version = 0002 saveType = 0 binarySave = false msn_filename = msn1.wld sky_filename = urban1.sky [Camera] transform = position = 0 0 0 rotation = 0 0 0 fov = 0.02733723761 near = 1 far = 500 zoom = 1 [Prop] factory = prop prototype = doors name = doors mesh = doors.msh [Prop] factory = prop prototype = alt_wins name = alt_wins mesh = alt_windows.msh [World] factory = building prototype = urban1 name = World mesh = urban1.msh [Weapon] factory = weapon prototype = M4 name = M4 mesh = M4.msh Rate = 750 [Weapon] factory = weapon prototype = M4GRENADE name = M4GRENADE mesh = M4Grenade.msh Rate = 750 [Weapon] factory = weapon prototype = AK47 name = AK47 mesh = AK47.msh Rate = 600 [Weapon] factory = weapon prototype = US_SAW name = US_SAW mesh = US_SAW.msh Rate = 900 [Weapon] factory = weapon prototype = US_HANDGRENADE name = US_HANDGRENADE mesh = hand_grenade01.msh Rate = 600 [Weapon] factory = weapon prototype = US_SMOKEGRENADE name = US_SMOKEGRENADE mesh = hand_grenade01.msh Rate = 600 [Weapon] factory = weapon prototype = US_FLASHGRENADE name = US_FLASHGRENADE mesh = flash_grenade01.msh Rate = 600 [StationaryWeapon] factory = stationaryweapon prototype = CREWSERVE name = CREWSERVE transform = position = 31.48348808 0.1 -24.60949729 rotation = 0 180 0 mesh = CrewServe.msh Rate = 600 [Soldier] factory = soldier prototype = soldier4 name = schrader transform = position = -79.12971905 1.975184403 5.847050908 rotation = 0 66.51098614 0 mesh = soldierpuppet_us4.msh animData = soldier mesh2 = none CardName = soldier1.tga FireTeam = 0 Team = 0 Role = 4 script = SoldierScript priweapon = M4 priclips = 4 secweapon = US_HANDGRENADE secclips = 4 active = 1 [Soldier] factory = soldier prototype = soldier2 name = garnett transform = position = -79.98897028 1.975184403 7.174384711 rotation = 0 140.8161975 0 mesh = soldierpuppet_us2.msh animData = soldier mesh2 = none CardName = soldier2.tga FireTeam = 0 Team = 0 Role = 5 script = SoldierScript priweapon = M4 priclips = 4 secweapon = US_HANDGRENADE secclips = 4 active = 1 [Soldier] factory = soldier prototype = soldier1 name = mendez transform = position = -79.0478856 1.975184403 6.824132777 rotation = 0 291.8170215 0 mesh = soldierpuppet_us1.msh animData = soldier mesh2 = none CardName = soldier3.tga FireTeam = 0 Team = 0 Role = 2 script = SoldierScript priweapon = M4 priclips = 4 secweapon = M4GRENADE secclips = 36 active = 1 [Soldier] factory = soldier prototype = soldier3 name = deon transform = position = -79.17063577 1.975184403 7.824132777 rotation = 0 -12.76784115 0 mesh = soldierpuppet_us3.msh animData = soldier mesh2 = none CardName = soldier4.tga FireTeam = 0 Team = 0 Role = 1 script = SoldierScript priweapon = M4 priclips = 4 secweapon = US_SMOKEGRENADE secclips = 4 active = 1 [Soldier] factory = soldier prototype = soldier4 name = picoli transform = position = -79.2115525 1.975184403 8.946882953 rotation = 0 299.9411214 0 mesh = soldierpuppet_us4.msh animData = soldier mesh2 = none CardName = soldier2.tga FireTeam = 0 Team = 0 Role = 3 script = SoldierScript priweapon = US_SAW priclips = 4 secweapon = US_HANDGRENADE secclips = 4 active = 1 [Soldier] factory = soldier prototype = soldier3 name = jefferson transform = position = -76.14771764 1.975184403 5.928884359 rotation = 0 125.3072979 0 mesh = soldierpuppet_us3.msh animData = soldier mesh2 = none CardName = soldier5.tga FireTeam = 1 Team = 0 Role = 4 script = SoldierScript priweapon = M4 priclips = 4 secweapon = US_HANDGRENADE