//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "PARTICLE_EFFECTS" scenes\particles\track_particles.ma "EFFECTS" scenes\effects\effects.ma "GROUP_MB" scenes\buildings\grouped objects\group_mb.ma "GROUP_MA" scenes\buildings\grouped objects\group_ma.ma "GROUP_LA" scenes\buildings\grouped objects\group_la.ma "P" scenes\buildings\grouped objects\group_p.ma "O" scenes\buildings\grouped objects\group_o.ma "N" scenes\buildings\grouped objects\group_n.ma "GROUP_M" scenes\buildings\grouped objects\group_m.ma "GROUP_L" scenes\buildings\grouped objects\group_l.ma "GROUP_K" scenes\buildings\grouped objects\group_k.ma "GROUP_J" scenes\buildings\grouped objects\group_j.ma "GROUP_I" scenes\buildings\grouped objects\group_i.ma "GROUP_H" scenes\buildings\grouped objects\group_h.ma "GROUP_G" scenes\buildings\grouped objects\group_g.ma "GROUP_F" scenes\buildings\grouped objects\group_f.ma "GROUP_E" scenes\buildings\grouped objects\group_e.ma "GROUP_D" scenes\buildings\grouped objects\group_d.ma "GROUP_C" scenes\buildings\grouped objects\group_c.ma "GROUP_B" scenes\buildings\grouped objects\group_b.ma "GROUP_A" scenes\buildings\grouped objects\group_a.ma "SMALL_PIPES_BARRIERS_2V" scenes\buildings\pipes\small_pipes_barriers_2v.ma "SMALL_PIPES_V2_H10" scenes\buildings\pipes\small_pipes_v2_h10.ma "LARGE_CURVED_PIPES2" scenes\buildings\pipes\large_curved_pipes2.ma "WARNINGLIGHT2" scenes\buildings\lights\warninglight2.ma "SMALLTANKS" scenes\buildings\smalltanks.ma "TREEWALL10" scenes\buildings\treewall10.ma "LADDER" scenes\buildings\ladder.ma "BARRELL_MOVEABLE" scenes\buildings\barrell_moveable.ma "DOCK_BITS_006" scenes\buildings\dock_bits_006.ma "DOCK_BITS_005" scenes\buildings\dock_bits_005.ma "DOCK_BITS_004" scenes\buildings\dock_bits_004.ma "DOCK_BITS_003" scenes\buildings\dock_bits_003.ma "SMALLMIDTANK" scenes\buildings\smallmidtank.ma "BARRELLS_D" scenes\buildings\barrells_d.ma "BARRELLS_C" scenes\buildings\barrells_c.ma "BARRELLS_B" scenes\buildings\barrells_b.ma "BARRELLS_A" scenes\buildings\barrells_a.ma "SMALLROUNDTANK" scenes\buildings\smallroundtank.ma "WAREHOUSE_SMALL_08" scenes\buildings\warehouse_small_08.ma "MOUNTAINS_ICE2" scenes\buildings\mountains_ice2.ma "MOUNTAINS_ICE" scenes\buildings\mountains_ice.ma "WAREHOUSE_LARGE_A1" scenes\buildings\warehouse_large_a1.ma "WAREHOUSE_SMALL_07" scenes\buildings\warehouse_small_07.ma "WAREHOUSE_SMALL_06" scenes\buildings\warehouse_small_06.ma "WAREHOUSE_SMALL_05" scenes\buildings\warehouse_small_05.ma "BLOCK_FENCE" scenes\buildings\block_fence.ma "PALLETTES2" scenes\buildings\pallettes2.ma "DOCK_BITS_002" scenes\buildings\dock_bits_002.ma "DOCK_BITS_001" scenes\buildings\dock_bits_001.ma "SHORTCUTBARRELS" scenes\buildings\shortcutbarrels.ma "CYLINDER_UPRIGHT_TANK" scenes\buildings\cylinder_single_tank_upright.ma "RISKAREA_SIGNPOST" scenes\buildings\riskarea_signpost.ma "RISKAREA_SIGN" scenes\buildings\riskarea_sign.ma "DONOTENTERSIGNPOST" scenes\buildings\donotentersignpost.ma "DONOTENTERSIGN" scenes\buildings\donotentersign.ma "HIGHVOLTAGE" scenes\buildings\highvoltagesign.ma "WAREHOUSE_MEDIUM_C1" scenes\buildings\warehouse_medium_c1.ma "WAREHOUSE_MEDIUM_B2" scenes\buildings\warehouse_medium_b2.ma "WAREHOUSE_SMALL_02" scenes\buildings\warehouse_small_02.ma "WAREHOUSE_MEDIUM_A" scenes\buildings\warehouse_medium_a.ma "DANGER_BARRIER" scenes\buildings\danger_barrier.ma "DANGERSIGN" scenes\buildings\dangersign.ma "TANK_SINGLE_HORIZ_SMALL" scenes\buildings\single_tank_horiz_small.ma "LARGECHIMNEY" scenes\buildings\largechimney.ma "LARGEBUILDING3" scenes\buildings\largebuilding3.ma "DOUBLELAMP" scenes\buildings\doublelamp.ma "SPHERE_TANK_TOP" scenes\buildings\sphere_tank_top.ma "BIG34TANK" scenes\buildings\big34tank.ma "GIRDERCAGE" scenes\buildings\girdercage.ma "LARGE3CHIMNEYS" scenes\buildings\large3chimneys.ma "PINETREE_SM" scenes\buildings\pinetree_sm.ma "PIPEBOX" scenes\buildings\pipebox.ma "SINGLELAMP" scenes\buildings\singlelamp.ma "TWOTANKOVER" scenes\buildings\twotankover.ma "BUSHYTREE" scenes\buildings\bushytree.ma "START_FINISH" scenes\buildings\start_finish.ma "PINETREE_M" scenes\buildings\pinetree_m.ma "CYLINDER_SINGLE_TANKS_HORIZ_SMALL" scenes\buildings\cylinder_single_tank_horiz.ma "PALLETTES" scenes\buildings\pallettes.ma "LARGEBUILDING2" scenes\buildings\largebuilding2.ma "DIST_LARGE_CYL_TANK" scenes\buildings\dist_large_cyl_tank.ma "LARGEBUILDING" scenes\buildings\largebuilding.ma "BIGTANK_BASE" scenes\buildings\bigtank_base.ma "WAREHOUSE_SMALL_01" scenes\buildings\warehouse_small_01.ma "WAREHOUSE_MEDIUM_B1" scenes\buildings\warehouse_medium_b1.ma "WAREHOUSE_SMALL_04" scenes\buildings\warehouse_small_04.ma "WAREHOUSE_SMALL_03" scenes\buildings\warehouse_small_03.ma "WAREHOUSE_MEDIUM_D" scenes\buildings\warehouse_medium_d.ma "WAREHOUSE_MEDIUM_C" scenes\buildings\warehouse_medium_c.ma "WAREHOUSE_MEDIUM_B" scenes\buildings\warehouse_medium_b.ma "WAREHOUSE_LARGE_A" scenes\buildings\warehouse_large_a.ma "WAREHOUSE_LARGE_02" scenes\buildings\warehouse_large_b.ma "TWIN_CYLINDERS" scenes\buildings\twin_cylinders.ma "TANKS_3_ROW" scenes\buildings\tanks_3_row.ma "TALL_CYLINDER" scenes\buildings\tall_cylinder.ma "LARGE_CYLINDER_TANK" scenes\buildings\large_cylinder_tank.ma "CYLINDER_STYLE_TANK_VERTICAL_SMALL" scenes\buildings\cylinder_style_tank_vertical_small.ma "CYLINDER_STYLE_TANKS_HORIZ_SMALL" scenes\buildings\cylinder_style_tanks_horiz_small.ma "SPHERE_TANK" scenes\buildings\sphere_tank.ma "BACKGROUND_BUILDING" scenes\buildings\background_building.ma "STREETLAMP" scenes\buildings\streetlamp.ma "THREE_D_GIRDERS" scenes\buildings\three_d_girders.ma "STREETLAMPDOUBLE" scenes\buildings\streetlampdouble.ma "BIGTANK" scenes\buildings\bigtank.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "SKYDOME" scenes\environment\alasc_skydome.ma "ALASCF_CUT_UP" "ALASCF_OBJECTS" "ALASCF_INDUSTRIAL_CHIMNEY_SMOKE" "ALASCF_PARTICLES" "ALASCF_LIGHT_FLARES" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "INDUSTRIAL_CHIMNEY_SMOKE" "TRACK_LIGHT_FLARES" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_BACK" "CAR_FRONT" "CAR_BACK_BOUNCE" "CAR_GAMEBONNET" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "GREENY" "SPOTS" "TUNNEL" "AMBIENT" "SUNLIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "HEDGE" "METAL" "STONE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 256x128 - [ fM ] "TANKS" 9d:9c:9b:00 (World