; auto-precache-gen-start precache Gen_fire1.nmt precache LightningSprite.nmt precache pe_glow.nmt precache fire2.nmt precache pe_sparksdouble.nmt precache pe_smoke2Add.nmt precache pe_glow_soft.nmt precache pf_water.nmt precache RaspberryBroken.nmt precache pe_flamedense.nmt precache j_circularRamp2.nmt precache pe_shockwave.nmt precache pe_radialexplode.nmt precache SplatterVert.nmt precache Poly_Trail_wisp.nmt precache prt_dirtpuff2.nmt precache pe_blood.nmt precache ImpactShock.nmt precache sb_cj_wand_u2.gr2 precache sb_al_staff_u3.gr2 precache pe_twister.nmt precache sb_pm_carafe_u3.gr2 precache sb_im_staff_u3.gr2 precache sb_pm_carafe_u2.gr2 precache PE_LightningStrike.gr2 precache sb_cj_wand_u3.gr2 precache cin_fx_mandala02.nmt precache cin_fx_mandala01.nmt precache j_weirdFlower2.nmt precache PE_lightbug.nmt precache UI_waypoint_loc_hf_idle.gr2 anim precache UI_waypoint_loc_hf.gr2 precache PRT_BuilderBase.nmt precache UI_HallOfTitans_BG.gr2 precache UI_HallOfTitans_Pedestal_move.gr2 anim precache UI_HallOfTitans_pedestal.gr2 precache WCS_HF_LensCannon_H_rotate.gr2 anim precache WCS_HF_LensCannon_V_rotate.gr2 anim precache MCS_HF_LensCannon.gr2 precache WCS_SK_StoneLobber_Rotate.gr2 anim precache MCS_SK_StoneLobber_ice.gr2 precache T_SK_CT_WALK.gr2 anim precache T_SK_CT_IDLE1.gr2 anim precache t_sk_ct_l1.gr2 precache t_sk_ct_walkrider.gr2 anim precache t_sk_ct_idle1rider.gr2 anim precache t_sk_ct_deathrider.gr2 anim precache t_sk_ct_runrider.gr2 anim precache t_sk_ct_fartrider.gr2 anim precache t_sk_ct_burprider.gr2 anim precache t_sk_ct_fidgetrider.gr2 anim precache t_sk_ct_attack3rider.gr2 anim precache t_sk_ct_attack1rider.gr2 anim precache t_sk_ct_attack2rider.gr2 anim precache t_sk_ct_eatrider.gr2 anim precache t_sk_ct_fallasleeprider.gr2 anim precache t_sk_ct_sleepingrider.gr2 anim precache t_sk_ct_wakeuprider.gr2 anim precache t_sk_ct_reactrider.gr2 anim precache sk_ct_rider.gr2 precache BigShadow.gr2 precache UI_GL_PedSymbol_Dim.gr2 precache Raspberry.nmt precache UI_GL_PedSymbol_Lit.gr2 precache T_SK_CT_DEATH.gr2 anim precache t_sk_ct_run.gr2 anim precache T_SK_CT_FART.gr2 anim precache T_SK_CT_BURP.gr2 anim precache t_sk_ct_fidget.gr2 anim precache T_SK_CT_ATTACK1.gr2 anim precache T_SK_CT_ATTACK2.gr2 anim precache T_SK_CT_ATTACKWALK.gr2 anim precache T_SK_CT_EAT.gr2 anim precache t_sk_ct_fallasleep.gr2 anim precache t_sk_ct_sleeping.gr2 anim precache t_sk_ct_wakeup.gr2 anim precache T_SK_CT_REACT.gr2 anim precache pe_smoke.nmt precache Poly_Trail.nmt precache SK_DEFRockToThrow.gr2 precache Gold_coin_IDLE.gr2 anim precache Copper_coin01.gr2 precache PE_GoldSparkle.nmt precache Gold_nugget01_IDLE.gr2 anim precache Gold_nugget01.gr2 precache WCD_HellFlag_Idle.gr2 anim precache WCD_HellFlag.gr2 precache Silver_coin01.gr2 precache GrassParticle.nmt precache UI_waypoint_flw_hf_idle.gr2 anim precache UI_waypoint_flw_hf.gr2 precache UI_waypoint_flw_sk_idle.gr2 anim precache UI_waypoint_flw_sk.gr2 precache UI_waypoint_def_hf_idle.gr2 