//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "EFFECTS" scenes\effects\effects.ma "MARINA_POWER_BOAT" scenes\buildings\marina\marina_power_boat.ma "MARINA_MEDIUM_YACHT" scenes\buildings\marina\marina_medium_yacht.ma "MARINA_LUXURY_YACHT" scenes\buildings\marina\marina_luxury_yacht.ma "MARINA_LARGE_YACHT" scenes\buildings\marina\marina_large_yacht.ma "MARINA_GALLEON_RIGGING" scenes\buildings\marina\marina_galleon_rigging.ma "MARINA_GALLEON" scenes\buildings\marina\marina_galleon.ma "MARINA_FRIGATE" scenes\buildings\marina\marina_frigate.ma "TREEBLOCK_019" scenes\buildings\treeblocks\treeblock_019.ma "TREEBLOCK_018" scenes\buildings\treeblocks\treeblock_018.ma "TREEBLOCK_017" scenes\buildings\treeblocks\treeblock_017.ma "TREEBLOCK_016" scenes\buildings\treeblocks\treeblock_016.ma "TREEBLOCK_015" scenes\buildings\treeblocks\treeblock_015.ma "TREEBLOCK_014" scenes\buildings\treeblocks\treeblock_014.ma "TREEBLOCK_013" scenes\buildings\treeblocks\treeblock_013.ma "TREEBLOCK_012" scenes\buildings\treeblocks\treeblock_012.ma "TREEBLOCK_011" scenes\buildings\treeblocks\treeblock_011.ma "TREEBLOCK_010" scenes\buildings\treeblocks\treeblock_010.ma "TREEBLOCK_009" scenes\buildings\treeblocks\treeblock_009.ma "TREEBLOCK_008" scenes\buildings\treeblocks\treeblock_008.ma "TREEBLOCK_007" scenes\buildings\treeblocks\treeblock_007.ma "TREEBLOCK_006" scenes\buildings\treeblocks\treeblock_006.ma "TREEBLOCK_005" scenes\buildings\treeblocks\treeblock_005.ma "TREEBLOCK_004" scenes\buildings\treeblocks\treeblock_004.ma "TREEBLOCK_003" scenes\buildings\treeblocks\treeblock_003.ma "TREEBLOCK_002" scenes\buildings\treeblocks\treeblock_002.ma "TREEBLOCK_001" scenes\buildings\treeblocks\treeblock_001.ma "TREEBLOCK_063" scenes\buildings\treeblocks\treeblock_063.ma "TREEBLOCK_062" scenes\buildings\treeblocks\treeblock_062.ma "TREEBLOCK_061" scenes\buildings\treeblocks\treeblock_061.ma "TREEBLOCK_060" scenes\buildings\treeblocks\treeblock_060.ma "TREEBLOCK_059" scenes\buildings\treeblocks\treeblock_059.ma "TREEBLOCK_058" scenes\buildings\treeblocks\treeblock_058.ma "TREEBLOCK_057" scenes\buildings\treeblocks\treeblock_057.ma "TREEBLOCK_056" scenes\buildings\treeblocks\treeblock_056.ma "TREEBLOCK_055" scenes\buildings\treeblocks\treeblock_055.ma "TREEBLOCK_054" scenes\buildings\treeblocks\treeblock_054.ma "TREEBLOCK_053" scenes\buildings\treeblocks\treeblock_053.ma "TREEBLOCK_052" scenes\buildings\treeblocks\treeblock_052.ma "TREEBLOCK_051" scenes\buildings\treeblocks\treeblock_051.ma "TREEBLOCK_050" scenes\buildings\treeblocks\treeblock_050.ma "TREEBLOCK_049" scenes\buildings\treeblocks\treeblock_049.ma "TREEBLOCK_048" scenes\buildings\treeblocks\treeblock_048.ma "TREEBLOCK_047" scenes\buildings\treeblocks\treeblock_047.ma "TREEBLOCK_046" scenes\buildings\treeblocks\treeblock_046.ma "TREEBLOCK_045" scenes\buildings\treeblocks\treeblock_045.ma "TREEBLOCK_044" scenes\buildings\treeblocks\treeblock_044.ma "TREEBLOCK_043" scenes\buildings\treeblocks\treeblock_043.ma "TREEBLOCK_042" scenes\buildings\treeblocks\treeblock_042.ma "TREEBLOCK_041" scenes\buildings\treeblocks\treeblock_041.ma "TREEBLOCK_040" scenes\buildings\treeblocks\treeblock_040.ma "TREEBLOCK_039" scenes\buildings\treeblocks\treeblock_039.ma "TREEBLOCK_038" scenes\buildings\treeblocks\treeblock_038.ma "TREEBLOCK_037" scenes\buildings\treeblocks\treeblock_037.ma "TREEBLOCK_036" scenes\buildings\treeblocks\treeblock_036.ma "TREEBLOCK_035" scenes\buildings\treeblocks\treeblock_035.ma "TREEBLOCK_034" scenes\buildings\treeblocks\treeblock_034.ma "TREEBLOCK_033" scenes\buildings\treeblocks\treeblock_033.ma "TREEBLOCK_032" scenes\buildings\treeblocks\treeblock_032.ma "TREEBLOCK_031" scenes\buildings\treeblocks\treeblock_031.ma "TREEBLOCK_030" scenes\buildings\treeblocks\treeblock_030.ma "TREEBLOCK_029" scenes\buildings\treeblocks\treeblock_029.ma "TREEBLOCK_028" scenes\buildings\treeblocks\treeblock_028.ma "TREEBLOCK_027" scenes\buildings\treeblocks\treeblock_027.ma "TREEBLOCK_026" scenes\buildings\treeblocks\treeblock_026.ma "TREEBLOCK_025" scenes\buildings\treeblocks\treeblock_025.ma "TREEBLOCK_024" scenes\buildings\treeblocks\treeblock_024.ma "TREEBLOCK_023" scenes\buildings\treeblocks\treeblock_023.ma "TREEBLOCK_022" scenes\buildings\treeblocks\treeblock_022.ma "TREEBLOCK_021" scenes\buildings\treeblocks\treeblock_021.ma "TREEBLOCK_020" scenes\buildings\treeblocks\treeblock_020.ma "CRANE" scenes\buildings\port_side\cargo_container_crane.ma "CRANEII" scenes\buildings\port_side\craneii.ma "TANKER" scenes\buildings\port_side\cargo_container_ship.ma "TANKER2" scenes\buildings\port_side\cargo_container_ship_2.ma "CRANECABIN" scenes\buildings\port_side\cranecabin.ma "CRANECONTAINER" scenes\buildings\port_side\cranecontainer.ma "COMME5" scenes\buildings\city_buildings\comme5.ma "COMME1" scenes\buildings\city_buildings\comme1.ma "PORT_WAREHOUSE_01" scenes\buildings\city_buildings\port_warehouse_01.ma "PORT_WAREHOUSE_02" scenes\buildings\city_buildings\port_warehouse_02.ma "PORT_WAREHOUSE_04" scenes\buildings\city_buildings\port_warehouse_04.ma "COMME2" scenes\buildings\city_buildings\comme2.ma "COMME4" scenes\buildings\city_buildings\comme4.ma "COMME3_01" scenes\buildings\city_buildings\comme3.ma "PORT_WAREHOUSE_03" scenes\buildings\city_buildings\port_warehouse_03.ma "BAY_C_RESERVED_PARKING" scenes\buildings\roadside\bay_c_reserved_parking.ma "BAY_C_TOW_AWAY" scenes\buildings\roadside\bay_c_tow_away.ma "BAY_C_LITTER_BUG" scenes\buildings\roadside\bay_c_litter_bug.ma "BAY_C_PETS_ON_LEASH" scenes\buildings\roadside\bay_c_pets_on_leash.ma "BAY_C_SPEED_LIMIT" scenes\buildings\roadside\bay_c_speed_limit.ma "BAY_C_WINDY" scenes\buildings\roadside\bay_c_windy.ma "BAY_C_SOFT_SHOULDER" scenes\buildings\roadside\bay_c_soft_shoulder.ma "BAY_C_SLIPPER_ROAD" scenes\buildings\roadside\bay_c_slipper_road.ma "BAY_C_SLOW_DUCKS_XING" scenes\buildings\roadside\bay_c_slow_ducks_xing.ma "BAY_C_NO_TRUCKS" scenes\buildings\roadside\bay_c_no_trucks.ma "BAY_C_NO_U_TURN" scenes\buildings\roadside\bay_c_no_u_turn.ma "BAY_C_RS_INDIAN_SPRINGS" scenes\buildings\roadside\bay_c_rs_indian_springs.ma "BAY_C_RS_DOWNTOWN" scenes\buildings\roadside\bay_c_rs_downtown.ma "BAY_C_RS_IND_EST_AND_DOCKS" scenes\buildings\roadside\bay_c_rs_ind_est_and_docks.ma "BAY_C_RS_IND_EST_AND_DOCKS2" scenes\buildings\roadside\bay_c_rs_ind_est_and_docks2.ma "ARROWS_LEFT" scenes\buildings\roadside\arrows_left.ma "ARROWS_RIGHT" scenes\buildings\roadside\arrows_right.ma "CAR_VII" scenes\buildings\accessories\traffic\car_vii.ma "CAR_VI" scenes\buildings\accessories\traffic\car_vi.ma "CAR_V" scenes\buildings\accessories\traffic\car_v.ma "TRUCK_III" scenes\buildings\accessories\traffic\truck_iii.ma "TRUCK_II" scenes\buildings\accessories\traffic\truck_ii.ma "CAR_IV" scenes\buildings\accessories\traffic\car_iv.ma "CAR_III" scenes\buildings\accessories\traffic\car_iii.ma "CAR_II" scenes\buildings\accessories\traffic\car_ii.ma "CAR_I" scenes\buildings\accessories\traffic\car_i.ma "RIGHT21" scenes\buildings\accessories\dock_barriers\right21.ma "RIGHT20" scenes\buildings\accessories\dock_barriers\right20.ma "RIGHT19" scenes\buildings\accessories\dock_barriers\right19.ma "RIGHT18" scenes\buildings\accessories\dock_barriers\right18.ma "RIGHT17" scenes\buildings\accessories\dock_barriers\right17.ma "RIGHT16" scenes\buildings\accessories\dock_barriers\right16.ma "RIGHT15" scenes\buildings\accessories\dock_barriers\right15.ma "RIGHT14" scenes\buildings\accessories\dock_barriers\right14.ma "RIGHT13" scenes\buildings\accessories\dock_barriers\right13.ma "RIGHT12" scenes\buildings\accessories\dock_barriers\right12.ma "RIGHT11" scenes\buildings\accessories\dock_barriers\right11.ma "RIGHT10" scenes\buildings\accessories\dock_barriers\right10.ma "RIGHT9" scenes\buildings\accessories\dock_barriers\right9.ma "RIGHT8" scenes\buildings\accessories\dock_barriers\right8.ma "RIGHT7" scenes\buildings\accessories\dock_barriers\right7.ma "RIGHT6" scenes\buildings\accessories\dock_barriers\right6.ma "RIGHT5" scenes\buildings\accessories\dock_barriers\right5.ma "RIGHT4" scenes\buildings\accessories\dock_barriers\right4.ma "RIGHT3" scenes\buildings\accessories\dock_barriers\right3.ma "RIGHT2" scenes\buildings\accessories\dock_barriers\right2.ma "RIGHT1" scenes\buildings\accessories\dock_barriers\right1.ma "LEFT22" scenes\buildings\accessories\dock_barriers\left22.ma "LEFT21" scenes\buildings\accessories\dock_barriers\left21.ma "LEFT20" scenes\buildings\accessories\dock_barriers\left20.ma "LEFT19" scenes\buildings\accessories\dock_barriers\left19.ma "LEFT18" scenes\buildings\accessories\dock_barriers\left18.ma "LEFT17" scenes\buildings\accessories\dock_barriers\left17.ma "LEFT16" scenes\buildings\accessories\dock_barriers\left16.ma "LEFT15" scenes\buildings\accessories\dock_barriers\left15.ma "LEFT14" scenes\buildings\accessories\dock_barriers\left14.ma "LEFT13" scenes\buildings\accessories\dock_barriers\left13.ma "LEFT12" scenes\buildings\accessories\dock_barriers\left12.ma "LEFT11" scenes\buildings\accessories\dock_barriers\left11.ma "LEFT10" scenes\buildings\accessories\dock_barriers\left10.ma "LEFT9" scenes\buildings\accessories\dock_barriers\left9.ma "LEFT8" scenes\buildings\accessories\dock_barriers\left8.ma "LEFT7" scenes\buildings\accessories\dock_barriers\left7.ma "LEFT6" scenes\buildings\accessories\dock_barriers\left6.ma "LEFT5" scenes\buildings\accessories\dock_barriers\left5.ma "LEFT4" scenes\buildings\accessories\dock_barriers\left4.ma "LEFT3" scenes\buildings\accessories\dock_barriers\left3.ma "LEFT2" scenes\buildings\accessories\dock_barriers\left2.ma "LEFT1" scenes\buildings\accessories\dock_barriers\left1.ma "DOCK_BITS_023" scenes\buildings\accessories\dock_bits\dock_bits_023.ma "DOCK_BITS_037" scenes\buildings\accessories\dock_bits\dock_bits_037.ma "DOCK_BITS_036" scenes\buildings\accessories\dock_bits\dock_bits_036.ma "DOCK_BITS_035" scenes\buildings\accessories\dock_bits\dock_bits_035.ma "DOCK_BITS_034" scenes\buildings\accessories\dock_bits\dock_bits_034.ma "DOCK_BITS_033" scenes\buildings\accessories\dock_bits\dock_bits_033.ma "DOCK_BITS_032" scenes\buildings\accessories\dock_bits\dock_bits_032.ma "DOCK_BITS_031" scenes\buildings\accessories\dock_bits\dock_bits_031.ma "DOCK_BITS_030" scenes\buildings\accessories\dock_bits\dock_bits_030.ma "DOCK_BITS_029" scenes\buildings\accessories\dock_bits\dock_bits_029.ma "DOCK_BITS_028" scenes\buildings\accessories\dock_bits\dock_bits_028.ma "DOCK_BITS_027" scenes\buildings\accessories\dock_bits\dock_bits_027.ma "DOCK_BITS_026" scenes\buildings\accessories\dock_bits\dock_bits_026.ma "DOCK_BITS_025" scenes\buildings\accessories\dock_bits\dock_bits_025.ma "DOCK_BITS_024" scenes\buildings\accessories\dock_bits\dock_bits_024.ma "DOCK_BITS_004" scenes\buildings\accessories\dock_bits\dock_bits_004.ma "DOCK_BITS_013" scenes\buildings\accessories\dock_bits\dock_bits_013.ma "DOCK_BITS_015" scenes\buildings\accessories\dock_bits\dock_bits_015.ma "DOCK_BITS_020" scenes\buildings\accessories\dock_bits\dock_bits_020.ma "DOCK_BITS_021" scenes\buildings\accessories\dock_bits\dock_bits_021.ma "DOCK_BITS_022" scenes\buildings\accessories\dock_bits\dock_bits_022.ma "DOCK_BITS_019" scenes\buildings\accessories\dock_bits\dock_bits_019.ma "DOCK_BITS_018" scenes\buildings\accessories\dock_bits\dock_bits_018.ma "DOCK_BITS_017" scenes\buildings\accessories\dock_bits\dock_bits_017.ma "DOCK_BITS_016" scenes\buildings\accessories\dock_bits\dock_bits_016.ma "DOCK_BITS_014" scenes\buildings\accessories\dock_bits\dock_bits_014.ma "DOCK_BITS_012" scenes\buildings\accessories\dock_bits\dock_bits_012.ma "DOCK_BITS_011" scenes\buildings\accessories\dock_bits\dock_bits_011.ma "DOCK_BITS_010" scenes\buildings\accessories\dock_bits\dock_bits_010.ma "DOCK_BITS_009" scenes\buildings\accessories\dock_bits\dock_bits_009.ma "DOCK_BITS_008" scenes\buildings\accessories\dock_bits\dock_bits_008.ma "DOCK_BITS_007" scenes\buildings\accessories\dock_bits\dock_bits_007.ma "DOCK_BITS_006" scenes\buildings\accessories\dock_bits\dock_bits_006.ma "DOCK_BITS_005" scenes\buildings\accessories\dock_bits\dock_bits_005.ma "DOCK_BITS_003" scenes\buildings\accessories\dock_bits\dock_bits_003.ma "DOCK_BITS_002" scenes\buildings\accessories\dock_bits\dock_bits_002.ma "DOCK_BITS_001" scenes\buildings\accessories\dock_bits\dock_bits_001.ma "BAY_C_PORT_GROUND" scenes\buildings\accessories\bay_c_port_ground.ma "BAY_C_HILL_03" scenes\buildings\accessories\bay_c_hill_03.ma "BAY_C_WATER" scenes\buildings\accessories\bay_c_water.ma "LAMPPOSTBIG" scenes\buildings\accessories\lamppostbig.ma "LAMPPOST" scenes\buildings\accessories\lamppost.ma "BAY_C_WATER_04" scenes\buildings\accessories\bay_c_water_04.ma "BAY_C_SUSP_BRIDGE_02" scenes\buildings\accessories\bay_c_susp_bridge_02.ma "STARTGRID" scenes\buildings\accessories\startgrid.ma "BAY_C_WATER_03" scenes\buildings\accessories\bay_c_water_03.ma "BAY_C_HILL_02" scenes\buildings\accessories\bay_c_hill_02.ma "WAREHOUSE2" scenes\buildings\accessories\warehouse3.ma "VILLA2" scenes\buildings\accessories\villa2.ma "VILLA2_2" scenes\buildings\accessories\villa4.ma "VILLA2_3" scenes\buildings\accessories\villa5.ma "RENTHOUSE" scenes\buildings\accessories\rent_villa1.ma "BAY_C_GROUND_10" scenes\buildings\accessories\bay_c_ground_10.ma "WAREHOUSE" scenes\buildings\accessories\warehouse2.ma "BAY_C_WATER_02" scenes\buildings\accessories\bay_c_water_02.ma "VILLA3_22" scenes\buildings\accessories\villa6.ma "BAY_C_GROUND_09" scenes\buildings\accessories\bay_c_ground_09.ma "BAY_C_BARRIER_01" scenes\buildings\accessories\bay_c_barrier_01.ma "BAY_C_GROUND_03" scenes\buildings\accessories\bay_c_ground_03.ma "BAY_C_LOWRES_BAYB_06" scenes\buildings\accessories\bay_c_lowres_bayb_06.ma "BAY_C_LOWRES_BAYB_05" scenes\buildings\accessories\bay_c_lowres_bayb_05.ma "BAY_C_GROUND_02" scenes\buildings\accessories\bay_c_ground_02.ma "BAY_C_LOWRES_BAYB_03" scenes\buildings\accessories\bay_c_lowres_bayb_03.ma "BAY_C_GROUND_01" scenes\buildings\accessories\bay_c_ground_01.ma "BAY_C_LOWRES_BAYB_01" scenes\buildings\accessories\bay_c_lowres_bayb_01.ma "BIRD" scenes\buildings\accessories\bird.ma "BAY_C_DOCK_WALL_02" scenes\buildings\accessories\bay_c_dock_wall_02.ma "BAY_C_DOCK_WALL_01" scenes\buildings\accessories\bay_c_dock_wall_01.ma "BAY_C_TUNNEL_03" scenes\buildings\accessories\bay_c_tunnel_03.ma "BAY_C_DISTANT_CITY" scenes\buildings\accessories\bay_c_distant_city.ma "BAY_C_BARRIER_09" scenes\buildings\accessories\bay_c_barrier_09.ma "BAY_C_PARK_BRIDGE" scenes\buildings\accessories\bay_c_park_bridge.ma "BAY_C_TUNNEL_01" scenes\buildings\accessories\bay_c_tunnel_01.ma "BAY_C_BARRIER_08" scenes\buildings\accessories\bay_c_barrier_08.ma "BAY_C_BARRIER_07" scenes\buildings\accessories\bay_c_barrier_07.ma "BAY_C_BARRIER_06" scenes\buildings\accessories\bay_c_barrier_06.ma "BAY_C_BARRIER_05" scenes\buildings\accessories\bay_c_barrier_05.ma "BAY_C_SUSP_BRIDGE_UNDER" scenes\buildings\accessories\bay_c_susp_bridge_under.ma "BAY_C_BARRIER_04" scenes\buildings\accessories\bay_c_barrier_04.ma "BAY_C_BARRIER_03" scenes\buildings\accessories\bay_c_barrier_03.ma "BAY_C_ROAD_UNDER_BIT" scenes\buildings\accessories\bay_c_road_under_bit.ma "BAY_C_BARRIER_02" scenes\buildings\accessories\bay_c_barrier_02.ma "BAY_C_GATES_02" scenes\buildings\accessories\bay_c_gates_02.ma "BAY_C_BRIDGE_C_01" scenes\buildings\accessories\bay_c_bridge_c.ma "BAY_C_BRIDGE_B_01" scenes\buildings\accessories\bay_c_bridge_b.ma "BAY_C_BRIDGE_A_01" scenes\buildings\accessories\bay_c_bridge_a.ma "BAY_C_GATES_01" scenes\buildings\accessories\bay_c_gates_01.ma "BAY_C_GAS_LAMP_01" scenes\buildings\accessories\bay_c_gas_lamp_01.ma "BAY_C_HILL_01" scenes\buildings\accessories\bay_c_hill_01.ma "BAY_C_FLYOVER_04" scenes\buildings\accessories\bay_c_flyover_04.ma "BAY_C_SUSP_BRIDGE_UNDER_02" scenes\buildings\accessories\bay_c_susp_bridge_under_02.ma "BAY_C_FLYOVER_03" scenes\buildings\accessories\bay_c_flyover_03.ma "REACHSTACKER2" scenes\buildings\accessories\reachstacker2.ma "REACHSTACKER" scenes\buildings\accessories\reachstacker.ma "BAY_C_SUSP_BRIDGE_01" scenes\buildings\accessories\bay_c_susp_bridge_01.ma "HUT" scenes\buildings\accessories\hut.ma "BAY_C_FLYOVER_02" scenes\buildings\accessories\bay_c_flyover_02.ma "BAY_C_GROUND_04" scenes\buildings\accessories\bay_c_ground_04.ma "ANTENNA" scenes\buildings\accessories\antenna.ma "BAY_C_FLYOVER_01" scenes\buildings\accessories\bay_c_flyover_01.ma "BAY_C_TUNNEL_04" scenes\buildings\accessories\bay_c_tunnel_04.ma "VILLA3_3" scenes\buildings\accessories\villa7.ma "BAY_C_TUNNEL_05" scenes\buildings\accessories\bay_c_tunnel_05.ma "VILLA3_2" scenes\buildings\accessories\villa3.ma "VILLA1" scenes\buildings\accessories\villa1.ma "RENTVILLA4" scenes\buildings\accessories\villa8.ma "OILTANKTALL" scenes\buildings\accessories\oiltanktall.ma "OILTANKBIG" scenes\buildings\accessories\oiltankbig.ma "BAY_C_TUNNEL_06" scenes\buildings\accessories\bay_c_tunnel_06.ma "MOUNTAINS" scenes\buildings\accessories\mountains.ma "BAY_C_TUNNEL_02" scenes\buildings\accessories\bay_c_tunnel_02.ma "SKYDOME" scenes\environment\bayc_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "BAYC_CUT_UP" "BAYC_OBJECTS" "BAYC_ANIMATIONS" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "BIRD" "CAR_V" "CAR_III" "TRUCK_III" "TRUCK_II" "CAR_II" "CAR_I" "CAR_VII" "CAR_VI" "CAR_IV" "CRANECABIN" "CRANECONTAINER" "CRANEII" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 