Name = string, def = noname ; nom du systeme de particule [Particle] NbParticle = int LifeTime = float ; en secondes LifeTimeVariation = float, def = 0 ; en pourcentage Width = float ; en metre Height = float ; en metre SizeVariation = float, def = 0 ; en pourcentage TextureName = string AnimStrech = bool, def = false ; recalage du temps de l'anim sur la duree de vie de la particule Transparency = int, def = 0 ; 0 = modulate, 1 = additive Weight = float, def = 0 ; poid en kg Orientation = int, def = 0 ; 0 = facing, 1 = water rings, 2 = sparks StrechLength = float , def = 1 ; facteur multiplicateur de la trainée derriere les sparks [/Particle] [Emitter] Width = float, def = 0 ; longueur en metres Height = float, def = 0 ; largeur en metres AngleOuvertureX = float, def = 0 ; en degree AngleOuvertureY = float, def = 0 ; en degree Speed = float, def = 0 ; en m/s SpeedVariation = float, def = 0 ; en pourncentage TimeToLoop = float ; en secondes EmitStart = float, def = 0 ; en secondes EmitStop = float ; en secondes Position = float[3] Orientation = float[4] WorldAxis = int, def = 1, min = 0, max = 1 [/Emitter] [Behavior] GrowFor = float ; en secondes FadeFor = float ; en secondes Color1 = float[3] Color2 = float[3] Color3 = float[3] Age1 = float ; en secondes Age2 = float ; en secondes Age3 = float ; en secondes Alpha1 = float Alpha2 = float Alpha3 = float AgeAlpha1 = float ; en secondes AgeAlpha2 = float ; en secondes AgeAlpha3 = float ; en secondes [/Behavior] [Kart] MecaFileName = string, def = nofile ; fichier meca MinEjectSpeed = float, def = 0.0 ; en m/s MaxEjectSpeed = float, def = 0.5 ; en m/s MinParticleWidth = float, def = 0.3 ; en metre MaxParticleWidth = float, def = 1.0 ; en metre MinParticleHeight = float, def = 0.3 ; en metre MaxParticleHeight = float, def = 1.0 ; en metre [/Kart] IsActive = int, def = 0 ; 0 = inactif, 1 = actif WaterOffset = float, def = 0 ; hauteur en metre a ajouter a la position des particules (pour les ronds dans l'eau)