; precache Nighthorde resources (partial for AI use) precache NH_Cannibal precache NH_GraveRobber precache NH_Reaper precache NH_Scrounger precache NH_WitchDoctor ;precache toy_battleball ; precache clan's projectiles precache proj_NH_Reaper ;precache proj_NH_Reaper_lev1 ;precache proj_NH_Reaper_lev2 ;precache proj_NH_Reaper_lev3 precache Proj_NH_Cannibal ;precache Proj_NH_Cannibal_lev1 ;precache Proj_NH_Cannibal_lev2 ;precache Proj_NH_Cannibal_lev3 precache Proj_NH_GraveRobber ;precache Proj_NH_GraveRobber_lev1 ;precache Proj_NH_GraveRobber_lev2 ;precache Proj_NH_GraveRobber_lev3 precache Proj_NH_Scrounger ;precache Proj_NH_Scrounger_lev1 ;precache Proj_NH_Scrounger_lev2 ;precache Proj_NH_Scrounger_lev3 precache Proj_NH_WitchDoctor ;precache Proj_NH_WitchDoctor_lev1 ;precache Proj_NH_WitchDoctor_lev2 ;precache Proj_NH_WitchDoctor_lev3 precache proj_sup_NH_WitchDoctor ;precache proj_sup_NH_WitchDoctor_lev1 ;precache proj_sup_NH_WitchDoctor_lev2 ;precache proj_sup_NH_WitchDoctor_lev3 precache nh_ca_cleaver_u2.gr2 ;precache nh_ca_cleaver_u3.gr2 precache nh_ca_cleaver_u4.gr2 precache nh_sc_sword_U1.gr2 ;precache nh_ca_knife.gr2 ; special fx materials ;precache voodoo_rune.nmt ;precache turret stuff precache nh_turret_dmg100.gr2 ; precache plaguespitter resources (partial for AI use) precache UI_waypoint_loc_ps_idle.gr2 anim precache UI_waypoint_loc_ps.anim precache PS_BileSpitter precache PS_Cropper precache PS_Savage precache PS_Shaman precache PS_SporeFiend ;precache toy_slime ; precache clan's projectiles precache Proj_PS_Cropper ;precache Proj_PS_Cropper_lev1 ;precache Proj_PS_Cropper_lev2 ;precache Proj_PS_Cropper_lev3 precache proj_PS_BileSpitter ;precache proj_PS_BileSpitter_lev1 ;precache proj_PS_BileSpitter_lev2 ;precache proj_PS_BileSpitter_lev3 precache proj_PS_Savage ;precache proj_PS_Savage_lev1 ;precache proj_PS_Savage_lev2 precache proj_PS_Savage_lev3 precache proj_PS_Shaman ;precache proj_PS_Shaman_lev1 ;precache proj_PS_Shaman_lev2 ;precache proj_PS_Shaman_lev3 precache proj_sup_PS_SporeFiend ;precache proj_sup_PS_SporeFiend_lev1 ;precache proj_sup_PS_SporeFiend_lev2 ;precache proj_sup_PS_SporeFiend_lev3 ;precache character equipment ;precache ps_bs_sack_u2.gr2 ;precache ps_bs_sack_u3.gr2 precache ps_bs_sack_u4.gr2 ;precache ps_cp_sickle_u2.gr2 ;precache ps_cp_sickle_u3.gr2 ;precache ps_cp_sickle.gr2 ;precache ps_sh_lantern_u1.gr2 ;precache ps_sf_sporebag_u2.gr2 ;precache TS_Gib_Slime.gr2 ;precache gibs precache GIB_PS_MeatChunk.gr2 precache GIB_PS_HEAD.gr2 ; specific material for impact effects precache PE_Hivebug.nmt precache PE_PS_spore1.nmt precache PE_BugSwarm.nmt precache ps_bs_sacks_u1