; ; script for remapping bone indices by name in GC character entity templates ; run this script to reconfigure bone indices in the character templates from ; their name sources ; ; make sure the entity editor is ready to do it's thing editormgr touch TEditor_TEntity_R2 ; ; setup the SK_miner entity ; entityeditor findAndLoad sk_miner ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 l_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 r_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sk_miner_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 l_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 r_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;; ;; Here's my shot - Paul F ;; ;STONEKRUSHERS ;RockThrower entityeditor findAndLoad sk_rockthrower ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE2 entityeditor commitBoneSearch ATTACHSLOT_BONE3 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine entityeditor commitBoneSearch ATTACHSLOT_BONE5 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sk_rockthrower_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE2 entityeditor commitBoneSearch ATTACHSLOT_BONE3 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine entityeditor commitBoneSearch ATTACHSLOT_BONE5 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Lugger - no larm entityeditor findAndLoad sk_Lugger ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_hand entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_hand entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sk_lugger_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_hand entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_hand entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Pit Boss entityeditor findAndLoad sk_pitboss ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 Rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sk_pitboss_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 Rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Drummer entityeditor findAndLoad sk_drummer ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 drum_attach_point entityeditor commitBoneSearch ATTACHSLOT_BONE3 sk_lweapon entityeditor commitBoneSearch ATTACHSLOT_BONE4 sk_rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sk_drummer_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 drum_attach_point entityeditor commitBoneSearch ATTACHSLOT_BONE3 sk_lweapon entityeditor commitBoneSearch ATTACHSLOT_BONE4 sk_rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;HELLFIRE ;Lumberjack entityeditor findAndLoad hf_LumberJack ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE2 entityeditor commitBoneSearch ATTACHSLOT_BONE3 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad hf_LumberJack_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE2 entityeditor commitBoneSearch ATTACHSLOT_BONE3 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Archer no bowattatch entityeditor findAndLoad hf_Archer ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 bowattach entityeditor commitBoneSearch ATTACHSLOT_BONE3 rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad hf_Archer_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 bowattach entityeditor commitBoneSearch ATTACHSLOT_BONE3 rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Hunter entityeditor findAndLoad hf_Hunter ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad hf_Hunter_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Bombardier entityeditor findAndLoad hf_Bombardier ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad hf_Bombardier_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Scout entityeditor findAndLoad hf_Scout ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 Hf_sc_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad hf_Scout_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 Hf_sc_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;STORMBRINGER ;Acolyte entityeditor findAndLoad sb_Acolyte ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 attachement ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sb_Acolyte_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 attachement ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Conjurer entityeditor findAndLoad sb_Conjurer ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sb_Conjurer_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;PyroMage entityeditor findAndLoad sb_PyroMage ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sb_PyroMage_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;IceMage entityeditor findAndLoad sb_IceMage entityeditor commitBoneSearch ATTACHSLOT_BONE1 orb entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sb_IceMageshrineint entityeditor commitBoneSearch ATTACHSLOT_BONE1 orb entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;WindMage entityeditor findAndLoad sb_WindMage entityeditor commitBoneSearch ATTACHSLOT_BONE1 l_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE2 spine entityeditor commitBoneSearch ATTACHSLOT_BONE3 head entityeditor commitBoneSearch ATTACHSLOT_BONE4 sb_wm_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad sb_WindMage_shrineint entityeditor commitBoneSearch ATTACHSLOT_BONE1 l_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE2 spine entityeditor commitBoneSearch ATTACHSLOT_BONE3 head entityeditor commitBoneSearch ATTACHSLOT_BONE4 sb_wm_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;PLAGUESPITTER ;Cropper entityeditor findAndLoad ps_Cropper ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad ps_Cropper_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Savage entityeditor findAndLoad ps_Savage ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad ps_Savage_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Bile Spitter entityeditor findAndLoad ps_BileSpitter ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad ps_BileSpitter_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Shaman entityeditor findAndLoad ps_Shaman ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 lanternattach ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 entityeditor commitBoneSearch ATTACHSLOT_BONE5 ps_sh_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad ps_Shaman_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 lanternattach ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 entityeditor commitBoneSearch ATTACHSLOT_BONE5 ps_sh_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Spore Fiend entityeditor findAndLoad ps_SporeFiend ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 ps_sf_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad ps_SporeFiend_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 ps_sf_l1 ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;NIGHTHORDE ;Grave Robber entityeditor findAndLoad nh_GraveRobber ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_elbow entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_elbow ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad nh_GraveRobber_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_elbow entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_elbow ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Reaper entityeditor findAndLoad nh_Reaper ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad nh_Reaper_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 lweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Cannibal entityeditor findAndLoad nh_Cannibal ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad nh_Cannibal_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 r_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 l_weapon entityeditor commitBoneSearch ATTACHSLOT_BONE4 spine ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ;Scrounger entityeditor findAndLoad nh_Scrounger ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 lelbow entityeditor commitBoneSearch ATTACHSLOT_BONE4 relbow entityeditor commitBoneSearch ATTACHSLOT_BONE5 lknee entityeditor commitBoneSearch ATTACHSLOT_BONE6 rknee entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad nh_Scrounger_shrineint ;entityeditor commitBoneSearch ATTACHSLOT_BONE1 entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon entityeditor commitBoneSearch ATTACHSLOT_BONE3 lelbow entityeditor commitBoneSearch ATTACHSLOT_BONE4 relbow entityeditor commitBoneSearch ATTACHSLOT_BONE5 lknee entityeditor commitBoneSearch ATTACHSLOT_BONE6 rknee entityeditor saveFound ;Witch Doctor entityeditor findAndLoad nh_WitchDoctor entityeditor commitBoneSearch ATTACHSLOT_BONE1 head entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound ; do the same for the shrineint entity entityeditor findAndLoad nh_WitchDoctor_shrineint entityeditor commitBoneSearch ATTACHSLOT_BONE1 head entityeditor commitBoneSearch ATTACHSLOT_BONE2 rweapon ;entityeditor commitBoneSearch ATTACHSLOT_BONE3 ;entityeditor commitBoneSearch ATTACHSLOT_BONE4 ;entityeditor commitBoneSearch ATTACHSLOT_BONE5 ;entityeditor commitBoneSearch ATTACHSLOT_BONE6 entityeditor saveFound