//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "EFFECTS" scenes\effects\effects.ma "SKYDOME" scenes\environment\rock_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "OVAL2_CUT_UP" "OVALBEND02" scenes\buildings\ovalbend02.ma "OVALBEND01" scenes\buildings\ovalbend01.ma "ROCKCAFE" scenes\buildings\rockcafe.ma "FOUNTAIN" scenes\buildings\fountain.ma "FOUNTAINWATER" scenes\buildings\fountainwater.ma "STADIUM" scenes\buildings\stadium.ma "ADD_ROW1" scenes\buildings\add_row1.ma "ADD_ROW10" scenes\buildings\add_row10.ma "ADD_ROW11" scenes\buildings\add_row11.ma "ADD_ROW12" scenes\buildings\add_row12.ma "ADD_ROW2" scenes\buildings\add_row2.ma "ADD_ROW3" scenes\buildings\add_row3.ma "ADD_ROW4" scenes\buildings\add_row4.ma "ADD_ROW5" scenes\buildings\add_row5.ma "ADD_ROW6" scenes\buildings\add_row6.ma "ADD_ROW7" scenes\buildings\add_row7.ma "ADD_ROW8" scenes\buildings\add_row8.ma "ADD_ROW9" scenes\buildings\add_row9.ma "BILLBOARD7_2" scenes\buildings\ad_board7_2.ma "BARRIER" scenes\buildings\barrier.ma "TREE1_2" scenes\buildings\tree1_2.ma "GSTAND_RIGHT" scenes\buildings\g_stands\gstand_right.ma "GSTAND_LEFT" scenes\buildings\g_stands\gstand_left.ma "GSTAND_MID" scenes\buildings\g_stands\gstand_mid.ma "GSTAND2_LEFT_END" scenes\buildings\g_stands\gstand2_left_end.ma "GSTAND2_LEFT_MID" scenes\buildings\g_stands\gstand2_left_mid.ma "GSTAND2_RIGHT_END" scenes\buildings\g_stands\gstand2_right_end.ma "GSTAND2_RIGHT_MID" scenes\buildings\g_stands\gstand2_right_mid.ma "PITBARRIER1" scenes\buildings\infield_barriers\pitbarrier1.ma "PITBARRIER2" scenes\buildings\infield_barriers\pitbarrier2.ma "PITBARRIER3" scenes\buildings\infield_barriers\pitbarrier3.ma "PITBARRIER4" scenes\buildings\infield_barriers\pitbarrier4.ma "BANK_PEOPLE" scenes\buildings\bank_people.ma "AD_BOARD_BIG_VARIOUS" scenes\buildings\ad_frame_big_various.ma "AD_BOARD_BIG_FORD" scenes\buildings\ad_frame_big_ford.ma "STARTPOST" scenes\buildings\start_post_rock.ma "CROWD1" scenes\buildings\crowd1.ma "FUKUOKA_SAFETY_TRUCK" scenes\buildings\safety_truck.ma "MONZATRACTOR" scenes\buildings\tractor.ma "AMBULANCE" scenes\buildings\ambulance.ma "TELTTA2" scenes\buildings\tent2.ma "PIT_BUILDING_MID" scenes\buildings\pit_building\pit_building_mid.ma "PIT_BUILDING_END" scenes\buildings\pit_building\pit_building_end.ma "PIT_BUILDING_LEFT" scenes\buildings\pit_building\pit_building_left.ma "BRIDGE" scenes\buildings\bridge.ma "TENT1" scenes\buildings\tent1.ma "LAUKKARATUSREIMA1" scenes\buildings\horse.ma "LIGHTS_HIGH" scenes\buildings\lights.ma "TIREWALL" scenes\buildings\infield_barriers\tirewall.ma "LAPTOWER" scenes\buildings\lap_tower.ma "AIR_FENCE5" scenes\buildings\infield_barriers\air_fence5.ma "AIR_FENCE1" scenes\buildings\infield_barriers\air_fence1.ma "AIR_FENCE2" scenes\buildings\infield_barriers\air_fence2.ma "AIR_FENCE3" scenes\buildings\infield_barriers\air_fence3.ma "AIR_FENCE4" scenes\buildings\infield_barriers\air_fence4.ma "AIR_FENCE6" scenes\buildings\infield_barriers\air_fence6.ma "BAR_IN1" scenes\buildings\infield_barriers\bar_in1.ma "BAR_IN2" scenes\buildings\infield_barriers\bar_in2.ma "BAR_IN3" scenes\buildings\infield_barriers\bar_in3.ma "BAR_IN4" scenes\buildings\infield_barriers\bar_in4.ma "BAR_IN5" scenes\buildings\infield_barriers\bar_in5.ma "BAR_IN6" scenes\buildings\infield_barriers\bar_in6.ma "BAR_IN7" scenes\buildings\infield_barriers\bar_in7.ma "BAR_IN8" scenes\buildings\infield_barriers\bar_in8.ma "BAR_IN9" scenes\buildings\infield_barriers\bar_in9.ma "BAR_IN10" scenes\buildings\infield_barriers\bar_in10.ma "BAR_IN11" scenes\buildings\infield_barriers\bar_in11.ma "BAR_IN12" scenes\buildings\infield_barriers\bar_in12.ma "BAR_IN13" scenes\buildings\infield_barriers\bar_in13.ma "BAR_IN14" scenes\buildings\infield_barriers\bar_in14.ma "BAR_IN15" scenes\buildings\infield_barriers\bar_in15.ma "BAR_IN16" scenes\buildings\infield_barriers\bar_in16.ma "BAR_IN18" scenes\buildings\infield_barriers\bar_in18.ma "BAR_IN19" scenes\buildings\infield_barriers\bar_in19.ma "BAR_IN20" scenes\buildings\infield_barriers\bar_in20.ma "BAR_IN21" scenes\buildings\infield_barriers\bar_in21.ma "BAR_IN22" scenes\buildings\infield_barriers\bar_in22.ma "BAR_IN23" scenes\buildings\infield_barriers\bar_in23.ma "BAR_IN24" scenes\buildings\infield_barriers\bar_in24.ma "BAR_IN25" scenes\buildings\infield_barriers\bar_in25.ma "BAR_IN26" scenes\buildings\infield_barriers\bar_in26.ma "BAR_IN27" scenes\buildings\infield_barriers\bar_in27.ma "BAR_IN28" scenes\buildings\infield_barriers\bar_in28.ma "BAR_IN29" scenes\buildings\infield_barriers\bar_in29.ma "BAR_IN30" scenes\buildings\infield_barriers\bar_in30.ma "BAR_IN31" scenes\buildings\infield_barriers\bar_in31.ma "BAR_IN32" scenes\buildings\infield_barriers\bar_in32.ma "BAR_IN33" scenes\buildings\infield_barriers\bar_in33.ma "BAR_IN34" scenes\buildings\infield_barriers\bar_in34.ma "BAR_IN35" scenes\buildings\infield_barriers\bar_in35.ma "BAR_IN36" scenes\buildings\infield_barriers\bar_in36.ma "BAR_IN37" scenes\buildings\infield_barriers\bar_in37.ma "BAR_IN38" scenes\buildings\infield_barriers\bar_in38.ma "BAR_IN39" scenes\buildings\infield_barriers\bar_in39.ma "BAR_IN40" scenes\buildings\infield_barriers\bar_in40.ma "BAR_IN41" scenes\buildings\infield_barriers\bar_in41.ma "BAR_IN42" scenes\buildings\infield_barriers\bar_in42.ma "BAR_IN43" scenes\buildings\infield_barriers\bar_in43.ma "BAR_IN44" scenes\buildings\infield_barriers\bar_in44.ma "BAR_IN45" scenes\buildings\infield_barriers\bar_in45.ma "BAR_IN46" scenes\buildings\infield_barriers\bar_in46.ma "BAR_IN47" scenes\buildings\infield_barriers\bar_in47.ma "BAR_IN48" scenes\buildings\infield_barriers\bar_in48.ma "BAR_IN49" scenes\buildings\infield_barriers\bar_in49.ma "BAR_IN50" scenes\buildings\infield_barriers\bar_in50.ma "BAR_IN51" scenes\buildings\infield_barriers\bar_in51.ma "BAR_IN52" scenes\buildings\infield_barriers\bar_in52.ma "TRAILER_FORD" scenes\buildings\trucks\trailer_ford.ma "TRAILER_EARLS" scenes\buildings\trucks\trailer_earls.ma "TRUCK_EARLS" scenes\buildings\trucks\truck_earls.ma "TRUCK_N_PIPES_EARLS" scenes\buildings\trucks\truck_n_pipes_earls.ma "TRUCK_N_PIPES_POWER" scenes\buildings\trucks\truck_n_pipes_power.ma "TRUCK_POWER" scenes\buildings\trucks\truck_power.ma "TRUCK_N_PIPES_FORD" scenes\buildings\trucks\truck_n_pipes_ford.ma "TRUCK_FORD" scenes\buildings\trucks\truck_ford.ma "TRAILER_POWER" scenes\buildings\trucks\trailer_power.ma "TRUCK_DDOG" scenes\buildings\trucks\truck_ddog.ma "TRAILER_DDOG" scenes\buildings\trucks\trailer_ddog.ma "TRUCK_N_PIPES_DDOG" scenes\buildings\trucks\truck_n_pipes_ddog.ma "DC_X_CHECKERS_SHADOW" scenes\buildings\aircraft\dc_x_checkers_shadow.ma "DC_X_CELTIC" scenes\buildings\aircraft\dc_x_celtic.ma "DC_X_ORANGE" scenes\buildings\aircraft\dc_x_orange.ma "DC_X_CHECKERS" scenes\buildings\aircraft\dc_x_checkers.ma "DC_X_STRIPE" scenes\buildings\aircraft\dc_x_stripe.ma "HANGAR1" scenes\buildings\airf_hangar1.ma "HANGAR2" scenes\buildings\airf_hangar2.ma "AIRF_TOWER" scenes\buildings\airf_tower.ma "HOUSE10" scenes\buildings\house10.ma "HOUSE1" scenes\buildings\house1.ma "HOUSE9" scenes\buildings\house9.ma "HOUSE8" scenes\buildings\house8.ma "HOUSE6" scenes\buildings\house6.ma "HOUSE5" scenes\buildings\house5.ma "HOUSE4" scenes\buildings\house4.ma "HOUSE2" scenes\buildings\house2.ma "HOUSE17" scenes\buildings\house17.ma "HOUSE16" scenes\buildings\house16.ma "HOUSE15" scenes\buildings\house15.ma "HOUSE14" scenes\buildings\house14.ma "HOUSE13" scenes\buildings\house13.ma "HOUSE12" scenes\buildings\house12.ma "HOUSE11" scenes\buildings\house11.ma "GSTAND_T_MILD" scenes\buildings\g_stands\gstand_t_mid.ma "GSTAND_T_RIGHT" scenes\buildings\g_stands\gstand_t_right.ma "GSTAND_T_LEFT" scenes\buildings\g_stands\gstand_t_left.ma "GSTAND_TOWER" scenes\buildings\g_stands\gstand_tower.ma "AUTOBAHN7" scenes\buildings\autobahn7.ma "AUTOBAHN6" scenes\buildings\autobahn6.ma "AUTOBAHN5" scenes\buildings\autobahn5.ma "AUTOBAHN4" scenes\buildings\autobahn4.ma "AUTOBAHN3" scenes\buildings\autobahn3.ma "AUTOBAHN2" scenes\buildings\autobahn2.ma "HOUSE34" scenes\buildings\house34.ma "HOUSE37" scenes\buildings\house37.ma "HOUSE3" scenes\buildings\house3.ma "HOUSE32" scenes\buildings\house32.ma "HOUSE31" scenes\buildings\house31.ma "HOUSE21" scenes\buildings\house21.ma "HOUSE20" scenes\buildings\house20.ma "HOUSE45" scenes\buildings\house45.ma "HOUSE44" scenes\buildings\house44.ma "HOUSE42" scenes\buildings\house42.ma "HOUSE41" scenes\buildings\house41.ma "HOUSE40" scenes\buildings\house40.ma "HOUSE39" scenes\buildings\house39.ma "HOUSE38" scenes\buildings\house38.ma "HOUSE36" scenes\buildings\house36.ma "HOUSE35" scenes\buildings\house35.ma "HOUSE33" scenes\buildings\house33.ma "HOUSE30" scenes\buildings\house30.ma "HOUSE29" scenes\buildings\house29.ma "HOUSE28" scenes\buildings\house28.ma "HOUSE27" scenes\buildings\house27.ma "HOUSE26" scenes\buildings\house26.ma "HOUSE25" scenes\buildings\house25.ma "HOUSE24" scenes\buildings\house24.ma "HOUSE23" scenes\buildings\house23.ma "HOUSE22" scenes\buildings\house22.ma "HOUSE19" scenes\buildings\house19.ma "HOUSE18" scenes\buildings\house18.ma "TREE2" scenes\buildings\tree2.ma "TREE1" scenes\buildings\tree1.ma "OVAL2_OBJECTS" "OVAL2_ANIMATIONS" "OVAL2_WATER_SPRAY" "OVAL2_PARTICLES" "BA_ANI_JET" scenes\buildings\aircraft\ba_ani_jet.ma "ZEPPELIN" scenes\buildings\aircraft\zeppelin.ma "AIRF_RADARDISH" scenes\buildings\animated\airf_radardish.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "WATER_SPRAY" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_SCREENSHOT_CLOSEUP_FRONTLEFT" "CAR_FRONT" "BA_ANI_JET" "ZEPPELIN" "AIRF_RADARDISH" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "STONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATERFALL" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 128x128 - [A fM ] "WATER2" 81:8e:98:66 (World size: 39.172943) 32x32 - [ fM ! ] "WATER" 17:51:5b:00 (World size: 34.295879) 128x64 - [ fM ] "GRASS_PATCHY" 81:7f:58:00 (World size: 16.449961) 256x256 - [ fM ] "OVAL_WALL" c2:c0:c0:00 (World size: 10.502173) 128x128 - [ fM ! ] "GRASS1" 55:64:31:00 (World size: 16.986216) 128x64 - [ fM ] "G_STAND_BASE" a1:a3:a0:00 (World size: 6.908739) 256x256 - [ fM ] "BANK" 7b:77:51:00 (World size: 31.811747) 64x64 - [ fM ! ] "SAND_V2" ab:9d:89:00 (World size: 12.972303) 256x128 - [ fM ] "START_GRID3" 6b:6b:6c:00 (World size: 6.127075) 128x128 - [ fM ! ] "SIDEROAD_128X128" 90:87:6b:00 (World size: 8.190723) 256x32 - [ fM ] "WHITELINE" c6:c7:c7:00 (World size: 8.644312) 256x256 - [ fM ] "CONCRETE_EDGE" 9e:9b:9c:00 (World size: 27.735346) 256x256 - [ fM ] "CONCRETE_KERB" 99:98:9a:00 (World size: 41.608150) 128x128 - [ fM ! ] "TARMAC_GEN" 60:61:61:00 (World size: 12.604761) 256x256 - [ fM ! ] "CONCRETE_1" a5:a2:a4:00 (World size: 20.792521) 256x256 - [ASf ! ] "FENCE_256X256" 68:65:66:00 (World size: 5.795255) 256x256 - [ fM ! ] "TARMAC_TRACK2" 5b:5b:5e:00 (World size: 13.872941) 256x64 - [ fM ! ] "AIRFIELD_STUFF_SMALL" 8a:6e:6f:00 (World size: 238.029129) 256x128 - [ASf ] "BUILDINGS2" 68:63:60:d7 (World