//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "EFFECTS" scenes\effects\effects.ma "STREET_FURNITURE17" scenes\buildings\city_objects\street_furniture17.ma "TRAFFICLIGHTS4" scenes\buildings\city_objects\trafficlights4.ma "TRAFFICLIGHTS3" scenes\buildings\city_objects\trafficlights3.ma "TRAFFICLIGHTS2" scenes\buildings\city_objects\trafficlights2.ma "TRAFFICLIGHTS1" scenes\buildings\city_objects\trafficlights1.ma "STREET_FURNITURE20" scenes\buildings\city_objects\street_furniture20.ma "STREET_FURNITURE19" scenes\buildings\city_objects\street_furniture19.ma "STREET_FURNITURE18" scenes\buildings\city_objects\street_furniture18.ma "STREET_FURNITURE16" scenes\buildings\city_objects\street_furniture16.ma "STREET_FURNITURE15" scenes\buildings\city_objects\street_furniture15.ma "STREET_FURNITURE14" scenes\buildings\city_objects\street_furniture14.ma "STREET_FURNITURE13" scenes\buildings\city_objects\street_furniture13.ma "STREET_FURNITURE12" scenes\buildings\city_objects\street_furniture12.ma "STREET_FURNITURE11" scenes\buildings\city_objects\street_furniture11.ma "STREET_FURNITURE10" scenes\buildings\city_objects\street_furniture10.ma "STREET_FURNITURE9" scenes\buildings\city_objects\street_furniture9.ma "STREET_FURNITURE7" scenes\buildings\city_objects\street_furniture7.ma "STREET_FURNITURE6" scenes\buildings\city_objects\street_furniture6.ma "STREET_FURNITURE5" scenes\buildings\city_objects\street_furniture5.ma "STREET_FURNITURE4" scenes\buildings\city_objects\street_furniture4.ma "STREET_FURNITURE3" scenes\buildings\city_objects\street_furniture3.ma "STREET_FURNITURE2" scenes\buildings\city_objects\street_furniture2.ma "STREET_FURNITURE1" scenes\buildings\city_objects\street_furniture1.ma "FAR_OFF_BUILDING" scenes\buildings\land_popup\far_off_building.ma "LAND5" scenes\buildings\land_popup\land5.ma "LAND4" scenes\buildings\land_popup\land4.ma "LAND3" scenes\buildings\land_popup\land3.ma "LAND2" scenes\buildings\land_popup\land2.ma "LAND1" scenes\buildings\land_popup\land1.ma "BLOCK2_LARGE_POINTY_HOTEL_V2" scenes\buildings\city_buildings\block2_large_pointy_hotel_v2.ma "MIS_SMALL_PARK_WALLS" scenes\buildings\city_buildings\mis_small_park_walls.ma "MIS_MOTEL_CREAM" scenes\buildings\city_buildings\mis_motel_cream.ma "MIS_HOTEL" scenes\buildings\city_buildings\mis_hotel.ma "MIS_DINER2" scenes\buildings\city_buildings\mis_diner2.ma "MIS_DINER2_WALL" scenes\buildings\city_buildings\mis_diner2_wall.ma "MIS_DINER1_WALL" scenes\buildings\city_buildings\mis_diner1_wall.ma "MIS_DINER1" scenes\buildings\city_buildings\mis_diner1.ma "BLOCK3_WALL3" scenes\buildings\city_buildings\block3_wall3.ma "BLOCK4_WALL5" scenes\buildings\city_buildings\block4_wall5.ma "BLOCK4_WALL4" scenes\buildings\city_buildings\block4_wall4.ma "BLOCK4_WALL3" scenes\buildings\city_buildings\block4_wall3.ma "BLOCK4_WALL2" scenes\buildings\city_buildings\block4_wall2.ma "BLOCK4_WALL" scenes\buildings\city_buildings\block4_wall.ma "BLOCK4_COMMERCIAL_TALL_V2" scenes\buildings\city_buildings\block4_commercial_tall_v2.ma "BLOCK4_LOW_ACCOM" scenes\buildings\city_buildings\block4_low_accom.ma "BLOCK4_COMMERCIAL_TALL" scenes\buildings\city_buildings\block4_commercial_tall.ma "BLOCK4_COMMERCIAL_DOME2" scenes\buildings\city_buildings\block4_commercial_dome2.ma "BLOCK4_COMMERCIAL_DOME1" scenes\buildings\city_buildings\block4_commercial_dome1.ma "BLOCK4_COMMERCIAL_CASTLE" scenes\buildings\city_buildings\block4_commercial_castle.ma "BLOCK3_LOW_ACCOM3" scenes\buildings\city_buildings\block3_low_accom3.ma "BLOCK3_LOW_ACCOM2" scenes\buildings\city_buildings\block3_low_accom2.ma "BLOCK3_LOW_ACCOM" scenes\buildings\city_buildings\block3_low_accom.ma "BLOCK3_TALL_ACCOM" scenes\buildings\city_buildings\block3_tall_accom.ma "BLOCK1_SMALL_HOTEL" scenes\buildings\city_buildings\block1_small_hotel.ma "BLOCK1_SEA_VIEW_HOTEL" scenes\buildings\city_buildings\block1_sea_view_hotel.ma "BLOCK1_TALL_DOME_HOTEL" scenes\buildings\city_buildings\block1_tall_dome_hotel.ma "BLOCK1_PYRAMID_HOTEL" scenes\buildings\city_buildings\block1_pyramid_hotel.ma "BLOCK1_STORE" scenes\buildings\city_buildings\block1_store.ma "BLOCK1_CORNER_STORE" scenes\buildings\city_buildings\block1_corner_store.ma "BLOCK1_MAIN_STREET5" scenes\buildings\city_buildings\block1_main_street5.ma "BLOCK4_NEW_HOTEL" scenes\buildings\city_buildings\block4_new_hotel.ma "BLOCK1_MAIN_STREET3" scenes\buildings\city_buildings\block1_main_street3.ma "BLOCK1_MAIN_STREET2" scenes\buildings\city_buildings\block1_main_street2.ma "BLOCK1_MAIN_STREET1" scenes\buildings\city_buildings\block1_main_street1.ma "BLOCK1_MAIN_STREET_CORNER" scenes\buildings\city_buildings\block1_main_street_corner.ma "BLOCK2_ACCOM2" scenes\buildings\city_buildings\block2_accom2.ma "BLOCK2_ACCOM" scenes\buildings\city_buildings\block2_accom.ma "BLOCK2_SPRING_HOTEL" scenes\buildings\city_buildings\block2_spring_hotel.ma "BLOCK2_GLASS_DOMES" scenes\buildings\city_buildings\block2_glass_domes.ma "BLOCK2_RQI_CAFE" scenes\buildings\city_buildings\block2_rqi_cafe.ma "BLOCK2_MOTEL_HOTEL" scenes\buildings\city_buildings\block2_motel_hotel.ma "BLOCK2_MEDIUM_HOTEL" scenes\buildings\city_buildings\block2_medium_hotel.ma "BLOCK2_LARGE_POINTY_HOTEL" scenes\buildings\city_buildings\block2_large_pointy_hotel.ma "FAR_OFF_SAPAL_EVENFURTHER" scenes\buildings\trees\far_off_sapal_evenfurther.ma "TREE_CLUMP1_FAR" scenes\buildings\trees\tree_clump1_far.ma "TREE_CLUMP2_FAR" scenes\buildings\trees\tree_clump2_far.ma "TREES_SINGLEPOLY" scenes\buildings\trees\trees_singlepoly.ma "TREES_600_ALLDRAW" scenes\buildings\trees\trees_600_alldraw.ma "TREE_CLUMP_FAR" scenes\buildings\trees\tree_clump_far.ma "FAR_OFF_SAPAL" scenes\buildings\trees\far_off_sapal.ma "CITY_PALMS5" scenes\buildings\trees\city_palms5.ma "CITY_PALMS4" scenes\buildings\trees\city_palms4.ma "CITY_PALMS3" scenes\buildings\trees\city_palms3.ma "CITY_PALMS2" scenes\buildings\trees\city_palms2.ma "CITY_PALMS1" scenes\buildings\trees\city_palms1.ma "TREES_600M" scenes\buildings\trees\trees_600m.ma "TREE_CLUMP3" scenes\buildings\trees\tree_clump3.ma "TREE_CLUMP2" scenes\buildings\trees\tree_clump2.ma "TREE_CLUMP1" scenes\buildings\trees\tree_clump1.ma "SAPALTREE3" scenes\buildings\trees\sapaltree3.ma "SAPALTREE2" scenes\buildings\trees\sapaltree2.ma "SAPALTREE1" scenes\buildings\trees\sapaltree1.ma "PALMTREE1" scenes\buildings\trees\palmtree1.ma "CAR_V" scenes\buildings\accessories\traffic\car_v.ma "CAR_IV" scenes\buildings\accessories\traffic\car_iv.ma "CAR_III" scenes\buildings\accessories\traffic\car_iii.ma "CAR_II" scenes\buildings\accessories\traffic\car_ii.ma "CAR_I" scenes\buildings\accessories\traffic\car_i.ma "NEW_BUILDING" scenes\buildings\accessories\new_corner_building.ma "BALLOONBOX" scenes\buildings\accessories\balloonbox.ma "SHARKYCAR06" scenes\buildings\accessories\sharkycar06.ma "SHARKYCAR05" scenes\buildings\accessories\sharkycar05.ma "SHARKYCAR04" scenes\buildings\accessories\sharkycar04.ma "SHARKYCAR03" scenes\buildings\accessories\sharkycar03.ma "SHARKYCAR01" scenes\buildings\accessories\sharkycar01.ma "SEAGULL" scenes\buildings\accessories\seagull.ma "TUNNEL_SECTION4" scenes\buildings\accessories\tunnel_section4.ma "TUNNEL_SECTION3" scenes\buildings\accessories\tunnel_section3.ma "TUNNEL_SECTION2" scenes\buildings\accessories\tunnel_section2.ma "TUNNEL_SECTION1" scenes\buildings\accessories\tunnel_section1.ma "TUNNEL_PARTITION1" scenes\buildings\accessories\tunnel_partition1.ma "TUNNEL_PARTITION2" scenes\buildings\accessories\tunnel_partition2.ma "TUNNEL_PARTITION3" scenes\buildings\accessories\tunnel_partition3.ma "FLORIDA_FINISHLINE" scenes\buildings\accessories\florida_finishline.ma "ESTUARY_POLE" scenes\buildings\accessories\estuary_pole.ma "MONORAIL_DETAIL4" scenes\buildings\accessories\monorail_detail4.ma "MONORAIL_DETAIL3" scenes\buildings\accessories\monorail_detail3.ma "MONORAIL_DETAIL2" scenes\buildings\accessories\monorail_detail2.ma "MONORAIL_DETAIL1" scenes\buildings\accessories\monorail_detail1.ma "STREET_RAILS7" scenes\buildings\accessories\street_rails7.ma "STREET_RAILS6" scenes\buildings\accessories\street_rails6.ma "CONCRETE_BLOCKS15" scenes\buildings\accessories\concrete_blocks15.ma "CONCRETE_BLOCKS14" scenes\buildings\accessories\concrete_blocks14.ma "STREET_RAILS5" scenes\buildings\accessories\street_rails5.ma "STREET_RAILS4" scenes\buildings\accessories\street_rails4.ma "STREET_RAILS3" scenes\buildings\accessories\street_rails3.ma "STREET_RAILS2" scenes\buildings\accessories\street_rails2.ma "CONCRETE_BLOCKS13" scenes\buildings\accessories\concrete_blocks13.ma "HELICOPTER" scenes\buildings\accessories\helicopter.ma "BIRD" scenes\buildings\accessories\bird.ma "CONCRETE_BLOCKS8" scenes\buildings\accessories\concrete_blocks8.ma "CONCRETE_BLOCKS7" scenes\buildings\accessories\concrete_blocks7.ma "CONCRETE_BLOCKS6" scenes\buildings\accessories\concrete_blocks6.ma "CONCRETE_BLOCKS5" scenes\buildings\accessories\concrete_blocks5.ma "CONCRETE_RAIL14" scenes\buildings\accessories\concrete_rail14.ma "CONCRETE_RAIL13" scenes\buildings\accessories\concrete_rail13.ma "CONCRETE_RAIL12" scenes\buildings\accessories\concrete_rail12.ma "CONCRETE_RAIL11" scenes\buildings\accessories\concrete_rail11.ma "CONCRETE_RAIL10" scenes\buildings\accessories\concrete_rail10.ma "CONCRETE_BLOCKS4" scenes\buildings\accessories\concrete_blocks4.ma "CONCRETE_BLOCKS3" scenes\buildings\accessories\concrete_blocks3.ma "CONCRETE_BLOCKS2" scenes\buildings\accessories\concrete_blocks2.ma "CONCRETE_BLOCKS1" scenes\buildings\accessories\concrete_blocks1.ma "AIRBOAT" scenes\buildings\accessories\airboat.ma "CONCRETE_RAIL9" scenes\buildings\accessories\concrete_rail9.ma "CONCRETE_RAIL8" scenes\buildings\accessories\concrete_rail8.ma "CONCRETE_BLOCKS9" scenes\buildings\accessories\concrete_blocks9.ma "WATER_CANALS" scenes\buildings\accessories\water_canals.ma "MONORAIL_PART0" scenes\buildings\accessories\monorail_part0.ma "FLYOVER_DISTANCE2" scenes\buildings\accessories\flyover_distance2.ma "BALLOON_V" scenes\buildings\accessories\balloon_v.ma "BALLOON_IV" scenes\buildings\accessories\balloon_iv.ma "BALLOON_III" scenes\buildings\accessories\balloon_iii.ma "BALLOON_II" scenes\buildings\accessories\balloon_ii.ma "BALLOON_I" scenes\buildings\accessories\balloon_i.ma "MONORAIL_TRAIN_III" scenes\buildings\accessories\monorail_train_iii.ma "MONORAIL_TRAIN_II" scenes\buildings\accessories\monorail_train_ii.ma "MONORAIL_TRAIN_I" scenes\buildings\accessories\monorail_train_i.ma "MONORAIL_PART6" scenes\buildings\accessories\monorail_part6.ma "MONORAIL_PART5" scenes\buildings\accessories\monorail_part5.ma "MONORAIL_PART4" scenes\buildings\accessories\monorail_part4.ma "MONORAIL_PART3" scenes\buildings\accessories\monorail_part3.ma "MONORAIL_PART2" scenes\buildings\accessories\monorail_part2.ma "MONORAIL_PART1" scenes\buildings\accessories\monorail_part1.ma "FLYOVER_DISTANCE1" scenes\buildings\accessories\flyover_distance1.ma "CONCRETE_RAIL7" scenes\buildings\accessories\concrete_rail7.ma "CONCRETE_RAIL6" scenes\buildings\accessories\concrete_rail6.ma "CONCRETE_RAIL5" scenes\buildings\accessories\concrete_rail5.ma "CONCRETE_RAIL4" scenes\buildings\accessories\concrete_rail4.ma "CONCRETE_RAIL3" scenes\buildings\accessories\concrete_rail3.ma "CONCRETE_RAIL2" scenes\buildings\accessories\concrete_rail2.ma "MONORAIL_STATION" scenes\buildings\accessories\monorail_station.ma "MARQUEE1" scenes\buildings\accessories\marquee1.ma "CONCRETE_BLOCKS12" scenes\buildings\accessories\concrete_blocks12.ma "FLORB_GS" scenes\buildings\accessories\grandstand.ma "SWAMP_FARLAND" scenes\buildings\accessories\swamp_farland.ma "FLYOVER_WATER_02" scenes\buildings\accessories\flyover_water_02.ma "FLYOVER_WATER_01" scenes\buildings\accessories\flyover_water_01.ma "YACHT2_LARGE" scenes\buildings\accessories\yacht2_large.ma "LIGHTHOUSE" scenes\buildings\accessories\lighthouse.ma "ARROWS_LEFT_TUNNEL" scenes\buildings\accessories\arrows_left_tunnel.ma "CONCRETE_BLOCKS16" scenes\buildings\accessories\concrete_blocks16.ma "DISTANT_CITY" scenes\buildings\accessories\distant_city.ma "CONCRETE_BLOCKS10" scenes\buildings\accessories\concrete_blocks10.ma "BEACH_HOUSE" scenes\buildings\accessories\beach_house.ma "LIFE_GUARD_HUT" scenes\buildings\accessories\life_guard_hut.ma "PILLAR" scenes\buildings\accessories\monorail_pillar.ma "SHARKEYS_PART3" scenes\buildings\accessories\sharkeys_part3.ma "SHARKEYS_PART2" scenes\buildings\accessories\sharkeys_part2.ma "SHARKEYS_LOGO" scenes\buildings\accessories\sharkeys_logo.ma "SMALL_BRIDGE_RAILS6" scenes\buildings\accessories\small_bridge_rails6.ma "SMALL_BRIDGE_RAILS5" scenes\buildings\accessories\small_bridge_rails5.ma "SMALL_BRIDGE_RAILS4" scenes\buildings\accessories\small_bridge_rails4.ma "SMALL_BRIDGE_RAILS3" scenes\buildings\accessories\small_bridge_rails3.ma "SMALL_BRIDGE_RAILS2" scenes\buildings\accessories\small_bridge_rails2.ma "SMALL_BRIDGE_RAILS1" scenes\buildings\accessories\small_bridge_rails1.ma "STREET_RAILS1" scenes\buildings\accessories\street_rails1.ma "BRIDGE_UNDRIVEN6" scenes\buildings\accessories\bridge_undriven6.ma "BRIDGE_UNDRIVEN5" scenes\buildings\accessories\bridge_undriven5.ma "BRIDGE_UNDRIVEN4" scenes\buildings\accessories\bridge_undriven4.ma "BRIDGE_UNDRIVEN3" scenes\buildings\accessories\bridge_undriven3.ma "BRIDGE_UNDRIVEN2" scenes\buildings\accessories\bridge_undriven2.ma "BRIDGE_UNDRIVEN1" scenes\buildings\accessories\bridge_undriven1.ma "YACHT1" scenes\buildings\accessories\yacht1.ma "YACHT2" scenes\buildings\accessories\yacht2.ma "YACHT3" scenes\buildings\accessories\yacht3.ma "LINER" scenes\buildings\accessories\liner.ma "BRIDGE_SECTION8" scenes\buildings\accessories\bridge_section8.ma "SHARKEYS_PART1" scenes\buildings\accessories\sharkeys_part1.ma "BRIDGE_SECTION6" scenes\buildings\accessories\bridge_section6.ma "BRIDGE_SECTION5" scenes\buildings\accessories\bridge_section5.ma "BRIDGE_SECTION4" scenes\buildings\accessories\bridge_section4.ma "BRIDGE_SECTION3" scenes\buildings\accessories\bridge_section3.ma "BRIDGE_SECTION2" scenes\buildings\accessories\bridge_section2.ma "BRIDGE_SECTION1" scenes\buildings\accessories\bridge_section1.ma "TUN_LIGHTS10" scenes\buildings\accessories\tun_lights10.ma "TUN_LIGHTS9" scenes\buildings\accessories\tun_lights9.ma "TUN_LIGHTS8" scenes\buildings\accessories\tun_lights8.ma "TUN_LIGHTS7" scenes\buildings\accessories\tun_lights7.ma "TUN_LIGHTS6" scenes\buildings\accessories\tun_lights6.ma "TUN_LIGHTS5" scenes\buildings\accessories\tun_lights5.ma "TUN_LIGHTS4" scenes\buildings\accessories\tun_lights4.ma "TUN_LIGHTS3" scenes\buildings\accessories\tun_lights3.ma "TUN_LIGHTS2" scenes\buildings\accessories\tun_lights2.ma "TUN_LIGHTS1" scenes\buildings\accessories\tun_lights1.ma "TUNNEL_LANES" scenes\buildings\accessories\tunnel_lanes.ma "TUNNEL_ENTRANCE" scenes\buildings\accessories\tunnel_entrance.ma "SEA_WATER" scenes\buildings\accessories\sea_water.ma "BRIDGE_SECTION7" scenes\buildings\accessories\bridge_section7.ma "SWAMP_BED" scenes\buildings\accessories\swamp_bed.ma "WARNING_SIGN_BIG" scenes\buildings\accessories\warning_sign_big.ma "CONE" scenes\buildings\accessories\cone.ma "FLYOVER_WATER_LEG" scenes\buildings\accessories\flyover_water_leg.ma "FLYOVER_BRIDGE" scenes\buildings\accessories\flyover_bridge.ma "BRIDGE" scenes\buildings\accessories\bridge.ma "BUSHES" scenes\buildings\roadside\bushes.ma "BRIDGE_SEG" scenes\buildings\roadside\bridge_seg.ma "INDUSTRIAL_BLOCK1" scenes\buildings\roadside\industrial_block1.ma "INDUSTRIAL_BLOCK5" scenes\buildings\roadside\industrial_block5.ma "INDUSTRIAL_BLOCK4" scenes\buildings\roadside\industrial_block4.ma "INDUSTRIAL_BLOCK3" scenes\buildings\roadside\industrial_block3.ma "INDUSTRIAL_BLOCK2" scenes\buildings\roadside\industrial_block2.ma "CRANE_NEW" scenes\buildings\roadside\crane_new.ma "CABLE_CONTAINER_FULL" scenes\buildings\roadside\cable_container_full.ma "ROLLER" scenes\buildings\roadside\roller.ma "LARGE_DUMPER" scenes\buildings\roadside\large_dumper.ma "SMALL_DUMPER" scenes\buildings\roadside\small_dumper.ma "F350_MAINTENANCE" scenes\buildings\roadside\f350_maintenance.ma "SMALL_DUMPER_EMPTYING" scenes\buildings\roadside\small_dumper_emptying.ma "LONG_PIPES_630_TS" scenes\buildings\roadside\long_pipes_630_ts.ma "DIRT" scenes\buildings\roadside\dirt.ma "DIRT2" scenes\buildings\roadside\dirt2.ma "DIGGER" scenes\buildings\roadside\digger.ma "CRANE_WITH_BRIDGE_SEG" scenes\buildings\roadside\crane_with_bridge_seg.ma "ARROWS_RIGHT" scenes\buildings\roadside\arrows_right.ma "ARROWS_LEFT" scenes\buildings\roadside\arrows_left.ma "SIGN3_TUNNEL" scenes\buildings\roadside\sign3_tunnel.ma "SIGN2_FREEWAY" scenes\buildings\roadside\sign2_freeway.ma "SIGN1_FREEWAY" scenes\buildings\roadside\sign1_freeway.ma "LAMPOST_FREEWAY" scenes\buildings\roadside\lampost_freeway.ma "SWAMP_LAGOON" scenes\buildings\swamp_lagoon.ma "FLORB_CUT_UP" "FLORB_OBJECTS" "FLORB_ANIMATIONS" "SKYDOME" scenes\environment\florb_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "CONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_FRONT" "CAR_V" "CAR_IV" "CAR_III" "CAR_II" "CAR_I" "BALLOON_I" "BALLOON_II" "BALLOON_V" "BALLOON_IV" "BALLOON_III" "SEAGULL" "BRIDGE_SEG" "HELICOPTER" "BIRD" "AIRBOAT" "MONORAIL_TRAIN_III" "MONORAIL_TRAIN_II" "MONORAIL_TRAIN_I" "SHARKEYS_LOGO" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "ROTOR" "WATER" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 64x64 - [ASfM ! ] "GIRDERS" 24:29:2c:00 (World size: 6.686084) 256x64 - [ fM ! ] "STARTGRID" a6:a4:a4:00 (World size: 29.283005) 256x256 - [A fM X ] "SHADOW_BUILD" 00:00:00:1d (World size: 68.262871) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 64x64 - [A fM ] "EXHAUST" be:be:be:53 (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 128x128 - [ fM ] "TRACK_SPECULAR" 4d:4d:4d:00 (World size: 1.310660) 32x32 - [ASfM ] "TRACK_REFLECTION" 00:00:00:00 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 512x512 - [ASf ! ] "FLORIDA_FOLIAGE_16COLOURS" 5a:6a:3d:00 (World size: 29.014570) 128x128 - [ASfM ! ] "FLORIDA_TREEWALL_16COLOURS" 3a:47:23:00 (World size: 21.930756) 256x256 - [ f # ] "FLORIDAB_SEG8" 45:72:af:00 (World size: 2325.032715) 256x256 - [ f # ] "FLORIDAB_SEG1" 51:7d:b7:00 (World size: 2325.032715) 256x256 - [ f # ] "FLORIDAB_SEG2" 52:84:c5:00 (World size: 2325.032959) 256x256 - [ f # ] "FLORIDAB_SEG3" 4b:7d:be:00 (World size: 2325.033447) 256x256 - [ f # ] "FLORIDAB_SEG4" 