secclips = 4 active = 1 [Soldier] factory = soldier prototype = soldier4 name = yang transform = position = -76.14771764 1.975184403 6.969801085 rotation = 0 180 0 mesh = soldierpuppet_us4.msh animData = soldier mesh2 = none CardName = soldier7.tga FireTeam = 1 Team = 0 Role = 2 script = SoldierScript priweapon = M4 priclips = 4 secweapon = M4GRENADE secclips = 36 active = 1 [Soldier] factory = soldier prototype = soldier3 name = barnes transform = position = -76.35230127 1.975184403 7.92888436 rotation = 0 180 0 mesh = soldierpuppet_us3.msh animData = soldier mesh2 = none CardName = soldier8.tga FireTeam = 1 Team = 0 Role = 1 script = SoldierScript priweapon = M4 priclips = 4 secweapon = US_SMOKEGRENADE secclips = 4 active = 1 [Soldier] factory = soldier prototype = soldier1 name = elias transform = position = -76.35230127 1.975184403 8.765217459 rotation = 0 272.7101055 0 mesh = soldierpuppet_us1.msh animData = soldier mesh2 = none CardName = soldier6.tga FireTeam = 1 Team = 0 Role = 3 script = SoldierScript priweapon = US_SAW priclips = 4 secweapon = US_HANDGRENADE secclips = 4 active = 1 [Soldier] factory = soldier prototype = opfor name = opforA transform = position = 32.89107452 0.1 -24.69071264 rotation = 0 180 0 mesh = opforcepuppet1.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 0 script = M1_OpforA priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor name = opforB transform = position = 12.5 0.5 28 rotation = 0 180 0 mesh = opforcepuppet1.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforB priweapon = AK47 priclips = 16 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor name = opforC transform = position = 20.4 0.5 21 rotation = 0 180 0 mesh = opforcepuppet1.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforC priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor name = opforD transform = position = 36.28646389 0.5 -17.0606907 rotation = 0 -150.9845083 0 mesh = opforcepuppet1.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforD priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor2 name = opforE transform = position = 4.46 -0.6870772438 -61.87 rotation = 0 -45 0 mesh = opforcepuppet2.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforE priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor name = opforF transform = position = -22.56 0.5 -14.46 rotation = 0 180 0 mesh = opforcepuppet1.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforF priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor name = opforG transform = position = -23.76 0.5 41.59 rotation = 0 135 0 mesh = opforcepuppet1.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforG priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor2 name = opforH transform = position = 12.89003735 0.5 -33.16901121 rotation = 0 -135 0 mesh = opforcepuppet2.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforH priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor2 name = opforI transform = position = 34.53 0.5 -33.75 rotation = 0 -135 0 mesh = opforcepuppet2.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 3 script = M1_OpforI priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor2 name = opforJ transform = position = -33.58327124 0.3746338478 0.132414924 rotation = 0 -169.6504805 0 mesh = opforcepuppet2.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 1 script = M1_OpforJ priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor2 name = opforK transform = position = 50.62171848 -1.637365362 0.02798571464 rotation = 0 -118.8459538 0 mesh = opforcepuppet2.