//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "VOLCANO_12" scenes\volcano\volcano_12.ma "VOLCANO_11" scenes\volcano\volcano_11.ma "VOLCANO_10" scenes\volcano\volcano_10.ma "VOLCANO_09" scenes\volcano\volcano_09.ma "VOLCANO_08" scenes\volcano\volcano_08.ma "VOLCANO_07" scenes\volcano\volcano_07.ma "VOLCANO_06" scenes\volcano\volcano_06.ma "VOLCANO_05" scenes\volcano\volcano_05.ma "VOLCANO_04" scenes\volcano\volcano_04.ma "VOLCANO_03" scenes\volcano\volcano_03.ma "VOLCANO_02" scenes\volcano\volcano_02.ma "VOLCANO_01" scenes\volcano\volcano_01.ma "LAVA_FLOW_01" scenes\volcano\lava_flow_01.ma "LAVA_FLOW_02" scenes\volcano\lava_flow_02.ma "LAVA_CRUST_02" scenes\volcano\lava_crust_02.ma "LAVA_CRUST_01" scenes\volcano\lava_crust_01.ma "ROCK_04" scenes\volcano\rock_04.ma "ROCK_03" scenes\volcano\rock_03.ma "ROCK_02" scenes\volcano\rock_02.ma "ROCK_01" scenes\volcano\rock_01.ma "TOURCHES_01" scenes\volcano\tourches_01.ma "TOURCHES_02" scenes\volcano\tourches_02.ma "TUNNEL_02" scenes\volcano\tunnel_02.ma "TUNNEL_01" scenes\volcano\tunnel_01.ma "LIGHT_FRAME" scenes\new startgrid\light_frame.ma "START_GRID" scenes\new startgrid\start_grid.ma "EMPIRE" scenes\new barriers\empire.ma "BLANK" scenes\new barriers\blank.ma "RAZORWORKS" scenes\new barriers\razorworks.ma "EJAY" scenes\new barriers\ejay.ma "XPLOSIV" scenes\new barriers\xplosiv.ma "EFFECTS" scenes\effects\effects.ma "TELEGRAPH_POLES" scenes\buildings\village\telegraph_poles.ma "CHURCH" scenes\buildings\village\church_large.ma "VILLAGEWALLS_01" scenes\buildings\village\village_walls_01.ma "SMALLRIUNS_03" scenes\buildings\village\small_ruins_03.ma "SMALLRIUNS_02" scenes\buildings\village\small_ruins_02.ma "SMALLRIUNS_01" scenes\buildings\village\small_ruins_01.ma "SMALLHUT_02" scenes\buildings\village\hut_small_02.ma "SMALLHUT_01" scenes\buildings\village\hut_small.ma "LARGE_HUT_01" scenes\buildings\village\hut_large.ma "GRAVEYARD" scenes\buildings\village\graveyard.ma "CHURCHRUINS2" scenes\buildings\village\church_ruins_02.ma "CHURCHRUINS1" scenes\buildings\village\church_ruins_01.ma "VILLAGEWALLS_02" scenes\buildings\village\village_walls_02.ma "TROPICBIRDBIG" scenes\buildings\accessories\tropicbirdbig.ma "TROPICBIRD" scenes\buildings\accessories\tropicbird.ma "PARROT" scenes\buildings\accessories\parrot.ma "TREEBASE_01_LOW" scenes\buildings\trees\treebase_01_low.ma "TREEBASE_02_LOW" scenes\buildings\trees\treebase_02_low.ma "LARGEPALM" scenes\buildings\trees\palm_large.ma "SMALLPALM" scenes\buildings\trees\palm_small.ma "BURNT_TREE_02" scenes\buildings\trees\burnt_tree_02.ma "BURNT_TREE_01" scenes\buildings\trees\burnt_tree_01.ma "TREELINE" scenes\buildings\trees\treeline.ma "TREEBASE_02" scenes\buildings\trees\treebase_02.ma "BASETREE_01" scenes\buildings\trees\treebase_01.ma "RIGHT" scenes\buildings\barriers\right_01.ma "LEFT" scenes\buildings\barriers\left_01.ma "BARRIERS" scenes\buildings\barriers\barrier_01.ma "LARGE_GRASS_01" scenes\buildings\shrubs\large_grass_01.ma "BUSHLINE" scenes\buildings\shrubs\bushline.ma "SMALL_GRASS_01" scenes\buildings\shrubs\small_grass_01.ma "BROKENSTATUE" scenes\buildings\broken_statue.ma "BROKENHEAD" scenes\buildings\broken_head.ma "FLAMES" scenes\buildings\flames.ma "SKYDOME" scenes\environment\jungb_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "JUNGB_CUT_UP" "JUNGB_OBJECTS" "JUNGB_ANIMATIONS" "JUNGB_MOLTEN_SPARK" "JUNGB_BLACK_SMOKE" "JUNGB_PARTICLES" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "MOLTEN_SPARK" "BLACK_SMOKE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_COCKPIT" "CAR_CHASE" "TROPICBIRDBIG" "TROPICBIRD" "PARROT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" "WOOD" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" "WATERFALL" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 256x256 - [ fM ! ] "HUTS" 74:5d:5c:00 (World size: 41.839432) 128x64 - [ fM ! ] "BARK" 4c:40:2f:00 (World size: 4.232364) 256x256 - [ASf ! ] "LEAVES" 59:59:3f:00 (World size: 14.485376) 