anim precache UI_waypoint_def_hf.gr2 precache UI_waypoint_def_sk_idle.gr2 anim precache UI_waypoint_def_sk.gr2 precache UI_waypoint_att_hf_idle.gr2 anim precache UI_waypoint_att_hf.gr2 precache UI_waypoint_att_sk_idle.gr2 anim precache UI_waypoint_att_sk.gr2 precache UI_ruby_idle.gr2 anim precache UI_ruby.gr2 precache Gold_coin01.gr2 precache FireBall01.nmt precache Gib_SB_Head.gr2 precache Gib_SB_MeatChunk.gr2 precache SMB_DrillMchn_prt06_L1.gr2 precache SMD_Grill.gr2 precache SMM_PipeBrc01.gr2 precache SMM_PipeBrc02.gr2 precache SM_pipeRustyBig.gr2 precache SM_pipeUjointA.gr2 precache SM_pipeUjointB.gr2 precache UI_SK_ShrineBG.gr2 precache UI_SK_Shrine_pillar.gr2 precache UI_SK_Shrine_stoneRing.gr2 precache UI_SK_Pedestal_Move.gr2 anim precache UI_SK_Pedestal.gr2 precache UI_SK_UPG_SHIELD_1_fidget.gr2 anim precache UI_SK_UPG_SHIELD_1_idle.gr2 anim precache UI_SK_UPG_SHIELD_1.gr2 precache UI_SK_UPG_HAMMER_1_fidget.gr2 anim precache UI_SK_UPG_HAMMER_1_idle.gr2 anim precache UI_SK_UPG_HAMMER_1.gr2 precache sk_m_idle.gr2 anim precache sk_m_idle2.gr2 anim precache sk_m_l1.gr2 precache sk_m_drum_u1.gr2 precache sk_m_drumstick_u1.gr2 precache ui_gl_locked.gr2 precache PuffyClouds1.nmt precache UI_UPG_SK_heal1_fidget.gr2 anim precache UI_UPG_SK_heal1_idle.gr2 anim precache UI_UPG_SK_heal1.gr2 precache ui_gl_purchase_lit.gr2 precache ui_gl_locked_lit.gr2 precache sk_m_run.gr2 anim precache sk_m_fidget02.gr2 anim precache sk_m_death01.gr2 anim precache sk_m_fidget01.gr2 anim precache sk_m_panic.gr2 anim precache Music_Note.nmt precache Life_greendot.nmt precache UI_HF_ShrineBG.gr2 precache WCB_FireBowl.gr2 precache WCB_SmokeStack.gr2 precache WCB_SpiderStand.gr2 precache WCD_BarrelBm02_L1.gr2 precache WCD_BarrelBm_L1.gr2 precache WCD_Pipe05_L1.gr2 precache UI_HF_Pedestal_Move.gr2 anim precache UI_HF_Pedestal.gr2 precache UI_HF_UPG_range1_fidget.gr2 anim precache UI_HF_UPG_range1_idle.gr2 anim precache UI_HF_UPG_range1.gr2 precache UI_HF_UPG_damage1_fidget.gr2 anim precache UI_HF_UPG_damage1_idle.gr2 anim precache UI_HF_UPG_damage1.gr2 precache hf_lj_run.gr2 anim precache hf_lj_attack1.gr2 anim precache hf_lj_idle.gr2 anim precache hf_lj_death.gr2 anim precache hf_lj_walk.gr2 anim precache hf_lj_fidget1.gr2 anim precache hf_lj_react.gr2 anim precache hf_lj_panic.gr2 anim precache hf_lj_l1.gr2 precache hf_lj_chainsaw_u1.gr2 precache hf_sc_l1_fidget03.gr2 anim precache hf_sc_l1_idle.gr2 anim precache hf_sc_l1.gr2 precache hf_sc_l1_run.gr2 anim precache hf_sc_l1_death.gr2 anim precache hf_sc_l1_walk.gr2 anim precache hf_sc_l1_fidget01.gr2 anim precache hf_sc_l1_fidget04.gr2 anim precache hf_sc_l1_react.gr2 anim precache hf_sc_l1_panic.gr2 anim precache hf_sc_periscope_u1.gr2 precache HF_BO_FIDGET01.gr2 anim precache HF_BO_IDLE.gr2 anim precache hf_bo_l1.gr2 precache hf_bo_cannon_u1.gr2 precache HF_AR_FIDGET01.gr2 anim precache HF_AR_IDLE.gr2 anim precache hf_ar_l1.gr2 precache HF_AR_RUN.gr2 anim precache HF_AR_ATTACK01.gr2 anim precache HF_AR_DEATH01.gr2 anim