//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "FORD" scenes\new barriers\ford.ma "BLANK" scenes\new barriers\blank.ma "RAZORWORKS" scenes\new barriers\razorworks.ma "EJAY" scenes\new barriers\ejay.ma "XPLOSIV" scenes\new barriers\xplosiv.ma "SKYDOME" scenes\environment\flora_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "FLORA_CUT_UP" "F150C" scenes\buildings\accessories\f150c.ma "FOCUSA" scenes\buildings\accessories\focusa.ma "CROWNA" scenes\buildings\accessories\crowna.ma "CROWNVB" scenes\buildings\accessories\crownb.ma "FOCUSB" scenes\buildings\accessories\focusb.ma "F150A" scenes\buildings\accessories\f150a.ma "F150B" scenes\buildings\accessories\f150b.ma "FAR_OFF_FLORIDA_BRIDGE" scenes\buildings\accessories\far_off_florida_bridge.ma "DISTANT_CITY" scenes\buildings\accessories\distant_city.ma "TRIMMED_BUSH4" scenes\buildings\accessories\trimmed_bush4.ma "TRIMMED_BUSH3" scenes\buildings\accessories\trimmed_bush3.ma "TRIMMED_BUSH2" scenes\buildings\accessories\trimmed_bush2.ma "TRIMMED_BUSH1" scenes\buildings\accessories\trimmed_bush1.ma "SWAMP_FARLAND" scenes\buildings\accessories\swamp_farland.ma "FLORIDA_FINISHLINE" scenes\buildings\accessories\florida_finishline.ma "CONC_RAILS6" scenes\buildings\accessories\conc_rails6.ma "CONC_RAILS4" scenes\buildings\accessories\conc_rails4.ma "CONC_RAILS7" scenes\buildings\accessories\conc_rails7.ma "CONC_RAILS5" scenes\buildings\accessories\conc_rails5.ma "CONC_RAILS3" scenes\buildings\accessories\conc_rails3.ma "CONC_RAILS1" scenes\buildings\accessories\conc_rails1.ma "CONC_RAILS2" scenes\buildings\accessories\conc_rails2.ma "BRIDGE2_RAILS2" scenes\buildings\accessories\bridge2_rails2.ma "BRIDGE2_RAILS1" scenes\buildings\accessories\bridge2_rails1.ma "BRIDGE1_RAILS" scenes\buildings\accessories\bridge1_rails.ma "DISTANT_LOWPOLY_BRIDGE" scenes\buildings\accessories\distant_lowpoly_bridge.ma "BRIDGE_MARINA" scenes\buildings\accessories\bridge_marina.ma "MARINA_SEA_WATER" scenes\buildings\accessories\marina_sea_water.ma "SWAMP_INTERNAL_WATER" scenes\buildings\accessories\swamp_internal_water.ma "SWAMP_MAIN_BED" scenes\buildings\accessories\swamp_main_bed.ma "SWAMP_CLOSE_BED" scenes\buildings\accessories\swamp_close_bed.ma "SWAMP_WATER" scenes\buildings\accessories\swamp_water.ma "SWAMP_FOLIAGE1_FAR" scenes\buildings\trees\swamp_foliage1_far.ma "SWAMP_FOLIAGE1" scenes\buildings\trees\swamp_foliage1.ma "SWAMP_FOLIAGE2" scenes\buildings\trees\swamp_foliage2.ma "SWAMP_FOLIAGE2_FAR" scenes\buildings\trees\swamp_foliage2_far.ma "BUSHES" scenes\buildings\roadside\bushes.ma "CITY_PALMS2" scenes\buildings\trees\city_palms2.ma "CITY_PALMS3" scenes\buildings\trees\city_palms3.ma "CITY_PALMS5" scenes\buildings\trees\city_palms5.ma "CITY_PALMS5_FAR" scenes\buildings\trees\city_palms5_far.ma "CITY_PALMS3_FAR" scenes\buildings\trees\city_palms3_far.ma "CITY_PALMS1_FAR" scenes\buildings\trees\city_palms1_far.ma "CITY_PALMS2_FAR" scenes\buildings\trees\city_palms2_far.ma "CITY_PALMS4_FAR" scenes\buildings\trees\city_palms4_far.ma "SWAMP_REEDS" scenes\buildings\trees\swamp_reeds.ma "SWAMP_TREE2_V2" scenes\buildings\trees\swamp_tree2_v2.ma "SWAMP_TREE1" scenes\buildings\trees\swamp_tree1.ma "SWAMP_TREE2" scenes\buildings\trees\swamp_tree2.ma "SWAMP_TREE2_FAR" scenes\buildings\trees\swamp_tree2_far.ma "SWAMP_TREE1_FAR" scenes\buildings\trees\swamp_tree1_far.ma "BIG_SWAMPY_TREE_FAR" scenes\buildings\trees\big_swampy_tree_far.ma "BIG_SWAMPY_TREE_V2" scenes\buildings\trees\big_swampy_tree_v2.ma "BIG_SWAMPY_TREE" scenes\buildings\trees\big_swampy_tree.ma "MANSION2" scenes\buildings\accessories\mansion2.ma "LODGE_SWAMP_SIDEBLDGS" scenes\buildings\accessories\lodge_swamp_sidebldgs.ma "LODGE_SWAMP" scenes\buildings\accessories\lodge_swamp.ma "BUILDING15" scenes\buildings\accessories\building15.ma "BUILDING14" scenes\buildings\accessories\building14.ma "BUILDING13" scenes\buildings\accessories\building13.ma "BUILDING12" scenes\buildings\accessories\building12.ma "BUILDING11" scenes\buildings\accessories\building11.ma "BUILDING09" scenes\buildings\accessories\building09.ma "BUILDING08" scenes\buildings\accessories\building08.ma "BUILDING07" scenes\buildings\accessories\building07.ma "BUILDING06" scenes\buildings\accessories\building06.ma "BUILDING05" scenes\buildings\accessories\building05.ma "BUILDING04" scenes\buildings\accessories\building04.ma "BUILDING03" scenes\buildings\accessories\building03.ma "BUILDING02" scenes\buildings\accessories\building02.ma "BUILDING01" scenes\buildings\accessories\building01.ma "BOATC" scenes\buildings\accessories\boatc.ma "BOATH" scenes\buildings\accessories\boath.ma "BOATE" scenes\buildings\accessories\boate.ma "BOATD" scenes\buildings\accessories\boatd.ma "BOATA" scenes\buildings\accessories\boata.ma "BOATK" scenes\buildings\accessories\boatk.ma "BOATL" scenes\buildings\accessories\boatl.ma "BOATF" scenes\buildings\accessories\boatf.ma "BOATJ" scenes\buildings\accessories\boatj.ma "BOATG" scenes\buildings\accessories\boatg.ma "BOATB" scenes\buildings\accessories\boatb.ma "YACHT3" scenes\buildings\accessories\yacht3.ma "YACHT1" scenes\buildings\accessories\yacht1.ma "YACHT2" scenes\buildings\accessories\yacht2.ma "PLATFORM" scenes\buildings\accessories\dock_jetty.ma "GATEWALL5" scenes\buildings\accessories\gatewall5.ma "GATEWALL4" scenes\buildings\accessories\gatewall4.ma "GATEWALL3" scenes\buildings\accessories\gatewall3.ma "GATEWALL2" scenes\buildings\accessories\gatewall2.ma "GATEWALL1" scenes\buildings\accessories\gatewall1.ma "GATES" scenes\buildings\accessories\gate.ma "TOWN_BLDG_FACIA_CURVED" scenes\buildings\accessories\town_bldg_facia_curved.ma "TOWN_BLDG_FACIA" scenes\buildings\accessories\town_bldg_facia.ma "TOWN_LIBRARY" scenes\buildings\accessories\town_library.ma "TOWN_CORNER_STORE" scenes\buildings\accessories\town_corner_store.ma "TOWN_LONG_BUILDING" scenes\buildings\accessories\town_long_building.ma "TOWN_GAS_STATION" scenes\buildings\accessories\town_gas_station.ma "COURTHOUSE" scenes\buildings\accessories\town_courthouse.ma "TOWN_BANK_BUILDING" scenes\buildings\accessories\town_bank_building.ma "TOWN_TRAFFIC_LIGHTS" scenes\buildings\accessories\town_traffic_lights.ma "DETAIL_TREE_CLUMP2_FAR" scenes\buildings\trees\detail_tree_clump2_far.ma "DETAIL_TREE_CLUMP2_FAR_FAR" scenes\buildings\trees\detail_tree_clump2_far_far.ma "DETAIL_TREE_CLUMP1" scenes\buildings\trees\detail_tree_clump1.ma "DETAIL_TREE_CLUMP1_FAR" scenes\buildings\trees\detail_tree_clump1_far.ma "DETAIL_TREE_CLUMP2" scenes\buildings\trees\detail_tree_clump2.ma "INDUSTRIAL_BLOCK5" scenes\buildings\roadside\industrial_block5.ma "INDUSTRIAL_BLOCK3" scenes\buildings\roadside\industrial_block3.ma "CONCRETE_BLOCKS13" scenes\buildings\accessories\concrete_blocks13.ma "CONCRETE_BLOCKS8" scenes\buildings\accessories\concrete_blocks8.ma "CONCRETE_BLOCKS7" scenes\buildings\accessories\concrete_blocks7.ma "ARROWS_RIGHT" scenes\buildings\roadside\arrows_right.ma "ARROWS_LEFT" scenes\buildings\roadside\arrows_left.ma "ROLLER" scenes\buildings\roadside\roller.ma "LARGE_DUMPER" scenes\buildings\roadside\large_dumper.ma "SMALL_DUMPER" scenes\buildings\roadside\small_dumper.ma "F350_MAINTENANCE" scenes\buildings\roadside\f350_maintenance.ma "DIGGER" scenes\buildings\roadside\digger.ma "DIRT2" scenes\buildings\roadside\dirt2.ma "DIRT" scenes\buildings\roadside\dirt.ma "CABLE_CONTAINER_FULL" scenes\buildings\roadside\cable_container_full.ma "LONG_PIPES_630_TS" scenes\buildings\roadside\long_pipes_630_ts.ma "SIGN2_FREEWAY" scenes\buildings\roadside\sign2_freeway.ma "SIGN1_FREEWAY" scenes\buildings\roadside\sign1_freeway.ma "TREES_600M" scenes\buildings\trees\trees_600m.ma "TREES_600_ALLDRAW" scenes\buildings\trees\trees_600_alldraw.ma "SAPALTREE1" scenes\buildings\trees\sapaltree1.ma "SAPALTREE3" scenes\buildings\trees\sapaltree3.ma "PALMTREE1" scenes\buildings\trees\palmtree1.ma "SAPALTREE2" scenes\buildings\trees\sapaltree2.ma "SAPALTREE1_FAR" scenes\buildings\trees\sapaltree1_far.ma "SAPALTREE3_FAR" scenes\buildings\trees\sapaltree3_far.ma "SAPALTREE2_FAR" scenes\buildings\trees\sapaltree2_far.ma "PALMTREE1_FAR" scenes\buildings\trees\palmtree1_far.ma "TREE_CLUMP2_FAR" scenes\buildings\trees\tree_clump2_far.ma "TREE_CLUMP1" scenes\buildings\trees\tree_clump1.ma "TREE_CLUMP3" scenes\buildings\trees\tree_clump3.ma "TREE_CLUMP2" scenes\buildings\trees\tree_clump2.ma "TREE_CLUMP1_FAR" scenes\buildings\trees\tree_clump1_far.ma "TREE_CLUMP1_FAR_FAR" scenes\buildings\trees\tree_clump1_far_far.ma "TREE_CLUMP3_FAR" scenes\buildings\trees\tree_clump3_far.ma "LAMPOST_FREEWAY" scenes\buildings\roadside\lampost_freeway.ma "CONE" scenes\buildings\accessories\cone.ma "FLORA_OBJECTS" "FLORA_ANIMATIONS" "BIRD" scenes\buildings\accessories\bird.ma "LIGHTAIRCRAFT" scenes\buildings\accessories\lightaircraft.ma "EFFECTS" scenes\effects\effects.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "CONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_COCKPIT" "BIRD" "LIGHTAIRCRAFT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "AMBIENT" "SUNLIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" "WOOD" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "ROTOR" "WATER" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 128x64 - [ASf ! ] "GATES_01" 6d:33:33:00 (World size: 1.880358) 128x32 - [ f ! ] "ANIMATED2_5" 00:3d:03:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_1" 00:3b:03:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_2" 