; precache ui stuff precache UI_waypoint_def_sb_idle.gr2 anim precache UI_waypoint_def_sb.gr2 precache UI_waypoint_att_sb_idle.gr2 anim precache UI_waypoint_att_sb.gr2 precache UI_waypoint_loc_sb.gr2 precache UI_waypoint_loc_sb_idle.gr2 anim ; precache upgrade equipment ;precache shrine poopy precache UI_SB_ShrineBG.gr2 precache UI_SB_Pedestal_Move.gr2 precache UI_SB_Pedestal.gr2 precache UI_SB_UPG_HEALTH_1_FIDGET.gr2 anim precache UI_SB_UPG_HEALTH_2_FIDGET.gr2 anim precache UI_SB_UPG_HEALTH_3_FIDGET.gr2 anim precache UI_SB_UPG_Health_1_IDLE.gr2 anim precache UI_SB_UPG_Health_2_IDLE.gr2 anim precache UI_SB_UPG_Health_3_IDLE.gr2 anim precache UI_SB_UPG_HEALTH_1.gr2 precache UI_SB_UPG_HEALTH_2.gr2 precache UI_SB_UPG_HEALTH_3.gr2 precache UI_SB_UPG_magic1_fidget.gr2 anim precache UI_SB_UPG_magic2_fidget.gr2 anim precache UI_SB_UPG_magic3_fidget.gr2 anim precache UI_SB_UPG_magic1_idle.gr2 anim precache UI_SB_UPG_magic2_idle.gr2 anim precache UI_SB_UPG_magic3_idle.gr2 anim precache UI_SB_UPG_magic1.gr2 precache UI_SB_UPG_magic2.gr2 precache UI_SB_UPG_magic3.gr2 precache UI_SB_UPG_shield1_fidget.gr2 anim precache UI_SB_UPG_shield2_fidget.gr2 anim precache UI_SB_UPG_shield3_fidget.gr2 anim precache UI_SB_UPG_shield1_idle.gr2 anim precache UI_SB_UPG_shield2_idle.gr2 anim precache UI_SB_UPG_shield3_idle.gr2 anim precache UI_SB_UPG_shield1.gr2 precache UI_SB_UPG_shield2.gr2 precache UI_SB_UPG_shield3.gr2 precache SB_Acolyte precache SB_Conjurer precache SB_PyroMage precache SB_IceMage precache SB_WindMage ;precache toy_lelemental ; precache clan's projectiles precache proj_SB_Conjurer precache proj_SB_Conjurer_lev1 precache proj_SB_Conjurer_lev2 precache proj_SB_Conjurer_lev3 precache proj_SB_IceMage precache proj_SB_IceMage_lev1 precache proj_SB_IceMage_lev2 precache proj_SB_IceMage_lev3 precache proj_SB_IceMage_frag precache proj_SB_PyroMage precache proj_SB_PyroMage_lev1 precache proj_SB_PyroMage_lev2 precache proj_SB_PyroMage_lev3 ;precache character equipment precache sb_cj_idle.gr2 precache sb_cj_run.gr2 precache sb_cj_wand_u2.gr2 precache sb_cj_wand_u3.gr2 precache sb_cj_wand_u4.gr2 precache sb_pm_carafe_u2.gr2 precache sb_pm_carafe_u3.gr2 precache sb_pm_carafe_u4.gr2 precache sb_al_staff_u2.gr2 precache sb_al_staff_u3.gr2 precache sb_al_staff_u4.gr2 precache sb_wm_globe_u2.gr2 precache sb_wm_globe_u3.gr2 precache sb_wm_globe_u4.gr2 precache sb_wm_ribbons_u2.gr2 precache sb_wm_ribbons_u4.gr2 precache sb_im_orb_u2.gr2 precache sb_im_orb_u3.gr2 precache sb_im_orb_u4.gr2 precache sb_turret.gr2 ;precache sb_turret_dmg50_mines.gr2 precache sb_tesla_dmg100_mines.gr2 precache sb_im_staff_u1.gr2 precache sb_im_staff_u2.gr2 precache sb_im_staff_u3.gr2 precache sb_im_staff_u4.gr2 ;precache character animations precache SB_IM_ATTACK01.gr2 ;precache gibs precache Gib_SB_MeatChunk.gr2 precache Gib_SB_Head.gr2 ; specific material for impact effects precache SB_ImpactSprite.NMT precache stylefire.nmt precache LightningSprite.nmt ;precache destroyed buidlings precache SMS_SBDMG100_Prt1_L1.gr2 precache SMS_SBDMG100_Prt2_L1.gr2