size: 52.253162) 256x64 - [ fM ] "PIPE" a5:a3:a1:00 (World size: 4.911216) 256x256 - [ fM ] "BIGTANK" 87:86:89:00 (World size: 20.300020) 128x128 - [ASfM ] "SCAFFOLDING" 32:32:32:53 (World size: 3.759529) 128x128 - [ fM ] "CHIMNEY" 59:56:53:00 (World size: 4.755767) 128x128 - [ fM ! ] "TANKS_SMALL" b6:b6:b6:00 (World size: 11.719809) 32x32 - [ fM ] "LAMP" 83:84:86:00 (World size: 4.759305) 128x64 - [ fM ! ] "ARMCO" 97:9f:60:00 (World size: 3.698076) 128x128 - [ASfM ] "SCAFFOLDING02" 65:65:65:5b (World size: 7.745897) 256x64 - [ fM ! ] "WALL" 74:70:67:00 (World size: 10.048999) 128x128 - [ fM ] "SPHERETANK" a0:99:93:00 (World size: 33.394302) 64x64 - [ fM ] "HIGHVOLTAGESIGN" 9a:94:1e:00 (World size: 1.691114) 256x128 - [A fM $ ] "FENCE001" 52:52:53:76 (World size: 6.262841) 64x64 - [ fM ] "DONOTENTERSIGN" b6:7e:85:00 (World size: 5.180088) 128x64 - [ fM ! ] "DANGERSIGN" 7e:6c:6b:00 (World size: 2.683749) 128x128 - [ fM ] "WAREHOUSE_GARAGE_DOOR" 58:58:56:00 (World size: 7.001220) 128x128 - [ fM ] "WAREHOUSE_HIGHER_FLOOR_WALL" 9b:a1:9d:00 (World size: 11.046075) 128x128 - [ fM ] "WAREHOUSE_HIGHER_FLOOR_WINDOW" 81:86:7f:00 (World size: 14.514885) 128x128 - [ fM ] "WAREHOUSE_WALL" 90:93:8d:00 (World size: 9.319453) 128x128 - [ fM ] "WAREHOUSE_DOOR" 83:87:82:00 (World size: 6.965765) 64x64 - [ fM ] "WAREHOUSE_ROOF" c6:c3:c0:00 (World size: 12.362123) 128x128 - [ fM ] "WAREHOUSE_WINDOW" 70:71:69:00 (World size: 10.174502) 128x128 - [ fM ] "WAREHOUSE_HIGHER_FLOOR_WINDOW_LIGHT" 8b:8f:89:00 (World size: 10.001859) 128x128 - [ fM ] "WAREHOUSE_WINDOW_LIGHT" 7a:7b:72:00 (World size: 7.291875) 128x128 - [ fM ] "TANKS02" 6a:6c:69:00 (World size: 6.540107) 128x128 - [ fM ] "BARREL" 61:52:4c:00 (World size: 4.597435) 16x16 - [ fM ! ] "BAR_1" 85:85:85:00 (World size: 18.245188) 128x128 - [ASfM ] "NEWPINE003" 60:64:5f:62 (World size: 8.332919) 256x128 - [ASfM ] "TREEWALL_BACK" 77:7a:79:ef (World size: 25.345528) 128x64 - [ASfM ] "PINE_TREE2" 93:9b:99:90 (World size: 25.178953) 64x64 - [ fM ] "DANGERBARRIER" a2:87:7e:00 (World size: 2.027709) 128x64 - [ fM ] "RISKAREASIGN" a7:66:28:00 (World size: 10.263447) 128x128 - [ fM ] "DOCK_STUFF8" 79:75:73:00 (World size: 13.964869) 128x128 - [ fM ] "CONTAINERS" 7f:81:76:00 (World size: 22.483746) 64x64 - [ fM ! ] "BLOCKS_FENCE" 80:78:46:00 (World size: 3.590603) 256x256 - [ fM ! ] "MOUNTAIN_ICE1" 43:44:43:00 (World size: 777.410522) 64x64 - [ASfM ] "TREEBRANCH001" 5e:5e:5e:49 (World size: 3.501907) 64x64 - [ fM ] "BARRIER" c9:bb:bb:00 (World size: 6.076194) 64x64 - [A fM ] "GRID_1" 6a:6a:6a:64 (World size: 6.954473) 256x64 - [ASfM ] "NEWCHECKER_3" a7:a3:a5:fc (World size: 21.563601) 256x64 - [ fM ] "SMALLPIPE" a5:a3:a1:00 (World size: 1.826299) 128x64 - [ fM ! ] "SINGLELOG" 81:7f:7c:00 (World size: 15.651554) 16x16 - [A fM ] "NEWCHECKER_3_ROPE" 81:81:81:60 (World size: 2.292880) 64x64 - [ f ] "MINISKY" aa:b9:bc:00 (World size: 3427.191406) 128x128 - [A fM $# ] "TARMAC_PACIFIC_CLOUD003" 17:25:20:3f (World size: 1739.745117) 128x128 - [A fM $# ] "TARMAC_PACIFIC_CLOUD002" 17:25:20:20 (World size: 1739.745117) 128x128 - [A fM $# ] "TARMAC_PACIFIC_CLOUD001" 17:25:20:27 (World size: 