//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "FORD" scenes\new barriers\ford.ma "BLANK" scenes\new barriers\blank.ma "RAZORWORKS" scenes\new barriers\razorworks.ma "EJAY" scenes\new barriers\ejay.ma "XPLOSIV" scenes\new barriers\xplosiv.ma "EFFECTS" scenes\effects\effects.ma "BAYB_CUT_UP" "BAYB_FARGROUND_BASE" scenes\buildings\accessories\bayb_farground_base.ma "BAYB_FARGROUND_PORTSIDE" scenes\buildings\accessories\bayb_farground_portside.ma "THE_SEA" scenes\buildings\accessories\the_sea.ma "TREE_CLUMP_LODDED_23" scenes\buildings\foliage\tree_clump_lodded_23.ma "TREE_CLUMP_LODDED_1" scenes\buildings\foliage\tree_clump_lodded_1.ma "SIGN3_DOCKS" scenes\buildings\accessories\sign3_docks.ma "SIGN2_BAYBRIDGE" scenes\buildings\accessories\sign2_baybridge.ma "SIGN1_BAYBRIDGETOLLS" scenes\buildings\accessories\sign1_baybridgetolls.ma "BAYB_FARGROUND_BAYSIDE_EXTRA" scenes\buildings\accessories\bayb_farground_bayside_extra.ma "FARGROUND_BAYSIDE" scenes\buildings\accessories\bayb_farground_bayside.ma "MOUNTAIN" scenes\buildings\accessories\mountain.ma "TREES_SINGLE_LODDED" scenes\buildings\foliage\trees_single_lodded.ma "SUSP_BRIDGE4" scenes\buildings\accessories\susp_bridge_section4.ma "SUSPBRIDGE3" scenes\buildings\accessories\susp_bridge_section3.ma "SUSPBRIDGE2" scenes\buildings\accessories\susp_bridge_section2.ma "SUSPBRIDGE1" scenes\buildings\accessories\susp_bridge_section1.ma "TUNNEL_PART6" scenes\buildings\accessories\tunnel_part6.ma "TUNNEL_PART5" scenes\buildings\accessories\tunnel_part5.ma "TUNNEL_PART4" scenes\buildings\accessories\tunnel_part4.ma "TUNNEL_PART3" scenes\buildings\accessories\tunnel_part3.ma "TUNNEL_PART2" scenes\buildings\accessories\tunnel_part2.ma "TUNNEL_PART1" scenes\buildings\accessories\tunnel_part1.ma "TUNNEL_SECTION1" scenes\buildings\accessories\tunnel_section1.ma "BRIDGE_END_WALL" scenes\buildings\accessories\bridge_end_wall.ma "SUSP_BRIDGE_FENCE" scenes\buildings\accessories\susp_bridge_fence.ma "CONC_RAILS1" scenes\buildings\accessories\conc_rails1.ma "WARNING_SIGN_BIG" scenes\buildings\accessories\warning_sign_big.ma "ARROWS_RIGHT_SINGLE" scenes\buildings\accessories\arrows_right_single.ma "ARROWS_LEFT_SINGLE" scenes\buildings\accessories\arrows_left_single.ma "ARROWS_RIGHT1" scenes\buildings\accessories\arrows_right1.ma "TOLL_RESTAURANT" scenes\buildings\accessories\toll_restaurant.ma "RAILBOOM2" scenes\buildings\accessories\railboom2.ma "TOLL_FENCE" scenes\buildings\accessories\toll_fence.ma "CHECK_BUILDING" scenes\buildings\accessories\check_building.ma "CONC_BLOCKS7" scenes\buildings\accessories\conc_blocks7.ma "CONC_BLOCKS6" scenes\buildings\accessories\conc_blocks6.ma "CONC_BLOCKS5" scenes\buildings\accessories\conc_blocks5.ma "CONC_BLOCKS4" scenes\buildings\accessories\conc_blocks4.ma "CONC_BLOCKS3" scenes\buildings\accessories\conc_blocks3.ma "CONC_BLOCKS2" scenes\buildings\accessories\conc_blocks2.ma "CONC_BLOCKS1" scenes\buildings\accessories\conc_blocks1.ma "TOLL_BOOTHS" scenes\buildings\accessories\toll_booths.ma "BAYB_DRIVEABLE_FLYOVER" scenes\buildings\accessories\bayb_driveable_flyover.ma "BAYB_NONDRIVEABLE_FLYOVER" scenes\buildings\accessories\bayb_nondriveable_flyover.ma "BRIDGE_UNDRIVEABLE_STRUCTURE" scenes\buildings\accessories\bridge_undriveable_structure.ma "BAY_C_PARK_BRIDGE" scenes\buildings\accessories\bay_c_park_bridge.ma "RAILS_ON_DOCKS" scenes\buildings\accessories\rails_on_docks.ma "DOCK_BACK_BLDGS" scenes\buildings\accessories\dock_back_bldgs.ma "DOCK_CARGO3" scenes\buildings\accessories\dock_cargo3.ma "DOCK_CARGO1" scenes\buildings\accessories\dock_cargo1.ma "DOCK_WAREHOUSES" scenes\buildings\accessories\dock_warehouses.ma "DOCK_SHORE_CLUMP2" scenes\buildings\accessories\dock_shore_clump2.ma "DOCK_SHORE_CLUMP1" scenes\buildings\accessories\dock_shore_clump1.ma "DOCK_TRAINS" scenes\buildings\accessories\dock_trains.ma "CRANELEFTSIDE" scenes\buildings\accessories\craneleftside.ma "CRANELEFTSIDE_FAR" scenes\buildings\accessories\craneleftside_far.ma "CRANERIGHTSIDE" scenes\buildings\accessories\cranerightside.ma "CRANEBACK" scenes\buildings\accessories\craneback.ma "BARGESIDE" scenes\buildings\accessories\bargeside.ma "BARGE" scenes\buildings\accessories\barge.ma "WAREHOUSESMCSIDE" scenes\buildings\accessories\warehousesmcside.ma "WAREHOUSELGCSIDE" scenes\buildings\accessories\warehouselgcside.ma "GASTANKCSIDE" scenes\buildings\accessories\gastankcside.ma "LAMPPOST" scenes\buildings\accessories\lamppost.ma "LUXURY_YACHT" scenes\buildings\accessories\luxury_yacht.ma "SAILINGBB_BIGGER" scenes\buildings\accessories\sailingbb_bigger.ma "GALLON" scenes\buildings\accessories\gallon.ma "NEW_FRIGATE" scenes\buildings\accessories\new_frigate.ma "TREE32" scenes\buildings\accessories\tree32.ma "TREE33" scenes\buildings\accessories\tree33.ma "TREE31" scenes\buildings\accessories\tree31.ma "TREE30" scenes\buildings\accessories\tree30.ma "TREE29" scenes\buildings\accessories\tree29.ma "TREE28" scenes\buildings\accessories\tree28.ma "TREE26" scenes\buildings\accessories\tree26.ma "TREE25" scenes\buildings\accessories\tree25.ma "TREE24" scenes\buildings\accessories\tree24.ma "TREE23" scenes\buildings\accessories\tree23.ma "TREE22" scenes\buildings\accessories\tree22.ma "TREE21" scenes\buildings\accessories\tree21.ma "TREE20" scenes\buildings\accessories\tree20.ma "TREE19" scenes\buildings\accessories\tree19.ma "TREE18" scenes\buildings\accessories\tree18.ma "TREE17" scenes\buildings\accessories\tree17.ma "TREE16" scenes\buildings\accessories\tree16.ma "TREE15" scenes\buildings\accessories\tree15.ma "TREE14" scenes\buildings\accessories\tree14.ma "TREE13" scenes\buildings\accessories\tree13.ma "TREE12" scenes\buildings\accessories\tree12.ma "TREE11" scenes\buildings\accessories\tree11.ma "TREE10" scenes\buildings\accessories\tree10.ma "TREE09" scenes\buildings\accessories\tree09.ma "TREE08" scenes\buildings\accessories\tree08.ma "TREE07" scenes\buildings\accessories\tree07.ma "TREE06" scenes\buildings\accessories\tree06.ma "TREE05" scenes\buildings\accessories\tree05.ma "TREE04" scenes\buildings\accessories\tree04.ma "TREE03" scenes\buildings\accessories\tree03.ma "TREE02" scenes\buildings\accessories\tree02.ma "COMMWAREHOUSE02" scenes\buildings\accessories\commwarehouse02.ma "COMMERCIAL02" scenes\buildings\accessories\commercial02.ma "COMMERCIAL03" scenes\buildings\accessories\commercial03.ma "COMMERCIAL05" scenes\buildings\accessories\commercial05.ma "ANTENNA" scenes\buildings\accessories\antenna.ma "COMMERCIAL04" scenes\buildings\accessories\commercial04.ma "COMMERCIAL01" scenes\buildings\accessories\commercial01.ma "COMMWAREHOUSE01" scenes\buildings\accessories\commwarehouse01.ma "FENCE1" scenes\buildings\accessories\fence1.ma "FENCE2" scenes\buildings\accessories\fence2.ma "FENCE3" scenes\buildings\accessories\fence3.ma "BAY_B_FISHING_TRAWLER" scenes\buildings\accessories\bay_b_fishing_trawler.ma "RAILSIGN" scenes\buildings\accessories\railsign.ma "RAILBOOM" scenes\buildings\accessories\railboom.ma "TUNLIGHT" scenes\buildings\accessories\tunlight.ma "FAN" scenes\buildings\accessories\fan.ma "FISHINGBOAT2" scenes\buildings\accessories\fishingboat2.ma "FISHINGBOAT1" scenes\buildings\accessories\fishingboat1.ma "INDUSTRIAL_BLOCK3" scenes\buildings\accessories\industrial_block3.ma "INDUSTRIAL_BLOCK4" scenes\buildings\accessories\industrial_block4.ma "WAREHOUSE1_LONG" scenes\buildings\accessories\industrial_warehouse1_long.ma "INDUSTRIAL_CRANES" scenes\buildings\accessories\industrial_cranes.ma "WAREHOUSE2" scenes\buildings\accessories\industrial_warehouse2.ma "WAREHOUSE1" scenes\buildings\accessories\industrial_warehouse1.ma "CABLES_08" scenes\buildings\accessories\cables_08.ma "CABLES_07" scenes\buildings\accessories\cables_07.ma "CABLES_06" scenes\buildings\accessories\cables_06.ma "CABLES_05" scenes\buildings\accessories\cables_05.ma "CABLES_04" scenes\buildings\accessories\cables_04.ma "CABLES_03" scenes\buildings\accessories\cables_03.ma "CABLES_02" scenes\buildings\accessories\cables_02.ma "CABLES_01" scenes\buildings\accessories\cables_01.ma "CCPYLON" scenes\buildings\accessories\cablecarpylon.ma "CCHOUSE" scenes\buildings\accessories\cablecar_building.ma "FALLING_ROCK" scenes\buildings\accessories\falling_rock_sign.ma "TPOLE27" scenes\buildings\tgraph_poles\tpole27.ma "TPOLE26" scenes\buildings\tgraph_poles\tpole26.ma "TPOLE25" scenes\buildings\tgraph_poles\tpole25.ma "TPOLE24" scenes\buildings\tgraph_poles\tpole24.ma "TPOLE23" scenes\buildings\tgraph_poles\tpole23.ma "TPOLE22" scenes\buildings\tgraph_poles\tpole22.ma "TPOLE21" scenes\buildings\tgraph_poles\tpole21.ma "TPOLE20" scenes\buildings\tgraph_poles\tpole20.ma "TPOLE19" scenes\buildings\tgraph_poles\tpole19.ma "BUSHES2" scenes\buildings\foliage\bushes2.ma "BUSHES1" scenes\buildings\foliage\bushes1.ma "UNIQUE3" scenes\buildings\foliage\unique3.ma "UNIQUE_TREE_CLUMP" scenes\buildings\foliage\unique_tree_clump.ma "TREES_SINGLES" scenes\buildings\foliage\trees_singles.ma "SHRUB_CLUMP1_TINY" scenes\buildings\foliage\shrub_clump1_tiny.ma "TREES_ON_HILL1" scenes\buildings\foliage\trees_on_hill1.ma "PINE_MASS1" scenes\buildings\foliage\pine_mass1.ma "TREES_BACK" scenes\buildings\foliage\trees_back.ma "STARTFINISH_STRUCTURE" scenes\buildings\accessories\startfinish_structure.ma "FOL_GRP1" scenes\buildings\foliage\foliage_group1.ma "FOL_GRP2" scenes\buildings\foliage\foliage_group2.ma "FOL_GRP1_FAR" scenes\buildings\foliage\foliage_group1_far.ma "FOL_GRP2_FAR" scenes\buildings\foliage\foliage_group2_far.ma "TRUCK01" scenes\buildings\accessories\truck01.ma "CAR01" scenes\buildings\accessories\car01.ma "CARS02" scenes\buildings\accessories\cars02.ma "LOWCAR01" scenes\buildings\accessories\lowcar01.ma "LOOKOUTWALL04" scenes\buildings\accessories\lookoutwall04.ma "LOOKOUTWALL03" scenes\buildings\accessories\lookoutwall03.ma "LOOKOUTWALL02" scenes\buildings\accessories\lookoutwall02 .ma "RESTWALL01" scenes\buildings\accessories\restwall01.ma "LOOKOUT" scenes\buildings\accessories\lookout.ma "RESTLOOKOUT" scenes\buildings\accessories\restlookout.ma "RESTSIGN" scenes\buildings\accessories\restsign.ma "RESTENTRANCE" scenes\buildings\accessories\restentrance.ma "TREESREST" scenes\buildings\accessories\treesrest.ma "CAR03" scenes\buildings\accessories\car03.ma "BAYB_OBJECTS" "BAYB_ANIMATIONS" "SKYDOME" scenes\environment\bayb_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "CAR_VII" scenes\buildings\accessories\traffic\car_vii.ma "CAR_VI" scenes\buildings\accessories\traffic\car_vi.ma "CAR_V" scenes\buildings\accessories\traffic\car_v.ma "TRUCK_III" scenes\buildings\accessories\traffic\truck_iii.ma "TRUCK_II" scenes\buildings\accessories\traffic\truck_ii.ma "CAR_IV" scenes\buildings\accessories\traffic\car_iv.ma "CAR_III" scenes\buildings\accessories\traffic\car_iii.ma "CAR_II" scenes\buildings\accessories\traffic\car_ii.ma "CAR_I" scenes\buildings\accessories\traffic\car_i.ma "SEAGULL" scenes\buildings\accessories\seagull.ma "BIRD" scenes\buildings\accessories\bird.ma "FANPROP" scenes\buildings\accessories\fanprop.ma "CABLECAR" scenes\buildings\accessories\cablecar.ma "TRAIN" scenes\buildings\accessories\train.ma "TRAIN_CABOOSE" scenes\buildings\accessories\train_caboose.ma "TRAIN_TREES" scenes\buildings\accessories\train_trees.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_COCKPIT" "SEAGULL" "FANPROP" "BIRD" "TRUCK_II" "CAR_VII" "CAR_VI" "CAR_V" "CAR_IV" "CAR_III" "CAR_I" "CAR_II" "TRUCK_III" "CABLECAR" "TRAIN_CABOOSE" "TRAIN_TREES" "TRAIN" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 256x128 - [ASfM ] "BAY_B_C_SUS_BRIDGE" 88:46:36:ef (World size: 56.607292) 64x64 - [A fM ] "1" 4b:74:72:87 (World size: 96.075447) 64x64 - [ fM ! ] "F150" 78:6b:4b:00 (World