[PowerUp] [Source] xFront = float, def = 0.0 ; m yFront = float, def = 0.0 ; m zFront = float, def = 1.0 ; m ambientVolume = float, def = 0.0 ; dB coneHotspot = int, def = 360 ; ° coneFalloff = int, def = 360 ; ° minDistance = float, def = 1.0 ; m maxDistance = float, def = 1.0e+9 ; m [/Source] [Grenade] ; [ 0 ] = Blast soundIds = int[], def = 0 [/Grenade] [SmokeGrenade] ; [ 0 ] = Blast ; [ 1 ] = Gas soundIds = int[], def = 0 ; # sounds [/SmokeGrenade] [Chicken] ; [ 0 ] = Chicken cock-a-doodle-do ; [ 1 ] = Chicken shaken soundIds = int[], def = 0 ; # sounds [/Chicken] [Bat] ; [ 0 ] = Smash soundIds = int[], def = 0 [/Bat] [/PowerUp]