256x256 - [ f # ] "BAYC_SEG8" 5c:87:b4:00 (World size: 2325.032715) 256x256 - [ f # ] "BAYC_SEG1" 45:73:a7:00 (World size: 2325.032959) 256x256 - [ f # ] "BAYC_SEG2" 68:80:99:00 (World size: 2325.032715) 256x256 - [ f # ] "BAYC_SEG3" 2a:5b:8d:00 (World size: 2325.033447) 256x256 - [ f # ] "BAYC_SEG4" 43:6e:9e:00 (World size: 2325.032715) 256x256 - [ f # ] "BAYC_SEG5" 68:95:c1:00 (World size: 2360.591797) 256x256 - [ f # ] "BAYC_SEG6" 89:b8:e1:00 (World size: 2360.591553) 256x256 - [ f # ] "BAYC_SEG7" 92:b2:cf:00 (World size: 2325.032959) 64x64 - [ f ] "MINISKY" 58:60:6d:00 (World size: 3450.280273) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 88:88:85:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 64x64 - [A fM ] "EXHAUST" be:be:be:53 (World size: 1.310660) 64x64 - [ fM ! ] "CITY_GRAVEL" 78:6e:4d:00 (World size: 15.279122) 512x512 - [ASfM ! ] "TREE_WALL_01_16" 40:53:29:00 (World size: 63.968121) 64x64 - [ASfM ! ] "GRID" 3b:3c:3a:00 (World size: 6.297509) 256x64 - [ASfM ! ] "FLORB_FENCE_POSSU_FENCE" c8:c6:bb:00 (World size: 9.945167) 64x64 - [ fM ! ] "FLORB_FENCE_POSSU2" 80:78:46:00 (World size: 8.123685) 256x64 - [ASfM ] "BARRIER" 75:73:73:b4 (World size: 9.707064) 128x64 - [ASf ! ] "GATES_01" 6d:33:33:00 (World size: 5.761283) 128x128 - [ASfM ! ] "FL_HOUSE2_V4" a6:93:93:00 (World size: 18.532972) 128x64 - [ASfM ] "LOWCARS" 5e:4d:43:f7 (World size: 23.515726) 128x128 - [ASfM ! ] "FL_COMM_HOUSE2_V2" b7:aa:a9:00 (World size: 24.593611) 64x64 - [ fM ! ] "CONCRETE" 96:8a:6d:00 (World size: 4.126511) 256x128 - [ fM ! ] "BAY_B_C_SUS_BRIDGE" 86:45:35:00 (World size: 82.139702) 32x32 - [A fM ] "GRID_32" 3b:3c:3a:6f (World size: 113.815414) 128x128 - [ASfM ! ] "FL_HOUSE1_V1" b9:a4:92:00 (World size: 22.361277) 128x128 - [ASfM ! ] "FL_HOUSE1_V2" a8:9b:9c:00 (World size: 22.696115) 128x128 - [ASfM ! ] "FL_HOUSE1_V3" ab:9d:97:00 (World size: 22.696115) 128x128 - [ASfM ! ] "FL_HOUSE2_V1" ae:9e:97:00 (World size: 20.855854) 128x128 - [ fM ! ] "MOUNTAINS" 63:68:64:00 (World size: 769.523438) 128x128 - [ASfM ! ] "FL_HOUSE2_V3" af:8f:8f:00 (World size: 18.822227) 128x128 - [ASfM ! ] "FL_COMM_HOUSE1_V1" 9b:a3:a5:00 (World size: 24.593611) 64x64 - [ fM ! ] "HILL_GRASS_64X64" 5d:62:28:00 (World size: 487.458435) 256x256 - [ASfM ] "BAY_C_MARINA" 99:96:92:f8 (World size: 66.756874) 128x128 - [ fM ! ] "TOWERS2_256X256_2" 64:6b:6b:00 (World size: 517.492371) 64x64 - [A fM ] "BAY_C_GALLEON_RIGGING" ea:e8:e5:23 (World size: 1.359419) 128x128 - [ f ] "DOCK_STUFF8" 79:75:73:00 (World size: 28.603918) 128x128 - [ fM ] "CONTAINERS" 7f:81:76:00 (World size: 21.928190) 128x128 - [ fM ] "REACHSTACKER2" 9e:50:53:00 (World size: 16.174089) 128x32 - [ f ! ] "ANIMATED2_5" 00:3d:03:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_1" 00:3b:03:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_2" 00:1d:01:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_3" 