//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "WATERWATERWATERWATER" scenes\water\waterfallwater.ma "CAVE_ROCK" scenes\water\caverock.ma "CAVE_WATER" scenes\water\cavewater.ma "WATERROCK" scenes\water\waterfallrock.ma "XPLOSIV" scenes\new barriers\xplosiv.ma "EMPIRE" scenes\new barriers\empire.ma "RAZORWORKS" scenes\new barriers\razorworks.ma "EJAY" scenes\new barriers\ejay.ma "BLANK" scenes\new barriers\blank.ma "START_GRID" scenes\new startgrid\start_grid.ma "LIGHT_FRAME" scenes\new startgrid\light_frame.ma "EFFECTS" scenes\effects\effects.ma "BAT" scenes\buildings\accessories\bat.ma "DEBRIS" scenes\buildings\accessories\debris.ma "BOAT" scenes\buildings\accessories\boat.ma "TEMPLE1" scenes\buildings\accessories\temple1.ma "HANGGLIDER" scenes\buildings\accessories\hangglider.ma "BASETREE_02_NOSPR" scenes\buildings\trees\treebase_02_nospr.ma "TREEBASE01_700" scenes\buildings\trees\treebase_01_700.ma "TREEBASE_01_NOSPR" scenes\buildings\trees\treebase_01_nospr.ma "TREEBASE2_700" scenes\buildings\trees\treebase_02_700.ma "BASETREE_02" scenes\buildings\trees\treebase_02.ma "TREEBASE_01" scenes\buildings\trees\treebase_01.ma "SMALLPALM" scenes\buildings\trees\palm_small.ma "LARGEPALM" scenes\buildings\trees\palm_large.ma "BUSHLINE2" scenes\buildings\shrubs\bushline2.ma "LARGE_GRASS_01" scenes\buildings\shrubs\large_grass_01.ma "BUSHLINE" scenes\buildings\shrubs\bushline.ma "SMALL_GRASS_01" scenes\buildings\shrubs\small_grass_01.ma "RIGHT" scenes\buildings\barriers\barrier_right.ma "LEFT" scenes\buildings\barriers\barrier_left.ma "BARRIERS" scenes\buildings\barriers\barrier_01.ma "HUT1" scenes\buildings\hut1.ma "DEADTREE_03" scenes\buildings\deadtree_03.ma "DEADTREE_02" scenes\buildings\deadtree_02.ma "DEADTREE_01" scenes\buildings\deadtree_01.ma "BROKENSTATUE" scenes\buildings\broken_statue.ma "BROKENHEAD" scenes\buildings\broken_head.ma "SUNGLOWS_01" scenes\buildings\sunglows.ma "HUT2" scenes\buildings\hut2.ma "WATERFALLS_02" scenes\buildings\waterfalls2.ma "WATERFALLS" scenes\buildings\waterfalls.ma "SKYDOME" scenes\environment\jungc_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "JUNGC_CUT_UP" "JUNGC_OBJECTS" "JUNGC_ANIMATIONS" "JUNGC_WATERFALL_TOP" "JUNGC_WATER_SPRAY" "JUNGC_PARTICLES" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "WATERFALL_TOP" "WATER_SPRAY" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_COCKPIT" "CAR_BACK" "BAT" "HANGGLIDER" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" "WOOD" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" "WATERFALL" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 256x128 - [ fM ! ] "HUTS_16" 6a:5a:49:00 (World size: 52.959061) 256x128 - [ASfM ! ] "TREELINE_01_256" 3b:48:1d:00 (World size: 125.251053) 256x256 - [ fM ! ] "TEMPLE_WALL_256" 71:73:63:00 (World size: 50.283478) 128x64 - [ fM ! ] "BARK" 4c:40:2f:00 (World size: 4.232364) 256x256 - [ f ] "JUNGLE_ROCK_WALL_256" 4a:48:34:00 (World size: 97.520958) 256x256 - [ASf ! ] "SHRUBS_512" 1d:20:18:00 (World size: 19.540646) 512x512 - [ASfM ! ] "TREES_512_16" 15:18:0c:00 (World size: 239.335571) 128x128 - [ fM ! ] "BOAT" 84:63:49:00 (World size: 25.115532) 128x64 - [ fM ] "HANGGLIDER" 85:3f:5c:00 (World size: 29.781494) 64x64 - [ f ] "MINISKY" 83:8c:a5:00 (World size: 3541.053467) 256x256 - [ f # ] "JUNGC_SEG8" 74:9e:c2:00 (World size: 2325.032715) 256x256 - [ f # ] "JUNGC_SEG2" 62:70:7c:00 (World size: 2325.032959) 256x256 - [ f # ] "JUNGC_SEG3" 69:79:86:00 (World size: 2325.033447) 256x256 - [ f # ] "JUNGC_SEG4" 7d:91:a5:00 (World size: 2325.032715) 256x256 - [ f # ] "JUNGC_SEG5" 68:80:98:00 (World size: 2360.591797) 256x256 - [ f # ] "JUNGC_SEG6" 52:6d:8d:00 (World size: 2360.591553) 256x256 - [ f # ] "JUNGC_SEG7" 7c:9c:ba:00 (World size: 2325.032959) 256x256 - [ f # ] "JUNGC_SEG1" 70:85:95:00 (World size: 2325.032715) 256x256 - [A fM X ] "TREELINE_SHADOW10" 00:00:00:3a (World size: 518.041565) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 88:88:85:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 128x128 - [ fM ] "GRASS_GRASS" 37:43:1b:00 (World size: 18.963564) 256x256 - [ fM ] "MUDHARD_TRACK" 54:41:2c:00 (World size: 18.156984) 256x128 - [ fM ] "GRASS_VERGE" 3c:40:1e:00 (World size: 16.549606) 256x256 - [ fM ] "MUDHARD_START" 63:5d:54:00 (World size: 18.749331) 256x256 - [ASf ! ] "LEAVES" 53:60:3d:00 (World size: 14.485376) 256x128 - [ f ! ] "WOOD" 2b:28:24:00 (World size: 8.697618) 128x128 - [A fM ] "WATER1" 81:8e:98:4b (World size: 52.637096) 128x128 - [ fM ! ] "BARRIERS_16" 29:18:0c:00 (World size: 5.481120) 512x512 - [ASf ! ] "BURN_TREES" 01:01:01:00 (World size: 51.912430) 256x256 - [ fM ! ] "AD_TEMP" 8b:8b:91:00 (World size: 21.169933) 64x64 - [ASfM ! ] "GIRDERS" b9:b9:b9:00 (World size: 9.362757) 64x64 - [ASfM ! ] "NEW_BARRIERS" 7b:7b:7b:00 (World size: 4.477161) 512x128 - [ fM ! ] "STARTGRID" 93:92:92:00 (World size: 39.592823) 256x128 - [ fM ! ] "SUNGLOW" 10:10:10:00 (World size: 83.813423) 64x64 - [A fM ] "1" 4f:5a:55:80 (World size: 22.282225) 64x64 - [A fM ] "2" 53:68:66:59 (World size: 22.333773) 64x64 - [A fM ] "3" 79:8b:8a:4c (World size: 21.231613) 128x64 - [ fM ] "CHEVRON_ARROW" 6a:66:43:00 (World size: 8.510911) 32x32 - [ASf ] "ANIMATED7" 02:02:02:3a (World size: 2.580362) 32x32 - [ASf ] "ANIMATED7_1" 01:01:01:3a (World size: 2.580362) 32x32 - [ASf ] "ANIMATED7_2" 01:01:01:33 (World size: 2.580362) 32x32 - [ASf ] "ANIMATED7_3" 02:02:02:2e (World size: 2.580362) 32x32 - [ASf ] "ANIMATED7_4" 02:02:02:2f (World size: 2.580362) 32x32 - [ASf ] "ANIMATED7_5" 02:02:02:38 (World size: 2.580362) 256x256 - [ASfM ! ] "TREES_512_16MIP" 15:18:0c:00 (World size: 216.881592) 256x128 - [A fM ] "ALPHA_GRASS" 1c:28:11:20 (World size: 1.282836) 256x256 - [ fM ! ] "TEMPLE_EFFIGIES_16" 77:7a:6b:00 (World size: 46.588261) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////