//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "BOSS302" scenes\boss302.ma "BOSS302_SHADOW" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: "BOOT_DAM" "BOOT" "BONNET_DAM" "BONNET" "RBUMPER_DAM" "RBUMPER" "FBUMPER_DAM" "FBUMPER" "BRAKE_LIGHTS_DAM" "BRAKE_LIGHTS_ON" "BRAKE_LIGHTS_OFF" "REVERSE_LIGHTS_ON" "REVERSE_LIGHTS_OFF" "HEADLIGHTS_OFF" "HEADLIGHTS_DAM" "HUB_BACK_RIGHT" "WHEEL_BACK_RIGHT" "WHEEL_MOVING" "WHEEL_STATIC" "HUB_FRONT_RIGHT" "WHEEL_FRONT_RIGHT" "HUB_FRONT_LEFT" "WHEEL_FRONT_LEFT" "HUB_BACK_LEFT" "WHEEL_BACK_LEFT" "REAR_PLATE" "FRONT_PLATE" "HELMET" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid damage names: "BACK" "RIGHT" "FRONT" "LEFT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "REVERSELIGHTS" "BRAKELIGHTS" "HEADLIGHTS" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "A" "B" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression % = Texture is just a palette, with shared image data Size Type Name Palette filename 128x128 - [ f ] "BOSS302_BLIGHT001" 50:28:24:00 (World size: 0.833618) 64x64 - [ f ] "BOSS302_BLIGHT002" 51:28:24:00 (World size: 0.949790) 32x32 - [ f ] "BOSS302_BLIGHT003" 52:2c:28:00 (World size: 0.875910) 512x256 - [ f ] "BOSS302_BODY001" 4f:38:31:00 (World size: 7.107274) 512x256 - [ f ] "BOSS302_BODY001_DAMAGED" 50:3b:35:00 (World size: 19999.998047) 256x256 - [ f ] "BOSS302_BODY002" 4f:38:31:00 (World size: 8.115919) 256x256 - [ f ] "BOSS302_BODY002_DAMAGED" 50:3c:35:00 (World size: 20000.000000) 128x128 - [ f ] "BOSS302_BODY003" 4e:38:31:00 (World size: 8.257945) 128x128 - [ f ] "BOSS302_BODY003_DAMAGED" 50:3b:34:00 (World size: 20000.000000) 128x128 - [ f ] "BOSS302_FLIGHT001" 2e:31:31:00 (World size: 0.700164) 64x64 - [ f ] "BOSS302_FLIGHT002" 2f:32:32:00 (World size: 0.798650) 32x32 - [ f ] "BOSS302_FLIGHT003" 2e:31:30:00 (World size: 0.824192) 256x128 - [ f ! ] "BOSS302_GLASS001" 21:24:24:00 (World size: 2.029271) 128x64 - [ f ! ] "BOSS302_GLASS002" 21:24:24:00 (World size: 2.330004) 64x32 - [ f ! ] "BOSS302_GLASS003" 21:24:24:00 (World size: 2.395239) 128x128 - [ASf ! ] "BOSS302_HEL001" 00:00:00:d3 (World size: 0.431226) 64x64 - [ASf ! ] "BOSS302_HEL002" 00:00:00:d3 (World size: 0.431226) 32x32 - [ASf ! ] "BOSS302_HEL003" 00:00:00:d3 (World size: 0.435190) 128x128 - [ f ! ] "BOSS302_MTYRE001" 55:56:58:00 (World size: 0.468108) 64x64 - [ f ! ] "BOSS302_MTYRE002" 56:56:58:00 (World size: 0.431036) 128x64 - [ f ! ] "BOSS302_PLATE001" 23:26:28:00 (World size: 0.764125) 64x32 - [ f ! ] "BOSS302_PLATE002" 23:24:27:00 (World size: 0.575255) 32x16 - [ f ! ] "BOSS302_PLATE003" 1f:20:22:00 (World size: 0.575255) 128x64 - [A f $# ] "BOSS302_UNDER_SHADOW" fe:fe:fe:2f (World size: 5.411579) 64x64 - [ f ! ] "BOSS302_WHEEL002" 2b:2b:2c:00 (World size: 1.309245) 32x32 - [ f ! ] "BOSS302_WHEEL003" 2b:2b:2c:00 (World size: 1.150351) 128x128 - [ f ! ] "BOSS302_WHEEL001" 2a:2a:2b:00 (World size: 1.086757) 32x32 - [A f $ ] "BOSS302_DECALS001" 22:23:25:82 (World size: 0.185538) 16x16 - [A f $ ] "BOSS302_DECALS002" 22:23:26:82 (World size: 0.192314) 128x128 - [ f ] "BOSS302_BODY004" 2e:1f:1b:00 (World size: 9.218673) 128x128 - [ f L %] "BOSS302_BODY004" 30:14:10:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 53:23:21:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 54:27:26:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 53:23:21:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 54:27:26:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 53:22:21:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 54:27:26:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 30:2f:10:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 53:52:21:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 54:53:26:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 53:52:21:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 54:53:25:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 53:51:20:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 54:52:25:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 17:17:17:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 28:28:28:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 2c:2c:2c:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 28:28:28:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 2c:2c:2c:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 28:28:28:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 2c:2c:2c:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 30:30:30:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 53:53:53:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 54:54:54:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 53:53:53:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 54:54:54:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 53:53:53:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 54:54:54:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS302_BODY001" 3d:3d:3c:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 3f:40:3f:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 3d:3d:3c:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 3f:40:3f:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 3c:3d:3c:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 3f:40:3e:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 28:28:28:00 (World size: 9.218673) 128x128 - [ f L %] "BOSS302_BODY004" 16:11:30:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 26:2c:4d:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 2b:30:4f:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 26:2c:4d:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 2b:30:4f:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 26:2c:4d:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 2a:2f:4e:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 37:1f:1b:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 5b:30:2e:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 5b:34:32:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 5b:30:2e:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 5b:34:32:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 5a:30:2d:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 5b:34:31:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 2c:2c:10:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 4e:4d:22:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 50:4f:26:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 4f:4d:22:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 50:4f:26:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 4e:4d:21:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 4f:4e:26:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 23:23:24:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 31:31:31:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 35:35:35:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 31:31:31:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 35:35:35:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 31:31:31:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 34:34:34:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 2e:2f:32:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 4f:4f:54:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 50:51:55:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 4f:4f:54:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 50:51:55:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 4f:4f:54:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 50:50:55:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 3c:3d:3c:00 (World size: 19999.998047) 512x256 - [ f L %] "BOSS302_BODY001" 3a:3a:39:00 (World size: 7.107274) 256x256 - [ f L %] "BOSS302_BODY002" 3a:3a:39:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 3c:3d:3c:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 39:3a:39:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 3c:3d:3b:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY004" 26:26:26:00 (World size: 9.218673) 128x128 - [ f L %] "BOSS302_BODY004" 22:1b:37:00 (World size: 9.218673) 512x256 - [ f L %] "BOSS302_BODY001" 33:38:56:00 (World size: 7.107274) 512x256 - [ f L %] "BOSS302_BODY001_DAMAGED" 37:3b:57:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS302_BODY002" 33:38:56:00 (World size: 8.115919) 256x256 - [ f L %] "BOSS302_BODY002_DAMAGED" 37:3b:57:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS302_BODY003" 33:37:56:00 (World size: 8.257945) 128x128 - [ f L %] "BOSS302_BODY003_DAMAGED" 36:3b:56:00 (World size: 20000.000000) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////