//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "SKULL" scenes\extra\skull.ma "BONES" scenes\extra\bones.ma "OLD_BRIDGE" scenes\old bridge\des_b_c_bridge.ma "DAM" scenes\dam\dam.ma "LIGHT_FRAME" scenes\new startgrid\light_frame.ma "START_GRID" scenes\new startgrid\start_grid.ma "BLOCK" scenes\tunnel\entry_blocks.ma "GATEHOUSE" scenes\tunnel\gatehouse.ma "TUNNEL_WALLS" scenes\tunnel\tunnel_walls.ma "TUNNEL_TRAIN" scenes\tunnel\tunnel_train.ma "TUNNEL_EXIT" scenes\tunnel\tunnel_exit.ma "TUNNEL_ENTRANCE" scenes\tunnel\tunnel_entrance.ma "TUNNEL_BARRIERS" scenes\tunnel\tunnel_barriers.ma "EMPIRE" scenes\new barriers\empire.ma "BLANK" scenes\new barriers\blank.ma "RAZORWORKS" scenes\new barriers\razorworks.ma "EJAY" scenes\new barriers\ejay.ma "XPLOSIV" scenes\new barriers\xplosiv.ma "CART_2" scenes\vehicles\des_cart_4_wheels_v2.ma "CART1" scenes\vehicles\des_cart_4_wheels.ma "WAGON" scenes\vehicles\wagon_01.ma "DES_SWINGING_COUNTY_STORE_SIGN" scenes\old west town\signs\des_swinging_county_store_sign.ma "DES_WHISKEY_CREEK_FRAME_C" scenes\old west town\signs\des_whiskey_creek_frame_c.ma "BANK_SIGN" scenes\old west town\signs\des_bank_sign.ma "TOWN_SIGN" scenes\old west town\signs\des_whiskey_creek_frame.ma "TOMBS_02" scenes\old west town\signs\des_tombs_top_door_sign.ma "TOMBS_01" scenes\old west town\signs\des_tombs_sign.ma "SWING" scenes\old west town\signs\des_swing_n_store_sign.ma "SALOON_SIGN" scenes\old west town\signs\des_saloon_sign.ma "JAIL" scenes\old west town\signs\des_jail_sign.ma "GUN_STORE" scenes\old west town\signs\des_gun_store_sign.ma "GENERAL_STORE_02" scenes\old west town\signs\des_gerneral_merchandise_store_sign_2.ma "GENERAL_STORE" scenes\old west town\signs\des_gerneral_merchandise_store_sign.ma "FUNERAL_SIGN_02" scenes\old west town\signs\des_funeral_top_door_sign.ma "FUNERAL_SIGN" scenes\old west town\signs\des_funeral_sign.ma "BOARDING_HOUSE_SIGN_01" scenes\old west town\signs\des_boarding_house_sign.ma "WHISKEY_STORE" scenes\old west town\signs\des_whiskey_creek_store_sign.ma "PROP" scenes\old west town\prop.ma "FRAME" scenes\old west town\des_wind_mill_frame.ma "LARGE_LIVERY" scenes\old west town\des_western_large_livery.ma "CHURCH" scenes\old west town\des_western_town_church.ma "SHACKILL" scenes\old west town\des_western_town_shack1.ma "TOMB" scenes\old west town\des_western_town_funeral_tombs.ma "DIRECTOR" scenes\old west town\des_western_town_funeral_directors.ma "SMALL_LIVERY" scenes\old west town\des_western_small_old_livery.ma "SHITE_SHACK" scenes\old west town\des_ghost_town_shite_shack.ma "KNACKERED_SHACK" scenes\old west town\des_western_town_knackered_shack.ma "BANK" scenes\old west town\des_western_town_bank.ma "STORESSS" scenes\old west town\des_western_town_store.ma "TOWN_JAIL" scenes\old west town\des_western_town_jail.ma "BOARDING_HOUSE_2" scenes\old west town\des_western_town_boarding_house2.ma "BOARDING_HOUSE" scenes\old west town\des_western_town_boarding_house.ma "STOORE2" scenes\old west