Material PS2 "DiffuseTex" { NumPasses 1 Pass Base { Texture "Start_UK.TGA" ; Texture Filename (basename, no extension, no path) VtxDep Positions Colors Normals UVs ; Vertex Dependencies (this material requires a mesh with these components) VtxPrg VCT ; Vertex Program( replaces T&L ) PixPrg STD ; Pixel Program ( replaces Texture Environment ) RasterState { BlendMode EBLEND_ALPHA StencilMode ESTENCIL_OFF DepthTest EDEPTH_ALWAYS AlphaTest EALPHA_GREATER AlphaVal 0.2f TextureEna ETEXTURING_ENABLE LightingEna ELIGHTING_DISABLE FogEna EFOG_DISABLE RGBAWriteEna ERGBAWRITE_ENABLE ZWriteEna EZWRITE_DISABLE PolygonOutlineEna EPOLYOUTLINE_DISABLE PolyOffsetEna EPOLYOFFSET_DISABLE } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Name "Start_UK" }