:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 35:36:31:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 35:36:31:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 35:35:31:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 3e:3e:39:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 37:37:33:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 37:37:33:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 37:37:33:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 16:16:35:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 16:16:35:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 16:16:34:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 19:19:3d:00 (World size: 9.370748) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 1b:1b:36:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 1b:1a:35:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 1b:1b:36:00 (World size: 19999.998047) 512x256 - [ f L ] "04LIGHT_BODY001" 48:16:16:00 (World size: 8.332747) 256x256 - [ f L ] "04LIGHT_BODY002" 48:16:16:00 (World size: 8.244518) 128x128 - [ f L ] "04LIGHT_BODY003" 47:16:16:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 55:17:18:00 (World size: 9.370748) 512x256 - [ f L ] "04LIGHT_BODY001_DAMAGED" 49:1d:1e:00 (World size: 19999.998047) 256x256 - [ f L ] "04LIGHT_BODY002_DAMAGED" 49:1d:1e:00 (World size: 20000.000000) 128x128 - [ f L ] "04LIGHT_BODY003_DAMAGED" 48:1d:1d:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 3c:37:0b:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 3c:37:0b:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 3c:37:0b:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 47:41:09:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 3d:39:12:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 3d:39:12:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 3d:38:12:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 22:22:22:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 22:22:22:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 22:22:22:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 26:26:26:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 24:24:24:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 24:24:24:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 24:24:24:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 3c:3e:41:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 3c:3e:42:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 3c:3e:41:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 48:4a:4d:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 3d:3f:42:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 3d:3f:42:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 3d:3e:42:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 2e:2e:2b:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 2e:2e:2b:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 2e:2e:2b:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 35:35:31:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 2f:2f:2c:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 2f:2f:2c:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 2f:2f:2c:00 (World size: 20000.000000) 512x256 - [ f L %] "04LIGHT_BODY001" 22:21:3b:00 (World size: 8.332747) 256x256 - [ f L %] "04LIGHT_BODY002" 22:21:3b:00 (World size: 8.244518) 128x128 - [ f L %] "04LIGHT_BODY003" 22:21:3b:00 (World size: 7.234558) 64x64 - [ f L %] "04LIGHT_BODY004" 26:25:45:00 (World size: 9.370748) 512x256 - [ f L %] "04LIGHT_BODY001_DAMAGED" 26:26:3c:00 (World size: 19999.998047) 256x256 - [ f L %] "04LIGHT_BODY002_DAMAGED" 26:26:3c:00 (World size: 20000.000000) 128x128 - [ f L %] "04LIGHT_BODY003_DAMAGED" 26:26:3c:00 (World size: 20000.000000) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////