1739.745605) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 128x128 - [A fM ] "HEADLIGHT_FLARE" 07:07:07:08 (World size: 1.310660) 64x64 - [A fM ] "SPECULAR_SPRITE" 44:43:43:44 (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 128x128 - [ fM ] "TRACK_SPECULAR" 4d:4d:4d:00 (World size: 10.000000) 32x32 - [ASfM ! ] "TRACK_REFLECTION" 00:00:00:00 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM $ ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 256x256 - [ fM ! ] "GRAVEL_ALASKA_DIRT" 96:8c:86:00 (World size: 9.263839) 256x256 - [ fM ! ] "TARMAC_ALASKA" 9e:9b:77:00 (World size: 11.398507) 256x128 - [ fM ! ] "CONCRETESIDE" 95:8a:6a:00 (World size: 11.624867) 256x256 - [ fM ! ] "DIRT_ALASKA" b1:a6:9b:00 (World size: 10.830960) 256x128 - [ASfM ] "INDUSTRIALWALL" 64:62:5c:da (World size: 30.353615) 128x128 - [ fM ! ] "TARMAC_DRAIN_COVER" 96:96:85:00 (World size: 6.021023) 256x256 - [ fM ! ] "TARMAC_DRAIN_CONCRETE" a4:a1:83:00 (World size: 13.929108) 128x128 - [ fM ! ] "TARMAC_DRAIN_GRILL" 62:58:4f:00 (World size: 6.529820) 512x128 - [ASfM ! ] "DISTANTREFINERY" 79:8a:70:63 (World size: 507.875183) 128x128 - [ fM ! ] "WALL_WHITE" ab:ab:ab:00 (World size: 11.823743) 256x256 - [ fM ! ] "SNOW_ALASKA" cf:cf:cd:00 (World size: 17.408800) 256x256 - [ fM ! ] "GRAVEL_ALASKA" 8f:86:84:00 (World size: 10.630473) 256x64 - [ASfM ! ] "INDUSTRIALWALL2" 5c:60:5c:db (World size: 24.305357) 256x128 - [ fM ! ] "GRAVEL_ALASKA_SNOW" cf:cd:cb:00 (World size: 10.227783) 256x256 - [ fM ! ] "TUNNELSIDE" a9:a0:7a:00 (World size: 19.604391) 256x256 - [ fM ! ] "TUNNELROOF" 94:94:69:00 (World size: 14.336118) 256x256 - [ fM ! ] "GRAVEL_ALASKA_FILL" cc:c7:c5:00 (World size: 12.555492) 256x256 - [ fM ! ] "TARMAC_ALASKA_SEDGE" a5:a2:85:00 (World size: 13.077476) 256x256 - [A fM X! ] "TSHAD1" 00:00:00:a5 (World size: 576.359680) 256x128 - [A fM X! ] "TSHAD2" 00:00:00:a7 (World size: 562.744629) 256x128 - [A fM X! ] "TSHAD4" 00:00:00:93 (World size: 572.037231) 256x256 - [A fM X ] "TSHAD3" 00:00:00:a9 (World size: 601.811523) 256x128 - [A fM X! ] "TSHAD5" 00:00:00:a5 (World size: 577.864441) 64x32 - [A fM $ ] "ANIMATED6_6" fd:fb:8a:17 (World size: 2.043506) 64x32 - [ASfM ! ] "ANIMATED6_2" fe:fc:79:00 (World size: 2.043506) 64x32 - [A fM $ ] "ANIMATED6" fd:fb:79:01 (World size: 2.043506) 64x32 - [ASfM ! ] "ANIMATED6_3" fe:fc:79:00 (World size: 2.043506) 64x32 - [A fM $ ] "ANIMATED6_4" fd:fb:79:01 (World size: 2.043506) 64x32 - [A fM $ ] "ANIMATED6_5" fd:fb:7f:0a (World size: 2.043506) 64x32 - [ASfM ! ] "ANIMATED6_1" fe:fc:79:00 (World size: 2.043506) 16x16 - [ fM ] "ANIMATED1" cf:a4:50:00 (World size: 0.235714) 128x128 - [ fM ] "FIRE" 52:52:52:00 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 14:14:14:22 (World size: 1.310660) 128x128 - [A fM $ ] "SMOKEANDDUST" ff:ff:ff:5f (World size: 1.310660) 128x128 - [ASfM ! ] "SPARK" f5:0c:0c:ff (World size: 1.310660) 128x128 - [A fM $ ] "SPRAY" ef:ef:ef:39 (World size: 1.310660) 64x64 - [A fM $ ] "STREAM" fe:fe:fe:6a (World size: 1.310660) 128x64 - [ fM ] "TUNNEL_FLARE" 2a:28:1b:00 (World size: 4.949796) 128x128 - [ fM ] "TRACK_LIGHT_FLARE" 18:23:16:00 (World size: 3.000000) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////