//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "BOSS429" scenes\boss429.ma "BOSS429_SHADOW" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: "REVERSE_LIGHTS_OFF" "REVERSE_LIGHTS_ON" "BONNET" "BONNET_DAM" "FBUMPER_DAM" "FBUMPER" "RBUMPER_DAM" "RBUMPER" "BOOT_DAM" "BOOT" "HELMET" "BRAKE_LIGHTS_OFF" "BRAKE_LIGHTS_ON" "BRAKE_LIGHTS_DAM" "HEADLIGHTS_DAM" "HEADLIGHTS_OFF" "REAR_PLATE" "FRONT_PLATE" "HUB_BACK_RIGHT" "WHEEL_BACK_RIGHT" "WHEEL_STATIC" "WHEEL_MOVING" "HUB_BACK_LEFT" "WHEEL_BACK_LEFT" "HUB_FRONT_LEFT" "WHEEL_FRONT_LEFT" "HUB_FRONT_RIGHT" "WHEEL_FRONT_RIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid damage names: "BACK" "LEFT" "FRONT" "RIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "REVERSELIGHTS" "BRAKELIGHTS" "HEADLIGHTS" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" "C" "D" "E" "F" "G" "H" "I" "J" "K" "L" "A" "B" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression % = Texture is just a palette, with shared image data Size Type Name Palette filename 128x128 - [ f ] "BOSS429_BLIGHT001" 48:1b:1a:00 (World size: 0.705806) 8x8 - [ f ] "BOSS429_BODY001" 98:37:14:00 (World size: 7.425950) 32x32 - [ f ! ] "BOSS429_WHEEL003" 32:33:34:00 (World size: 0.962781) 128x128 - [ f ] "BOSS429_FLIGHT001" 72:6f:6c:00 (World size: 0.897583) 256x128 - [ f ! ] "BOSS429_GLASS001" 34:35:32:00 (World size: 2.097540) 128x128 - [ASf ! ] "BOSS429_HEL001" 00:00:00:d3 (World size: 0.442884) 128x128 - [ f ! ] "BOSS429_MTYRE001" 55:56:58:00 (World size: 0.431033) 128x64 - [ f ! ] "BOSS429_PLATE001" 1c:1d:1d:00 (World size: 0.517399) 128x128 - [ f ! ] "BOSS429_WHEEL001" 32:32:34:00 (World size: 1.023396) 64x64 - [ f ] "BOSS429_BLIGHT002" 47:1a:19:00 (World size: 0.661454) 128x64 - [A f $# ] "BOSS429_UNDER_SHADOW" fe:fe:fe:32 (World size: 6.044603) 8x8 - [ f %] "BOSS429_BODY002" 65:23:0c:00 (World size: 7.672030) 64x64 - [ f ] "BOSS429_FLIGHT002" 73:6f:6c:00 (World size: 0.845165) 128x128 - [ f ! ] "BOSS429_GLASS002" 34:35:32:00 (World size: 1.979841) 64x64 - [ASf ! ] "BOSS429_HEL002" 00:00:00:d3 (World size: 0.442884) 64x64 - [ f ! ] "BOSS429_MTYRE002" 56:56:58:00 (World size: 0.431036) 64x32 - [ f ! ] "BOSS429_PLATE002" 1c:1d:1d:00 (World size: 0.350863) 64x64 - [ f ! ] "BOSS429_WHEEL002" 32:33:34:00 (World size: 1.121636) 8x8 - [ f %] "BOSS429_BODY004" 01:00:00:00 (World size: 9.414171) 32x32 - [ f ] "BOSS429_FLIGHT003" 70:6d:6a:00 (World size: 0.845165) 64x64 - [ f ! ] "BOSS429_GLASS003" 34:35:32:00 (World size: 2.253025) 32x32 - [ASf ! ] "BOSS429_HEL003" 00:00:00:d3 (World size: 0.442884) 32x16 - [ f ! ] "BOSS429_PLATE003" 1c:1d:1d:00 (World size: 0.350863) 32x32 - [ f ] "BOSS429_BLIGHT003" 48:1b:1a:00 (World size: 0.675496) 8x8 - [ f %] "BOSS429_BODY001_DAMAGED" a6:70:5d:00 (World size: 20000.000000) 8x8 - [ f ] "BOSS429_BODY002_DAMAGED" 90:62:52:00 (World size: 20000.000000) 8x8 - [ f ] "BOSS429_BODY003_DAMAGED" 64:38:27:00 (World size: 20000.000000) 8x8 - [ f %] "BOSS429_BODY003" 64:36:26:00 (World size: 8.520519) 16x16 - [A f $ ] "BOSS429_DECALS001" 55:55:55:95 (World size: 0.044657) 8x8 - [A f $ ] "BOSS429_DECALS002" 55:56:56:96 (World size: 0.043228) 512x256 - [ f L %] "BOSS429_BODY001" 53:1f:1f:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 53:1f:1f:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 53:1f:20:00 (World size: 8.520519) 128x128 - [ f L ] "BOSS429_BODY004" 34:0f:0f:00 (World size: 9.414171) 512x256 - [ f L ] "BOSS429_BODY001_DAMAGED" 52:21:21:00 (World size: 19999.998047) 256x256 - [ f L ] "BOSS429_BODY002_DAMAGED" 52:21:21:00 (World size: 20000.000000) 128x128 - [ f L ] "BOSS429_BODY003_DAMAGED" 52:22:22:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 53:4e:1f:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 53:4e:1f:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 53:4e:20:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 34:30:0f:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 52:4d:21:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 52:4d:21:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 52:4d:22:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 25:25:25:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 25:25:25:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 26:26:26:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 14:14:14:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 