//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "EFFECTS" scenes\effects\effects.ma "INBAR40" scenes\buildings\in_barriers\inbar40.ma "POP_BARRIER" scenes\buildings\in_barriers\pop_barrier.ma "INBAR70" scenes\buildings\in_barriers\inbar70.ma "INBAR69" scenes\buildings\in_barriers\inbar69.ma "INBAR68" scenes\buildings\in_barriers\inbar68.ma "INBAR67" scenes\buildings\in_barriers\inbar67.ma "INBAR66" scenes\buildings\in_barriers\inbar66.ma "INBAR65" scenes\buildings\in_barriers\inbar65.ma "INBAR64" scenes\buildings\in_barriers\inbar64.ma "INBAR63" scenes\buildings\in_barriers\inbar63.ma "INBAR62" scenes\buildings\in_barriers\inbar62.ma "INBAR61" scenes\buildings\in_barriers\inbar61.ma "INBAR60" scenes\buildings\in_barriers\inbar60.ma "INBAR59" scenes\buildings\in_barriers\inbar59.ma "INBAR58" scenes\buildings\in_barriers\inbar58.ma "INBAR57" scenes\buildings\in_barriers\inbar57.ma "INBAR56" scenes\buildings\in_barriers\inbar56.ma "INBAR55" scenes\buildings\in_barriers\inbar55.ma "INBAR54" scenes\buildings\in_barriers\inbar54.ma "INBAR53" scenes\buildings\in_barriers\inbar53.ma "INBAR52" scenes\buildings\in_barriers\inbar52.ma "INBAR51" scenes\buildings\in_barriers\inbar51.ma "INBAR50" scenes\buildings\in_barriers\inbar50.ma "INBAR49" scenes\buildings\in_barriers\inbar49.ma "INBAR48" scenes\buildings\in_barriers\inbar48.ma "INBAR47" scenes\buildings\in_barriers\inbar47.ma "INBAR46" scenes\buildings\in_barriers\inbar46.ma "INBAR45" scenes\buildings\in_barriers\inbar45.ma "INBAR44" scenes\buildings\in_barriers\inbar44.ma "INBAR43" scenes\buildings\in_barriers\inbar43.ma "INBAR42" scenes\buildings\in_barriers\inbar42.ma "INBAR41" scenes\buildings\in_barriers\inbar41.ma "INBAR39" scenes\buildings\in_barriers\inbar39.ma "INBAR38" scenes\buildings\in_barriers\inbar38.ma "INBAR37" scenes\buildings\in_barriers\inbar37.ma "INBAR36" scenes\buildings\in_barriers\inbar36.ma "INBAR35" scenes\buildings\in_barriers\inbar35.ma "INBAR34" scenes\buildings\in_barriers\inbar34.ma "INBAR33" scenes\buildings\in_barriers\inbar33.ma "INBAR32" scenes\buildings\in_barriers\inbar32.ma "INBAR31" scenes\buildings\in_barriers\inbar31.ma "INBAR30" scenes\buildings\in_barriers\inbar30.ma "INBAR29" scenes\buildings\in_barriers\inbar29.ma "INBAR28" scenes\buildings\in_barriers\inbar28.ma "INBAR27" scenes\buildings\in_barriers\inbar27.ma "INBAR26" scenes\buildings\in_barriers\inbar26.ma "INBAR25" scenes\buildings\in_barriers\inbar25.ma "INBAR24" scenes\buildings\in_barriers\inbar24.ma "INBAR23" scenes\buildings\in_barriers\inbar23.ma "INBAR22" scenes\buildings\in_barriers\inbar22.ma "INBAR21" scenes\buildings\in_barriers\inbar21.ma "INBAR20" scenes\buildings\in_barriers\inbar20.ma "INBAR19" scenes\buildings\in_barriers\inbar19.ma "INBAR18" scenes\buildings\in_barriers\inbar18.ma "INBAR17" scenes\buildings\in_barriers\inbar17.ma "INBAR16" scenes\buildings\in_barriers\inbar16.ma "INBAR15" scenes\buildings\in_barriers\inbar15.ma "INBAR14" scenes\buildings\in_barriers\inbar14.ma "INBAR13" scenes\buildings\in_barriers\inbar13.ma "INBAR12" scenes\buildings\in_barriers\inbar12.ma "INBAR11" scenes\buildings\in_barriers\inbar11.ma "INBAR10" scenes\buildings\in_barriers\inbar10.ma "INBAR9" scenes\buildings\in_barriers\inbar9.ma "INBAR8" scenes\buildings\in_barriers\inbar8.ma "INBAR7" scenes\buildings\in_barriers\inbar7.ma "INBAR6" scenes\buildings\in_barriers\inbar6.ma "INBAR5" scenes\buildings\in_barriers\inbar5.ma "INBAR4" scenes\buildings\in_barriers\inbar4.ma "INBAR3" scenes\buildings\in_barriers\inbar3.ma "INBAR2" scenes\buildings\in_barriers\inbar2.ma "INBAR1" scenes\buildings\in_barriers\inbar1.ma "TREE01" scenes\buildings\tree01.ma "FLOODLIGHT" scenes\buildings\flood_light_rock.ma "MARQUEE" scenes\buildings\marquee.ma "MARQUEE2" scenes\buildings\marquee2.ma "BRIDGE_LARGE" scenes\buildings\bridge_large.ma "ZEPPELIN" scenes\buildings\zeppelin.ma "FERRISWHEELL" scenes\buildings\ferriswheell.ma "SB_RVS_98" scenes\buildings\camp_wagons.ma "BILLBOARD4_3" scenes\buildings\ad_board4_3.ma "BILLBOARD4_2" scenes\buildings\ad_board4_2.ma "AD_SET16" scenes\buildings\ad_set16.ma "AD_SET14" scenes\buildings\ad_set14.ma "AD_SET12" scenes\buildings\ad_set12.ma "AD_SET11" scenes\buildings\ad_set11.ma "AD_SET10" scenes\buildings\ad_set10.ma "AD_SET8" scenes\buildings\ad_set8.ma "AD_SET7" scenes\buildings\ad_set7.ma "AD_SET6" scenes\buildings\ad_set6.ma "AD_SET" scenes\buildings\ad_set.ma "AD_SET3" scenes\buildings\ad_set3.ma "AD_SET2" scenes\buildings\ad_set2.ma "AD_SET1" scenes\buildings\ad_set1.ma "GRANDSTAND1_2" scenes\buildings\grandstand1_2.ma "EBOARD" scenes\buildings\eboard.ma "BARRIER" scenes\buildings\barrier.ma "TRUCK" scenes\buildings\truck.ma "SMALL_AD_BOARD" scenes\buildings\small_ad_board.ma "KING_AD_BOARD" scenes\buildings\king_ad_board.ma "BRIDGE_FENCE" scenes\buildings\bridge_fence.ma "LAP_TOWER" scenes\buildings\lap_tower.ma "STARTPOST" scenes\buildings\start_post_oval3.ma "SPSAFETYTRUCK" scenes\buildings\safety_truck2.ma "WAREHOUSE_DOORLIGHT" scenes\buildings\warehouse_doorlight.ma "TIREWALL" scenes\buildings\tirewall.ma "PITBUILDING_RIGHT" scenes\buildings\pitbuilding_right.ma "PITBUILDING_LEFT" scenes\buildings\pitbuilding_left.ma "JUMPTOWER" scenes\buildings\jumptower.ma "CITY" scenes\buildings\city.ma "PRESS_BUILDING" scenes\buildings\press_building2.ma "AMUSEMENTPARK2" scenes\buildings\amusementpark2.ma "AMUSEMENTPARK1" scenes\buildings\amusementpark1.ma "FERRISWHEEL" scenes\buildings\ferris.ma "MONZATRACTOR" scenes\buildings\tractor.ma "FUKUOKA_SAFETY_TRUCK" scenes\buildings\safety_truck.ma "AMBULANCE" scenes\buildings\ambulance.ma "TRUCKS" scenes\buildings\trucks.ma "WAREHOUSE" scenes\buildings\warehouse.ma "BRIDGE2" scenes\buildings\bridge2.ma "HOUSE" scenes\buildings\simple_house.ma "LIGHTPOLE" scenes\buildings\floodlight_pole.ma "MEDBUILDING1" scenes\buildings\medical_building.ma "CHURCH" scenes\buildings\church.ma "GRANDSTAND2" scenes\buildings\grandstand2.ma "GRANDSTAND1" scenes\buildings\grandstand1.ma "PITBUILDING_MIDDLE" scenes\buildings\pitbuilding_middle.ma "OVAL3_CUT_UP" "BLOCK2" scenes\block2.ma "BLOCK1" scenes\block1.ma "BIGDIPPERLIGHTS" scenes\bigdipperlights.ma "BIGDIPPER" scenes\bigdipper.ma "OVAL3_OBJECTS" "OVAL3_ANIMATIONS" "OVAL3_FIRE_WORK" "OVAL3_PARTICLES" "SKYDOME" scenes\environment\new_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "FIRE_WORK" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAR_COCKPIT" "CAMERA" "FERRISWHEELL" "ZEPPELIN" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "STONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "WATER" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 32x32 - [ASf ! ] "DIPPER_TRACK" 54:39:1e:00 (World size: 4.761468) 32x32 - [ASf ! ] "GIRDERS" 5f:5e:5c:00 (World size: 20.847252) 256x256 - [ASfM ! ] "PINES" 05:0a:06:00 (World size: 48.177189) 32x32 - [ fM ! ] "FADE" 52:52:52:00 (World size: 9.229446) 128x128 - [ fM ] "GRASS1" 57:64:36:00 (World size: 30.352158) 256x256 - [ fM ] "BANK" 7a:76:52:00 (World size: 76.433235) 256x256 - [ fM ] "TARMAC_TRACK" 51:51:51:00 (World size: 59.514366) 128x128 - [ fM ] "TARMAC_GEN" 60:61:61:00 (World size: 7.139140) 128x128 - [ fM ] "SIDEROAD_128X128" 91:88:6d:00 (World size: 12.383817) 256x32 - [ fM ] "WHITELINE" d5:d5:d5:00 (World size: 2.994276) 256x256 - [ fM ] "CONCRETE_EDGE" 9e:9b:9d:00 (World size: 39.485413) 256x256 - [ fM ] "OVAL_WALL" c2:c0:c0:00 (World size: 13.962227) 256x128 - [ fM ] "START_GRID3" 60:60:60:00 (World size: 11.033828) 256x256 - [ASf ! ] "FENCE_256X256" 41:3f:40:00 (World size: 6.205875) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 1b:1b:1b:22 (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 32x32 - [A fM ] "SPECULAR_SPRITE" 3d:3d:3d:3d (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 32x32 - [A fM ] "SPARK" 2b:2b:2b:00 (World size: 1.310660) 256x256 - [ fM ] "TRACK_SPECULAR" 88:88:85:00 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 64x64 - [A fM ] "SMOKEANDDUST" d3:d1:d1:54 (World size: 1.310660) 64x64 - [A fM ] "HEADLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 16x16 - [A fM ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 64x64 - [A fM ] "TYRE_SMOKE" 9c:97:8c:4d (World size: 1.310660) 256x256 - [ASfM ] "PINETREE_WALL_DARKER" 24:29:14:e1 (World size: 69.768799) 64x64 - [ fM ] "MINISKY" 07:08:09:00 (World size: 