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 1 script = M1_OpforK priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor2 name = opforL transform = position = 52.4110218 0.4513063839 -0.6916229971 rotation = 0 -118.8459538 0 mesh = opforcepuppet2.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 1 script = M1_OpforL priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Soldier] factory = soldier prototype = opfor2 name = opforM transform = position = 2.689985016 -1.637365362 3.768999058 rotation = 0 -118.8459538 0 mesh = opforcepuppet2.msh animData = soldier mesh2 = none CardName = none FireTeam = 1 Team = 1 Role = 1 script = M1_OpforK priweapon = AK47 priclips = 4 secweapon = none secclips = 0 active = 1 [Civilian] factory = civilian prototype = civilian1 name = civC1 transform = position = -33.54275871 0 -23.47823614 rotation = 0 -90.4039264 0 mesh = civilianpuppet_1.msh animData = civilian mesh2 = none Team = 2 script = M1_CivC1 active = 1 [Civilian] factory = civilian prototype = civilian2 name = civC2 transform = position = -20.92991684 0 11.72722452 rotation = 0 -89.3459569 0 mesh = civilianpuppet_2.msh animData = civilian mesh2 = none Team = 2 script = M1_CivC2 active = 1 [Civilian] factory = civilian prototype = civilian1 name = civC3 transform = position = 45.71950972 0.5 32.65252846 rotation = 0 31.19398413 0 mesh = civilianpuppet_1.msh animData = civilian mesh2 = none Team = 2 script = M1_CivC3 active = 1 [Civilian] factory = civilian prototype = civilian2 name = civC4 transform = position = 45.85671457 3.459881701 -14.20994881 rotation = 0 76.49169139 0 mesh = civilianpuppet_2.msh animData = civilian mesh2 = none Team = 2 script = M1_CivC4 active = 1 [Civilian] factory = civilian prototype = civilian2 name = civA1 transform = position = 45.85671457 3.459881701 -14.20994881 rotation = 0 76.49169139 0 mesh = civilianpuppet_2.msh animData = civilian mesh2 = none Team = 2 script = M1_CivA1 active = 1 [Civilian] factory = civilian prototype = civilian1 name = civA2 transform = position = 45.71950972 0.5 32.65252846 rotation = 0 31.19398413 0 mesh = civilianpuppet_1.msh animData = civilian mesh2 = none Team = 2 script = M1_CivA2 active = 1 [Civilian] factory = civilian prototype = civilian1 name = civA3 transform = position = -6.734703273 0.5 20.93091662 rotation = 0 31.19398413 0 mesh = civilianpuppet_1.msh animData = civilian mesh2 = none Team = 2 script = M1_CivA3 active = 1 [Civilian] factory = civilian prototype = civilian1 name = civH1 transform = position = -6.734703273 0.5 20.93091662 rotation = 0 31.19398413 0 mesh = civilianpuppet_1.msh animData = civilian mesh2 = none Team = 2 script = M1_CivH1 active = 1 [Trigger] name = DT transform = position = 30.67524671 1 -8 rotation = 0 0 0 scale = 5.774384252 1 3.453165978 [Trigger] name = AT transform = position = 17.4 1 -28.1 rotation = 0 0 0 scale = 10 1 8 [Trigger] name = AAT transform = position = 30 1 -13.2 rotation = 0 0 0 scale = 5 1 6.1 [Trigger] name = ABT transform = position = 36.7 1 -6 rotation = 0 0 0 scale = 11.2 1 1.5 [Trigger] name = ACT transform = position = 30.5 1 8.25 rotation = 0 0 0 scale = 6.514020784 1 13.63787258 [Trigger] name = CB_BACK_ENTRANCE transform = position = 51.16987772 1 -8.038634064 rotation = 0 0 0 scale = 0.7802369764 0.01 2.40801385 [Trigger] name = CB_CASE2_ROUTE2 transform = position = 43.83059873 1 30.28037684 rotation = 0 47.02591822 0 