; Parametre d'une tache d'huile DescFile = string, def = NIL [LEVEL0] [EMITTER] Number_Pool = int, min = 1, def = 5 Emition_Time = float, min = 1.0, def = 1.0 ParticleGroupName = string, def = NIL ParticleGroupRoue = string, def = NIL ParticleGroupJet = string, def = NIL [/EMITTER] [DISPLAY] Couleur = float[4] Spread_speed_min = float, min = 0.0001, def = 0.001 Spread_speed_max = float, min = 0.0002, def = 0.010 Radius_min = float, min = 0.0001 Radius_max = float, min = 0.0002 Radius_final = float, min = 0.0003 Rand_X_min = float Rand_X_max = float Rand_Y_min = float Rand_Y_max = float Number_dff = int, min = 1, def = 1 Temps_Disparition = float, def = 5.0 [/DISPLAY] [PROPS] Props_DFF = string, def = NIL Props_Anim = string[], def = NIL Props_Desc = string, def = NIL Props_Particles = string, def = NIL Props_Particles_Ground = string, def = NIL Props_Particles_start = float, def = 0.0 Props_Particles_end = float, def = 0.0 [/PROPS] [/LEVEL0] [LEVEL1] [EMITTER] Number_Pool = int, min = 1, def = 5 Emition_Time = float, min = 1.0, def = 1.0 ParticleGroupName = string, def = NIL ParticleGroupRoue = string, def = NIL ParticleGroupJet = string, def = NIL [/EMITTER] [DISPLAY] Couleur = float[4] Spread_speed_min = float, min = 0.0001, def = 0.001 Spread_speed_max = float, min = 0.0002, def = 0.010 Radius_min = float, min = 0.0001 Radius_max = float, min = 0.0002 Radius_final = float, min = 0.0003 Rand_X_min = float Rand_X_max = float Rand_Y_min = float Rand_Y_max = float Number_dff = int, min = 1, def = 1 Temps_Disparition = float, def = 5.0 [/DISPLAY] [PROPS] Props_DFF = string, def = NIL Props_Anim = string[], def = NIL Props_Desc = string, def = NIL Props_Particles = string, def = NIL Props_Particles_Ground = string, def = NIL Props_Particles_start = float, def = 0.0 Props_Particles_end = float, def = 0.0 [/PROPS] [/LEVEL1] [LEVEL2] [EMITTER] Number_Pool = int, min = 1, def = 5 Emition_Time = float, min = 1.0, def = 1.0 ParticleGroupName = string, def = NIL ParticleGroupRoue = string, def = NIL ParticleGroupJet = string, def = NIL [/EMITTER] [DISPLAY] Couleur = float[4] Spread_speed_min = float, min = 0.0001, def = 0.001 Spread_speed_max = float, min = 0.0002, def = 0.010 Radius_min = float, min = 0.0001 Radius_max = float, min = 0.0002 Radius_final = float, min = 0.0003 Rand_X_min = float Rand_X_max = float Rand_Y_min = float Rand_Y_max = float Number_dff = int, min = 1, def = 1 Temps_Disparition = float, def = 5.0 [/DISPLAY] [PROPS] Props_DFF = string, def = NIL Props_Anim = string[], def = NIL Props_Desc = string, def = NIL Props_Particles = string, def = NIL Props_Particles_Ground = string, def = NIL Props_Particles_start = float, def = 0.0 Props_Particles_end = float, def = 0.0 [/PROPS] [/LEVEL2] [LEVEL3] [EMITTER] Number_Pool = int, min = 1, def = 5 Emition_Time = float, min = 1.0, def = 1.0 ParticleGroupName = string, def = NIL ParticleGroupRoue = string, def = NIL ParticleGroupJet = string, def = NIL [/EMITTER] [DISPLAY] Couleur = float[4] Spread_speed_min = float, min = 0.0001, def = 0.001 Spread_speed_max = float, min = 0.0002, def = 0.010 Radius_min = float, min = 0.0001 Radius_max = float, min = 0.0002 Radius_final = float, min = 0.0003 Rand_X_min = float Rand_X_max = float Rand_Y_min = float Rand_Y_max = float Number_dff = int, min = 1, def = 1 Temps_Disparition = float, def = 5.0 [/DISPLAY] [PROPS] Props_DFF = string, def = NIL Props_Anim = string[], def = NIL Props_Desc = string, def = NIL Props_Particles = string, def = NIL Props_Particles_Ground = string, def = NIL Props_Particles_start = float, def = 0.0 Props_Particles_end = float, def = 0.0 [/PROPS] [/LEVEL3]