DEF = data/sound/powerups/PowerUp.def [PowerUp] [Source] xFront = 0.0 ; m yFront = 0.0 ; m zFront = 1.0 ; m ambientVolume = -5.0 ; dB coneHotspot = 360 ; ° coneFalloff = 360 ; ° minDistance = 3.0 ; m maxDistance = 150.0 ; m [/Source] [Grenade] ; [ 0 ] = Blast soundIds = 1 [/Grenade] [SmokeGrenade] ; [ 0 ] = Blast ; [ 1 ] = Gas soundIds = 1 0 [/SmokeGrenade] [Chicken] ; [ 0 ] = Chicken cock-a-doodle-do ; [ 1 ] = Chicken shaken soundIds = 2 3 [/Chicken] [Bat] ; [ 0 ] = Smash soundIds = 4 [/Bat] [/PowerUp]