[PowerUp]

	[Source]

		xFront		= float,	def = 0.0	; m
		yFront		= float,	def = 0.0	; m
		zFront		= float,	def = 1.0	; m

		ambientVolume	= float,	def = 0.0	; dB

		coneHotspot	= int,		def = 360	; °
		coneFalloff	= int,		def = 360	; °

		minDistance	= float,	def = 1.0	; m
		maxDistance	= float,	def = 1.0e+9	; m

	[/Source]
	
	[Grenade]
	
		; [ 0 ] = Blast
		soundIds	= int[],	def = 0
	
	[/Grenade]

	[SmokeGrenade]

		; [ 0 ] = Blast
		; [ 1 ] = Gas
		soundIds	= int[],	def = 0		; # sounds

	[/SmokeGrenade]
	
	[Chicken]

		; [ 0 ] = Chicken cock-a-doodle-do
		; [ 1 ] = Chicken shaken
		soundIds	= int[],	def = 0		; # sounds

	[/Chicken]

	[Bat]
	
		; [ 0 ] = Smash
		soundIds	= int[],	def = 0
	
	[/Bat]

[/PowerUp]