precache HF_AR_WALK.gr2 anim precache HF_AR_REACT.gr2 anim precache hf_ar_bow_u1.gr2 precache HF_AR_ARROW_U1_L1.gr2 precache hf_h_fidget01.gr2 anim precache hf_h_idle.gr2 anim precache hf_h_l1.gr2 precache hf_rifle_u1_l1.gr2 precache UI_HF_Smoke.nmt precache pe_steam.nmt precache UI_HF_UPG_vision1_fidget.gr2 anim precache UI_HF_UPG_vision1_idle.gr2 anim precache UI_HF_UPG_VISION1.gr2 precache HF_BO_RUN.gr2 anim precache HF_BO_ATTACK01.gr2 anim precache HF_BO_DEATH01.gr2 anim precache hf_bo_fidget02.gr2 anim precache HF_BO_REACT.gr2 anim precache HF_BO_PANIC.gr2 anim precache hf_h_run.gr2 anim precache hf_h_attack01.gr2 anim precache hf_h_death.gr2 anim precache hf_h_fidget02.gr2 anim precache hf_h_react.gr2 anim precache hf_h_panic.gr2 anim precache hf_h_walk.gr2 anim precache HF_AR_PANIC.gr2 anim precache pe_twistersoft.nmt precache pwhite_alpha.nmt precache WC_Woodshard01.gr2 precache WC_Rock_Small_Dark.gr2 precache UI_Rune_Health.gr2 precache pe_smoke2.nmt precache pe_Rune_warn_Heal.nmt precache pe_Rune_warn_Visn.nmt precache Proj_IceChunk.gr2 precache pe_glow_nodepth.nmt precache PE_LensCannonFire.nmt precache pe_sparkle_NoDepth.nmt precache prt_dirtpuff.nmt precache particle_test.nmt precache WCE_hotProjectile.gr2 precache WC_Rock_Small_Light.gr2 precache WC_Rock_Med_Dark.gr2 precache WC_WoodShard02.gr2 precache HF_LensDestroyed.gr2 precache UI_HF_UPG_damage2.gr2 precache hf_lj_chainsaw_u2.gr2 precache hf_ar_bow_u2.gr2 precache hf_rifle_u2_l1.gr2 precache hf_bo_cannon_u2.gr2 precache UI_HF_UPG_range2_fidget.gr2 anim precache UI_HF_UPG_range2_idle.gr2 anim precache UI_HF_UPG_range2.gr2 precache UI_HF_UPG_vision2_fidget.gr2 anim precache UI_HF_UPG_vision2_idle.gr2 anim precache UI_HF_UPG_VISION2.gr2 precache hf_sc_periscope_u2.gr2 precache UI_SK_UPG_HAMMER_2_fidget.gr2 anim precache UI_SK_UPG_HAMMER_2_idle.gr2 anim precache UI_SK_UPG_HAMMER_2.gr2 precache sk_th_hammer2.gr2 precache sk_rt_backpack_u2.gr2 precache sk_rt_rock_u2.gr2 precache SK_GP_RGauntlet2.gr2 precache SK_GP_LGauntlet2.gr2 precache sk_pb_whip_u2.gr2 precache UI_SK_UPG_SHIELD_2_fidget.gr2 anim precache UI_SK_UPG_SHIELD_2_idle.gr2 anim precache UI_SK_UPG_SHIELD_2.gr2 precache sk_th_shield2.gr2 precache sk_rt_armour_u2_l1.gr2 precache sk_gp_armour_u2_l1.gr2 precache sk_pb_armor_u2.gr2 precache UI_UPG_SK_heal2_fidget.gr2 anim precache UI_UPG_SK_heal2_idle.gr2 anim precache UI_UPG_SK_heal2.gr2 precache sk_m_drum_u2.gr2 precache sk_m_drumstick_u2.gr2 precache decal_enemyhealthhalo.nmt precache SK_DEFRockToThrow1.gr2 precache pe_spiralsnow2_add.nmt precache arrow.gr2 precache PE_LightningPlasma1.nmt precache sb_im_u1_staff.gr2 precache UI_HF_UPG_damage3.gr2 precache hf_lj_chainsaw_u3.gr2 precache hf_ar_bow_u3.gr2 precache hf_rifle_u3_l1.gr2 precache hf_bo_cannon_u3.gr2 precache j_crosshair2.nmt precache SK_DEFRockToThrow2.gr2 precache UI_HF_UPG_range3_fidget.gr2 anim precache UI_HF_UPG_range3_idle.gr2 anim precache UI_HF_UPG_range3.gr2 precache UI_HF_UPG_vision3_fidget.gr2 anim