scale = -11.3365265 1e-014 -2.270712602 [Trigger] name = EAT transform = position = 14.09356143 0 -57.57033991 rotation = 0 0 0 scale = 8.832783695 0.01 9.71712578 [Trigger] name = EBT transform = position = 6.506919735 0 -57.57033991 rotation = 0 0 0 scale = 4.509175085 0.01 9.71712578 [Trigger] name = FAT transform = position = -31.86938282 0 -26.47901083 rotation = 0 0 0 scale = 11.53604522 0.01 3.607093969 [Trigger] name = FBT transform = position = -26.68054845 0.5 -9.738942332 rotation = 0 0 0 scale = 6.320389535 0.01 13.06110071 [Trigger] name = FCT transform = position = -24.44036967 0 -10.65610619 rotation = 0 0 0 scale = 3.705413205 0.01 4.048294226 [Trigger] name = FDT transform = position = -24.44036967 0.5 -18.74335039 rotation = 0 0 0 scale = 3.705413205 0.01 4.048294226 [Trigger] name = GAT transform = position = -27.04072971 0 20.80609734 rotation = 0 0 0 scale = 10.65211692 1e-014 12.01362641 [Trigger] name = GBT transform = position = -29.28423384 0 35.75606113 rotation = 0 0 0 scale = 7.724144444 1e-014 3.288931111 [Trigger] name = HAT transform = position = 16.98532232 1 -30.47951984 rotation = 0 0 0 scale = 10.55290472 1 6.603458607 [Trigger] name = HBT transform = position = 16.98532232 1 -43.89891132 rotation = 0 0 0 scale = 6.263078332 1 3.593714132 [Trigger] name = IT transform = position = 41.66168123 1 -27.99645834 rotation = 0 0 0 scale = 8.822570572 1 7.273381939 [Trigger] name = helpt1 transform = position = 14.37 1 31.18 rotation = 0 0 0 scale = 3.2 1e-014 0.5 [Trigger] name = ADT transform = position = 46.99776862 1 -5.497777078 rotation = 0 0 0 scale = 7.957404981 1 1.378663048 [Trigger] name = AET transform = position = 46.12545244 1 -26.18033068 rotation = 0 0 0 scale = 5.731127807 1 5.460772479 [Trigger] name = DT1 transform = position = 36.97576795 1 -13.4091819 rotation = 0 -90.03810047 0 scale = 2.755723982 0.6123831072 1.589310791 [Trigger] name = FBT1 transform = position = -25.59037822 0.5 24.81439252 rotation = 0 0 0 scale = 6.320389535 0.01 13.06110071 [Trigger] name = FDT1 transform = position = -23.35019944 0.5 15.80998447 rotation = 0 0 0 scale = 3.705413205 0.01 4.048294226 [Trigger] name = M1_SUCCESS transform = position = 66.54388921 1 -26.96218425 rotation = 0 0 0 scale = 5.731127807 1 5.460772479 [Trigger] name = MORT1 transform = position = -2.897413647 0 -1.72465098 rotation = 0 0 0 scale = 8.20115672 0.01 8.791955766 [Trigger] name = MORT2 transform = position = 30.9747316 0 24.07612768 rotation = 0 0 0 scale = 13.15243889 0.01 12.97141725 [Trigger] name = WAIT1 transform = position = -14.72876885 0 -30.58195695 rotation = 0 0 0 scale = 0.8353985305 0.01 0.5824760952 [Trigger] name = WAIT2 transform = position = -33.4810802 0 2.510765863 rotation = 0 0 0 scale = 0.4653202519 0.01 0.8743462557 [Trigger] name = JT transform = position = -68.4500621 0.2417715017 -1.986220723 rotation = 0 0 0 scale = 0.6768804099 0.01 0.9027058048 [Trigger] name = KT transform = position = 45.90164631 0.06360814286 24.90021151 rotation = 0 0 0 scale = 3.544770872 0.01 3.363905588 [Trigger] name = LT transform = position = 45.90164631 0.06360814286 24.78330484 rotation = 0 0 0 scale = 3.544770872 0.01 3.363905588 [Trigger] name = MT transform = position = 2.434773452 0.06360814286 3.266014516 rotation = 0 0 0 scale = 14.29198519 0.01 3.363905588 [Path] name = A points = 7 waypoint1 = 33.72550079 0 -24.8 waypoint2 = 48.14 0 -19.49 waypoint3 = 48.14 0 -7.78 waypoint4 = 47.38 0 -6.59 waypoint5 = 37.62 