00:1d:01:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_3" 00:1d:02:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2_4" 00:3c:03:00 (World size: 4.843759) 128x32 - [ f ! ] "ANIMATED2" 00:3b:03:00 (World size: 4.843759) 32x32 - [ASf ] "ANIMATED5_1" 00:00:00:14 (World size: 5.160724) 32x32 - [ASf ] "ANIMATED5" 00:00:00:14 (World size: 5.160724) 32x32 - [ASf ] "ANIMATED5_2" 00:00:00:12 (World size: 5.160724) 32x32 - [ASf ] "ANIMATED5_3" 00:00:00:11 (World size: 5.160724) 32x32 - [ASf ] "ANIMATED5_4" 00:00:00:13 (World size: 5.160724) 32x32 - [ASf ] "ANIMATED5_5" 00:00:00:0f (World size: 5.160724) 256x64 - [ASfM ] "BARRIER" 75:73:73:b4 (World size: 7.602584) 128x128 - [ fM ! ] "BRIDGE_CONC" 7f:79:74:00 (World size: 3.340778) 128x128 - [ fM ] "YARD" 7b:79:73:00 (World size: 63.406559) 128x64 - [ fM ] "F150" 78:6b:4b:00 (World size: 9.038677) 16x16 - [ f ! ] "CONE" fe:be:82:00 (World size: 0.906468) 16x16 - [A fM $ ] "FL_TRAFFICLIGHTCABLE" 00:00:00:af (World size: 1.749773) 256x128 - [ fM ] "ROAD_SIGNS" 59:75:63:00 (World size: 44.514778) 8x8 - [ fM ! ] "FL_FREEWAY_LAMPPOST" de:df:c1:00 (World size: 2.861909) 128x64 - [ fM ] "CROWNV" 60:55:64:00 (World size: 7.304253) 128x64 - [ fM ] "FOCUS" 61:30:43:00 (World size: 5.793358) 64x64 - [ fM ! ] "YACHT2" e5:e5:e8:00 (World size: 43.299660) 64x64 - [ fM ! ] "YACHT3" 98:95:96:00 (World size: 25.811956) 64x64 - [ fM ! ] "YACHT1" aa:ab:ac:00 (World size: 32.620571) 128x64 - [ fM ! ] "FL_B_PIPES" 81:7c:73:00 (World size: 18.184595) 256x128 - [ fM ] "FL_MISCELLANEOUS_V2" 93:98:87:00 (World size: 15.311067) 128x128 - [ fM ] "FLYOVER" 94:8a:79:00 (World size: 5.704565) 128x128 - [A fM ] "ROTOR_I" e7:e7:e7:18 (World size: 2.849674) 128x128 - [ASfM ! ] "FL_HOUSE4_V1" 95:a7:9a:00 (World size: 12.946885) 128x128 - [ fM ! ] "DISTANT_CITY" 67:6c:6e:00 (World size: 125.692703) 128x64 - [ fM ! ] "FL_B_CABLE_CONTAINERS" 7d:48:42:00 (World size: 4.256121) 128x128 - [ASfM ! ] "FL_HOUSE2_V3" a3:8f:8f:00 (World size: 13.950898) 128x128 - [ASfM ! ] "FL_HOUSE2_V2" 9f:a0:9f:00 (World size: 17.245008) 256x256 - [ASfM ! ] "FL_B_MAINTENANCE_VS" 92:8c:71:00 (World size: 13.406493) 128x128 - [ASfM ] "LODGE" 78:60:57:f6 (World size: 18.891649) 128x128 - [ fM ! ] "DOCK_JETTY" 6f:5e:4a:00 (World size: 6.952989) 128x128 - [ASfM ! ] "FL_HOUSE1_V3" a6:ad:a3:00 (World size: 19.159739) 64x64 - [ASf ! ] "PICKET_FENCE" 84:71:71:00 (World size: 3.783929) 128x128 - [ASfM ! ] "FL_COMM_HOUSE2_V2" ab:b1:af:00 (World size: 26.813046) 128x128 - [ASfM ! ] "FL_COMM_HOUSE1_V1" 88:99:9e:00 (World size: 20.478806) 64x32 - [ASfM ! ] "LITTLEAIRCRAFT" b4:ae:ab:00 (World size: 14.856501) 256x256 - [ fM ! ] "YACHTS_3" b3:b1:ad:00 (World size: 65.358002) 256x256 - [ASfM ] "TOWN_TEXTURES" 91:8f:7d:fb (World size: 38.670940) 128x128 - [ fM ] "OLD_GARAGE" 9c:8c:7e:00 (World size: 24.584389) 128x128 - [ASfM ! ] "US_FLAG" 83:6f:74:00 (World size: 5.186718) 64x64 - [ fM ] "FLORB_FENCE_POSSU2" 6c:66:46:00 (World size: 3.369866) 256x64 - [ fM ! ] "TARMAC_ROADSIDE_FREEWAY2" 93:87:6f:00 (World size: 9.238943) 64x64 - [ fM ] "TARMAC_FILLIN" 94:86:6e:00 (World size: 3.494295) 128x128 - [ fM ] "GRASS_SAND" 95:8d:74:00 (World size: 23.054668) 128x128 - [ASfM ! ] "SAND2" 8b:81:65:00 (World size: 400.372772) 128x128 - [ fM ] "GRASS_TILE" 76:77:2a:00 (World size: 13.970248) 64x64 - [ fM ] "GRASS_SAND_FAR" 80:84:4e:00 (World size: 364.206848) 128x128 - [ fM ] "SIDEWALK" 93:93:81:00 (World size: 24.839748) 64x64 - [ fM ] "FLORB_CONSTRUC_TOP" 64:51:30:00 (World size: 2.503654) 64x64 - [ fM ] "FLORB_CONSTRUC_DIRT" 50:3e:21:00 (World size: 6.238687) 256x256 - [ fM ! ] "TARMAC_ROAD_FREEWAY" 91:85:6a:00 (World size: 7.915769) 256x256 - [ fM ! ] "TARMAC_ROAD_JUNCTION" 96:8a:72:00 (World size: 9.788721) 64x32 - [ fM ] "WALL_TEXTURE" 82:84:8c:00 (World size: 2.631242) 256x256 - [ fM ! ] "MUD_TRACK" 52:40:29:00 (World size: 13.877824) 256x256 - [ fM ] "ROCKFACE" 87:80:71:00 (World size: 30.567690) 256x64 - [ fM ! ] "TARMAC_ROADSIDE_FREEWAY4" 6d:5c:47:00 (World size: 11.519086) 256x256 - [ fM ] "GRASS_PATCHY" 74:71:32:00 (World size: 31.847118) 128x128 - [ fM ] "TARMAC_BAYA_FINISHLINE" 7b:6b:5e:00 (World size: 6.340881) 256x64 - [ fM ! ] "TARMAC_ROADSIDE_FREEWAY" 92:84:66:00 (World size: 8.092288) 256x256 - [ fM ! ] "GRASS_AREA" 70:70:23:00 (World size: 30.821577) 256x64 - [ fM ] "TARMAC_ROADSIDE_FREEWAY3" 8e:7f:5c:00 (World size: 8.885317) 256x256 - [ fM ] "FOLIAGE_GROUND" 7a:6f:3e:00 (World size: 30.782650) 256x256 - [ f # ] "FLORIDAA_SEG8" a8:b2:b5:00 (World size: 2325.032715) 256x256 - [ f # ] "FLORIDAA_SEG1" a4:af:b0:00 (World size: 2325.032715) 256x256 - [ f # ] "FLORIDAA_SEG2" aa:b4:b4:00 (World size: 2325.032959) 256x256 - [ f # ] "FLORIDAA_SEG3" b6:be:bb:00 (World size: 2325.033203) 256x256 - [ f # ] "FLORIDAA_SEG4" c9:cf:ca:00 (World size: 2325.032715) 256x256 - [ f # ] "FLORIDAA_SEG5" d1:d6:d0:00 (World size: 2360.591797) 64x64 - [ f ] "MINISKY" 7e:74:6b:00 (World size: 3486.136230) 256x256 - [ f # ] "FLORIDAA_SEG6" b7:c0:c0:00 (World size: 2360.591553) 256x256 - [ f # ] "FLORIDAA_SEG7" ad:b6:b6:00 (World size: 2325.032959) 128x128 - [ASf ! ] "FLORIDA_TREEWALL_16COLOURS" 3a:47:23:00 (World size: 19.521080) 512x512 - [ASf ! ] "FLORIDA_FOLIAGE_16COLOURS" 59:68:3c:00 (World size: 32.189747) 512x512 - [ASf ! ] "FLORIDA_SWAMP_16COLOURS" 3f:58:29:00 (World size: 13.825962) 512x256 - [ASf ! ] "DETAIL_TREES_16COLOUR" 47:52:28:00 (World size: 19.107281) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 64x64 - [A fM ] "EXHAUST" be:be:be:53 (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 4c:4c:4c:00 (World size: 1.310660) 32x32 - [ASfM ] "TRACK_REFLECTION" 00:00:00:00 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 256x256 - [A fM X ] "SHADOW_BUILD" 00:00:00:0e (World size: 81.178658) 64x64 - [A fM ] "3" 6d:a3:a5:30 (World size: 102.937080) 64x64 - [A fM ] "2" 4d:81:85:54 (World size: 65.595924) 64x64 - [A fM ] "1" 4b:74:72:87 (World size: 36.504932) 256x64 - [ fM ! ] "STARTGRID" a6:a4:a4:00 (World size: 29.283005) 64x64 - [ASfM ! ] "GIRDERS" 24:29:2c:00 (World size: 6.686084) 64x64 - [ASfM ! ] "NEW_BARRIERS" 45:45:45:00 (World size: 4.566588) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 16.044870) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////