4022.840332) 8x8 - [ f ] "TRI_RTOP" 00:00:00:00 (World size: 13417.965820) 256x256 - [ f ] "TRI_SEG1" 00:01:04:00 (World size: 882.007446) 256x256 - [ f ] "MOONSEG" 0e:10:13:00 (World size: 801.712219) 256x256 - [ fM ] "TRUCKS" 8e:89:79:00 (World size: 23.283665) 128x64 - [ fM ! ] "AMBULANCE" b2:a8:a7:00 (World size: 22.053120) 256x256 - [ f ! ] "AD_TEMP" 97:97:a1:00 (World size: 34.651058) 64x64 - [ fM ! ] "MONZATRACTOR" 52:4d:4d:00 (World size: 7.608509) 256x256 - [ASfM ! ] "PEOPLE" 4d:46:49:00 (World size: 27.800175) 256x256 - [ASfM ! ] "O2_GSTAND12" 77:7b:7a:00 (World size: 116.943542) 256x256 - [ASfM ] "BRIDGES" 7f:7e:85:f1 (World size: 58.030437) 256x128 - [ fM ! ] "PRESS&MED_BUILDINGS" 4b:2e:2e:00 (World size: 26.339165) 256x256 - [ fM ! ] "FLOOD_LIGHT_RAYS" 04:04:04:00 (World size: 57.680309) 256x256 - [ fM ] "AMUSEMENT_PARK7" 48:36:25:00 (World size: 166.874695) 256x64 - [ f ! ] "CITY_BY_NIGHT" 25:1f:14:00 (World size: 526.226807) 128x128 - [ASfM ! ] "SAFETY_TRUCK1" 75:37:3e:00 (World size: 6.957246) 128x32 - [ fM ! ] "AMUSEMENT_HOUSE" 84:59:21:00 (World size: 47.253880) 256x128 - [ASf ! ] "BUILDINGS2" 5c:56:53:00 (World size: 15.379392) 128x128 - [ fM ! ] "HOUSEPAGE2" 5d:61:5d:00 (World size: 69.369087) 256x128 - [ fM ! ] "OVAL3_PITBUILDING3" 7a:86:99:00 (World size: 18.357925) 128x128 - [ASfM ! ] "SAFETY_TRUCK2" c1:a6:3d:00 (World size: 10.224302) 128x128 - [ fM ! ] "MARQUEE3" c5:c8:cd:00 (World size: 19.974615) 256x128 - [ fM ! ] "KING_FERRIS3" 3c:33:3b:00 (World size: 84.521423) 256x64 - [ fM ! ] "CAMP_WAGONS" ad:b0:a6:00 (World size: 28.290638) 128x64 - [ f ] "ZEPELING-LIGHT" de:d6:d6:00 (World size: 94.069046) 8x8 - [ f ] "ZEPELING-DARK" b9:8c:8f:00 (World size: 761.197266) 128x128 - [ fM ] "BLACK128" 02:02:02:00 (World size: 465.684357) 256x256 - [A fM X ] "FENCE_NIGHT" 00:00:00:12 (World size: 33.775612) 32x32 - [ fM ! ] "ANIMATED3_3" 64:60:36:00 (World size: 173.877090) 32x32 - [ fM ! ] "ANIMATED3" 25:24:14:00 (World size: 173.877090) 32x32 - [ fM ! ] "ANIMATED3_2" 3e:3c:22:00 (World size: 173.877090) 32x32 - [ fM ! ] "ANIMATED3_1" 25:24:14:00 (World size: 173.877090) 128x64 - [ f ! ] "ANIMATED2_8" 50:4e:18:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2_1" 61:5f:1f:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2_2" 61:5f:1f:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2_3" 61:5f:1f:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2_4" 08:07:00:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2_5" 1e:1d:07:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2_6" 2e:2d:0d:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2_7" 3e:3d:12:00 (World size: 29.240564) 128x64 - [ f ! ] "ANIMATED2" 61:5f:1f:00 (World size: 29.240564) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////