//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid object shapes' names: (original maya scene filename) "PARTICLE_EFFECTS" scenes\particles\track_particles.ma "PACAR_CUT_UP" "STARTY" scenes\buildings\start_finish.ma "GATES_OPENED" scenes\buildings\gates_opened.ma "RIVER2" scenes\buildings\river2.ma "WATERFALL" scenes\buildings\waterfall.ma "PALMTRUNKS" scenes\buildings\palmtrunks.ma "BRIDGE_DOWN" scenes\buildings\bridge_down.ma "RIVER_DAM" scenes\buildings\river_dam.ma "OLD_TRUCK" scenes\buildings\old_truck.ma "BRIDGE_UP" scenes\buildings\bridge_up.ma "PALMTRUNKS_SML" scenes\buildings\palmtrunks_sm_l.ma "OUTERHILLS" scenes\buildings\outerhills.ma "FARM03" scenes\buildings\farm03.ma "FARM02" scenes\buildings\farm02.ma "FARM01" scenes\buildings\farm01.ma "FARM_ALL3" scenes\buildings\farm_all3.ma "SEA2" scenes\buildings\sea2.ma "SEA1" scenes\buildings\sea1.ma "SEA" scenes\buildings\sea.ma "BUSH_L" scenes\buildings\bush_l.ma "HEDGE19" scenes\buildings\hedge19.ma "COCONUTPALMTALL_FAR" scenes\buildings\coconutpalmtall_far.ma "TREEWALL10" scenes\buildings\treewall10.ma "BANANA" scenes\buildings\banana.ma "SABAL500" scenes\buildings\sabal500.ma "COCONUTPALM" scenes\buildings\coconutpalm.ma "COCONUTPALM500" scenes\buildings\coconutpalm500.ma "COCONUTPALMTALLFAR" scenes\buildings\coconutpalmtallfar.ma "SABAL" scenes\buildings\sabal.ma "COCONUTPALMTALL" scenes\buildings\coconutpalmtall.ma "HOTEL_SMALL_FLEFT" scenes\buildings\hotel_small_fleft.ma "HOTEL_SMALL_FRIGHT" scenes\buildings\hotel_small_fright.ma "FOUNTAIN" scenes\buildings\fountain.ma "ROPE_FENCE_PT3" scenes\buildings\rope_fence_pt3.ma "ROPE_FENCE_PT2" scenes\buildings\rope_fence_pt2.ma "ROPE_FENCE_PT1" scenes\buildings\rope_fence_pt1.ma "HOTEL_LARGE" scenes\buildings\hotel_large.ma "BEACH_HEADLAND" scenes\buildings\beach_headland.ma "SINGLE_SURFBOARD02" scenes\buildings\beach\single_surfboard02.ma "SINGLE_SURFBOARD" scenes\buildings\beach\single_surfboard.ma "JETTY_SHORTCUT" scenes\buildings\jetty_shortcut.ma "BEACH_HEADLAND1" scenes\buildings\beach_headland1.ma "HUT07" scenes\buildings\hut07.ma "CATAMARANHUT" scenes\buildings\beach\catamaranhut.ma "BEACH_WALKWAY2" scenes\buildings\beach_walkway2.ma "SINGLEBOAT01" scenes\buildings\beach\singleboat01.ma "05" scenes\buildings\hut05.ma "HUT08" scenes\buildings\hut08.ma "HUT02" scenes\buildings\hut02.ma "SURFBOARDS" scenes\buildings\beach\surfboards.ma "WHEEL" scenes\buildings\fragments\wheel.ma "BREAKABLE_BOX" scenes\buildings\fragments\breakable_box.ma "CATAMARAN" scenes\buildings\catamaran.ma "BREAKABLE_PLANKS2" scenes\buildings\fragments\breakablewood2.ma "SINGLEBOAT02" scenes\buildings\beach\singleboat02.ma "NEW_BUSHYTREE250" scenes\buildings\new_bushytree250.ma "NEW_BUSHYTREE500" scenes\buildings\new_bushytree500.ma "NEW_BUSHYTREE150" scenes\buildings\new_bushytree150.ma "NEW_BUSHYTREE" scenes\buildings\new_bushytree.ma "PACAR_OBJECTS" "PACAR_FAST_STREAM_MIST" "PACAR_PARTICLES" "MINI_SKYDOME" scenes\environment\mini_skydome.ma "SKYDOME" scenes\environment\paca_skydome.ma "FLAG" scenes\buildings\animated\flag.ma "SPEEDBOAT" scenes\buildings\animated\speedboat.ma "BREAKABLE_PLANKS2_FRAG0000" scenes\buildings\fragments\breakablewood2.ma "BREAKABLE_PLANKS2_FRAG0001" scenes\buildings\fragments\breakablewood2.ma "BREAKABLE_PLANKS2_FRAG0002" scenes\buildings\fragments\breakablewood2.ma "BREAKABLE_PLANKS2_FRAG0003" scenes\buildings\fragments\breakablewood2.ma "DAVEBARREL" scenes\buildings\fragments\dave_barrel.ma "DAVEBARREL_FRAG0000" scenes\buildings\fragments\dave_barrel.ma "DAVEBARREL_FRAG0001" scenes\buildings\fragments\dave_barrel.ma "DAVEBARREL_FRAG0002" scenes\buildings\fragments\dave_barrel.ma "POST" scenes\buildings\fragments\post.ma "POST_FRAG0000" scenes\buildings\fragments\post.ma "POST_FRAG0001" scenes\buildings\fragments\post.ma "POST_FRAG0002" scenes\buildings\fragments\post.ma "BREAK_SURFBOARDS" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0000" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0001" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0002" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0003" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0004" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0005" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0006" scenes\buildings\fragments\breakable_surfboards.ma "BREAK_SURFBOARDS_FRAG0007" scenes\buildings\fragments\breakable_surfboards.ma "BREAKABLE_PLANKS" scenes\buildings\fragments\breakablewood.ma "BREAKABLE_PLANKS_FRAG0000" scenes\buildings\fragments\breakablewood.ma "BREAKABLE_PLANKS_FRAG0001" scenes\buildings\fragments\breakablewood.ma "BREAKABLE_PLANKS_FRAG0002" scenes\buildings\fragments\breakablewood.ma "BREAKABLE_PLANKS_FRAG0003" scenes\buildings\fragments\breakablewood.ma "BREAKABLE_BOX_FRAG0000" scenes\buildings\fragments\breakable_box.ma "BREAKABLE_BOX_FRAG0001" scenes\buildings\fragments\breakable_box.ma "BREAKABLE_BOX_FRAG0002" scenes\buildings\fragments\breakable_box.ma "BREAKABLE_BOX_FRAG0003" scenes\buildings\fragments\breakable_box.ma "BREAKABLE_BOX_FRAG0004" scenes\buildings\fragments\breakable_box.ma "BREAKABLE_BOX_FRAG0005" scenes\buildings\fragments\breakable_box.ma "SINGLE_SURFBOARD03" scenes\buildings\beach\single_surfboard03.ma "FARMALL2" scenes\buildings\farmall2.ma "FARM09" scenes\buildings\farm09.ma "FARM08" scenes\buildings\farm08.ma "FARM07" scenes\buildings\farm07.ma "OBJECT_HOTEL_SMALL_FLEFT" scenes\buildings\object_hotel_small_fleft.ma "MOUNTS_02" scenes\buildings\mounts_02.ma "GATES_SHUT_SHADOW" scenes\buildings\gates_shut_shadow.ma "STARTFINISH" scenes\buildings\startfinish.ma "MOUNTS1" scenes\buildings\mounts_01.ma "HAZARD" scenes\buildings\hazard_barrier.ma "SM_PALMGROUP" scenes\buildings\palmgroup_sm.ma "PALMTRUNKS_D" scenes\buildings\palmtrunks_d.ma "WAVE_8" scenes\buildings\wave_8.ma "WAVE_7" scenes\buildings\wave_7.ma "WAVE_6" scenes\buildings\wave_6.ma "WAVE_5" scenes\buildings\wave_5.ma "WAVE_4" scenes\buildings\wave_4.ma "WAVE_2" scenes\buildings\wave_2.ma "WAVE_3" scenes\buildings\wave_3.ma "WAVE_1" scenes\buildings\wave_1.ma "05B" scenes\buildings\hut05b.ma "BUSHY" scenes\buildings\bushygrass.ma "HUT8B" scenes\buildings\hut08b.ma "BUSHA" scenes\buildings\bushy.ma "GRASSSTRIP" scenes\buildings\grassstrip.ma "PALMTRUNKS_SM" scenes\buildings\palmtrunks_sm.ma "PALMGROUP" scenes\buildings\palmgroup.ma "HUT04" scenes\buildings\hut04.ma "HUT03" scenes\buildings\hut03.ma "INLANDHILL3" scenes\buildings\inlandhill3.ma "DISTANT_MOUNTAIN2" scenes\buildings\distant_mountain2.ma "GRASS" scenes\buildings\grass.ma "BUSH" scenes\buildings\bush.ma "HUT06" scenes\buildings\hut06.ma "HUT01" scenes\buildings\hut01.ma "RIVER" scenes\buildings\river.ma "DISTANT_MOUNTAIN1" scenes\buildings\distant_mountain1.ma "GATES_SHUT" scenes\buildings\gates_shut.ma "CUBES" scenes\buildings\cubes.ma "EFFECTS" scenes\effects\effects.ma //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid sub-object names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid skeletal animation names: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid scene-link type names: "RUBBER" "WOOD" "FAST_STREAM_MIST" "FRAGMENT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid camera names: "CAMERA" "CAR_BACK_BOUNCE" "CAR_GAMEBONNET" "CAR_FRONT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid light names: "SUNLIGHT" "AMBIENT" "SHADOWS" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid Boundary type names: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture livery sets: "DEFAULT" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture transform sets: "SURF" "WAVES2" "WATERFALL" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Valid texture names: Key: A = Contains alpha S = Alpha is only 0 or 255 f = Texture is filtered M = Texture has mipmaps H = Texture is high quality (16bit) texture L = Texture is part of a livery set X = Texture is shadow texture ! = Texture is 16 colour paletted texture $ = Texture is alpha-paletted on PS2 # = Texture is NOT compressed using DX compression Size Type Name Palette filename 128x128 - [ fM ] "FIRE" 52:52:52:00 (World size: 1.310660) 64x64 - [A fM ] "GRASS" 14:14:14:22 (World size: 1.310660) 128x128 - [A fM $ ] "SMOKEANDDUST" ff:ff:ff:5f (World size: 1.310660) 128x128 - [ASfM ! ] "SPARK" f5:0c:0c:ff (World size: 1.310660) 128x128 - [A fM $ ] "SPRAY" ef:ef:ef:39 (World size: 1.310660) 64x64 - [A fM $ ] "STREAM" fe:fe:fe:6a (World size: 1.310660) 256x128 - [A fM X! ] "RIVERSHADOWS" 00:00:00:58 (World size: 150.949661) 256x128 - [A fM X! ] "TWOROUTESSHADOWS" 00:00:00:60 (World size: 146.798370) 256x128 - [A fM X ] "BEACH2" 00:00:00:30 (World size: 133.832764) 256x128 - [A fM X ] "HOTEL" 00:00:00:21 (World size: 107.153786) 128x128 - [A fM X! ] "BEACH1" 00:00:00:2e (World size: 183.766266) 128x128 - [ fM ] "SEAWATER" 56:6c:81:00 (World size: 179.997299) 128x64 - [ fM ] "FO_RGB" 93:9a:a4:00 (World size: 