//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "SKYDOME" scenes\environment\florc_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "FLORC_CUT_UP" "NEW_CORNER_BUILDING" scenes\buildings\accessories\new_corner_building.ma "FLYOVER_WATER_LEG" scenes\buildings\accessories\flyover_water_leg.ma "STREET_FURNITURE19" scenes\buildings\city_objects\street_furniture19.ma "ARROWS_RIGHT2" scenes\buildings\roadside\arrows_right2.ma "MONORAIL_STATION" scenes\buildings\accessories\monorail_station.ma "NEON_SIGN3" scenes\buildings\accessories\neon_sign3.ma "NEON_SIGN2" scenes\buildings\accessories\neon_sign2.ma "NEON_FATFISH" scenes\buildings\accessories\neon_fatfish.ma "BLOCK1_SMALL_HOTEL" scenes\buildings\city_buildings\block1_small_hotel.ma "ARROWS_LEFT_TUNNEL_2" scenes\buildings\accessories\arrows_left_tunnel_2.ma "CHANNEL_BRIDGE" scenes\buildings\accessories\new_water_channel_bridge.ma "SEA_WATER" scenes\buildings\accessories\sea_water.ma "WATER_CHANNELS" scenes\buildings\accessories\water_canals.ma "AFT_ACCOM_BLOCKS_1_AND_4_V2" scenes\buildings\city_buildings\city_aft_accom_blocks_1_and_4_v2.ma "AFT_ACCOM_BLOCKS_1_AND_4" scenes\buildings\city_buildings\city_aft_accom_blocks_1_and_4.ma "BRIDGE_FLYOVER" scenes\buildings\accessories\bridge_flyover.ma "FLORIDA_FINISHLINE" scenes\buildings\city_buildings\florida_finishline.ma "CONCRETE_BLOCKS15_VTX" scenes\buildings\accessories\concrete_blocks15_vtx.ma "ARROWS_RIGHT_VTX" scenes\buildings\roadside\arrows_right_vtx.ma "BRIDGE" scenes\buildings\accessories\bridge.ma "FL_HOUSE1_3" scenes\buildings\accessories\fl_house_v3.ma "PICKET_FENCE4" scenes\buildings\accessories\picket_fence4.ma "PICKET_FENCE3" scenes\buildings\accessories\picket_fence3.ma "PICKET_FENCE2" scenes\buildings\accessories\picket_fence2.ma "PICKET_FENCE1" scenes\buildings\accessories\picket_fence1.ma "SMALL_BRIDGE" scenes\buildings\accessories\small_bridge.ma "DETAIL_CLUMP1" scenes\buildings\trees\detail_tree_clump1.ma "DETAIL_CLUMP2" scenes\buildings\trees\detail_tree_clump2.ma "TUNNEL_SECTION_1" scenes\buildings\accessories\tunnel_section_1.ma "TUNNEL_SECTION_2" scenes\buildings\accessories\tunnel_section_2.ma "TUNNEL_SECTION_3" scenes\buildings\accessories\tunnel_section_3.ma "TUNNEL_STRUT_1" scenes\buildings\accessories\tunnel_strut_1.ma "TUNNEL_STRUT_2" scenes\buildings\accessories\tunnel_strut_2.ma "TUNNEL_STRUT_3" scenes\buildings\accessories\tunnel_strut_3.ma "TUNNEL_SECTION_4" scenes\buildings\accessories\tunnel_section_4.ma "BUSHES" scenes\buildings\roadside\bushes.ma "LANTERNS" scenes\buildings\city_objects\lanterns.ma "LANTERNS2" scenes\buildings\city_objects\lanterns2.ma "LANTERNS3" scenes\buildings\city_objects\lanterns3.ma "MONORAIL_DETAIL4" scenes\buildings\accessories\monorail_detail4.ma "MONORAIL_DETAIL3" scenes\buildings\accessories\monorail_detail3.ma "MONORAIL_DETAIL2" scenes\buildings\accessories\monorail_detail2.ma "MONORAIL_DETAIL1" scenes\buildings\accessories\monorail_detail1.ma "MONORAIL_PART0" scenes\buildings\accessories\monorail_part0.ma "MONORAIL_PART6" scenes\buildings\accessories\monorail_part6.ma "MONORAIL_PART5" scenes\buildings\accessories\monorail_part5.ma "MONORAIL_PART4" scenes\buildings\accessories\monorail_part4.ma "MONORAIL_PART3" scenes\buildings\accessories\monorail_part3.ma "MONORAIL_PART2" scenes\buildings\accessories\monorail_part2.ma "PILLAR" scenes\buildings\accessories\monorail_pillar.ma "SIGN3_TUNNEL" scenes\buildings\roadside\sign3_tunnel.ma "TUNNEL_ENTRANCE" scenes\buildings\accessories\tunnel_entrance.ma "TUNNEL_LANES" scenes\buildings\accessories\tunnel_lanes.ma "STREET_RAILS_FLORC_4" scenes\buildings\accessories\street_rails_florc_4.ma "STREET_RAILS2" scenes\buildings\accessories\street_rails2.ma "STREET_RAILS_FLORC_2" scenes\buildings\accessories\street_rails_florc_2.ma "STREET_RAILS1" scenes\buildings\accessories\street_rails1.ma "STREET_RAILS_FLORC_4_FAR" scenes\buildings\accessories\street_rails_florc_4_far.ma "STREET_RAILS_FLORC_3" scenes\buildings\accessories\street_rails_florc_3.ma "STREET_RAILS3" scenes\buildings\accessories\street_rails3.ma "STREET_RAILS_FLORC_1" scenes\buildings\accessories\street_rails_florc_1.ma "STREET_RAILS7" scenes\buildings\accessories\street_rails7.ma "BARRIERB" scenes\buildings\accessories\barrierb.ma "BARRIERA" scenes\buildings\accessories\barriera.ma "CONCRETE_BLOCKS5" scenes\buildings\accessories\concrete_blocks5.ma "CONCRETE_BLOCKS14" scenes\buildings\accessories\concrete_blocks14.ma "CONCRETE_BLOCKS16" scenes\buildings\accessories\concrete_blocks16.ma "CONCRETE_BLOCKS12_VTX" scenes\buildings\accessories\concrete_blocks12_vtx.ma "CONCRETE_BLOCKS12" scenes\buildings\accessories\concrete_blocks12.ma "CONCRETE_BLOCKS15" scenes\buildings\accessories\concrete_blocks15.ma "CONCRETE_BLOCKS3" scenes\buildings\accessories\concrete_blocks3.ma "CONCRETE_RAIL9" scenes\buildings\accessories\concrete_rail9.ma "CONCRETE_RAIL8" scenes\buildings\accessories\concrete_rail8.ma "CONCRETE_RAIL5" scenes\buildings\accessories\concrete_rail5.ma "CONCRETE_RAIL6" scenes\buildings\accessories\concrete_rail6.ma "CONCRETE_RAIL7" scenes\buildings\accessories\concrete_rail7.ma "MARQUEE1" scenes\buildings\accessories\marquee1.ma "FLORB_GS" scenes\buildings\accessories\grandstand.ma "ARROWS_RIGHT" scenes\buildings\roadside\arrows_right.ma "ARROWS_LEFT" scenes\buildings\roadside\arrows_left.ma "ARROWS_LEFT_TUNNEL" scenes\buildings\accessories\arrows_left_tunnel.ma "ROLLER" scenes\buildings\roadside\roller.ma "DIGGER" scenes\buildings\roadside\digger.ma "LONG_PIPES_630_TS" scenes\buildings\roadside\long_pipes_630_ts.ma "DIRT2" scenes\buildings\roadside\dirt2.ma "LINER" scenes\buildings\accessories\liner.ma "YACHT2" scenes\buildings\accessories\yacht2.ma "YACHT3" scenes\buildings\accessories\yacht3.ma "YACHT1" scenes\buildings\accessories\yacht1.ma "DISTANT_CITY" scenes\buildings\accessories\distant_city.ma "FAR_OFF_BUILDING" scenes\buildings\land_popup\far_off_building.ma "FLYOVER_DISTANCE1" scenes\buildings\accessories\flyover_distance1.ma "SWAMP_FARLAND" scenes\buildings\accessories\swamp_farland.ma "FLYOVER_WATER_02" scenes\buildings\accessories\flyover_water_02.ma "FLYOVER_WATER_01" scenes\buildings\accessories\flyover_water_01.ma "SWAMP_BED" scenes\buildings\accessories\swamp_bed.ma "FLYOVER_BRIDGE" scenes\buildings\accessories\flyover_bridge.ma "SWAMP_LAGOON" scenes\buildings\swamp_lagoon.ma "FLORC_BRIDGE_SECTION_3" scenes\buildings\accessories\florc_bridge_section_3.ma "FLORC_BRIDGE_SECTION_2" scenes\buildings\accessories\florc_bridge_section_2.ma "FLORC_BRIDGE_SECTION_1" scenes\buildings\accessories\florc_bridge_section_1.ma "BRIDGE_SECTION1" scenes\buildings\accessories\bridge_section1.ma "BRIDGE_SECTION2" scenes\buildings\accessories\bridge_section2.ma "BRIDGE_SECTION3" scenes\buildings\accessories\bridge_section3.ma "BRIDGE_SECTION4" scenes\buildings\accessories\bridge_section4.ma "BRIDGE_SECTION5" scenes\buildings\accessories\bridge_section5.ma "BRIDGE_SECTION6" scenes\buildings\accessories\bridge_section6.ma "BRIDGE_SECTION7" scenes\buildings\accessories\bridge_section7.ma "BRIDGE_SECTION8" scenes\buildings\accessories\bridge_section8.ma "TUN_LIGHTS10" scenes\buildings\accessories\tun_lights10.ma "TUN_LIGHTS9" scenes\buildings\accessories\tun_lights9.ma "TUN_LIGHTS8" scenes\buildings\accessories\tun_lights8.ma "TUN_LIGHTS7" scenes\buildings\accessories\tun_lights7.ma "TUN_LIGHTS6" scenes\buildings\accessories\tun_lights6.ma "TUN_LIGHTS5" scenes\buildings\accessories\tun_lights5.ma "TUN_LIGHTS4" scenes\buildings\accessories\tun_lights4.ma "TUN_LIGHTS3" scenes\buildings\accessories\tun_lights3.ma "TUN_LIGHTS2" scenes\buildings\accessories\tun_lights2.ma "TUN_LIGHTS1" scenes\buildings\accessories\tun_lights1.ma "LIFE_GUARD_HUT" scenes\buildings\accessories\life_guard_hut.ma "TRAFFICLIGHTS1" scenes\buildings\city_objects\trafficlights1.ma "STREET_FURNITURE7" scenes\buildings\city_objects\street_furniture7.ma "TRAFFICLIGHTS3" scenes\buildings\city_objects\trafficlights3.ma "TRAFFICLIGHTS2" scenes\buildings\city_objects\trafficlights2.ma "STREET_FURNITURE6" scenes\buildings\city_objects\street_furniture6.ma "STREET_FURNITURE5" scenes\buildings\city_objects\street_furniture5.ma "STREET_FURNITURE4" scenes\buildings\city_objects\street_furniture4.ma "STREET_FURNITURE3" scenes\buildings\city_objects\street_furniture3.ma "STREET_FURNITURE20" scenes\buildings\city_objects\street_furniture20.ma "STREET_FURNITURE2" scenes\buildings\city_objects\street_furniture2.ma "STREET_FURNITURE18" scenes\buildings\city_objects\street_furniture18.ma "STREET_FURNITURE17" scenes\buildings\city_objects\street_furniture17.ma "STREET_FURNITURE16" scenes\buildings\city_objects\street_furniture16.ma "STREET_FURNITURE1" scenes\buildings\city_objects\street_furniture1.ma "BLOCK3_TALL_ACCOM" scenes\buildings\city_buildings\block3_tall_accom.ma "BLOCK1_MAIN_STREET_CORNER_LOW" scenes\buildings\city_buildings\block1_main_street_corner_low.ma "BLOCK1_MAIN_STREET_CORNER" scenes\buildings\city_buildings\block1_main_street_corner.ma "BLOCK4_COMMERCIAL_TALL" scenes\buildings\city_buildings\block4_commercial_tall.ma "BLOCK1_CORNER_STORE" scenes\buildings\city_buildings\block1_corner_store.ma "BLOCK4_NEW_HOTEL" scenes\buildings\city_buildings\block4_new_hotel.ma "MIS_SMALL_PARK_WALLS" scenes\buildings\city_buildings\mis_small_park_walls.ma "MIS_MOTEL_CREAM" scenes\buildings\city_buildings\mis_motel_cream.ma "MIS_HOTEL" scenes\buildings\city_buildings\mis_hotel.ma "MIS_DINER2_WALL" scenes\buildings\city_buildings\mis_diner2_wall.ma "MIS_DINER2" scenes\buildings\city_buildings\mis_diner2.ma "MIS_DINER1_WALL" scenes\buildings\city_buildings\mis_diner1_wall.ma "MIS_DINER1" scenes\buildings\city_buildings\mis_diner1.ma "BLOCK4_WALL4" scenes\buildings\city_buildings\block4_wall4.ma "BLOCK4_WALL3" scenes\buildings\city_buildings\block4_wall3.ma "BLOCK4_WALL2" scenes\buildings\city_buildings\block4_wall2.ma "BLOCK4_WALL" scenes\buildings\city_buildings\block4_wall.ma "BLOCK4_LOW_ACCOM_VTX" scenes\buildings\city_buildings\block4_low_accom_vtx.ma "BLOCK4_COMMERCIAL_DOME2" scenes\buildings\city_buildings\block4_commercial_dome2.ma "BLOCK4_COMMERCIAL_DOME1" scenes\buildings\city_buildings\block4_commercial_dome1.ma "BLOCK4_COMMERCIAL_CASTLE" scenes\buildings\city_buildings\block4_commercial_castle.ma "BLOCK2_RQI_CAFE" scenes\buildings\city_buildings\block2_rqi_cafe.ma "BLOCK2_MOTEL_HOTEL" scenes\buildings\city_buildings\block2_motel_hotel.ma "BLOCK2_MED_HOTEL" scenes\buildings\city_buildings\block2_medium_hotel.ma "BLOCK2_GLASS_DOMES" scenes\buildings\city_buildings\block2_glass_domes.ma "BLOCK2_ACCOM" scenes\buildings\city_buildings\block2_accom.ma "BLOCK2_LARGE_POINTY_HOTEL" scenes\buildings\city_buildings\block2_large_pointy_hotel.ma "BLOCK1_TALL_DOME_HOTEL" scenes\buildings\city_buildings\block1_tall_dome_hotel.ma "BLOCK1_STORE" scenes\buildings\city_buildings\block1_store.ma "BLOCK1_SEA_VIEW_HOTEL" scenes\buildings\city_buildings\block1_sea_view_hotel.ma "BLOCK1_MAIN_STREET2" scenes\buildings\city_buildings\block1_main_street2.ma "BLOCK1_MAIN_STREET5" scenes\buildings\city_buildings\block1_main_street5.ma "BLOCK1_MAIN_STREET3" scenes\buildings\city_buildings\block1_main_street3.ma "BLOCK1_MAIN_STREET1" scenes\buildings\city_buildings\block1_main_street1.ma "WARNING_SIGN_BIG" scenes\buildings\accessories\warning_sign_big.ma "SIGN2_FREEWAY" scenes\buildings\roadside\sign2_freeway.ma "SIGN1_FREEWAY" scenes\buildings\roadside\sign1_freeway.ma "TREES_600M" scenes\buildings\trees\trees_600m.ma "TREES_SINGLEPOLY" scenes\buildings\trees\trees_singlepoly.ma "TREES_600_ALLDRAW" scenes\buildings\trees\trees_600_alldraw.ma "SAPALTREE3" scenes\buildings\trees\sapaltree3.ma "SAPALTREE1" scenes\buildings\trees\sapaltree1.ma "PALMTREE1" scenes\buildings\trees\palmtree1.ma "SAPALTREE2" scenes\buildings\trees\sapaltree2.ma "SAPALTREE2_FAR" scenes\buildings\trees\sapaltree2_far.ma "SAPALTREE1_FAR" scenes\buildings\trees\sapaltree1_far.ma "SAPALTREE3_FAR" scenes\buildings\trees\sapaltree3_far.ma "PALMTREE1_FAR" scenes\buildings\trees\palmtree1_far.ma "TREE_CLUMP1_FAR" scenes\buildings\trees\tree_clump1_far.ma "TREE_CLUMP1" scenes\buildings\trees\tree_clump1.ma "TREE_CLUMP2" scenes\buildings\trees\tree_clump2.ma "TREE_CLUMP3" scenes\buildings\trees\tree_clump3.ma "FAR_OFF_SAPAL" scenes\buildings\trees\far_off_sapal.ma "CITY_PALMS3" scenes\buildings\trees\city_palms3.ma "CITY_PALMS4" scenes\buildings\trees\city_palms4.ma "TREE_CLUMP2_FAR" scenes\buildings\trees\tree_clump2_far.ma "CITY_PALMS3_VTX" scenes\buildings\trees\city_palms3_vtx.ma "CITY_PALMS2_VTX" scenes\buildings\trees\city_palms2_vtx.ma "CITY_PALMS2" scenes\buildings\trees\city_palms2.ma "CITY_PALMS1" scenes\buildings\trees\city_palms1.ma "CITY_PALMS4_VTX" scenes\buildings\trees\city_palms4_vtx.ma "CITY_PALMS5" scenes\buildings\trees\city_palms5.ma "FAR_OFF_SAPAL_VTX" scenes\buildings\trees\far_off_sapal_vtx.ma "TREE_CLUMP_FAR" scenes\buildings\trees\tree_clump_far.ma "LAMPOST_FREEWAY" scenes\buildings\roadside\lampost_freeway.ma "CONE2" scenes\buildings\accessories\cone2.ma "CONE" scenes\buildings\accessories\cone.ma "FLORC_OBJECTS" "FLORC_ANIMATIONS" "CAR_V" scenes\buildings\accessories\traffic\car_v.ma "CAR_IV" scenes\buildings\accessories\traffic\car_iv.ma "CAR_III" scenes\buildings\accessories\traffic\car_iii.ma "CAR_II" scenes\buildings\accessories\traffic\car_ii.ma "CAR_I" scenes\buildings\accessories\traffic\car_i.ma "SEAGULL" scenes\buildings\accessories\seagull.ma "AIRBOAT" scenes\buildings\accessories\airboat.ma "MONORAIL_TRAIN_III" scenes\buildings\accessories\monorail_train_iii.ma "MONORAIL_TRAIN_II" scenes\buildings\accessories\monorail_train_ii.ma "MONORAIL_TRAIN_I" scenes\buildings\accessories\monorail_train_i.ma "SHARKEYS_LOGO" scenes\buildings\accessories\sharkeys_logo.ma "EFFECTS" scenes\effects\effects.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "CONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_V" "CAR_IV" "CAR_III" "CAR_II" "CAR_I" "SEAGULL" "AIRBOAT" "MONORAIL_TRAIN_III" "MONORAIL_TRAIN_II" "MONORAIL_TRAIN_I" "SHARKEYS_LOGO" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" "ROTOR" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 256x256 - [ASfM ! ] "DINERS_X_2" 81:83:7a:00 (World size: 17.543579) 256x128 - [ fM ! ] "COMMERCIAL_BUILDINGS" b1:b8:b0:00 (World size: 24.495998) 256x256 - [ fM ! ] "FL_CITY_B_URBAN" 9e:9d:8f:00 (World size: 50.503918) 256x256 - [ASfM ] "FLORIDA_B_ZONE" 93:92:87:fb (World size: 28.087250) 256x256 - [ fM ! ] "FLORIDA_B_ZONE_DECO_HOTEL" 9a:9a:a4:00 (World size: 39.955975) 256x256 - [ASfM ] "RQI_CORNER" 90:90:86:f5 (World size: 19.839180) 256x128 - [ fM ! ] "FLORIDA_B_NEW_HOTEL" 8e:99:95:00 (World size: 