256x256 - [ fM ! ] "RUINED_HUTS" 52:42:41:00 (World size: 30.122034) 512x512 - [ASf ! ] "TREES_512_16" 3a:3b:2b:00 (World size: 248.991928) 256x128 - [ASfM ! ] "TREELINE_01_256" 4d:35:2a:00 (World size: 127.357262) 256x256 - [ASf ! ] "SHRUBS_512_16" 2f:2d:24:00 (World size: 19.414215) 128x128 - [ fM ! ] "GRAVESTONES" 56:33:32:00 (World size: 2.779253) 128x128 - [ fM ! ] "BARRIERS_16" 29:18:0c:00 (World size: 1.914798) 256x256 - [ASf ! ] "TREES_512_16MIP" 3a:3b:2b:00 (World size: 150.996429) 256x256 - [ fM ! ] "TEMPLE_EFFIGIES_16" 74:47:39:00 (World size: 46.588261) 128x128 - [ fM ] "TROPBIRD" ac:a8:8b:00 (World size: 8.979344) 128x128 - [ fM ] "MUDHARD_VOLCANIC_02" 25:26:13:00 (World size: 18.319130) 256x256 - [ fM ! ] "MUDSOFT_MUD" 4d:41:35:00 (World size: 48.101456) 128x128 - [ fM ] "GRASS_GRASS" 37:39:17:00 (World size: 25.499081) 256x128 - [ fM ] "GRASS_VERGE" 3c:36:1a:00 (World size: 16.540817) 256x256 - [ fM ] "MUDHARD_START" 62:53:4a:00 (World size: 17.357044) 256x256 - [ fM ] "MUDHARD_TRACK" 53:37:26:00 (World size: 18.359488) 256x128 - [ fM ] "MUDHARD_VOLCANIC_01" 2f:29:16:00 (World size: 17.412161) 256x256 - [ fM ! ] "LAVAHOT_LAVA" ca:3f:12:00 (World size: 31.803875) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 1d:1d:1c:00 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 64x64 - [A fM ] "BLACK_SMOKE" 53:55:55:84 (World size: 1.310660) 256x256 - [A fM X ] "TREELINE_SHADOW10" 00:00:00:4f (World size: 956.369568) 64x64 - [ f ] "MINISKY" 98:8c:9e:00 (World size: 3562.193848) 256x256 - [ f # ] "JUNGB_SEG7" 99:8a:a1:00 (World size: 2325.032959) 256x256 - [ f # ] "JUNGB_SEG5" 8b:7a:94:00 (World size: 2360.591797) 256x256 - [ f # ] "JUNGB_SEG2" 9f:90:a1:00 (World size: 2325.032959) 256x256 - [ f # ] "JUNGB_SEG6" 88:78:8f:00 (World size: 2360.591553) 256x256 - [ f # ] "JUNGB_SEG8" a3:92:ab:00 (World size: 2325.032715) 256x256 - [ f # ] "JUNGB_SEG3" 94:87:9a:00 (World size: 2325.033447) 256x256 - [ f # ] "JUNGB_SEG1" a6:90:9f:00 (World size: 2325.032715) 256x256 - [ f # ] "JUNGB_SEG4" 96:83:99:00 (World size: 2325.032715) 256x256 - [ fM ] "JUNGLE_ROCK_WALL_256" 4a:3f:2d:00 (World size: 125.593811) 256x256 - [ fM ! ] "CRUST" 50:3d:25:00 (World size: 33.103718) 64x64 - [ASfM ! ] "GIRDERS" b9:b9:b9:00 (World size: 9.362757) 64x64 - [ASfM ! ] "NEW_BARRIERS" 7b:7b:7b:00 (World size: 4.477161) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 21.169933) 512x128 - [ fM ! ] "STARTGRID" 93:92:92:00 (World size: 39.592823) 128x128 - [ fM ! ] "POSTS" 29:20:17:00 (World size: 8.167809) 64x64 - [ASf ! ] "LINES" 08:08:08:00 (World size: 14.681831) 512x512 - [ASf ! ] "BURN_TREES" 01:01:01:00 (World size: 19.093287) 32x32 - [ fM ! ] "ANIMATED2_4" 50:30:12:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_5" 4f:30:11:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_6" 51:30:11:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_7" 52:31:12:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_1" 4a:2c:10:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_10" 51:30:12:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_3" 56:33:12:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_8" 50:30:12:00 (World size: 2.607355) 32x32 - [ASf ] "ANIMATED6" 10:09:07:14 (World size: 17.417444) 32x32 - [ fM ! ] "ANIMATED2_2" 51:2f:10:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2_9" 54:34:14:00 (World size: 2.607355) 32x32 - [ fM ! ] "ANIMATED2" 4a:2c:10:00 (World size: 2.607355) 32x32 - [ASf ] "ANIMATED6_1" 10:09:07:14 (World size: 17.417444) 32x32 - [ASf ] "ANIMATED6_2" 0e:07:07:12 (World size: 17.417444) 32x32 - [ASf ] "ANIMATED6_3" 0c:07:07:11 (World size: 17.417444) 32x32 - [ASf ] "ANIMATED6_4" 0e:08:09:13 (World size: 17.417444) 32x32 - [ASf ] "ANIMATED6_5" 0c:06:06:0f (World size: 17.417444) 256x128 - [A fM ] "ALPHA_GRASS" 1c:28:11:20 (World size: 1.282836) 128x64 - [ fM ] "CHEVRON_ARROW" 73:6f:44:00 (World size: 8.510911) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////