5.975946) 128x64 - [ASfM ] "SPEEDBOAT" bd:b8:b7:e2 (World size: 15.487090) 32x32 - [A fM ] "CAMERA_FLARE" 46:46:46:46 (World size: 1.310660) 128x128 - [A fM ] "HEADLIGHT_FLARE" 07:07:07:08 (World size: 1.310660) 64x64 - [A fM ] "SPECULAR_SPRITE" 44:43:43:44 (World size: 1.310660) 32x32 - [A fM ] "REARLIGHT_FLARE" 1c:1b:20:1f (World size: 1.310660) 128x128 - [A fM ] "SUN_FLARE" 15:10:10:12 (World size: 1.310660) 128x128 - [A fM $ ] "TRACK_REFLECTION" 00:00:00:88 (World size: 1.310660) 16x16 - [A fM ] "TYRE_SKID" 9c:97:8c:4d (World size: 1.310660) 16x16 - [A fM $ ] "TYRE_DENT" 13:11:11:41 (World size: 1.310660) 256x256 - [ f ] "BUILDING_REFLECTION" 6d:6d:7b:00 (World size: 20000.000000) 128x128 - [A fM ] "LENSE_REFLECTION" 39:39:39:39 (World size: 1.310660) 128x128 - [A fM ] "LENSE_REFLECTION2" 20:20:20:35 (World size: 1.310660) 64x64 - [ f ] "MINISKY" b2:c0:b4:00 (World size: 3427.191406) 128x128 - [A fM $# ] "TARMAC_PACIFIC_CLOUD002" c4:c4:c4:10 (World size: 1873.588501) 128x128 - [A fM $# ] "TARMAC_PACIFIC_CLOUD001" c4:c4:c4:1a (World size: 1873.590088) 128x128 - [A fM $# ] "TARMAC_PACIFIC_CLOUD003" c4:c4:c4:0a (World size: 1873.588257) 256x64 - [ fM ] "DIRT_PACIFIC_GRASS" 64:58:3a:00 (World size: 9.875449) 256x256 - [ fM ! ] "GRASS_PACIFIC" 4f:57:32:00 (World size: 25.623304) 256x256 - [ fM ! ] "DIRT_PACIFIC" 95:88:6a:00 (World size: 10.729964) 256x64 - [ fM ! ] "STREAM_FAST_PACIFIC_EDGE" 65:5f:58:00 (World size: 14.209721) 256x128 - [ fM ! ] "GRASS_SHORT_PACIFIC_SAND" 87:82:5f:00 (World size: 10.733268) 256x128 - [ fM ] "ROCK_GRAVEL" a3:9d:94:00 (World size: 12.991332) 256x64 - [ fM ] "DIRT_PACIFIC_GRAVELEDGE" 52:4a:37:00 (World size: 9.765800) 128x128 - [ fM ! ] "STREAM_FAST_PACIFIC" 7b:72:6b:00 (World size: 17.362583) 256x256 - [ fM ! ] "TARMAC_PACIFIC" 6b:67:5f:00 (World size: 10.960667) 128x128 - [ fM ! ] "HOTELPAVING" 68:5c:57:00 (World size: 7.232182) 128x128 - [ fM ] "GRASS_PACIFIC_SANDDIRT" 7a:72:51:00 (World size: 5.630328) 256x128 - [ fM ] "DIRT_PACIFIC_SAND" a7:9b:7b:00 (World size: 8.270077) 128x64 - [ASfM ! ] "BUSH" 27:31:1e:cd (World size: 12.725147) 128x128 - [ASf ! ] "SABAL" 38:3b:25:71 (World size: 15.153082) 128x128 - [ASfM ! ] "TREEWALL" 31:38:25:ec (World size: 18.292324) 128x128 - [ASfM ! ] "GRASSYBUSH3" 5a:5c:31:9d (World size: 3.938209) 128x128 - [ASfM ] "COCONUTPALM" 51:4e:35:8f (World size: 14.673108) 128x128 - [ASfM ! ] "BANANAPALM" 41:4b:31:6b (World size: 16.487595) 256x256 - [ASfM ! ] "HILLSIDE" 42:4d:32:e8 (World size: 75.689400) 128x128 - [ASfM ! ] "FLOWERBUSH" 4c:52:4a:b4 (World size: 3.956941) 128x128 - [ASfM ] "TREESBUSHY" 27:2b:1d:7e (World size: 20.162554) 128x128 - [ASfM ! ] "LONGRASS" 34:3e:24:9b (World size: 4.273899) 128x128 - [ASfM ! ] "GRASSY" 36:3c:23:4c (World size: 3.957584) 128x128 - [ASf ] "TREE_3" 13:1a:0a:74 (World size: 18.327129) 128x128 - [ASfM ] "BRANCH" 09:0a:09:29 (World size: 19.828520) 128x64 - [ASfM ! ] "HOTELHEDGE" 41:48:23:e8 (World size: 5.350523) 256x128 - [ASfM ! ] "GRASSYHEDGE" 38:3c:25:cd (World size: 9.995977) 128x128 - [ASfM ! ] "LARGE_SHRUB" 20:21:15:3f (World size: 6.392860) 128x128 - [ASfM ! ] "GRASSYBUSH2" 3f:3f:1c:b9 (World size: 9.385757) 256x256 - [ fM ! ] "SAND_PACIFIC" b7:ac:8a:00 (World size: 13.550093) 128x128 - [ fM ] "ROCK_GRAVEL_CORNER" 8f:8a:82:00 (World size: 8.193790) 256x256 - [ fM ] "ROCK_LG_PACA" b0:a8:9c:00 (World size: 20.937431) 256x128 - [ fM ! ] "SAND_WET_PACIFIC" 9b:8b:63:00 (World size: 19.312515) 256x128 - [ fM ] "ROCK_SAND_EDGE" c2:bb:ae:00 (World size: 11.010514) 256x128 - [ fM ] "ROCK_LG_GRASS" 7a:79:5f:00 (World size: 14.400098) 64x64 - [A fM ] "WATERFADE" 29:7f:a7:10 (World size: 15.953959) 256x128 - [ fM ! ] "WOOD_PACIFIC" 6b:65:61:00 (World size: 10.668133) 128x128 - [A fM $ ] "FOAM" be:be:be:2b (World size: 35.103149) 128x128 - [ fM ! ] "SEA_BED_PACIFIC" 9a:8a:62:00 (World size: 12.664453) 128x128 - [ fM ] "SEA_SHORE_PACIFIC" 82:7f:6b:00 (World size: 13.264218) 256x128 - [ fM ! ] "SAND_PACIFIC_EDGE" aa:9d:78:00 (World size: 11.529689) 64x64 - [ fM ! ] "POST" 9e:7e:54:00 (World size: 1.110886) 64x64 - [ fM ] "SINGLEBOAT02" 49:60:6b:00 (World size: 3.781273) 256x32 - [ fM ! ] "BARRIER_BARK" 58:57:53:00 (World size: 7.409348) 256x256 - [ASfM ] "VILLAGE" 6f:6a:61:fb (World size: 26.644693) 256x128 - [ASfM ! ] "DISTANTMOUNTAINS01" 7a:80:76:b7 (World size: 601.725708) 256x32 - [ fM ] "BAMBOO" 3b:35:28:00 (World size: 4.332423) 128x128 - [ fM ! ] "MOUNTAIN" 32:3f:24:00 (World size: 320.570618) 256x64 - [ fM ! ] "WOODPOSTS" 72:6d:69:00 (World size: 16.969637) 256x128 - [ fM ] "STONEWALL" 6f:65:4e:00 (World size: 11.271988) 128x128 - [ fM ] "CATAMARAN128X128" 7e:5d:51:00 (World size: 4.607655) 128x64 - [ fM ! ] "HAZZARD" a5:7e:72:00 (World size: 3.480307) 256x64 - [ fM ! ] "STARTFINISHFLAG" 6b:6b:6b:00 (World size: 35.842384) 256x256 - [ fM ] "SURFBOARDS" 7f:6d:6f:00 (World size: 6.415701) 256x256 - [ASfM ] "HOTEL04" 8e:89:81:fc (World size: 25.279757) 256x256 - [ fM ] "OLDTRUCK" 59:30:24:00 (World size: 11.523971) 256x128 - [ASfM ] "CATAMARANHUT" 90:87:7a:fb (World size: 14.206164) 256x128 - [ASfM ! ] "DISTANTMOUNTAINS02" 6a:6f:6c:d7 (World size: 501.655457) 32x32 - [ fM ! ] "BREAKABLEBOX" 79:64:52:00 (World size: 2.156498) 64x64 - [ fM ] "WHEEL" 30:2e:2c:00 (World size: 2.330476) 64x64 - [ fM ] "FOUNTAINSTRUCTURE" a9:a6:96:00 (World size: 6.410800) 128x128 - [ fM ] "MOVEABLE_SURFBOARDS" 7e:71:6f:00 (World size: 4.395877) 128x128 - [A fM $ ] "WATER_FALLING" 88:8c:8e:2c (World size: 16.751070) 256x64 - [ASfM ] "ROPE" 85:6e:4d:df (World size: 1.069460) 32x32 - [ fM ! ] "ROPESF" 7e:79:55:00 (World size: 1.541159) 256x64 - [ fM ! ] "BRIDGEDOWN_WOOD" 7c:71:67:00 (World size: 6.518341) 256x128 - [A f $ ] "GATES_NEW" 25:27:21:72 (World size: 12.475394) 256x64 - [ASfM ] "NEWCHECKER_2" 9a:98:98:eb (World size: 26.508331) 256x256 - [ASfM ] "VILLAGE_HIGH_RES" 84:7e:73:fb (World size: 17.890060) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////