00:1d:02:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_4" 00:3c:03:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2" 00:3b:03:00 (World size: 4.843759) 32x32 - [ASf ] "ANIMATED5" 00:00:00:14 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_1" 00:00:00:14 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_2" 00:00:00:12 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_3" 00:00:00:11 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_4" 00:00:00:13 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED5_5" 00:00:00:0f (World size: 2.580362) 256x128 - [ fM ! ] "COMMERCIAL_STRUCTURES_2" 73:7e:84:00 (World size: 41.841534) 256x128 - [ fM ! ] "COMMERCIAL_STRUCTURES_4" 65:67:60:00 (World size: 98.747375) 256x128 - [ fM ! ] "COMMERCIAL_STRUCTURES_5" 74:70:6f:00 (World size: 58.649391) 256x128 - [ fM ! ] "COMMERCIAL_STRUCTURES_3_16" 64:60:4c:00 (World size: 32.874229) 256x128 - [ fM ] "COMMERCIAL_STRUCTURES_1" 68:74:5a:00 (World size: 45.392586) 256x128 - [ fM ! ] "WAREHOUSE_03" 90:7e:62:00 (World size: 38.244793) 512x128 - [ fM ! ] "STARTGRID" 93:92:92:00 (World size: 39.747776) 64x64 - [ASfM ! ] "GIRDERS" 24:24:24:00 (World size: 9.137435) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 26.351559) 256x256 - [ASfM ] "BAY_C_PORT_SIDE" 71:5d:54:e7 (World size: 74.263138) 256x128 - [ fM ] "TARMAC_V1_SOLID" 68:65:54:00 (World size: 18.963581) 128x64 - [ fM ] "TARMAC_V1_SOLID_2_STONE" 79:74:5f:00 (World size: 6.567025) 128x64 - [ fM ] "STONE_2_STONE_WL_EDGE" 7b:77:5d:00 (World size: 6.483291) 128x64 - [ fM ] "CONCRETE_WL_SOLID_MERGE_2_STONE" 94:8d:76:00 (World size: 6.838041) 256x128 - [ fM ! ] "CONCRETE_WL_SOLID" a2:9b:88:00 (World size: 18.757942) 256x256 - [ fM ! ] "CONCRETE_256X256" 90:89:76:00 (World size: 25.870035) 256x64 - [ fM ] "TARMAC_V1_EDGE" 66:68:35:00 (World size: 17.561672) 256x256 - [ fM ! ] "GRASS_256X256" 5d:62:28:00 (World size: 23.815628) 256x128 - [ fM ] "STONE_V2_WL_EDGE" 88:82:66:00 (World size: 21.086639) 256x128 - [ fM ] "STONE_WALL_256X128" 67:67:46:00 (World size: 8.729164) 256x256 - [ fM ! ] "STONE_WALL_256X256" 6f:6c:55:00 (World size: 14.439746) 256x128 - [ fM ] "STONE_V1_WL_EDGE" 71:6f:58:00 (World size: 16.384855) 256x64 - [ fM ] "STONE_V1_EDGE" 69:6b:37:00 (World size: 17.527834) 128x128 - [ fM ! ] "CONCRETE_START_FIN" ad:a6:92:00 (World size: 3.189591) 64x32 - [ fM ! ] "TARMAC_V1_GENERIC" 68:64:55:00 (World size: 30.226128) 64x64 - [A fM ] "1" 4f:5a:55:80 (World size: 164.481522) 64x64 - [A fM ] "2" 53:68:66:59 (World size: 167.522339) 64x64 - [A fM ] "3" 79:8b:8a:4c (World size: 176.928604) 256x128 - [ fM ! ] "BAY_C_ROADSIGNS_2" a2:99:32:00 (World size: 18.246170) 256x128 - [ fM ! ] "BAY_C_ROADSIGNS" bf:b3:a7:00 (World size: 14.802453) 256x128 - [ fM ] "BAY_C_ROADSIGNS_3" 40:66:46:00 (World size: 80.161720) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////