//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "LIGHT_FRAME" scenes\new startgrid\light_frame.ma "START_GRID" scenes\new startgrid\start_grid.ma "EMPIRE" scenes\new barriers\empire.ma "BLANK" scenes\new barriers\blank.ma "RAZORWORKS" scenes\new barriers\razorworks.ma "EJAY" scenes\new barriers\ejay.ma "XPLOSIV" scenes\new barriers\xplosiv.ma "EFFECTS" scenes\effects\effects.ma "JUNGA_CUT_UP" "TREEWALL_03" scenes\buildings\accessories\treewall_03.ma "TREEWALLS" scenes\buildings\accessories\treewalls.ma "TREEWALLS_02" scenes\buildings\accessories\treewalls_02.ma "SUNGLOWS_01" scenes\buildings\accessories\sunglows_01.ma "BUSH_01" scenes\buildings\shrubs\bush_01.ma "BUSH_03" scenes\buildings\shrubs\bush_03.ma "BUSH_02" scenes\buildings\shrubs\bush_02.ma "BASETREE_02" scenes\buildings\trees\treebase_02.ma "TREEBASE_01" scenes\buildings\trees\treebase_01.ma "RIGHT" scenes\buildings\barriers\right_01.ma "LEFT" scenes\buildings\barriers\left_01.ma "BARRIERS" scenes\buildings\barriers\barrier_01.ma "COLUMN_01" scenes\buildings\accessories\column_01.ma "COLUMN_02" scenes\buildings\accessories\column_02.ma "COLUMN_04" scenes\buildings\accessories\column_04.ma "BROKEN_WALL" scenes\buildings\accessories\broken_wall.ma "AZTEC_HEAD" scenes\buildings\accessories\temple\aztec_head.ma "AZTEC_STATUE_02" scenes\buildings\accessories\temple\aztec_statue2.ma "AZTEC_PYRAMID" scenes\buildings\accessories\temple\aztec_pyramid.ma "WIRES" scenes\buildings\accessories\museum_wires.ma "HUT1" scenes\buildings\accessories\hut1.ma "AZTEC_STATUE" scenes\buildings\accessories\temple\aztec_statue.ma "HUT2" scenes\buildings\accessories\hut2.ma "MUSEUM_PATHS" scenes\buildings\accessories\museum_paths.ma "FENCEPOST" scenes\buildings\accessories\fencepost.ma "MUSEUM" scenes\buildings\accessories\museum.ma "DRAGON_HEAD2" scenes\buildings\accessories\temple\dragon_head2.ma "AZTEC_PYRAMID2" scenes\buildings\accessories\temple\aztec_pyramid2.ma "TEMPLEWALL_02" scenes\buildings\accessories\temple_walls 02.ma "TEMPLEWALL_01" scenes\buildings\accessories\temple_walls.ma "COLUMN_03" scenes\buildings\accessories\column_03.ma "DRAGON_HEAD" scenes\buildings\accessories\temple\dragon_head.ma "SMALL_GRASS_01" scenes\buildings\shrubs\small_grass_01.ma "JUNGA_OBJECTS" "JUNGA_ANIMATIONS" "JUNGA_DRAGON_FIRE" "JUNGA_PARTICLES" "SKYDOME" scenes\environment\junga_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "HELICOPTER" scenes\buildings\accessories\helicopter.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "DRAGON_FIRE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "OUTRO_CAMERA" "CAMERA" "CAR_CHASE" "CAR_BUMPER" "CAR_SCREENSHOT_CLOSEUP_FRONTLEFT" "INTRO_CAMERA" "HELICOPTER" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" "WOOD" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" "WATERFALL" "ROTOR" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 64x64 - [ fM ! ] "WATER" 18:34:31:00 (World size: 61.119503) 256x128 - [ fM ! ] "SUNGLOW" 0b:0b:0b:00 (World size: 