//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "05MUST" scenes\05must.ma "05MUST_SHADOW" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: "REVERSE_LIGHTS_ON" "HELMET" "RBUMPER_DAM" "RBUMPER" "FBUMPER_DAM" "FBUMPER" "BOOT_DAM" "BOOT" "HEADLIGHTS_DAM" "HEADLIGHTS_ON" "HEADLIGHTS_OFF" "BRAKE_LIGHTS_DAM" "BRAKE_LIGHTS_ON" "BRAKE_LIGHTS_OFF" "BONNET_DAM" "BONNET" "REAR_PLATE" "HUB_BACK_RIGHT" "WHEEL_BACK_RIGHT" "WHEEL_MOVING" "WHEEL_STATIC" "HUB_FRONT_RIGHT" "WHEEL_FRONT_RIGHT" "HUB_BACK_LEFT" "WHEEL_BACK_LEFT" "HUB_FRONT_LEFT" "WHEEL_FRONT_LEFT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid damage names: "LEFT" "BACK" "FRONT" "RIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "REVERSELIGHTS" "BRAKELIGHTS" "HEADLIGHTS" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "A" "B" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression % = Texture is just a palette, with shared image data Size Type Name Palette filename 512x256 - [ f L %] "05MUST_BODY001" 15:15:15:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 16:16:16:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 15:15:15:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 16:16:16:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 15:15:15:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 16:16:16:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 14:14:14:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 42:42:42:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 42:42:43:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 42:42:42:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 42:42:43:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 42:42:42:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 43:43:43:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 44:44:45:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 30:30:2c:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 31:31:2e:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 30:30:2c:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 31:31:2e:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 30:31:2d:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 32:31:2e:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 32:32:2e:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 14:14:2f:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 17:17:30:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 14:14:2f:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 17:17:30:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 14:14:2f:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 17:17:30:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 15:14:31:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 42:15:15:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 42:19:19:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 42:15:15:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 42:19:19:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 42:16:16:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 43:19:19:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 44:0d:0d:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 34:30:0a:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 35:31:0f:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 34:30:0a:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 35:31:0f:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 34:30:0a:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 35:31:0f:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 3d:38:0a:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 20:20:20:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 21:21:22:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 20:20:20:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 22:21:22:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 21:21:21:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 22:22:22:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 1a:1a:1b:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 34:36:3a:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 36:37:3b:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 34:36:3a:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 