0 -5.12 waypoint6 = 35.51 0 -6.59 waypoint7 = 33.72550079 0 -24.8 [Path] name = CIV2 points = 13 waypoint1 = -25.56229787 0.5 13.70833625 waypoint2 = -20.64926525 0.5 16.39269563 waypoint3 = -16.93654634 0.5 17.05335685 waypoint4 = 25.03150024 0.5 17.1408978 waypoint5 = 26.09160402 0.5 16.45851997 waypoint6 = 26.18487111 0.5 15.12809301 waypoint7 = 26.47178547 0.5 -18.8324949 waypoint8 = 25.69000082 0.5 -19.69986309 waypoint9 = 16.07156415 0.5 -20.66896448 waypoint10 = 10.88108946 0.5 -22.50267347 waypoint11 = -20.18276984 0.5 -22.36803013 waypoint12 = -23.49006377 0.5 -22.32848984 waypoint13 = -25.635303 0.5 -20.028776 [Path] name = CIV1 points = 58 waypoint1 = -32.75111959 0.5 -22.02138375 waypoint2 = -32.39460202 0.5 -5.181104218 waypoint3 = -31.80534841 0.5 3.959598091 waypoint4 = -31.61954146 0.5 13.60494099 waypoint5 = -31.28358249 0.5 25.16665543 waypoint6 = -31.83430171 0.5 35.88687986 waypoint7 = -34.51772061 0.5 43.99343755 waypoint8 = -34.27073859 0.5 49.51293631 waypoint9 = -33.44998928 0.5 50.68965372 waypoint10 = -31.01210445 0.5 50.73298745 waypoint11 = -13.09769784 0.5 50.88788023 waypoint12 = -12.48296268 0.5 50.77363323 waypoint13 = -11.86822753 0.5 50.50529552 waypoint14 = -11.49391925 0.5 50.06229311 waypoint15 = -11.30041785 0.5 49.44351477 waypoint16 = -11.30041785 0.5 48.70660523 waypoint17 = -11.1570307 0.5 47.9696957 waypoint18 = -10.77172167 0.5 47.23278617 waypoint19 = -10.03102578 0.5 46.93610618 waypoint20 = -9.264792076 0.5 47.1462292 waypoint21 = -8.940316522 0.5 47.8467577 waypoint22 = -8.940316522 0.5 48.75633598 waypoint23 = -9.271510177 0.5 49.66591426 waypoint24 = -10.05464004 0.5 50.39649535 waypoint25 = -11.07743356 0.5 50.7804438 waypoint26 = -12.10022708 0.5 51.02039653 waypoint27 = -33.52789012 0.5 51.05648732 waypoint28 = -34.43456245 0.5 50.28840756 waypoint29 = -35.30006075 0.5 46.72223369 waypoint30 = -31.4122776 0.5 28.91598879 waypoint31 = -31.31793141 0.5 23.37350936 waypoint32 = -34.52335537 0.5 19.25184669 waypoint33 = -35.04607435 0.5 18.21371498 waypoint34 = -35.97119351 0.5 16.6384681 waypoint35 = -36.89631265 0.5 15.43087683 waypoint36 = -38.1997427 0.5 15.22550388 waypoint37 = -52.38343227 0.5 15.2373524 waypoint38 = -53.41029586 0.5 14.91849427 waypoint39 = -54.1384759 0.5 13.91106568 waypoint40 = -54.12717322 0.5 12.61625414 waypoint41 = -54.15255394 0.5 11.00133338 waypoint42 = -54.18446826 0.5 3.764037172 waypoint43 = -54.24325613 0.5 2.521719742 waypoint44 = -54.70357172 0.5 1.662848863 waypoint45 = -55.56859472 0.5 1.198909972 waypoint46 = -56.58153408 0.5 1.057547209 waypoint47 = -69.35569739 0.5 1.028310753 waypoint48 = -70.55534168 0.5 0.3617668957 waypoint49 = -70.90047538 0.5 -0.6806633594 waypoint50 = -71.02683906 0.5 -3.094190953 waypoint51 = -70.60078994 0.5 -21.04270908 waypoint52 = -70.51495013 0.5 -22.23385115 waypoint53 = -70.33373705 0.5 -23.11043133 waypoint54 = -69.69886788 0.5 -23.74807012 waypoint55 = -68.739811 0.5 -24.11319009 waypoint56 = -35.51669873 0.5 -24.20723907 waypoint57 = -34.18432844 0.5 -24.07611549 waypoint58 = -33.06177313 0.5 -23.3832965 [Path] name = CIV3 points = 35 waypoint1 = 47.09836639 0.5 31.78060707 waypoint2 = 48.8494083 0.5 30.09441857 waypoint3 = 49.30338212 0.5 29.0351463 waypoint4 = 49.5897259 0.5 27.99749183 waypoint5 = 49.54738921 0.5 27.02469077 waypoint6 = 49.13088917 0.5 26.45200321 waypoint7 = 38.79648184 0.5 20.02228379 waypoint8 = 38.37998179 0.5 19.26737746 waypoint9 = 38.19776302 0.5 18.17406485 waypoint10 = 