size: 13.723286) 256x64 - [ASfM ] "BARRIER" 75:73:73:b4 (World size: 7.603303) 128x128 - [ASfM ] "PORT_SIDE" 70:5c:54:f5 (World size: 81.139252) 256x128 - [A fM ] "FENCE" 14:12:10:28 (World size: 5.091416) 256x256 - [ fM ] "MOUNTAINS" 62:68:64:00 (World size: 750.603271) 128x128 - [ fM ] "TOLLS" 95:6f:4f:00 (World size: 7.913889) 256x256 - [ASfM ] "TUNNEL" 7f:8b:8d:fb (World size: 26.011093) 128x128 - [ fM ] "BUILDING_CHECK" 5c:5c:5b:00 (World size: 26.765175) 128x16 - [ fM ] "RAICROSSING" b9:a8:a5:00 (World size: 10.015985) 256x256 - [ASfM ] "MIKADOCK6" 77:73:68:fe (World size: 75.617966) 64x64 - [ fM ] "FOCUS" 61:30:43:00 (World size: 9.316579) 64x64 - [ fM ] "CONCRETE" 9d:8a:72:00 (World size: 9.922646) 64x64 - [ fM ] "CROWNV" 60:55:64:00 (World size: 10.540388) 256x128 - [ASf ! ] "BAYA_SINGLETREE" 23:31:19:00 (World size: 25.001728) 64x64 - [ fM ! ] "COMMERCIAL_STRUCTURES_01" 66:68:60:00 (World size: 155.581833) 128x64 - [ fM ] "COMMERCIAL_STRUCTURES_02" 68:74:5a:00 (World size: 47.734699) 128x64 - [ASfM ] "LOWCARS" 5e:4d:43:f7 (World size: 24.234089) 128x128 - [ASfM ] "REST" 97:85:84:ed (World size: 36.416275) 128x128 - [ fM ] "REST2" bb:9e:96:00 (World size: 19.597641) 64x64 - [A fM ] "2" 4d:81:85:54 (World size: 253.600739) 256x128 - [ fM ] "YARD2" 85:85:82:00 (World size: 68.750046) 128x128 - [ fM ] "CONTAINERS" 7f:81:76:00 (World size: 31.112362) 128x128 - [ fM ] "CABLECAR" 71:70:62:00 (World size: 67.667870) 64x64 - [ fM ] "WARNING_SIGN" da:c5:bb:00 (World size: 4.771583) 128x16 - [ fM ] "TGRAPH_POLE" 68:5b:42:00 (World size: 10.175045) 128x128 - [ fM ! ] "ROAD_SIGNS2_BAYA" cb:bb:40:00 (World size: 14.382026) 128x128 - [ fM ] "TRAIN-128" 70:5b:55:00 (World size: 67.577393) 64x64 - [ fM ! ] "COMMERCIAL_STRUCTURES_03" 73:7e:85:00 (World size: 31.888321) 64x64 - [ fM ! ] "COMMERCIAL_STRUCTURES_04" 66:5f:4a:00 (World size: 30.991480) 64x64 - [ fM ! ] "COMMERCIAL_STRUCTURES_05" 75:70:70:00 (World size: 45.786114) 64x64 - [ fM ! ] "COMMERCIAL_WAREHOUSE" 90:7e:62:00 (World size: 36.846874) 32x32 - [ fM ! ] "PROXY_GRASS" 62:5b:24:00 (World size: 72.398453) 64x64 - [ fM ! ] "PROXY_ROCKS" 94:80:62:00 (World size: 106.468559) 256x128 - [ fM ] "ROAD_SIGNS" 53:77:5c:00 (World size: 46.253853) 512x512 - [ASf ! ] "BAYA_TREEPAGE" 49:3e:1c:00 (World size: 59.308590) 64x64 - [ fM ! ] "FLORB_FENCE_POSSU2" 6c:66:46:00 (World size: 3.076751) 32x32 - [ASfM ! ] "SEAGULL" d3:ce:b2:00 (World size: 5.472632) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 88:88:85:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 64x64 - [A fM ] "EXHAUST" be:be:be:53 (World size: 1.310660) 128x128 - [ fM ! ] "ROCKS_BAYA" 9b:82:6b:00 (World size: 18.848391) 128x128 - [ fM ! ] "GRASS_TILE_BAYA" 63:5b:24:00 (World size: 32.487206) 128x64 - [ fM ! ] "TARMAC_CONC_EDGE_BAYA" 8e:7f:7c:00 (World size: 6.885284) 256x256 - [ fM ] "ROCKS_V1_BAYA" 94:7f:62:00 (World size: 35.518879) 256x256 - [ fM ] "ROCKS_V2_BAYA" 