; Parametre d'une tache d'huile

DescFile = string, def = NIL

[LEVEL0]
[EMITTER]
Number_Pool = int, min = 1, def = 5
Emition_Time = float, min = 1.0, def = 1.0
ParticleGroupName = string, def = NIL
ParticleGroupRoue = string, def = NIL
ParticleGroupJet = string, def = NIL
[/EMITTER]

[DISPLAY]
Couleur = float[4]
Spread_speed_min = float, min = 0.0001, def = 0.001
Spread_speed_max = float, min = 0.0002, def = 0.010
Radius_min = float, min = 0.0001
Radius_max = float, min = 0.0002
Radius_final = float, min = 0.0003
Rand_X_min = float
Rand_X_max = float
Rand_Y_min = float
Rand_Y_max = float
Number_dff = int, min = 1, def = 1
Temps_Disparition = float, def = 5.0
[/DISPLAY]

[PROPS]
Props_DFF = string, def = NIL
Props_Anim = string[], def = NIL
Props_Desc = string, def = NIL
Props_Particles = string, def = NIL
Props_Particles_Ground = string, def = NIL
Props_Particles_start = float, def = 0.0
Props_Particles_end = float, def = 0.0
[/PROPS]
[/LEVEL0]


[LEVEL1]
[EMITTER]
Number_Pool = int, min = 1, def = 5
Emition_Time = float, min = 1.0, def = 1.0
ParticleGroupName = string, def = NIL
ParticleGroupRoue = string, def = NIL
ParticleGroupJet = string, def = NIL
[/EMITTER]

[DISPLAY]
Couleur = float[4]
Spread_speed_min = float, min = 0.0001, def = 0.001
Spread_speed_max = float, min = 0.0002, def = 0.010
Radius_min = float, min = 0.0001
Radius_max = float, min = 0.0002
Radius_final = float, min = 0.0003
Rand_X_min = float
Rand_X_max = float
Rand_Y_min = float
Rand_Y_max = float
Number_dff = int, min = 1, def = 1
Temps_Disparition = float, def = 5.0
[/DISPLAY]

[PROPS]
Props_DFF = string, def = NIL
Props_Anim = string[], def = NIL
Props_Desc = string, def = NIL
Props_Particles = string, def = NIL
Props_Particles_Ground = string, def = NIL
Props_Particles_start = float, def = 0.0
Props_Particles_end = float, def = 0.0
[/PROPS]
[/LEVEL1]

[LEVEL2]
[EMITTER]
Number_Pool = int, min = 1, def = 5
Emition_Time = float, min = 1.0, def = 1.0
ParticleGroupName = string, def = NIL
ParticleGroupRoue = string, def = NIL
ParticleGroupJet = string, def = NIL
[/EMITTER]

[DISPLAY]
Couleur = float[4]
Spread_speed_min = float, min = 0.0001, def = 0.001
Spread_speed_max = float, min = 0.0002, def = 0.010
Radius_min = float, min = 0.0001
Radius_max = float, min = 0.0002
Radius_final = float, min = 0.0003
Rand_X_min = float
Rand_X_max = float
Rand_Y_min = float
Rand_Y_max = float
Number_dff = int, min = 1, def = 1
Temps_Disparition = float, def = 5.0
[/DISPLAY]

[PROPS]
Props_DFF = string, def = NIL
Props_Anim = string[], def = NIL
Props_Desc = string, def = NIL
Props_Particles = string, def = NIL
Props_Particles_Ground = string, def = NIL
Props_Particles_start = float, def = 0.0
Props_Particles_end = float, def = 0.0
[/PROPS]
[/LEVEL2]

[LEVEL3]
[EMITTER]
Number_Pool = int, min = 1, def = 5
Emition_Time = float, min = 1.0, def = 1.0
ParticleGroupName = string, def = NIL
ParticleGroupRoue = string, def = NIL
ParticleGroupJet = string, def = NIL
[/EMITTER]

[DISPLAY]
Couleur = float[4]
Spread_speed_min = float, min = 0.0001, def = 0.001
Spread_speed_max = float, min = 0.0002, def = 0.010
Radius_min = float, min = 0.0001
Radius_max = float, min = 0.0002
Radius_final = float, min = 0.0003
Rand_X_min = float
Rand_X_max = float
Rand_Y_min = float
Rand_Y_max = float
Number_dff = int, min = 1, def = 1
Temps_Disparition = float, def = 5.0
[/DISPLAY]

[PROPS]
Props_DFF = string, def = NIL
Props_Anim = string[], def = NIL
Props_Desc = string, def = NIL
Props_Particles = string, def = NIL
Props_Particles_Ground = string, def = NIL
Props_Particles_start = float, def = 0.0
Props_Particles_end = float, def = 0.0
[/PROPS]
[/LEVEL3]