48.624836) 128x64 - [ fM ] "CHEVRON_ARROW" 73:6f:44:00 (World size: 8.510911) 256x256 - [ fM ! ] "PAVING_TEMPLE" 72:69:4f:00 (World size: 12.068550) 256x128 - [ fM ] "GRASS_TRACKMERGE" 3f:41:1f:00 (World size: 12.854026) 256x128 - [ fM ] "GRASS_VERGE" 3c:40:1e:00 (World size: 15.368263) 256x256 - [ fM ] "MUDHARD_TRACK" 54:41:2c:00 (World size: 17.730940) 128x128 - [ fM ] "GRASS_GRASS" 37:43:1b:00 (World size: 16.575697) 128x128 - [ fM ] "GRASS_VERGEMERGE" 3a:42:1d:00 (World size: 8.044971) 256x256 - [ fM ] "MUDHARD_START" 63:5d:54:00 (World size: 18.728777) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 32x32 - [A fM ] "FIRE" 2c:23:15:3a (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 1d:1d:1c:00 (World size: 1.310660) 512x128 - [ fM ! ] "STARTGRID" 93:92:92:00 (World size: 39.592823) 64x64 - [ASfM ! ] "GIRDERS" b9:b9:b9:00 (World size: 9.362756) 64x64 - [ASfM ! ] "NEW_BARRIERS" 7b:7b:7b:00 (World size: 4.477161) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 20.877449) 256x256 - [A fM X ] "TREELINE_SHADOW10" 00:00:00:73 (World size: 343.466431) 64x64 - [ f ] "MINISKY" 6d:76:90:00 (World size: 3510.183594) 256x256 - [ f # ] "JUNGA_SEG1" 22:37:61:00 (World size: 2325.032715) 256x256 - [ f # ] "JUNGA_SEG2" 27:3e:69:00 (World size: 2325.032959) 256x256 - [ f # ] "JUNGA_SEG3" 2f:4a:76:00 (World size: 2325.033447) 256x256 - [ f # ] "JUNGA_SEG4" 45:66:97:00 (World size: 2325.032715) 256x256 - [ f # ] "JUNGA_SEG5" 7b:a1:ce:00 (World size: 2360.591797) 256x256 - [ f ] "JUNGA_SEG6" 97:b7:da:00 (World size: 2360.591553) 256x256 - [ f # ] "JUNGA_SEG7" 86:a6:cc:00 (World size: 2325.032959) 256x256 - [ f # ] "JUNGA_SEG8" 3d:58:82:00 (World size: 2325.032715) 128x64 - [ fM ] "HELICOPTER" 96:69:68:00 (World size: 36.735153) 128x128 - [A fM $ ] "ROTOR_I" 00:00:00:38 (World size: 23.875559) 256x128 - [A fM ] "ALPHA_GRASS" 1c:28:11:20 (World size: 1.185259) 256x128 - [ASfM ! ] "TREELINE_01_16" 3a:47:1f:00 (World size: 231.244904) 128x128 - [ASfM ! ] "JUNGLE_MUSEUM_16" 9d:95:8e:00 (World size: 25.481245) 256x256 - [ fM ! ] "FENCE_16" 90:91:82:00 (World size: 13.690463) 512x512 - [ASf ! ] "TREES_512_16" 15:17:0d:00 (World size: 231.080856) 128x128 - [ fM ! ] "BARRIERS_16" 29:18:0c:00 (World size: 5.601531) 256x256 - [ASf ! ] "SHRUBS_512_16" 1d:20:18:00 (World size: 10.291612) 256x256 - [ fM ] "JUNGLE_ROCK_WALL_16" 4a:48:34:00 (World size: 60.865231) 256x256 - [ fM ! ] "TEMPLE_WALL_16" 71:73:63:00 (World size: 64.543785) 256x128 - [ fM ! ] "HUTS_16" 6a:5a:49:00 (World size: 33.575523) 256x256 - [ASf ! ] "TREES_512_16MIP" 15:17:0d:00 (World size: 220.935165) 256x256 - [ fM ! ] "TEMPLE_EFFIGIES_16" 77:7a:6b:00 (World size: 45.736523) 128x128 - [A fM $ ] "WIRES" 00:00:00:2d (World size: 12.511983) 64x64 - [ fM ! ] "CONCRETE_16" 8f:90:91:00 (World size: 19.148872) 256x128 - [ fM ! ] "DOORS" 4a:47:47:00 (World size: 18.704538) 256x128 - [ fM ] "GRASS_TEMPLEFLOOR2" 41:46:23:00 (World size: 7.540964) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////