
[DRIVE]
Base = string, def = NIL
LeftSteering = string, def = PilotLeftSteering
RightSteering = string, def = PilotRightSteering
BrakeFoot = string, def = PilotBrakeFoot
GasFoot = string, def = PilotGasFoot
[/DRIVE]

[BEHAVIOR]
LeftCheck = string, def = PilotLeftCheck
RightCheck = string, def = PilotRightCheck
LeftAngry = string, def = NIL
RightAngry = string, def = NIL
LeftExcuse = string, def = NIL
RightExcuse = string, def = NIL
LeftInsult = string, def = NIL
RightInsult = string, def = NIL
YesGesture = string, def = NIL
BoredGesture = string, def = NIL
HeadShock = string, def = NIL
WhatIsHappenning = string, def = NIL
UnderTheVehicule = string, def = NIL
LookingBehind = string, def = NIL

Priority = int[], def = 0
MinTime = float[], def = 0
Speed = float[], def = 1.0
Transition = string[], def = NIL
TransitionTime = float[], def = 0.0
AllowedCloseView = bool[], def = true
PlayerInput = bool[], def = true
[/BEHAVIOR]

[SPECIAL]
Oil = string, def = NIL
Glue = string, def = NIL
Nitro = string, def = NIL
Bag = string, def = NIL
Smoke = string, def = NIL
ShakeKart = string, def = NIL

Priority = int[], def = 0
MinTime = float[], def = 0
Speed = float[], def = 1.0
Transition = string[], def = NIL
TransitionTime = float[], def = 0.0
AllowedCloseView = bool[], def = true
PlayerInput = bool[], def = true

TimeToLaunchOil = float, def = 0.0
TimeToLaunchGlue = float, def = 0.0
TimeToLaunchBag = float, def = 0.0
TimeToLaunchNitro = float, def = 0.0
TimeToLaunchBlast = float, def = 0.0
TimeToLaunchSmoke = float, def = 0.0
[/SPECIAL]

[FREESTYLE]
;---JUMP-----
UpCombo			= string, def = NIL
DownCombo		= string, def = NIL
LeftCombo		= string, def = NIL
RightCombo		= string, def = NIL
StopPositionUpCombo	= float, def = 0.0
StopPositionDownCombo	= float, def = 0.0
StopPositionLeftCombo	= float, def = 0.0
StopPositionRightCombo	= float, def = 0.0
EjectOnFailedUpCombo	= bool, def = false
EjectOnFailedDownCombo	= bool, def = false
EjectOnFailedLeftCombo	= bool, def = false
EjectOnFailedRightCombo	= bool, def = false

;---GROUND---
FeetDriving = string, def = NIL

Priority = int[], def = 0
MinTime = float[], def = 0
Speed = float[], def = 1.0
Transition = string[], def = NIL
TransitionTime = float[], def = 0.0
AllowedCloseView = bool[], def = true
PlayerInput = bool[], def = true
[/FREESTYLE]

[EJECT]
FrontFall = string, def = NIL
LeftFall = string, def = NIL
RightFall = string, def = NIL
BackFall = string, def = NIL

FrontSmallShock = string, def = NIL
LeftSmallShock = string, def = NIL
RightSmallShock = string, def = NIL
BackSmallShock = string, def = NIL

FrontHardShock = string, def = NIL
LeftHardShock = string, def = NIL
RightHardShock = string, def = NIL
BackHardShock = string, def = NIL

Priority = int[], def = 0
MinTime = float[], def = 0
Speed = float[], def = 1.0
Transition = string[], def = NIL
TransitionTime = float[], def = 0.0
AllowedCloseView = bool[], def = true
PlayerInput = bool[], def = true
[/EJECT]

[BALANCE]
FrontBalance = string, def = NIL
LeftBalance = string, def = NIL
RightBalance = string, def = NIL
BackBalance = string, def = NIL
StopFrontPosition = float, def = 0.0
StopBackPosition = float, def = 0.0
StopLeftPosition = float, def = 0.0
StopRightPosition = float, def = 0.0

Priority = int[], def = 0
MinTime = float[], def = 0
Speed = float[], def = 1.0
Transition = string[], def = NIL
TransitionTime = float[], def = 0.0
AllowedCloseView = bool[], def = true
PlayerInput = bool[], def = true
[/BALANCE]

[SPECIAL_GESTURE]
Provocation_gauche = string[], def = NIL
Provocation_droite = string[], def = NIL
WaitGesture = string[], def = NIL
[/SPECIAL_GESTURE]