size: 17.463232) 256x256 - [ fM ] "TRUCKS" 8e:89:79:00 (World size: 22.475725) 256x256 - [ fM ] "OVAL_2_AIRCRAFT" a2:9f:9e:00 (World size: 126.578896) 256x256 - [ fM ! ] "GUITARHOUSE_PAGE3" 57:56:54:00 (World size: 66.457916) 256x256 - [ fM ! ] "HOUSES1" 8b:79:6a:00 (World size: 162.414246) 256x128 - [ fM ! ] "HORSE" 5d:60:67:00 (World size: 61.622559) 128x64 - [ASfM ! ] "AMBULANCE" b2:a8:a7:00 (World size: 17.642494) 128x128 - [ASfM ! ] "SAFETY_TRUCK" 75:37:3e:00 (World size: 4.520212) 256x256 - [ fM ! ] "TOWERS1_256X256_3" 67:6c:6e:00 (World size: 280.388489) 256x256 - [ fM ! ] "TOWERS2_256X256_2" 65:6c:6c:00 (World size: 416.788422) 256x256 - [ fM ! ] "TOWERS3_256X256_2" 6e:75:76:00 (World size: 536.243835) 256x256 - [ASf ! ] "TREES_N_BUSHES2" 55:65:39:00 (World size: 47.091652) 512x128 - [ASf ! ] "OVAL_2_STADIUM" 95:96:9e:00 (World size: 154.509567) 8x8 - [AS M ! ] "OVAL_2_FLOOD_LIGHTS" bd:bf:c8:00 (World size: 6.491429) 64x64 - [ fM ! ] "AUTOBAHN" 89:8b:8a:00 (World size: 22.885551) 256x128 - [ASf ] "BRIDGE_N_TENT" ae:a9:ac:f1 (World size: 44.121456) 256x256 - [ f ] "AD_TEMP" aa:a9:b0:00 (World size: 37.226719) 256x256 - [ASfM ] "PIT_BUILDING" 71:6b:77:f2 (World size: 27.642284) 64x64 - [ fM ] "MONZATRACTOR" 51:4e:4d:00 (World size: 6.288023) 256x256 - [ASfM ] "O2_GSTAND1" c1:c4:c6:c7 (World size: 91.105194) 128x128 - [ASfM ] "GUITAR_SIGN" 46:36:2d:8c (World size: 38.622158) 256x128 - [ fM ] "PEOPLE" 6b:5f:60:00 (World size: 39.277866) 128x128 - [ASfM ] "PEOPLESTANDING" 61:5f:5d:9c (World size: 6.566024) 32x32 - [ fM ] "BANKSMALL" 63:64:51:00 (World size: 81.650490) 8x8 - [ f ] "ZEPELING-DARK" c6:99:9c:00 (World size: 761.197266) 128x64 - [ f ] "ZEPELING-LIGHT" 97:45:4a:00 (World size: 94.069046) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 64x64 - [A fM ] "EXHAUST" be:be:be:53 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 128x128 - [ fM ] "TRACK_SPECULAR" 99:99:99:00 (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 64x64 - [ f ] "MINISKY" 4b:98:e4:00 (World size: 4022.840332) 256x256 - [ f # ] "ROCKSKY2" a8:c9:e8:00 (World size: 2325.032959) 256x256 - [ f # ] "ROCKSKY3" 7e:b0:dd:00 (World size: 2325.033447) 256x256 - [ f # ] "ROCKSKY4" 75:b1:e4:00 (World size: 2325.032715) 256x256 - [ f # ] "ROCKSKY5" b9:df:fa:00 (World size: 2360.591797) 256x256 - [ f # ] "ROCKSKY6" a8:d1:f4:00 (World size: 2360.591553) 256x256 - [ f # ] "ROCKSKY7" 7e:b2:e1:00 (World size: 2325.032959) 256x256 - [ f # ] "ROCKSKY8" 7e:b0:dc:00 (World size: 2325.032715) 256x256 - [ f # ] "ROCKSKY1" 8f:ba:e1:00 (World size: 2325.032715) 256x256 - [A f X ] "FENCE3" 00:00:00:0e (World size: 39.191551) 256x256 - [ fM ] "BLACK256_5" 0b:0b:0b:00 (World size: 23.314112) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////