; IceRink environment script ; MBK = stadium model block, a BMB with the same name will also attempt to be loaded MBK: Stadiums/IceRink/Day/IceRink ; BVD = Bounding Volume Data for physics for enviroment BVD: Stadiums/IceRink/Day/IceRink ; BD = Block Data file containing rigid objects/crowd data for environment BD: Stadiums/IceRink/Day/IceRink ; CROWD = Animation Block containing environment specific animations for crowd CROWD: Stadiums/IceRink/Day/IceRinkCrowd