//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "LIGHT_FRAME" scenes\new startgrid\light_frame.ma "START_GRID" scenes\new startgrid\start_grid.ma "WATCH_TOWER" scenes\military base\watch tower.ma "SMALL_BARRACK" scenes\military base\small_barrack.ma "OFFICE_BUILDING" scenes\military base\office_building.ma "LARGE_OFFICE_BUILDING" scenes\military base\large_office_building.ma "FLAT_RADAR_II" scenes\military base\flat_radar_ii.ma "FLAT_RADAR_I" scenes\military base\flat_radar_i.ma "GATE_HOUSE" scenes\military base\gate house.ma "GATES" scenes\military base\gates.ma "CONTROL_TOWER" scenes\military base\control_tower.ma "RADAR_DISH" scenes\military base\radar_dish.ma "HELIPAD" scenes\military base\helipad.ma "DES_WHISKEY_CREEK_FRAME_C" scenes\old west town\signs\des_whiskey_creek_frame_c.ma "TOWN_SIGN" scenes\old west town\signs\des_whiskey_creek_frame.ma "TOMBS_02" scenes\old west town\signs\des_tombs_top_door_sign.ma "TOMBSSIHFLIGLIUFD" scenes\old west town\signs\des_tombs_sign.ma "SWING" scenes\old west town\signs\des_swing_n_store_sign.ma "SALOON_SIGN" scenes\old west town\signs\des_saloon_sign.ma "JAIL" scenes\old west town\signs\des_jail_sign.ma "GUN_STORE" scenes\old west town\signs\des_gun_store_sign.ma "GENERAL_STORE_02" scenes\old west town\signs\des_gerneral_merchandise_store_sign_2.ma "GENERAL_STORE" scenes\old west town\signs\des_gerneral_merchandise_store_sign.ma "FUNERAL_SIGN_02" scenes\old west town\signs\des_funeral_top_door_sign.ma "FUNERAL_SIGN" scenes\old west town\signs\des_funeral_sign.ma "BOARDING_HOUSE_SIGN_01" scenes\old west town\signs\des_boarding_house_sign.ma "WHISKEY_STORE" scenes\old west town\signs\des_whiskey_creek_store_sign.ma "PROP" scenes\old west town\prop.ma "FRAME" scenes\old west town\des_wind_mill_frame.ma "LARGE_LIVERY" scenes\old west town\des_western_large_livery.ma "CHURCH" scenes\old west town\des_western_town_church.ma "SHACKILL" scenes\old west town\des_western_town_shack1.ma "TOMB" scenes\old west town\des_western_town_funeral_tombs.ma "DIRECTOR" scenes\old west town\des_western_town_funeral_directors.ma "SMALL_LIVERY" scenes\old west town\des_western_small_old_livery.ma "SHITE_SHACK" scenes\old west town\des_ghost_town_shite_shack.ma "KNACKERED_SHACK" scenes\old west town\des_western_town_knackered_shack.ma "BANK" scenes\old west town\des_western_town_bank.ma "STORESSS" scenes\old west town\des_western_town_store.ma "TOWN_JAIL" scenes\old west town\des_western_town_jail.ma "BOARDING_HOUSE_2" scenes\old west town\des_western_town_boarding_house2.ma "BOARDING_HOUSE" scenes\old west town\des_western_town_boarding_house.ma "STOORE2" scenes\old west town\des_western_town_store2.ma "KNACKERED_BUILDING" scenes\old west town\des_western_town_knackered_building.ma "SALOON" scenes\old west town\des_western_town_saloon.ma "GARAGE" scenes\old west town\old_garage.ma "STORE1" scenes\old west town\des_store1.ma "STORE2" scenes\old west town\des_store2.ma "SHACK" scenes\old west town\shack.ma "STORE3" scenes\old west town\des_store3.ma "FENCE_02" scenes\fences\fence_02.ma "FANCE_01" scenes\fences\fence_01.ma "ARM_CACTUS_1" scenes\foliage\arm cactus_1.ma "PORNO_CACTUS" scenes\foliage\porno cactus.ma "GROUP_CACTUS_2" scenes\foliage\group cactus_2.ma "GROUP_CACTUS_1" scenes\foliage\group