town\des_western_town_store2.ma "KNACKERED_BUILDING" scenes\old west town\des_western_town_knackered_building.ma "SALOON" scenes\old west town\des_western_town_saloon.ma "STORE1" scenes\old west town\des_store1.ma "STORE2" scenes\old west town\des_store2.ma "SHACK" scenes\old west town\shack.ma "STORE3" scenes\old west town\des_store3.ma "EFFECTS" scenes\effects\effects.ma "DESB_CUT_UP" "ROCK_03" scenes\rock_03.ma "RIVERBED_ROCKS_04" scenes\riverbed_rocks_04.ma "RIVERBED_ROCKS_03" scenes\riverbed_rocks_03.ma "RIVERBED_ROCKS_02" scenes\riverbed_rocks_02.ma "RIVERBED_ROCKS_01" scenes\riverbed_rocks_01.ma "ROCK_04" scenes\rock_04.ma "ROCK_01" scenes\rock_01.ma "ROCK_02" scenes\rock_02.ma "CONTAINER" scenes\shipping containers.ma "GROUP_CACTUS_2" scenes\buildings\foliage\group cactus_2.ma "GROUP_CACTUS_1" scenes\buildings\foliage\group cactus_1.ma "ARM_CACTUS_2" scenes\buildings\foliage\arm cactus_2.ma "ARM_CACTUS_1" scenes\buildings\foliage\arm cactus_1.ma "BUSH_01" scenes\buildings\foliage\bush_01.ma "BUSH_03" scenes\buildings\foliage\bush_03.ma "BUSH_02" scenes\buildings\foliage\bush_02.ma "SMALL_WOOD_FENCE_END" scenes\buildings\fences\small_wood_fence_end.ma "SMALL_WOOD_FENCE" scenes\buildings\fences\small_wood_fence.ma "FENCE_04" scenes\buildings\fences\fence_04.ma "FENCE_03" scenes\buildings\fences\fence_03.ma "DISTANCE_05" scenes\buildings\distance_05.ma "DISTANCE_04" scenes\buildings\distance_04.ma "DISTANCE_03" scenes\buildings\distance_03.ma "DISTANCE_02" scenes\buildings\distance_02.ma "DISTANCE_CLIFFS_01" scenes\buildings\distance_cliffs_01.ma "REDLIGHT" scenes\buildings\accessories\redlight.ma "OLD_TUNNEL" scenes\buildings\old_tunnel.ma "PEN_01" scenes\buildings\pen_01.ma "LARGE_GRASS_01" scenes\buildings\foliage\large_grass_01.ma "DESB_OBJECTS" "DESB_ANIMATIONS" "SKYDOME" scenes\environment\desb_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "REDLIGHTBEAMS" scenes\buildings\accessories\redlightbeams.ma "VULTURE" scenes\buildings\accessories\vulture.ma "TUMBLEWEED" scenes\buildings\accessories\tumbleweed.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "TUMBLEWEED" "REDLIGHTBEAMS" "VULTURE" "PROP" "DES_WHISKEY_CREEK_FRAME_C" "DES_SWINGING_COUNTY_STORE_SIGN" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" "WOOD" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "ROTOR" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 128x128 - [ fM ] "SANDLOOSE_SANDS" c6:9c:6d:00 (World size: 9.278471) 256x256 - [ASfM ! ] "FENCES" 80:63:48:00 (World size: 14.818223) 256x128 - [ fM ] "SANDPACKED_RAILS" ad:87:62:00 (World size: 32.674007) 256x256 - [ fM ] "ROCK_TOP_BRIGHT" a1:7f:62:00 (World size: 123.872887) 256x256 - [ASf ! ] "SHRUBS_512_ALPHA" 74:5c:41:00 (World size: 10.291612) 256x128 - [ fM ] "TARMAC_ROADS2" 8d:77:5e:00 (World size: 30.500162) 128x128 - [ fM ! ] "ROOF" 7d:76:72:00 (World size: 30.600742) 256x128 - [ fM ] "TARMAC_ROADS" 7d:72:61:00 (World size: 12.814057) 64x64 - [ fM ! ] "TARMAC_GRATE" 68:66:4b:00 (World