32:65:ac:00 (World size: 2325.032715) 256x256 - [ f # ] "FLORIDAB_SEG5" 2c:5d:a3:00 (World size: 2360.591797) 256x256 - [ f # ] "FLORIDAB_SEG6" 31:61:a5:00 (World size: 2360.591309) 256x256 - [ f # ] "FLORIDAB_SEG7" 32:63:a9:00 (World size: 2325.032959) 64x64 - [ f ] "MINISKY" 62:66:6d:00 (World size: 3448.647949) 256x64 - [ fM ] "TARMAC_ROADSIDE_FREEWAY2" 9e:87:76:00 (World size: 10.075522) 256x64 - [ fM ] "TARMAC_ROADSIDE_FREEWAY" 9d:85:6c:00 (World size: 8.731791) 256x256 - [ fM ] "GRASS_AREA" 71:71:2a:00 (World size: 15.911682) 64x64 - [ fM ] "TARMAC_FILLIN" 9f:86:74:00 (World size: 3.517794) 256x256 - [ fM ] "GRASS_SAND" 95:8d:74:00 (World size: 66.305016) 128x128 - [ASfM ! ] "SAND2" 8b:81:65:00 (World size: 841.369202) 128x128 - [ fM ] "GRASS_TILE" 75:76:29:00 (World size: 10.147207) 256x256 - [ fM ! ] "GRASS_PATCHY" 73:70:32:00 (World size: 13.829519) 64x64 - [ fM ] "GRASS_SAND_FAR" 80:84:4e:00 (World size: 372.992340) 128x128 - [ fM ] "SIDEWALK" 91:94:92:00 (World size: 24.870226) 64x64 - [ fM ] "FLORB_CONSTRUC_TOP" 64:51:30:00 (World size: 2.851904) 64x64 - [ fM ] "FLORB_CONSTRUC_DIRT" 4e:3e:25:00 (World size: 5.437723) 128x128 - [ fM ] "FLORB_ROCKS" 82:85:83:00 (World size: 44.249306) 256x256 - [ fM ] "TARMAC_ROAD_FREEWAY" 9e:86:71:00 (World size: 8.246556) 256x256 - [ fM ] "TARMAC_ROAD_JUNCTION" a1:8a:79:00 (World size: 6.968243) 256x256 - [ fM ! ] "TARMAC_ROAD_FREEWAY_SPECSPOT" a0:87:75:00 (World size: 7.257956) 128x128 - [ fM ] "TARMAC_BAYA_FINISHLINE" 7b:6b:5e:00 (World size: 5.845199) 256x256 - [ fM ! ] "GRASS_PATCHY_JOIN" 73:70:2e:00 (World size: 14.562822) 64x64 - [A fM ] "3" 6d:90:8d:4c (World size: 102.052963) 64x64 - [A fM ] "2" 4d:6b:68:59 (World size: 102.052971) 64x64 - [A fM ] "1" 4b:5c:54:80 (World size: 102.052963) 256x64 - [ASfM ] "BARRIER" 75:73:73:b4 (World size: 7.556288) 128x128 - [ fM ! ] "BRIDGE_CONC" 7f:79:74:00 (World size: 8.023050) 128x128 - [ fM ] "YARD" 80:7b:71:00 (World size: 60.766930) 64x64 - [ fM ] "SHARKEYS" 90:8d:87:00 (World size: 25.015797) 16x16 - [ f ! ] "CONE" fe:be:82:00 (World size: 0.906468) 64x64 - [ fM ! ] "WARNING_SIGN" de:c4:b5:00 (World size: 4.771583) 16x16 - [A fM $ ] "FL_TRAFFICLIGHTCABLE" 00:00:00:af (World size: 3.706397) 256x128 - [ fM ] "ROAD_SIGNS" 5b:75:5f:00 (World size: 42.709076) 128x128 - [ fM ! ] "FL_CONCRETE_BRIDGE" 86:7a:5f:00 (World size: 5.685080) 8x8 - [ fM ! ] "FL_FREEWAY_LAMPPOST" de:df:c1:00 (World size: 2.861909) 128x64 - [ fM ! ] "TUNNEL_FRONTAGE" 89:7b:81:00 (World size: 25.216322) 256x128 - [ASfM ! ] "TUNNEL_INTERNALS" 8c:76:52:00 (World size: 15.015730) 64x32 - [ fM ! ] "TUNNEL_LANES" 60:5d:58:00 (World size: 7.883712) 128x32 - [ fM ! ] "TUNNEL_LIGHTS" f7:e5:6d:00 (World size: 6.496585) 128x128 - [ fM ! ] "LINER" d5:d6:d5:00 (World size: 209.944107) 64x64 - [ fM ! ] "YACHT2" e5:e5:e8:00 (World size: 64.949493) 64x64 - [ fM ! ] "YACHT3" 98:95:96:00 (World size: 25.811956) 64x64 - [ fM ! ] "YACHT1" aa:ab:ac:00 (World size: 32.620571) 128x64 - [ fM ! ] "FL_B_PIPES" 81:7c:73:00 (World size: 18.184595) 256x128 - [ fM ] "FL_MISCELLANEOUS_V2" 94:98:86:00 (World size: 15.349492) 128x128 - [ASfM ! ] "FLYOVER" 8f:8b:75:00 (World size: 12.323027) 64x64 - [ fM ! ] "FLORB_FENCE_POSSU2" 74:6d:45:00 (World size: 3.756083) 128x64 - [ fM ] "HELICOPTER" 6e:78:85:00 (World size: 8.496173) 64x64 - [ fM ] "SHARKEYS-LOGO" ab:b1:cb:00 (World size: 33.320271) 128x64 - [ASf ! ] "RAILS" 87:8a:8f:00 (World size: 4.683742) 256x128 - [ASfM ] "FLORB_GRANDSTAND4" ce:cb:ce:e0 (World size: 35.157726) 128x128 - [A fM $ ] "ROTOR_I" 00:00:00:38 (World size: 7.411424) 64x64 - [ fM ] "MONORAIL" b0:b1:aa:00 (World size: 112.938744) 128x64 - [ASfM ] "LOWCARS" 5b:4e:43:f7 (World size: 24.172594) 128x128 - [ fM ! ] "DISTANT_CITY" 67:6c:6e:00 (World size: 125.692703) 128x64 - [ fM ! ] "FL_B_CABLE_CONTAINERS" 7d:48:42:00 (World size: 4.256121) 32x32 - [ fM ] "LIGHTHOUSE" c4:aa:a1:00 (World size: 30.901413) 128x128 - [ fM ] "BEACH" 9c:a5:a7:00 (World size: 9.267830) 64x64 - [ fM ! ] "F150" 78:6b:4c:00 (World size: 12.954186) 256x256 - [ASfM ! ] "FL_B_MAINTENANCE_VS" 92:8c:71:00 (World size: 14.582000) 32x32 - [ASfM ! ] "SEAGULL" d3:ce:b2:00 (World size: 3.127218) 32x16 - [ fM ] "BALLOONS" 94:7a:56:00 (World size: 40.305656) 16x16 - [ fM ] "ANIMATED1_1" a9:6a:34:00 (World size: 0.563361) 16x16 - [ fM ] "ANIMATED1" cf:a4:50:00 (World size: 0.563361) 128x32 - [ f ! ] "ANIMATED2_5" 00:3d:03:00 (World size: 4.740259) 16x16 - [ fM ] "ANIMATED1_2" cf:a4:50:00 (World size: 0.563361) 128x32 - [ f ! ] "ANIMATED2_1" 00:3b:03:00 (World size: 4.740259) 128x32 - [ f ! ] "ANIMATED2_2" 00:1d:01:00 (World size: 4.740259) 128x32 - [ f ! ] "ANIMATED2_3" 00:1d:02:00 (World size: 4.740259) 128x32 - [ f ! ] "ANIMATED2_4" 00:3c:03:00 (World size: 4.740259) 128x32 - [ f ! ] "ANIMATED2" 00:3b:03:00 (World size: 4.740259) 32x32 - [ASfM ] "ANIMATED4_3" 9d:cf:c2:8c (World size: 15.148645) 32x32 - [ASfM ] "ANIMATED4_1" 9d:cf:c2:8c (World size: 15.148645) 32x32 - [ASfM ] "ANIMATED4_2" 9d:cf:c2:8c (World size: 15.148645) 32x32 - [ASfM ] "ANIMATED4" 9d:cf:c2:8c (World size: 15.148645) 32x32 - [ASfM ] "ANIMATED5_1" 00:00:00:14 (World size: 1.965990) 32x32 - [ASfM ] "ANIMATED5_2" 00:00:00:12 (World size: 1.965990) 32x32 - [ASfM ] "ANIMATED5_3" 00:00:00:11 (World size: 1.965990) 32x32 - [ASfM ] "ANIMATED5_4" 00:00:00:13 (World size: 1.965990) 32x32 - [ASfM ] "ANIMATED5" 00:00:00:14 (World size: 1.965990) 32x32 - [ASfM ] "ANIMATED5_5" 00:00:00:0f (World size: 1.965990) 256x256 - [ASfM ! ] "DINERS_X_2" 8f:96:87:00 (World size: 17.671944) 256x128 - [ fM ! ] "COMMERCIAL_BUILDINGS" ba:c5:b8:00 (World size: 20.921906) 256x256 - [ fM ! ] "FL_CITY_B_URBAN" 9f:9e:90:00 (World size: 61.335735) 256x256 - [ASfM ] "FLORIDA_B_ZONE" 9b:9b:8f:fb (World size: 28.447773) 256x256 - [ fM ] "FLORIDA_B_ZONE_DECO_HOTEL" 9f:a1:a7:00 (World size: 39.397919) 256x256 - [ fM ] "FLORIDA_B_ZONE_HOTELS" 92:a0:9b:00 (World size: 32.627068) 256x256 - [ASfM ] "RQI_CORNER" 92:92:89:f5 (World size: 19.621550) 256x128 - [ fM ! ] "FLORIDA_B_NEW_HOTEL" 92:9f:9a:00 (World size: 25.404406) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////