; type : ; 0 = fixe ; 1 = suit le kart type = int, def = 0 [Camera] FOV = float near_clipping = float far_clipping = float position = float[3] AxeX = float[3] AxeY = float[3] AxeZ = float[3] [/Camera] [Zone] centre = float[3] rayon = float [/Zone]