25:25:25:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 25:25:25:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 26:26:26:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 53:53:53:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 53:53:53:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 53:53:53:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 34:34:34:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 52:52:52:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 52:52:52:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 52:52:52:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 41:41:3e:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 41:41:3e:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 42:41:3e:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 28:28:25:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 41:41:3e:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 41:41:3d:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 41:41:3e:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 28:27:40:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 28:27:40:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 28:27:40:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 15:15:27:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 28:28:40:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 28:28:40:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 29:28:40:00 (World size: 20000.000000) 512x256 - [ f L ] "BOSS429_BODY001" 53:2b:2c:00 (World size: 7.621030) 256x256 - [ f L ] "BOSS429_BODY002" 53:2b:2c:00 (World size: 7.672030) 128x128 - [ f L ] "BOSS429_BODY003" 53:2c:2c:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 34:17:17:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 52:2d:2d:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 52:2d:2d:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 52:2d:2e:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 46:42:1f:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 46:42:1f:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 46:42:1f:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 2b:28:0e:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 46:42:21:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 46:42:21:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 46:42:21:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 30:30:30:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 30:30:30:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 31:30:31:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 1c:1c:1c:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 30:30:30:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 30:30:30:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 30:30:30:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 47:48:4c:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 47:48:4c:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 47:48:4c:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 2c:2d:2f:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 47:48:4b:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 47:48:4b:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 47:48:4b:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 39:39:36:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 39:39:36:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 39:39:37:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 22:22:20:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 39:39:36:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 39:39:36:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 39:39:36:00 (World size: 20000.000000) 512x256 - [ f L %] "BOSS429_BODY001" 33:33:47:00 (World size: 7.621030) 256x256 - [ f L %] "BOSS429_BODY002" 33:33:47:00 (World size: 7.672030) 128x128 - [ f L %] "BOSS429_BODY003" 33:33:47:00 (World size: 8.520519) 128x128 - [ f L %] "BOSS429_BODY004" 1d:1d:2c:00 (World size: 9.414171) 512x256 - [ f L %] "BOSS429_BODY001_DAMAGED" 34:34:47:00 (World size: 19999.998047) 256x256 - [ f L %] "BOSS429_BODY002_DAMAGED" 34:33:46:00 (World size: 20000.000000) 128x128 - [ f L %] "BOSS429_BODY003_DAMAGED" 34:34:47:00 (World size: 20000.000000) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////