36:37:3b:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 35:36:3a:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 36:37:3b:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 3d:3e:40:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 27:27:25:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 29:28:26:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 27:27:24:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 28:28:26:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 27:27:25:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 29:28:26:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 2d:2d:29:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 21:21:36:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 24:24:37:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 21:21:36:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 24:24:37:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 21:21:36:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 24:24:38:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 1c:1c:36:00 (World size: 9.966350) 512x256 - [ f L ] "05MUST_BODY001" 42:09:09:00 (World size: 7.637946) 512x256 - [ f L ] "05MUST_BODY001_DAMAGED" 42:0e:0e:00 (World size: 19999.998047) 256x256 - [ f L ] "05MUST_BODY002" 42:09:09:00 (World size: 8.717502) 256x256 - [ f L ] "05MUST_BODY002_DAMAGED" 42:0e:0e:00 (World size: 20000.000000) 128x128 - [ f L ] "05MUST_BODY003" 42:09:09:00 (World size: 7.426008) 128x128 - [ f L ] "05MUST_BODY003_DAMAGED" 43:0e:0e:00 (World size: 20000.000000) 64x64 - [ f L ] "05MUST_BODY004" 44:0a:0a:00 (World size: 9.966350) 512x256 - [ f L %] "05MUST_BODY001" 42:3c:09:00 (World size: 7.637946) 512x256 - [ f L %] "05MUST_BODY001_DAMAGED" 42:3d:0e:00 (World size: 19999.998047) 256x256 - [ f L %] "05MUST_BODY002" 42:3c:09:00 (World size: 8.717502) 256x256 - [ f L %] "05MUST_BODY002_DAMAGED" 42:3d:0e:00 (World size: 20000.000000) 128x128 - [ f L %] "05MUST_BODY003" 42:3c:09:00 (World size: 7.426008) 128x128 - [ f L %] "05MUST_BODY003_DAMAGED" 43:3d:0e:00 (World size: 20000.000000) 64x64 - [ f L %] "05MUST_BODY004" 44:3f:0a:00 (World size: 9.966350) 32x32 - [ASf ! ] "05MUST_HEL003" 00:00:00:d6 (World size: 0.442876) 8x8 - [ f ] "05MUST_BODY001_DAMAGED" 04:05:0a:00 (World size: 20000.000000) 128x128 - [ f ! ] "05MUST_WHEEL001" 1c:1c:1d:00 (World size: 1.152178) 64x64 - [ f ] "05MUST_BLIGHT002" 4e:13:18:00 (World size: 0.914238) 64x64 - [A f $ ] "05MUST_MTYRE002" 5c:5c:5d:a3 (World size: 0.668224) 128x64 - [ f ! ] "05MUST_PLATE001" 16:19:1c:00 (World size: 0.435731) 64x64 - [ASf ! ] "05MUST_HEL002" 00:00:00:d4 (World size: 0.442877) 128x128 - [A f $ ] "05MUST_MTYRE001" 5b:5c:5c:a3 (World size: 0.668224) 8x8 - [ f ] "05MUST_BODY002" 03:05:07:00 (World size: 8.717502) 32x32 - [ f ] "05MUST_BLIGHT003" 52:15:1a:00 (World size: 0.900032) 32x32 - [ f ] "05MUST_FLIGHT003" 4e:45:41:00 (World size: 0.747351) 256x128 - [ f ! ] "05MUST_GLASS001" 0c:0d:0c:00 (World size: 3.398365) 128x64 - [ f ! ] "05MUST_GLASS002" 0b:0c:0b:00 (World size: 3.117558) 64x64 - [ f ! ] "05MUST_GLASS003" 0b:0c:0b:00 (World size: 2.845377) 64x32 - [ f ! ] "05MUST_PLATE002" 16:19:1c:00 (World size: 0.396492) 64x64 - [ f ! ] "05MUST_WHEEL002" 1b:1c:1c:00 (World size: 1.118600) 128x128 - [ASf ! ] "05MUST_HEL001" 00:00:00:d3 (World size: 0.442881) 8x8 - [ f ] "05MUST_BODY003" 03:05:06:00 (World size: 7.426008) 32x32 - [ f ! ] "05MUST_WHEEL003" 1b:1b:1b:00 (World size: 1.319914) 128x128 - [ f ] "05MUST_BLIGHT001" 4e:13:18:00 (World size: 0.937621) 32x16 - [ f ! ] "05MUST_PLATE003" 22:25:28:00 (World size: 0.396492) 8x8 - [ f %] "05MUST_BODY001" 04:08:0b:00 (World size: 7.291272) 8x8 - [ f %] "05MUST_BODY002_DAMAGED" 03:04:07:00 (World size: 20000.000000) 128x128 - [ f ] "05MUST_FLIGHT001" 46:3e:39:00 (World size: 1.246630) 8x8 - [ f ] "05MUST_BODY004" 3a:13:05:00 (World size: 9.966350) 8x8 - [ f %] "05MUST_BODY003_DAMAGED" 03:04:05:00 (World size: 20000.000000) 64x64 - [ f ] "05MUST_FLIGHT002" 47:3f:3a:00 (World size: 1.005300) 128x64 - [A f $# ] "05MUST_UNDER_SHADOW" ff:ff:ff:34 (World size: 5.799677) 16x8 - [A f $ ] "05MUST_DECALS002" 4b:4b:4b:a8 (World size: 0.124996) 32x16 - [A f $ ] "05MUST_DECALS001" 51:51:51:a8 (World size: 0.129951) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////