25.231295) 128x128 - [ fM ! ] "FLORIDA_C_NIONVAULT" aa:ac:97:00 (World size: 29.848898) 256x256 - [ fM ] "FLORIDA_B_ZONE_HOTELS" 8c:99:96:00 (World size: 31.655163) 128x32 - [ f ! ] "ANIMATED2_5" 00:3d:03:00 (World size: 4.724293) 128x32 - [ f ! ] "ANIMATED2_1" 00:3b:03:00 (World size: 4.724293) 128x32 - [ f ! ] "ANIMATED2_2" 00:1d:01:00 (World size: 4.724293) 128x32 - [ f ! ] "ANIMATED2_3" 00:1d:02:00 (World size: 4.724293) 128x32 - [ f ! ] "ANIMATED2_4" 00:3c:03:00 (World size: 4.724293) 128x32 - [ f ! ] "ANIMATED2" 00:3b:03:00 (World size: 4.724293) 64x64 - [ASfM ! ] "ANIMATED3" 34:18:18:00 (World size: 4.155963) 64x64 - [ASfM ! ] "ANIMATED3_1" 34:18:18:00 (World size: 4.155963) 64x64 - [ASfM ! ] "ANIMATED3_2" 26:15:15:00 (World size: 4.155963) 256x64 - [ASfM ] "BARRIER" 75:73:73:b4 (World size: 7.576716) 128x128 - [ fM ! ] "BRIDGE_CONC" 7f:79:74:00 (World size: 4.791664) 64x64 - [ fM ! ] "SHARKEYS" 90:8d:87:00 (World size: 39.080097) 16x16 - [ f ! ] "CONE" fe:be:82:00 (World size: 0.908082) 64x64 - [ fM ! ] "WARNING_SIGN" de:c4:b5:00 (World size: 4.771583) 16x16 - [A fM $ ] "FL_TRAFFICLIGHTCABLE" 00:00:00:af (World size: 3.635887) 256x128 - [ fM ] "ROAD_SIGNS" 5a:75:63:00 (World size: 42.558113) 128x128 - [ fM ! ] "FL_CONCRETE_BRIDGE" af:a6:82:00 (World size: 5.940485) 128x64 - [ fM ! ] "TUNNEL_FRONTAGE" 89:7b:81:00 (World size: 24.956072) 256x128 - [ASfM ! ] "TUNNEL_INTERNALS" 8c:76:52:00 (World size: 15.154711) 64x32 - [ fM ! ] "TUNNEL_LANES" 60:5d:58:00 (World size: 7.883712) 128x32 - [ fM ! ] "TUNNEL_LIGHTS" f7:e5:6d:00 (World size: 6.496585) 128x128 - [ fM ! ] "LINER" d5:d5:d5:00 (World size: 181.101990) 64x64 - [ fM ! ] "YACHT2" e5:e5:e8:00 (World size: 43.299660) 64x64 - [ fM ! ] "YACHT3" 98:95:96:00 (World size: 25.811956) 64x64 - [ fM ! ] "YACHT1" aa:ab:ac:00 (World size: 32.620571) 128x64 - [ fM ! ] "FL_B_PIPES" 81:7c:73:00 (World size: 18.184595) 256x128 - [ fM ] "FL_MISCELLANEOUS_V2" 94:98:85:00 (World size: 14.428293) 128x128 - [ASfM ! ] "FLYOVER" 90:86:74:00 (World size: 11.915801) 64x64 - [ fM ! ] "FLORB_FENCE_POSSU2" 74:6d:45:00 (World size: 4.118673) 32x32 - [ASfM ! ] "SEAGULL" d3:ce:b2:00 (World size: 3.127218) 64x64 - [ fM ! ] "SHARKEYS-LOGO" ab:b1:cb:00 (World size: 33.320271) 128x64 - [ASf ! ] "RAILS" 87:8a:8f:00 (World size: 4.683745) 256x128 - [ASfM ] "FLORB_GRANDSTAND4" ce:cb:ce:e0 (World size: 33.077675) 64x64 - [ fM ! ] "MONORAIL" ae:b2:af:00 (World size: 108.017189) 128x128 - [ fM ! ] "DISTANT_CITY" 67:6c:6e:00 (World size: 133.490234) 128x128 - [ fM ! ] "BEACH" 9c:a5:a6:00 (World size: 10.834805) 256x256 - [ASfM ! ] "FL_B_MAINTENANCE_VS" 92:8c:71:00 (World size: 14.530149) 128x128 - [ASfM ! ] "FL_HOUSE1_V3" ab:af:a8:00 (World size: 22.701151) 128x64 - [ASfM ] "LOWCARS" 5b:4e:43:f7 (World size: 22.300934) 64x64 - [ASfM ! ] "PICKET_FENCE" 84:71:71:00 (World size: 7.938582) 128x128 - [ fM ] "BRIDGE_FLYOVER" a9:88:80:00 (World size: 23.403210) 128x32 - [ fM ] "CHINESE_LANTERNS" d0:c1:99:00 (World size: 5.007415) 128x64 - [ASfM ! ] "NEON_SIGNS" 37:14:1d:00 (World size: 6.648194) 16x16 - [ fM ] "ANIMATED1" cf:a4:50:00 (World size: 0.401594) 256x64 - [ fM ] "TARMAC_ROADSIDE_FREEWAY2" 93:87:6f:00 (World size: 10.090479) 256x64 - [ fM ] "TARMAC_ROADSIDE_FREEWAY" 93:85:67:00 (World size: 8.954509) 256x256 - [ fM ] "GRASS_AREA" 86:81:28:00 (World size: 18.039717) 64x64 - [ fM ] "TARMAC_FILLIN" 94:86:6e:00 (World size: 3.314349) 256x256 - [ fM ] "GRASS_SAND" 95:8d:74:00 (World size: 55.535877) 128x128 - [ASfM ! ] "SAND2" 8b:81:65:00 (World size: 841.369202) 128x128 - [ fM ] "GRASS_TILE" 76:77:2a:00 (World size: 13.035158) 64x64 - [ fM ] "GRASS_SAND_FAR" 80:84:4e:00 (World size: 278.939331) 128x128 - [ fM ] "SIDEWALK" 91:94:92:00 (World size: 21.454296) 64x64 - [ fM ] "FLORB_CONSTRUC_TOP" 64:51:30:00 (World size: 2.725988) 64x64 - [ fM ] "FLORB_CONSTRUC_DIRT" 50:3e:21:00 (World size: 6.583730) 128x128 - [ fM ] "FLORB_ROCKS" 82:85:83:00 (World size: 28.719427) 256x256 - [ fM ] "TARMAC_ROAD_FREEWAY" 91:86:6a:00 (World size: 8.171121) 256x256 - [ fM ] "TARMAC_ROAD_JUNCTION" 96:8a:73:00 (World size: 6.805144) 256x256 - [ fM ] "FOLIAGE_GROUND" 7a:70:3f:00 (World size: 48.346699) 128x128 - [ fM ] "TARMAC_BAYA_FINISHLINE" 7b:6b:5e:00 (World size: 6.815361) 256x256 - [ fM # ] "SKYDOME07_D" 53:69:9d:00 (World size: 2312.510010) 256x256 - [ fM # ] "SKYDOME02_D" 77:7f:93:00 (World size: 2312.510254) 256x256 - [ fM # ] "SKYDOME03_D" 86:8c:8f:00 (World size: 2316.466797) 256x256 - [ fM # ] "SKYDOME04_D" 74:7a:94:00 (World size: 2312.509766) 256x256 - [ fM # ] "SKYDOME05_D" 5e:6f:9c:00 (World size: 2348.153320) 256x256 - [ fM # ] "SKYDOME06_D" 4f:66:9a:00 (World size: 2354.124512) 64x64 - [ f ] "MINISKY" 59:5a:84:00 (World size: 3594.957520) 256x256 - [ fM # ] "SKYDOME01_D" 57:68:94:00 (World size: 2312.510010) 256x256 - [ fM # ] "SKYDOME08_D" 4f:66:99:00 (World size: 2312.510254) 512x512 - [ASf ! ] "FLORIDA_FOLIAGE_16COLOURS" 5b:6b:3e:00 (World size: 28.323019) 128x128 - [ASfM ! ] "FLORIDA_TREEWALL_16COLOURS" 3a:47:23:00 (World size: 22.473560) 512x256 - [ASf ! ] "DETAIL_TREES_16COLOUR" 63:6c:48:00 (World size: 19.919613) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 128x128 - [ fM ] "TRACK_SPECULAR" 4d:4d:4d:00 (World size: 1.310660) 32x32 - [ASfM ] "TRACK_REFLECTION" 00:00:00:00 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 64x64 - [A fM ] "EXHAUST" be:be:be:53 (World size: 1.310660) 256x256 - [A fM X ] "SHADOW_BUILD" 00:00:00:2f (World size: 182.101318) 64x64 - [ASfM ! ] "GIRDERS" 24:29:2c:00 (World size: 6.686084) 128x32 - [ fM ! ] "AD_TEMP" 3f:66:94:00 (World size: 3.322445) 256x64 - [ fM ! ] "STARTGRID" a6:a4:a4:00 (World size: 29.283005) 64x64 - [A fM ] "3" 6d:90:8d:4c (World size: 83.831390) 64x64 - [A fM ] "2" 4d:6b:68:59 (World size: 83.831390) 64x64 - [A fM ] "1" 4b:5c:54:80 (World size: 83.831390) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////