size: 7.203959) 256x256 - [ fM ] "ROCK_BASE" ac:8f:6c:00 (World size: 42.192139) 128x32 - [ fM ! ] "WOOD" a6:81:60:00 (World size: 12.239176) 256x128 - [ fM ] "SANDPACKED_TRACKS_V2" b6:8c:62:00 (World size: 19.061552) 256x128 - [ fM ] "SANDPACKED_RAILS_DIRTY" b0:89:63:00 (World size: 40.944920) 32x16 - [ fM ! ] "CACTUS_02" 65:8e:5a:00 (World size: 0.188230) 256x256 - [ fM ] "ROCK_TOP_V2" a4:81:60:00 (World size: 33.451378) 256x128 - [ fM ] "SANDPACKED_TRACKFADE" bd:93:67:00 (World size: 21.268745) 256x256 - [ fM ] "SANDPACKED_RIVERBED2" aa:81:5a:00 (World size: 77.001312) 64x32 - [ fM ! ] "CACTUS_01" 7a:98:6a:00 (World size: 1.139905) 256x128 - [ fM ] "SANDPACKED_START" b4:8b:63:00 (World size: 25.265509) 256x256 - [A fM X ] "BRIDGE" 00:00:00:28 (World size: 184.252762) 256x256 - [ fM ! ] "GENERIC_GTOWN" 8e:84:73:00 (World size: 21.450583) 256x256 - [ fM ! ] "GTOWN_SINGAGE" 96:98:81:00 (World size: 12.595109) 256x128 - [ fM ! ] "GTOWN_SINGAGE2" 8a:89:7c:00 (World size: 3.198009) 128x128 - [ fM ! ] "DES_CARTS" 75:60:56:00 (World size: 4.784979) 128x128 - [ fM ! ] "WAGON" 93:8d:7b:00 (World size: 8.163012) 64x64 - [ASfM ! ] "GIRDERS" 2d:27:27:00 (World size: 8.339445) 64x64 - [ASfM ! ] "NEW_BARRIERS" 7b:7b:7b:00 (World size: 4.548800) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 15.938409) 512x128 - [ fM ! ] "STARTGRID" 93:92:92:00 (World size: 40.477940) 256x256 - [ fM ! ] "DAM" 96:93:92:00 (World size: 57.619076) 64x64 - [ fM ! ] "BONES" c6:b6:a5:00 (World size: 2.696186) 256x128 - [A fM ] "ALPHA_GRASS" 51:4e:30:0f (World size: 1.380414) 256x128 - [ fM ! ] "SHIPPING_CONTAINERS" 6d:7c:77:00 (World size: 20.216688) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 88:88:85:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 16:0f:0f:12 (World size: 1.310660) 64x64 - [ f ] "MINISKY" 49:56:79:00 (World size: 3483.066895) 256x256 - [ f # ] "DESB_SEG8" 8f:a4:bb:00 (World size: 2325.032715) 256x256 - [ f # ] "DESB_SEG1" 3c:6f:ae:00 (World size: 2325.032715) 256x256 - [ f # ] "DESB_SEG2" 28:60:a9:00 (World size: 2325.032959) 256x256 - [ f # ] "DESB_SEG3" 3a:76:c1:00 (World size: 2325.033447) 256x256 - [ f # ] "DESB_SEG4" 57:9a:e5:00 (World size: 2325.032715) 256x256 - [ f # ] "DESB_SEG5" 91:c7:f7:00 (World size: 2360.591797) 256x256 - [ f # ] "DESB_SEG6" 8b:b5:df:00 (World size: 2360.591553) 256x256 - [ f # ] "DESB_SEG7" b7:c1:c8:00 (World size: 2325.032959) 128x128 - [ASfM ] "VULTURE" 57:46:43:e7 (World size: 6.211940) 256x256 - [ fM ] "MOUNTAIN_TUNNEL" 78:73:69:00 (World size: 26.337597) 128x128 - [ fM ! ] "DES_DAM_BRIDGE" 96:89:7e:00 (World size: 35.561058) 64x32 - [ASf ! ] "TUNNEL_RAILING" 15:13:10:00 (World size: 5.729415) 64x64 - [ASf ! ] "TUMBLEWEED" 3e:33:2a:00 (World size: 1.839895) 128x64 - [ fM ] "TRAIN2" 6b:6d:5b:00 (World size: 28.750530) 8x8 - [ fM ] "REDLIGHT_GLASS" ff:00:00:00 (World size: 2.857181) 32x8 - [ fM ] "REDLIGHT_BEAM" 2e:00:00:00 (World size: 4.905217) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////