precache UI_HF_UPG_vision3_idle.gr2 anim precache UI_HF_UPG_VISION3.gr2 precache hf_sc_periscope_u3.gr2 precache UI_SK_UPG_SHIELD_3_fidget.gr2 anim precache UI_SK_UPG_SHIELD_3_idle.gr2 anim precache UI_sk_upg_shield_3.gr2 precache sk_th_shield3.gr2 precache sk_rt_armour_u3_l1.gr2 precache sk_gp_armour_u3_l1.gr2 precache sk_pb_armor_u3.gr2 precache UI_UPG_SK_heal3_fidget.gr2 anim precache UI_UPG_SK_heal3_idle.gr2 anim precache UI_UPG_SK_heal3.gr2 precache sk_m_drum_u3.gr2 precache sk_m_drumstick_u3.gr2 precache UI_SK_UPG_HAMMER_3_fidget.gr2 anim precache UI_SK_UPG_HAMMER_3_idle.gr2 anim precache UI_SK_UPG_HAMMER_3.gr2 precache sk_th_hammer3.gr2 precache sk_rt_backpack_u3.gr2 precache sk_rt_rock_u3.gr2 precache sk_gp_rgauntlet3.gr2 precache sk_gp_Lgauntlet3.gr2 precache sk_pb_whip_u3.gr2 precache hf_lj_chainsaw_u4.gr2 precache hf_ar_bow_u4.gr2 precache hf_rifle_u4_l1.gr2 precache hf_bo_cannon_u4.gr2 precache hf_sc_periscope_u4.gr2 precache SK_TH_hammer4.gr2 precache sk_rt_backpack_u4.gr2 precache sk_rt_rock_u4.gr2 precache SK_GP_RGauntlet4.gr2 precache SK_GP_LGauntlet4.gr2 precache sk_pb_whip_u4.gr2 precache sk_th_shield4.gr2 precache sk_rt_armour_u4_l1.gr2 precache sk_gp_armour_u4_l1.gr2 precache sk_pb_armor_u4.gr2 precache sk_m_drum_u4.gr2 precache sk_m_drumstick_u4.gr2 precache t_hf_wp_walk.gr2 anim precache t_hf_wp_idle.gr2 anim precache t_hf_wp_death.gr2 anim precache t_hf_wp_run.gr2 anim precache t_hf_pp_rrotate.gr2 anim precache t_hf_wp_lturn.gr2 anim precache t_hf_wp_rturn.gr2 anim precache t_hf_pp_fire.gr2 anim precache t_hf_pp_cockback.gr2 anim precache t_hf_wp_reverse.gr2 anim precache t_hf_wp_react.gr2 anim precache t_hf_wp_l1.gr2 precache PigPult.gr2 precache SK_DEFRockToThrow3.gr2 precache Indicator_Ownership.nmt precache j_circularRamp.nmt precache j_wormDesign.nmt precache sb_turret_dmg50_ice.gr2 precache sb_turret_dmg100_ice.gr2 precache sb_wm_globe_u1.gr2 precache pe_Rune_warn_Slow.nmt precache Gib_Shrine_HF01.gr2 precache Gib_Shrine_HF02.gr2 precache Gib_Shrine_HF03.gr2 precache UI_Rune_Freeze.gr2 precache Gib_Shrine_SK01.gr2 precache Gib_Shrine_SK02.gr2 precache Gib_Shrine_SK03.gr2 precache WCS_SK_StoneLobber_Dmg_L1.gr2 precache WC_StoneLobber_Blk1_L1.gr2 precache WC_StoneLobber_Blk2_L1.gr2 precache WC_StoneLobber_Blk3_L1.gr2 precache Gib_Shrine_SB01.gr2 precache Gib_Shrine_SB02.gr2 precache Gib_Shrine_SB03.gr2 precache UI_help_globe_idle.gr2 anim precache UI_help_globe.gr2 precache sb_al_staff_u2.gr2 precache t_sb_le_gibpart1.gr2 precache t_sb_le_gibpart2.gr2 precache t_sb_le_gibpart3.gr2 precache t_sb_le_gibpart4.gr2 precache t_sb_le_gibpart5.gr2 precache MC_LargeBuilding_GibA.gr2 precache MC_LargeBuilding_GibB.gr2 precache pe_Rune_warn_Ltng.nmt precache pe_Rune_warn_Freeze.nmt precache pe_Rune_warn_Shield.nmt precache Gib_Shrine_TS_pc01.gr2 precache Gib_Shrine_TS_pc02.gr2 precache Gib_Shrine_TS_pc03.gr2 precache Gib_Shrine_TS_pc04.gr2 precache WC_Rock_Large_Dark.gr2 precache WC_Rock_Large_Light.gr2 precache WC_Rock_Med_Light.gr2