93:7e:5e:00 (World size: 35.510345) 256x256 - [ fM ! ] "GRASS_BAYA" 69:61:2e:00 (World size: 17.501995) 256x64 - [ fM ] "TARMAC_EDGE_PATCHY_BAYA" 76:67:4f:00 (World size: 8.991451) 128x128 - [ fM ! ] "TRAINBRIDGE" 7f:80:81:00 (World size: 55.290550) 256x256 - [ fM ! ] "TARMAC_SOLID_YELLOW" 61:53:54:00 (World size: 10.441727) 128x128 - [ fM ! ] "ROCKS_FOLIAGE" 8c:77:4e:00 (World size: 25.430138) 256x256 - [ fM ] "DRYGRASS_BAYA" 70:6b:34:00 (World size: 24.654678) 256x256 - [ fM ! ] "TARMAC_UNDOTTED_WHITE" 5d:4f:52:00 (World size: 21.621820) 128x128 - [ fM ! ] "TARMAC_FINISHLINE" 5d:50:46:00 (World size: 4.753472) 256x256 - [ fM ! ] "TARMAC_DASHED_WHITE" 5f:51:54:00 (World size: 7.129567) 128x128 - [ fM ] "CONCRETE_PITLANE" 90:89:76:00 (World size: 32.051346) 256x64 - [ fM ] "TARMAC_EDGE_V1_BAYA" 58:4c:38:00 (World size: 15.599687) 256x64 - [ fM ] "TARMAC_EDGE_MERGE_BAYA" 69:5b:46:00 (World size: 9.641031) 256x256 - [ fM ! ] "TARMAC_DOUBLE_DASHED_WHITE" 5d:50:52:00 (World size: 12.309811) 64x64 - [ f ] "MINISKY" 7e:88:7f:00 (World size: 3483.091309) 256x256 - [ f # ] "BAYB_SEG8" 8b:97:a5:00 (World size: 2325.032715) 256x256 - [ f # ] "BAYB_SEG1" b6:c5:cd:00 (World size: 2325.032715) 256x256 - [ f # ] "BAYB_SEG2" a1:ab:b4:00 (World size: 2325.032959) 256x256 - [ f # ] "BAYB_SEG3" 7b:83:90:00 (World size: 2325.033447) 256x256 - [ f # ] "BAYB_SEG4" 80:89:98:00 (World size: 2325.032471) 256x256 - [ f # ] "BAYB_SEG5" 8a:93:a3:00 (World size: 2360.591797) 256x256 - [ f # ] "BAYB_SEG6" 80:88:96:00 (World size: 2360.591553) 256x256 - [ f # ] "BAYB_SEG7" 71:79:8c:00 (World size: 2325.032959) 512x128 - [ fM ! ] "STARTGRID" 93:92:92:00 (World size: 39.747887) 64x64 - [ASfM ! ] "GIRDERS" 42:24:24:00 (World size: 9.137350) 64x64 - [ASfM ! ] "NEW_BARRIERS" 93:93:93:00 (World size: 4.566588) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 21.170296) 32x32 - [ASf ] "ANIMATED5_1" 00:00:00:14 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5" 00:00:00:14 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_2" 00:00:00:12 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_3" 00:00:00:11 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_4" 00:00:00:13 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_5" 00:00:00:0f (World size: 2.580362) 128x32 - [ f ! ] "ANIMATED2_5" 00:3d:03:00 (World size: 4.843741) 128x32 - [ f ! ] "ANIMATED2_1" 00:3b:03:00 (World size: 4.843741) 128x32 - [ f ! ] "ANIMATED2_2" 00:1d:01:00 (World size: 4.843741) 128x32 - [ f ! ] "ANIMATED2_3" 00:1d:02:00 (World size: 4.843741) 128x32 - [ f ! ] "ANIMATED2_4" 00:3c:03:00 (World size: 4.843741) 128x32 - [ f ! ] "ANIMATED2" 00:3b:03:00 (World size: 4.843741) 16x16 - [ fM ] "ANIMATED1_2" cf:a4:50:00 (World size: 0.563361) 16x16 - [ fM ] "ANIMATED1_1" a9:6a:34:00 (World size: 0.563361) 16x16 - [ fM ] "ANIMATED1" cf:a4:50:00 (World size: 0.563361) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////