cactus_1.ma "ARM_CACTUS_2" scenes\foliage\arm cactus_2.ma "TALL_CACTUS" scenes\foliage\tall cactus.ma "C_CXXX" scenes\vehicles\c_cxxx.ma "C130B" scenes\vehicles\c130b.ma "TRUCK" scenes\vehicles\truck.ma "APACHE" scenes\vehicles\apache.ma "COBRA" scenes\vehicles\cobra.ma "F15" scenes\vehicles\f15.ma "TANK" scenes\vehicles\tank.ma "EMPIRE" scenes\new barriers\empire.ma "BLANK" scenes\new barriers\blank.ma "RAZORWORKS" scenes\new barriers\razorworks.ma "EJAY" scenes\new barriers\ejay.ma "XPLOSIV" scenes\new barriers\xplosiv.ma "EFFECTS" scenes\effects\effects.ma "WIRE_FENCE_04" scenes\buildings\fences\wire_fence_04.ma "FENCE_04" scenes\buildings\fences\fence_04.ma "FENCE_03" scenes\buildings\fences\fence_03.ma "CONCRETE_SLAB" scenes\buildings\fences\concrete_slab.ma "WARNING_SIGN_BIG" scenes\buildings\fences\large warning.ma "WARNING_SIGN" scenes\buildings\fences\small warning.ma "WIRE_FENCE_03" scenes\buildings\fences\wire_fence_03.ma "WIRE_FENCE_02" scenes\buildings\fences\wire_fence_02.ma "FENCE_01" scenes\buildings\fences\wire_fence_01.ma "SMALL_WOOD_FENCE_END" scenes\buildings\fences\small_wood_fence_end.ma "SMALL_WOOD_FENCE" scenes\buildings\fences\small_wood_fence.ma "GATEFRAME" scenes\buildings\accessories\gateframe.ma "BLOCK" scenes\buildings\accessories\blocks.ma "TUNNEL_STOPSIGN" scenes\buildings\accessories\entry gates.ma "TUNNEL_ENTRANCE1" scenes\buildings\accessories\mountain_tunnel.ma "BRIDGE" scenes\buildings\bridge.ma "PEN_01" scenes\buildings\pen_01.ma "SMALL_HANGER2" scenes\buildings\small_hanger_2.ma "SMALL_HANGER1" scenes\buildings\small_hanger_1.ma "FUEL_TANK" scenes\buildings\fuel_tank.ma "BACKGROUND_CLIFFS" scenes\buildings\background_cliffs.ma "BACKGROUND_MOUNTAINS_01" scenes\buildings\background_mountains_01.ma "SPEAKERS" scenes\buildings\speakers.ma "BUSH_03" scenes\buildings\bush_03.ma "BUSH_02" scenes\buildings\bush_02.ma "LARGE_HANGER" scenes\buildings\large_hanger.ma "BUSH_01" scenes\buildings\bush_01.ma "BACKGROUND_CLIFFS_02" scenes\buildings\background_cliffs_02.ma "SKYDOME" scenes\environment\desa_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "DESA_CUT_UP" "DESA_OBJECTS" "DESA_ANIMATIONS" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "COBRA" "C_CXXX" "DES_WHISKEY_CREEK_FRAME_C" "PROP" "RADAR_DISH" "FLAT_RADAR_I" "FLAT_RADAR_II" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" "WOOD" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" "ROTOR" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 16x16 - [ fM ] "ANIMATED1_1" a9:6a:34:00 (World size: 0.397679) 16x16 - [ fM ] "ANIMATED1" cf:a4:50:00 (World size: 0.397679) 16x16 - [ fM ] "ANIMATED1_2" cf:a4:50:00 (World size: 0.397679) 64x32 - [ fM ! ] "CACTUS_01" 7a:98:6a:00 (World size: 1.259456) 32x16 - [ fM ! ] "CACTUS_02" 65:8e:5a:00 (World size: 0.190196) 256x256 - [ fM ] "MOUNTAIN_TUNNEL" 78:73:69:00 (World size: 40.798012) 256x256 - [ fM ! ] "OLD_GARAGE" 8d:83:76:00 (World size: 28.155027) 256x256 - [ fM ! ] "GENERIC_GTOWN" 8e:84:73:00 (World size: 21.408381) 256x256 - [ fM ! ] "GTOWN_SINGAGE" 96:98:81:00 (World size: 12.719562) 256x128 - [ fM ! ] "GTOWN_SINGAGE2" 8a:89:7c:00 (World size: 3.198009) 256x256 - [ fM ! ] "BASE" 8b:80:79:00 (World size: 17.360432) 64x64 - [ASfM ! ] "GIRDERS" b9:b9:b9:00 (World size: 9.280404) 64x64 - [ASfM ! ] "NEW_BARRIERS" 7b:7b:7b:00 (World size: 4.566588) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 21.174057) 512x128 - [ fM ! ] "STARTGRID" 93:92:92:00 (World size: 40.477940) 64x64 - [ fM ! ] "BRIDGE" 7f:81:81:00 (World size: 9.124294) 128x128 - [ fM ] "SANDLOOSE_SANDS" c5:9b:6c:00 (World size: 12.867800) 128x32 - [ fM ! ] "WOOD" a6:81:60:00 (World size: 5.623609) 256x256 - [ fM ! ] "ROCK_TOP_BRIGHT" a0:7e:62:00 (World size: 133.384583) 256x256 - [ASf ! ] "SHRUBS_512_ALPHA" 74:5c:41:00 (World size: 10.291612) 64x64 - [ fM ! ] "HANGER1" 81:81:81:00 (World size: 106.793900) 128x64 - [ fM ! ] "CONCRETE" 81:81:81:00 (World size: 6.295148) 256x128 - [ fM ] "TARMAC_ROADS" a5:85:63:00 (World size: 21.566059) 128x128 - [A fM ] "FENCE2" 0b:0b:0b:1a (World size: 1.812475) 256x256 - [ fM ] "ROCK_BASE" ac:8f:6c:00 (World size: 39.420799) 64x64 - [ fM ! ] "GROUND" 64:64:5f:00 (World size: 34.696785) 256x128 - [ fM ] "SANDPACKED_TRACKS_V2" b7:8d:63:00 (World size: 18.963072) 256x256 - [ fM ] "ROCK_TOP_V2" a4:81:60:00 (World size: 30.902573) 128x128 - [ fM ! ] "FUEL" ae:97:97:00 (World size: 6.827927) 256x128 - [ fM ] "TARMAC_ROADS2" aa:87:62:00 (World size: 19.191938) 256x128 - [ fM ] "TARMAC_ROADS4" 80:74:62:00 (World size: 52.557198) 128x128 - [ fM ! ] "HANGER2" 81:82:83:00 (World size: 113.340767) 256x128 - [ fM ] "TARMAC_ROADS3" 9a:80:62:00 (World size: 23.111540) 64x64 - [ fM ! ] "WARNING_SIGN" de:c4:b5:00 (World size: 2.793216) 256x256 - [ASfM ] "FENCES" 7f:60:34:82 (World size: 12.736877) 256x128 - [ fM ] "SANDPACKED_START" b4:8b:63:00 (World size: 20.329195) 64x64 - [ f ] "MINISKY" 52:60:90:00 (World size: 3471.834229) 256x256 - [ f # ] "DESA_SEG8" 3e:7e:cf:00 (World size: 2325.032715) 256x256 - [ f # ] "DESA_SEG1" 4e:83:c4:00 (World size: 2325.032959) 256x256 - [ f # ] "DESA_SEG2" 3c:79:c2:00 (World size: 2325.032715) 256x256 - [ f # ] "DESA_SEG4" 29:6f:c4:00 (World size: 2325.032471) 256x256 - [ f # ] "DESA_SEG5" 3a:7f:cf:00 (World size: 2360.591797) 256x256 - [ f # ] "DESA_SEG6" 65:a1:e1:00 (World size: 2360.591553) 256x256 - [ f # ] "DESA_SEG7" 5c:9d:e4:00 (World size: 2325.032959) 256x256 - [ f # ] "DESA_SEG3" 27:6e:c0:00 (World size: 2325.033447) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 62:62:62:62 (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 16:14:0e:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 4d:4d:4b:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 64x64 - [A fM ] "EXHAUST" be:be:be:53 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 128x64 - [ fM ! ] "SIDEMAP" a2:94:7b:00 (World size: 25.415823) 32x32 - [ fM ! ] "M2_IDLER" 47:3c:28:00 (World size: 2.459698) 128x32 - [ fM ! ] "TREAD" 7b:7b:7b:00 (World size: 1.298605) 64x64 - [ fM ! ] "M109_CAMO" a1:84:5b:00 (World size: 5.134162) 8x8 - [ fM ! ] "GREY" 4b:4b:4b:00 (World size: 2.690411) 8x8 - [ fM ! ] "BLACK" 00:00:00:00 (World size: 52.917816) 128x128 - [ fM ! ] "F15" bc:a7:87:00 (World size: 33.442989) 128x128 - [ fM ! ] "APACHE" 33:32:30:00 (World size: 20.427090) 128x128 - [ fM ! ] "TRUCK" aa:9a:82:00 (World size: 12.025293) 256x256 - [ fM ! ] "TRANSPORT_PLANE" a7:a8:a7:00 (World size: 49.674786) 128x128 - [A fM $ ] "ROTOR_I" 00:00:00:38 (World size: 16.212168) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////