//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "ENGCONEHIGH" scenes\collision\engcone.ma "CONE" scenes\collision\cone.ma "PARTICLE_EFFECTS" scenes\particles\track_particles.ma "EFFECTS" scenes\effects\effects.ma "HOTELIII" scenes\buildings\hotels\hotel3.ma "HOTELII" scenes\buildings\hotels\hotelii.ma "HOTELI" scenes\buildings\hotels\hoteli.ma "HOTELIV" scenes\buildings\hotels\hoteliv.ma "SLEEPERII_03_FAR" scenes\buildings\barriers\motorway_barrier_03_far.ma "SLEEPRII_FAR" scenes\buildings\barriers\motorway_barrier_far.ma "SLEEPERII_03" scenes\buildings\barriers\motorway_barrier_03.ma "CONC_BLOCK" scenes\buildings\barriers\motorway_barrier_02.ma "SLEEPRII" scenes\buildings\barriers\motorway_barrier.ma "MOTORWAY_BARRIER_01" scenes\buildings\barriers\motorway_barrier_01.ma "LIGHTHOUSEV" scenes\buildings\lighthouses\lighthousev.ma "LIGHTHOUSEIV" scenes\buildings\lighthouses\lighthouseiv.ma "LIGHTHOUSEIII" scenes\buildings\lighthouses\lighthouseiii.ma "LIGHTHOUSEII" scenes\buildings\lighthouses\lighthouseii.ma "LIGHTHOUSEI" scenes\buildings\lighthouses\lighthousei.ma "SINGLELAMPOST" scenes\buildings\tgraph_poles\singlelampost_freeway.ma "LAMPOST" scenes\buildings\tgraph_poles\lampost.ma "OLDLAMP" scenes\buildings\tgraph_poles\old_lamp.ma "LAMPOST_FREEWAY" scenes\buildings\tgraph_poles\lampost_freeway.ma "SEA" scenes\buildings\accessories\sea.ma "TREE1" scenes\buildings\accessories\tree1.ma "HOUSE5" scenes\buildings\lods\5house5.ma "HOUSE2" scenes\buildings\lods\5house2.ma "HOUSE3" scenes\buildings\lods\5house3.ma "HOUSE4" scenes\buildings\lods\5house4.ma "HOUSE1" scenes\buildings\lods\5house1.ma "SMALLLLLLL" scenes\buildings\lods\smallhouses.ma "SMALL_HOUSE_1" scenes\buildings\lods\smallhouse.ma "GRAVEYARD" scenes\buildings\lods\great_graveyard.ma "CHURCH" scenes\buildings\lods\thechurch.ma "LIGHTH" scenes\buildings\lods\lighth.ma "LIGHTHOUSEE" scenes\buildings\lods\lighthousee.ma "LIGHTHOUSEA" scenes\buildings\lods\lighthouselod.ma "HOTEL2" scenes\buildings\lods\hotel2_mika_relit.ma "HOTEL_LOD4" scenes\buildings\lods\hotel_lod4.ma "HOTEL_LOD3" scenes\buildings\lods\hotel_lod3.ma "HOTEL_LOD2" scenes\buildings\lods\hotel_lod2.ma "HOTEL_LOD5" scenes\buildings\lods\hotel_lod5.ma "HOTELA" scenes\buildings\lods\hotel_lod1.ma "HOTEL_1" scenes\buildings\lods\hotel1_lod.ma "BRIDGE" scenes\buildings\lods\littlebridge.ma "BIGHOUSE" scenes\buildings\lods\hotel2_mika.ma "SKYDOME" scenes\environment\baya_skydome.ma "MINI_SKYDOME" scenes\environment\mini_skydome.ma "ENGAR_CUT_UP" "ENGAR_OBJECTS" "ENGAR_FALLING_LEAVES" "HOTEL3" scenes\buildingshotel3.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "RUBBER" "FALLING_LEAVES" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_FRONT" "CAR_GAMEBONNET" "CAR_BACK_BOUNCE" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "AMBIENT" "SUNLIGHT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" "METAL" "STONE" "WOOD" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 128x128 - [A fM ] "SEAWATER" 18:27:23:b9 (World size: 135.343491) 256x256 - [A fM X! ] "NEWENGLANDSHADOW" 00:00:00:51 (World size: 225.566666) 128x128 - [ fM ! ] "CONE001" c2:4a:37:00 (World size: 3.582806) 128x64 - [ fM ! ] "ARMCO" 5a:5a:5a:00 (World size: 17.785151) 128x64 - [ fM ! ] "WALL" 73:6b:5b:00 (World size: 4.595387) 128x128 - [ASfM ] "FENCING_01" 25:24:24:33 (World size: 4.491373) 128x32 - [ fM ! ] "WOOD" 95:99:94:00 (World size: 2.925416) 128x128 - [ fM ] "CONCRETE" 6c:65:56:00 (World size: 4.492659) 64x64 - [A fM $ ] "BRIDGE_FENCE" 1c:1c:1c:6f (World size: 12.341262) 256x128 - [ fM ! ] "CONCRETE_SLEEPER02" 7e:71:54:00 (World size: 7.371675) 128x64 - [ fM ! ] "ARMCO4" bc:74:71:00 (World size: 3.989017) 256x128 - [ fM ! ] "CONCRETE_SLEEPER" 74:67:46:00 (World size: 3.159434) 256x128 - [ASfM ] "TREEWALL" 2d:19:0e:cc (World size: 73.094048) 256x128 - [ASfM ] "TREEWALL2" 43:28:18:a4 (World size: 63.362553) 128x32 - [ fM ] "TREE_07BARK" 29:26:22:00 (World size: 2.902706) 128x128 - [ASfM ] "TREE_08" 62:2a:18:5b (World size: 8.874099) 128x128 - [ASfM ] "TREE_09" 67:49:10:5b (World size: 7.080088) 128x128 - [ASfM ] "TREE_07" 4d:3f:1d:5b (World size: 8.185231) 256x128 - [ASfM ! ] "REDTREE" 3a:18:10:90 (World size: 30.271379) 256x128 - [ASfM ! ] "GREENTREE" 2b:21:11:86 (World size: 30.224144) 256x256 - [ fM ! ] "ROCKS" 62:55:32:00 (World size: 2.965890) 256x256 - [ASfM ! ] "BUSH" 68:57:21:3d (World size: 2.911325) 256x256 - [ASfM ! ] "BUSH2" 92:89:62:3d (World size: 1.978650) 256x128 - [ASfM ! ] "HEDGE" 55:4f:32:e8 (World size: 9.226046) 16x16 - [ fM ! ] "GREY" 73:73:73:00 (World size: 4.302245) 256x256 - [ fM ! ] "MOUNTAIN" 3f:32:21:00 (World size: 1333.385986) 16x16 - [A fM $ ] "GREY_A" 73:73:73:d7 (World size: 10.106634) 16x16 - [ fM ! ] "BAR_1" 85:85:85:00 (World size: 10.881082) 64x64 - [ fM ] "BARRIER" c9:bb:bb:00 (World size: 4.859015) 64x64 - [ASfM ] "GRID_1" 6a:6a:6a:66 (World size: 3.687322) 256x64 - [ASfM ] "NEWCHECKER_3" a7:a3:a5:fc (World size: 18.784409) 16x16 - [ASfM ] "NEWCHECKER_3_ROPE" 81:81:81:60 (World size: 2.001930) 256x128 - [ fM ! ] "XTRAHOUSES9_256X128FLAT" 8e:8f:89:00 (World size: 111.012947) 256x128 - [ fM ! ] "HOUSE_01" 83:7d:7c:00 (World size: 25.494585) 256x128 - [ASfM ! ] "LIGHTHOUSE" 78:5c:66:ce (World size: 17.799917) 256x128 - [ fM ! ] "LIGHTHOUSE_BUILDING_01" a1:9c:a1:00 (World size: 28.919609) 256x128 - [ fM ] "LIGHTHOUSE_BUILDING_02" 90:81:7f:00 (World size: 28.275019) 128x128 - [ fM ! ] "BRIDGE" 9f:73:69:00 (World size: 27.821798) 256x128 - [ASfM ! ] "MOTEL" 83:8e:8b:f6 (World size: 531.424377) 128x128 - [ fM ! ] "RED_HOTEL3" 9d:90:89:00 (World size: 27.227486) 256x128 - [ fM ! ] "MODERNHOTEL14" 80:83:86:00 (World size: 50.795074) 128x128 - [ fM ! ] "WOODTOP" 74:75:73:00 (World size: 5.430429) 256x256 - [ fM ! ] "BRICKSWALL" 95:85:72:00 (World size: 9.990127) 256x256 - [ fM ! ] "WALL_DOWNHILL" 41:3c:2b:00 (World size: 7.557635) 128x64 - [A f $ ] "SIGNTEXT02" b9:bb:ad:21 (World size: 9.055313) 256x128 - [ASfM ! ] "FREESIGNS3_1_3" 35:56:4d:d5 (World size: 11.132732) 32x8 - [A fM $ ] "BOATMAST" ce:ce:ce:9f (World size: 20.623629) 64x32 - [ fM ! ] "OLDLAMPOST" 3c:3b:36:00 (World size: 3.321309) 256x128 - [ASf ! ] "HOTEL_01" 72:74:6e:d2 (World size: 22.959522) 256x256 - [ASfM ! ] "YACHTS_7" 70:6f:66:f8 (World size: 88.993446) 