//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "QUESTION" scenes\ui\question.ma "DAVELS_MAP_TEXTURES" scenes\ui\davelsmp.ma "STARTLIGHTS" scenes\ui\startlites.ma "PITBOARD" scenes\ui\pitboard.ma "UI_CARS" scenes\tech\ui_car_cam.ma "OVERLAY" scenes\tech\overlay.ma "ENVIRO_16BIT_TAGGER" scenes\tech\enviro_tagger.ma "GENERIC_CAR" scenes\tech\generic car cams.ma "LEADERCONE" scenes\gameplay\simple_cone.ma "MARKER_CONE" scenes\gameplay\marker_cone.ma "EXTRA_CRATE_LARGE" scenes\gameplay\extra_crate_large.ma "EXTRA_CRATE_MEDIUM" scenes\gameplay\extra_crate_medium.ma "EXTRA_CRATE_SMALL" scenes\gameplay\extra_crate.ma "EFFECTS" scenes\misc_particles.ma "ROPE" scenes\rope.ma "TOWBAR" scenes\towbar.ma "BLURMASK" scenes\blur_mask.ma "SPEED_STREAK" scenes\speed_streak.ma "SHADOW" scenes\shadow.ma "RACELINE" scenes\raceline.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: "REDLIGHT2" "REDLIGHT3" "REDLIGHT1" "GREENLIGHTS" "SPEEDO_NEEDLE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid damage names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "UI_MOTION" "UI_MOTION_OLD" "FRONT_HIGH_ALT" "FRONT_HIGH" "LEFT_HIGH" "RIGHT_HIGH" "ROOF_FORWARD" "ROOF_REVERSE" "RIGHT_CLIPSAFE" "LEFT_CLIPSAFE" "STARTC" "STARTB_OLD" "STARTB" "STARTA" "ROOF" "BONNET" "BUMPER_RIGHT" "BUMPER_LEFT" "BUMPER" "COCKPIT" "CHASE" "PAUSE" "LEFT_TO_RIGHT" "RIGHT_TO_LEFT" "SCREENSHOT_CLOSEUP_FRONTRIGHT" "SCREENSHOT_CLOSEUP_BACKRIGHT" "SCREENSHOT_CLOSEUP_FRONTLEFT" "SCREENSHOT_CLOSEUP_BACKLEFT" "SCREENSHOT_TOP" "SCREENSHOT_LEFT" "SCREENSHOT_RIGHT" "SCREENSHOT_BACKRIGHT" "SCREENSHOT_FRONT" "SCREENSHOT_BACKLEFT" "SCREENSHOT_FRONTRIGHT" "SCREENSHOT_FRONTLEFT" "BACK_BOUNCE" "BACK_UP" "WHEEL_LEFT" "WHEEL_RIGHT" "BACK" "LEFT_OLD" "LEFT" "RIGHT_BACK" "RIGHT_OLD" "RIGHT" "FRONT" "FB_RIGHT" "FB_LEFT" "START" "FINISHC" "FINISHB" "FINISHA" "FINISH" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression % = Texture is just a palette, with shared image data Size Type Name Palette filename 64x64 - [ fM ] "CRATE" 9b:71:43:00 (World size: 1.420213) 64x64 - [ f ] "SKILLSCONE" f4:b6:36:00 (World size: 5.861292) 32x32 - [ fM ! ] "HOOK" 34:38:40:00 (World size: 0.619614) 128x16 - [ fM ] "ROPE" b6:a0:75:ff (World size: 0.325372) 64x64 - [ fM ] "CONE" ae:4c:4c:00 (World size: 0.993127) 32x32 - [ fM ] "RACELINE" 6e:6e:6e:00 (World size: 1.310660) 64x32 - [A fM # ] "SPEED_STREAK" 1d:1d:1f:1e (World size: 1.276142) 128x16 - [ f ] "TWIZZLE" 4a:4a:4a:00 (World size: 19999.998047) 128x128 - [A fM $ ] "EXHAUST" ef:ef:ef:39 (World size: 1.310660) 128x128 - [ fM ! ] "TYRE" f5:0c:0c:ff (World size: 1.310660) 64x64 - [ f ] "SPARK" 4b:42:32:00 (World size: 20000.000000) 64x64 - [A f ] "LEAFS" 73:54:13:7e (World size: 20000.000000) 32x32 - [A fM $ ] "SNOW_FLAKE" ff:ff:ff:23 (World size: 4.000000) 64x64 - [ fM ] "BOOST" 1f:1f:1f:00 (World size: 1.310660) 128x128 - [ASf ! ] "NEWSPAPER" 93:93:8d:93 (World size: 20000.000000) 64x64 - [A f ] "SMOKEANDDUST" a8:b4:bf:2c (World size: 20000.000000) 32x32 - [A f $ ] "BITS" 6b:6b:6b:6b (World size: 20000.000000) 128x16 - [A fM $ ] "NEEDLE" 1b:1b:1b:23 (World size: 129.323044) 64x64 - [A f $ ] "SHADOW" 00:00:00:ea (World size: 1.310660) 64x64 - [A fM ] "BLURMASK" a3:a3:a3:8e (World size: 1.310660) 128x128 - [A fM ] "ENVIRO_3" 08:09:08:c0 (World size: 34.924702) 64x64 - [ fM ] "UI_LIGHTS" 47:45:3b:00 (World size: 10.036599) 32x16 - [ fM ] "UI_GLOWS" 1e:19:09:00 (World size: 7.591908) 64x16 - [ fM ] "UI_BOARD" 2d:2e:32:00 (World size: 788.369507) 16x16 - [A fM $ ] "MAP_DOT" 6c:6c:6c:98 (World size: 1.965990) 16x16 - [A fM $ ] "MAP_TRACK" 90:90:90:7f (World size: 1.965990) 16x16 - [ fM ! ] "QUESTION" ff:ff:ff:00 (World size: 0.491594) 128x128 - [A fM ] "TEAM_TRIPLE_DRAFT_ICON" 31:31:31:48 (World size: 3.000000) 16x16 - [A fM $ ] "MAP_ARROW" 49:49:49:93 (World size: 1.965990) 64x64 - [A fM $ ] "TEAM_MEMBER_2_ICON" fd:89:a2:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_1_ICON" 71:01:01:83 (World size: 3.000000) 64x64 - [A fM ] "TEAM_TRIPLE_BLOCK_ICON" 4c:4c:4c:68 (World size: 3.000000) 64x64 - [A fM ] "TEAM_MEMBER_1_SELECTED_ICON" fb:f9:ed:39 (World size: 3.000000) 64x64 - [A fM ] "TEAM_SINGLE_DRAFT_ICON" 3e:3e:3e:6e (World size: 3.000000) 64x64 - [A fM ] "TEAM_MEMBER_2_SELECTED_ICON" fb:f9:ed:39 (World size: 3.000000) 64x64 - [A fM ] "TEAM_SINGLE_BLOCK_ICON" 3e:3e:3e:6e (World size: 3.000000) 64x64 - [A fM ] "TEAM_DOUBLE_DRAFT_ICON" 6c:6c:6c:97 (World size: 3.000000) 64x32 - [A fM $ ] "TEAM_DOUBLE_BLOCK_ICON" 61:61:61:88 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_R1" fd:89:a2:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_R2" d9:d5:93:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_L1" 71:01:01:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_L3" 00:00:00:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_R3" 71:77:71:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_L4" 64:64:64:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_R4" fb:fb:fb:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_L5" 4c:51:42:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_R5" a6:ab:9a:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_L6" 10:15:77:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_R6" 5e:62:bf:83 (World size: 3.000000) 64x64 - [A fM $ ] "TEAM_MEMBER_ICON_L2" 8a:83:10:83 (World size: 3.000000) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////