38.19776302 0.5 2.971813255 waypoint11 = 38.56220056 0.5 2.295000684 waypoint12 = 39.10885687 0.5 1.618188113 waypoint13 = 44.36716992 0.5 -1.557624719 waypoint14 = 50.32832679 0.5 -3.327749904 waypoint15 = 52.98351457 0.5 -4.889625067 waypoint16 = 53.86857716 0.5 -6.087062693 waypoint17 = 53.89460842 0.5 -7.154344054 waypoint18 = 53.2958896 0.5 -7.727031614 waypoint19 = 52.54098328 0.5 -7.935281636 waypoint20 = 51.3175144 0.5 -8.013375394 waypoint21 = 49.62548297 0.5 -7.488108626 waypoint22 = 47.90509943 0.5 -6.692493165 waypoint23 = 42.76459137 0.5 -6.448693963 waypoint24 = 36.19709458 0.5 -6.612143673 waypoint25 = 27.70266198 0.5 -6.798297454 waypoint26 = 26.84842064 0.5 -6.449279202 waypoint27 = 26.50372978 0.5 -5.594303971 waypoint28 = 26.47585591 0.5 -4.546138971 waypoint29 = 27.42513574 0.5 25.00971379 waypoint30 = 27.90728001 0.5 26.89208594 waypoint31 = 28.58795428 0.5 27.91660331 waypoint32 = 32.65823829 0.5 31.84779029 waypoint33 = 36.15343848 0.5 34.08270357 waypoint34 = 40.41138546 0.5 34.57675532 waypoint35 = 44.21930553 0.5 33.53823166 [Path] name = Flank1 points = 4 waypoint1 = 13.68210526 0 -52.58421053 waypoint2 = 11.46499273 0 -66.01105263 waypoint3 = -13.98842105 0 -66.16421053 waypoint4 = -14.73423976 0 -30.70849849 [Path] name = Flank2 points = 4 waypoint1 = -68.49933723 0 -24.18143122 waypoint2 = -68.49933723 0 -1.755321637 waypoint3 = -66.61863548 0 -0.5851072125 waypoint4 = -33.50488242 0 2.554342318 [Script] factory = Mission1 prototype = Mission1 name = Mission1 active = 1 [Script] factory = M1_OpforTeamCB prototype = M1_OpforTeamCB name = M1_OpforTeamCB active = 1 [Spawn] name = C1 transform = position = 17.72489442 0 34.41793529 rotation = 0 317.2887319 0 [Spawn] name = C2 transform = position = 35.01305505 0 43.39217076 rotation = 0 156.1378009 0 [Spawn] name = C3 transform = position = 50.63557055 0 27.72683845 rotation = 0 227.71039 0 [Spawn] name = C4 transform = position = 44.89994201 0 3.117502534 rotation = 0 -86.77312942 0 [Spawn] name = B1 transform = position = 26.72017878 0 41.6172922 rotation = 0 152.1144475 0 [Spawn] name = B2 transform = position = 49.50999124 0 35.46729676 rotation = 0 182.5442264 0 [Spawn] name = B3 transform = position = 47.12092789 0 12.56683135 rotation = 0 279.7482842 0 [Spawn] name = B0_CASE2 transform = position = 22.32372311 0 27.94189034 rotation = 0 424.7770263 0 [Spawn] name = C0_CASE2 transform = position = 15.37164178 0 21.15342437 rotation = 0 372.5858867 0 [Spawn] name = C2_CASE2 transform = position = 33.51131808 0 49.14272452 rotation = 0 54.21394983 0 [Spawn] name = B1_CASE2 transform = position = 24.08748426 0 42.80600868 rotation = 0 -5.713200374 0 [Spawn] name = CB_NOAMMO transform = position = -8.06900911 0 1.345752004 rotation = 0 451.0206885 0 [Spawn] name = CB_NOAMMO2 transform = position = 49.17519077 0 -11.26745212 rotation = 0 95.12144151 0 [Spawn] name = A_NOAMMO1 transform = position = -5.210063039 0 3.87940671 rotation = 0 451.0206885 0 [Spawn] name = A_NOAMMO2 transform = position = 58.16865475 0 -16.40540105 rotation = 0 451.0206885 0 [Spawn] name = A_NOAMMO3 transform = position = 62.14069989 0 -35.18028022 rotation = 0 451.0206885 0 [Spawn] name = F_FLEE1 transform = position = -7.792321016 0 -5.349760624 rotation = 0 451.0206885 0 [Spawn] name = F_FLEE2 transform = position = -8.086829866 0 -18.88583586 rotation = 0 451.0206885 0 [Spawn] name = G_FLEE transform = position = -10.1961998 0 48.69811514 rotation = 0 91.0206885 0 [Spawn] name = E_FLEE transform = position = 4.5620318 -0.7119192612 -54.16573284 rotation = 0 270 0 [Spawn] name = I_FLEE transform = position = 41.1506747 -0.7119192612 -54.16573284 rotation = 0 270 0 [Spawn] name = H_FLEE1 transform = position = 8.102061677 -0.7119192612 -55.55680788 rotation = 0 270 0 [Spawn] name = H_FLEE2 transform = position = -8.003602797 -0.7119192612 -13.29418568 rotation = 0 270 0 [Spawn] name = D2 transform = position = 36.28457122 0 -17.06157641 rotation = 0 -151.3200091 0 [Spawn] name = D3 transform = position = 35.81152909 0 -18.2188146 rotation = 0 -159.1655112 0 [Spawn] name = D4 transform = position = 39.46180727 0 -18.2188146 rotation = 0 -136.7142725 0 [Spawn] name = H_TARGET transform = position = -2.495631531 0 -26.79729293 rotation = 0 451.0206885 0 [Spawn] name = I_TARGET transform = position = 25.50177849 -0.7119192612 -28.65361273 rotation = 0 270 0 [Spawn] name = G_TARGET transform = position = -28.16157299 0 24.82288546 rotation = 0 372.5858867 0 [Spawn] name = E_TARGET transform = position = 18.34802397 -0.7119192612 -51.50262672 rotation = 0 270 0 [Spawn] name = F2 transform = position = -22.77893432 0 -14.549713 rotation = 0 180 0 [Spawn] name = F1 transform = position = -22.77893432 0 -15.78845453 rotation = 0 135 0 [Spawn] name = F3 transform = position = -22.77893432 0 -13.50099518 rotation = 0 225 0 [Spawn] name = A_CAM transform = position = 30.90296936 1.731760104 -27.44993887 rotation = 0 -75 0 [Spawn] name = A_WAIT transform = position = -23.94749054 0 -23.78304108 rotation = 0 -89.32800519 0 [Spawn] name = B_WAIT transform = position = -67.01834993 0 -22.95426463 rotation = 0 -90.73788661 0 [Spawn] name = C_WAIT transform = position = -68.33603788 0 -1.063453426 rotation = 0 0 0 [Spawn] name = KFire transform = position = 51.29973138 -1.288240295 1.253801338 rotation = 0 372.5858867 0 [Spawn] name = MFire transform = position = 51.47323468 -0.5040343248 -1.977179322 rotation = 0 372.5858867 0 [Spawn] name = JFire transform = position = -38.41336004 0.1831101349 3.067550841 rotation = 0 180.9643591 0 [Spawn] name = JTarget transform = position = -70.12311615 -1.257435418 -1.482329833 rotation = 0 193.6552429 0 [Spawn] name = LFire2 transform = position = 2.255527874 -0.5040343248 3.985060695 rotation = 0 372.5858867 0 [CylinderEmitter] name = CylinderEmitter transform = position = 36.34962309 0 -36.54736434 rotation = 0 0 0 scale = 2.009592978 4.520020787 2.009592978 maxSpawn = 10 color = 0.6999999881 0.5 0.3000000119 tweakScale = 4 meshes = leaf.msh [CylinderEmitter] name = CylinderEmitter1 transform = position = 46.21087076 0 -36.52201504 rotation = 0 0 0 scale = 2.009592978 4.520020787 2.009592978 maxSpawn = 10 color = 0.6999999881 0.5 0.3000000119 tweakScale = 4 meshes = leaf.msh [CylinderEmitter] name = CylinderEmitter2 transform = position = 68.358018 0 -16.1684748 rotation = 0 0 0 scale = 2.009592978 4.520020787 2.009592978 maxSpawn = 10 color = 0.6999999881 0.5 0.3000000119 tweakScale = 4 meshes = leaf.msh [CylinderEmitter] name = CylinderEmitter3 transform = position = 65.30384278 0 47.06426397 rotation = 0 0 0 scale = 2.009592978 4.520020787 2.009592978 maxSpawn = 10 color = 0.6999999881 0.5 0.3000000119 tweakScale = 4 meshes = leaf.msh [CylinderEmitter] name = CylinderEmitter4 transform = position = 47.84147893 0 -32.92800527 rotation = 0 0 0 scale = 1.644681548 2.838126191 1.644681548 maxSpawn = 10 color = 0.6999999881 0.5 0.3000000119 tweakScale = 4 meshes = leaf.msh