128x128 - [ fM ! ] "GRASS_ENGLAND_AREA_DARK" 4c:48:1d:00 (World size: 9.759661) 128x64 - [ fM ! ] "CONCRETE_ENGLAND" 8a:85:74:00 (World size: 6.520657) 128x128 - [ fM ] "TARMAC_ENGLAND_PAVEMENT" 7f:7b:79:00 (World size: 7.375778) 256x128 - [ fM ] "TARMAC_MOTORWAY_ENGLAND" 64:5a:49:00 (World size: 18.263771) 128x128 - [ fM ] "ROCK1" 53:4e:26:00 (World size: 55.463825) 256x128 - [ fM ! ] "GRASS-ENGLAND_ROAD" 4e:4a:22:00 (World size: 9.442013) 128x128 - [ fM ] "ROCKGRASS" 50:4b:25:00 (World size: 66.551880) 256x128 - [ fM ! ] "LEAVES_ENGLAND_GRASS_TARMAC" 58:48:20:00 (World size: 7.867114) 256x256 - [ fM ! ] "ROCK_CLIFF" 45:39:2f:00 (World size: 11.470381) 256x256 - [ fM ! ] "LEAVES_ENGLAND_ROAD" 6b:63:55:00 (World size: 8.655934) 128x128 - [ fM ] "GRAVEL_ENGLAND_CLIFF" 8d:84:6c:00 (World size: 14.432184) 256x128 - [ fM ! ] "GRAVEL_ENGLAND_TARMAC" 85:7c:66:00 (World size: 7.670389) 256x256 - [ fM ! ] "TARMAC_ENGLAND_ROAD" 6c:69:5e:00 (World size: 8.870153) 128x128 - [ fM ! ] "LEAVES_ENGLAND_GRASS" 59:4b:21:00 (World size: 10.744140) 256x128 - [ fM ] "DIRT_ENGLAND_RUBBLE" 56:4d:44:00 (World size: 7.109106) 256x32 - [ fM ] "CONCRETE_ENGLAND_ROCKBASE" 5c:4e:40:00 (World size: 38.883827) 256x256 - [ fM ! ] "TARMAC_ENGLAND_SAND" 65:63:56:00 (World size: 10.855980) 256x256 - [ fM ! ] "ROCKGRASS_TRANS" 61:59:26:00 (World size: 62.729061) 256x128 - [ fM ] "GRAVEL_ENGLAND_TARMAC_GRASS" 6b:65:46:00 (World size: 8.263712) 128x64 - [ fM ! ] "GRASS-ENGLAND_GRAVEL" 61:5b:3d:00 (World size: 4.160393) 128x128 - [ fM ! ] "ROCK001" 90:78:5d:00 (World size: 16.469006) 128x128 - [ fM ! ] "ROCK002" 8c:74:5b:00 (World size: 37.067066) 256x256 - [ fM ! ] "TARMAC_ENGLAND_ROAD_FINISHLINE" 6f:6c:61:00 (World size: 8.904242) 64x64 - [ f ] "MINISKY" aa:b9:bc:00 (World size: 3427.191406) 128x128 - [A f $ ] "TARMAC_PACIFIC_CLOUD003" 89:89:89:0a (World size: 1673.209351) 128x128 - [A f $ ] "TARMAC_PACIFIC_CLOUD001" 89:89:89:1a (World size: 1673.210083) 128x128 - [A f $ ] "TARMAC_PACIFIC_CLOUD002" 89:89:89:10 (World size: 1673.209229) 64x64 - [ fM ! ] "CONCRETE1" be:be:bc:00 (World size: 23.559301) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 128x128 - [A fM ] "HEADLIGHT_FLARE" 07:07:07:08 (World size: 1.310660) 64x64 - [A fM ] "SPECULAR_SPRITE" 44:43:43:44 (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 128x128 - [ fM ] "TRACK_SPECULAR" 19:19:19:00 (World size: 10.000000) 32x32 - [ASfM ! ] "TRACK_REFLECTION" 00:00:00:00 (World size: 1.310660) 128x128 - [A fM ] "LENSE_REFLECTION" 39:39:39:39 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM $ ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 128x128 - [A fM ] "LENSE_REFLECTION2" 20:20:20:35 (World size: 1.310660) 128x128 - [ fM ] "FIRE" 52:52:52:00 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 14:14:14:22 (World size: 1.310660) 128x128 - [A fM $ ] "SMOKEANDDUST" ff:ff:ff:5f (World size: 1.310660) 128x128 - [ASfM ! ] "SPARK" f5:0c:0c:ff (World size: 1.310660) 128x128 - [A fM $ ] "SPRAY" ef:ef:ef:39 (World size: 1.310660) 64x64 - [A fM $ ] "STREAM" fe:fe:fe:6a (World size: 1.310660) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////